--- arc: 4 levels: 17-20 --- # Arc 4 — Tide of Ruin ## Summary The world rallies at the [[World Council]] while the party assaults the [[Citadel of Sundering]] to stop the [[Primordial Wrath]] from breaking free. The arc ends with a world-saving choice and a level 20 climax. ## Important Locations | Location | Notable Places | |----------|----------------| | [[Freehold]] | Concord Hall, World Council chamber, market, inn | | [[Citadel of Sundering]] | Outer Ramparts, Hall of Echoes, Herald chambers, Sundering Throne, Seal Chamber | | [[Spire of Silence]] | Vault of Sundered Truths | | [[Valhold]] | Blackthorn Keep, the Spire of Silence, military districts | ## Random Encounter Table (d8) | d8 | Encounter | |----|-----------| | 1 | Elite Hand of Ruin strike team | | 2 | Elemental storm in the region | | 3 | Allied faction delegates with bad news | | 4 | A Herald of Ruin scouting the battlefield | | 5 | A dragon ally answering the call | | 6 | War refugees needing protection | | 7 | A seal crack causing reality distortions | | 8 | A mythic omen from the Primordial Wrath | ## Loot Table (d8) | d8 | Loot | |----|------| | 1 | 500 gp and war supplies | | 2 | Potion of supreme healing | | 3 | Legendary relic fragment | | 4 | [[Crown of the Sundered]] | | 5 | [[Primordial Heart Shard]] | | 6 | Artifact-grade magic item | | 7 | Faction favor or military support | | 8 | [[Seal-Warden's Blessing]] |