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DnDCampaign/Arcs/Arc 4/Overview.md
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2026-07-08 15:36:23 -04:00

1.4 KiB

arc, levels
arc levels
4 17-20

Arc 4 — Tide of Ruin

Summary

The world rallies at the World Council while the party assaults the Citadel of Sundering to stop the Primordial Wrath from breaking free. The arc ends with a world-saving choice and a level 20 climax.

Important Locations

Location Notable Places
Freehold Concord Hall, World Council chamber, market, inn
Citadel of Sundering Outer Ramparts, Hall of Echoes, Herald chambers, Sundering Throne, Seal Chamber
Spire of Silence Vault of Sundered Truths
Valhold Blackthorn Keep, the Spire of Silence, military districts

Random Encounter Table (d8)

d8 Encounter
1 Elite Hand of Ruin strike team
2 Elemental storm in the region
3 Allied faction delegates with bad news
4 A Herald of Ruin scouting the battlefield
5 A dragon ally answering the call
6 War refugees needing protection
7 A seal crack causing reality distortions
8 A mythic omen from the Primordial Wrath

Loot Table (d8)

d8 Loot
1 500 gp and war supplies
2 Potion of supreme healing
3 Legendary relic fragment
4 Crown of the Sundered
5 Primordial Heart Shard
6 Artifact-grade magic item
7 Faction favor or military support
8 Seal-Warden's Blessing