First commit

This commit is contained in:
2026-07-08 15:36:23 -04:00
parent 9b0a3bbb12
commit d2c1407c65
114 changed files with 4922 additions and 533 deletions
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[
"obsidian-git"
]
+22
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{
"collapse-filter": true,
"search": "",
"showTags": false,
"showAttachments": false,
"hideUnresolved": false,
"showOrphans": true,
"collapse-color-groups": true,
"colorGroups": [],
"collapse-display": true,
"showArrow": false,
"textFadeMultiplier": 0,
"nodeSizeMultiplier": 1,
"lineSizeMultiplier": 1,
"collapse-forces": true,
"centerStrength": 0.518713248970312,
"repelStrength": 10,
"linkStrength": 1,
"linkDistance": 250,
"scale": 0.6666666666666666,
"close": false
}
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{
"commitMessage": "vault backup: {{date}}",
"autoCommitMessage": "vault backup: {{date}}",
"commitMessageScript": "",
"commitDateFormat": "YYYY-MM-DD HH:mm:ss",
"autoSaveInterval": 0,
"autoPushInterval": 0,
"autoPullInterval": 0,
"autoPullOnBoot": true,
"autoCommitOnlyStaged": false,
"disablePush": false,
"pullBeforePush": true,
"disablePopups": false,
"showErrorNotices": true,
"disablePopupsForNoChanges": false,
"listChangedFilesInMessageBody": false,
"showStatusBar": true,
"updateSubmodules": false,
"syncMethod": "merge",
"mergeStrategy": "none",
"customMessageOnAutoBackup": false,
"autoBackupAfterFileChange": false,
"treeStructure": false,
"refreshSourceControl": true,
"basePath": "",
"differentIntervalCommitAndPush": false,
"changedFilesInStatusBar": false,
"showedMobileNotice": true,
"refreshSourceControlTimer": 7000,
"showBranchStatusBar": true,
"setLastSaveToLastCommit": false,
"submoduleRecurseCheckout": false,
"gitDir": "",
"showFileMenu": true,
"authorInHistoryView": "hide",
"dateInHistoryView": false,
"diffStyle": "split",
"hunks": {
"showSigns": false,
"hunkCommands": false,
"statusBar": "disabled"
},
"lineAuthor": {
"show": false,
"followMovement": "inactive",
"authorDisplay": "initials",
"showCommitHash": false,
"dateTimeFormatOptions": "date",
"dateTimeFormatCustomString": "YYYY-MM-DD HH:mm",
"dateTimeTimezone": "viewer-local",
"coloringMaxAge": "1y",
"colorNew": {
"r": 255,
"g": 150,
"b": 150
},
"colorOld": {
"r": 120,
"g": 160,
"b": 255
},
"textColorCss": "var(--text-muted)",
"ignoreWhitespace": false,
"lastShownAuthorDisplay": "initials",
"lastShownDateTimeFormatOptions": "date"
}
}
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{
"author": "Vinzent",
"authorUrl": "https://github.com/Vinzent03",
"id": "obsidian-git",
"name": "Git",
"description": "Integrate Git version control with automatic backup and other advanced features.",
"isDesktopOnly": false,
"fundingUrl": "https://ko-fi.com/vinzent",
"version": "2.38.6"
}
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@keyframes loading {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
.workspace-leaf-content[data-type="git-view"] .button-border {
border: 2px solid var(--interactive-accent);
border-radius: var(--radius-s);
}
.workspace-leaf-content[data-type="git-view"] .view-content {
padding-left: 0;
padding-top: 0;
padding-right: 0;
}
.workspace-leaf-content[data-type="git-history-view"] .view-content {
padding-left: 0;
padding-top: 0;
padding-right: 0;
}
.loading {
overflow: hidden;
}
.loading > svg {
animation: 2s linear infinite loading;
transform-origin: 50% 50%;
display: inline-block;
}
.obsidian-git-center {
margin: auto;
text-align: center;
width: 50%;
}
.obsidian-git-textarea {
display: block;
margin-left: auto;
margin-right: auto;
}
.obsidian-git-disabled {
opacity: 0.5;
}
.obsidian-git-center-button {
display: block;
margin: 20px auto;
}
.tooltip.mod-left {
overflow-wrap: break-word;
}
.tooltip.mod-right {
overflow-wrap: break-word;
}
/* Limits the scrollbar to the view body */
.git-view {
display: flex;
flex-direction: column;
position: relative;
height: 100%;
}
/* Re-enable wrapping of nav buttns to prevent overflow on smaller screens #*/
.workspace-drawer .git-view .nav-buttons-container {
flex-wrap: wrap;
}
.git-tools {
display: flex;
margin-left: auto;
}
.git-tools .type {
padding-left: var(--size-2-1);
display: flex;
align-items: center;
justify-content: center;
width: 11px;
}
.git-tools .type[data-type="M"] {
color: orange;
}
.git-tools .type[data-type="D"] {
color: red;
}
.git-tools .buttons {
display: flex;
}
.git-tools .buttons > * {
padding: 0;
height: auto;
}
.workspace-leaf-content[data-type="git-view"] .tree-item-self,
.workspace-leaf-content[data-type="git-history-view"] .tree-item-self {
align-items: center;
}
.workspace-leaf-content[data-type="git-view"]
.tree-item-self:hover
.clickable-icon,
.workspace-leaf-content[data-type="git-history-view"]
.tree-item-self:hover
.clickable-icon {
color: var(--icon-color-hover);
}
/* Highlight an item as active if it's diff is currently opened */
.is-active .git-tools .buttons > * {
color: var(--nav-item-color-active);
}
.git-author {
color: var(--text-accent);
}
.git-date {
color: var(--text-accent);
}
.git-ref {
color: var(--text-accent);
}
/* ====== diff2html ======
The following styles are adapted from the obsidian-version-history plugin by
@kometenstaub https://github.com/kometenstaub/obsidian-version-history-diff/blob/main/src/styles.scss
which itself is adapted from the diff2html library with the following original license:
https://github.com/rtfpessoa/diff2html/blob/master/LICENSE.md
Copyright 2014-2016 Rodrigo Fernandes https://rtfpessoa.github.io/
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
.theme-dark,
.theme-light {
--git-delete-bg: #ff475040;
--git-delete-hl: #96050a75;
--git-insert-bg: #68d36840;
--git-insert-hl: #23c02350;
--git-change-bg: #ffd55840;
--git-selected: #3572b0;
--git-delete: #cc3333;
--git-insert: #399839;
--git-change: #d0b44c;
--git-move: #3572b0;
}
.git-diff {
.d2h-d-none {
display: none;
}
.d2h-wrapper {
text-align: left;
border-radius: 0.25em;
overflow: auto;
}
.d2h-file-header.d2h-file-header {
background-color: var(--background-secondary);
border-bottom: 1px solid var(--background-modifier-border);
font-family:
Source Sans Pro,
Helvetica Neue,
Helvetica,
Arial,
sans-serif;
height: 35px;
padding: 5px 10px;
}
.d2h-file-header,
.d2h-file-stats {
display: -webkit-box;
display: -ms-flexbox;
display: flex;
}
.d2h-file-header {
display: none;
}
.d2h-file-stats {
font-size: 14px;
margin-left: auto;
}
.d2h-lines-added {
border: 1px solid var(--color-green);
border-radius: 5px 0 0 5px;
color: var(--color-green);
padding: 2px;
text-align: right;
vertical-align: middle;
}
.d2h-lines-deleted {
border: 1px solid var(--color-red);
border-radius: 0 5px 5px 0;
color: var(--color-red);
margin-left: 1px;
padding: 2px;
text-align: left;
vertical-align: middle;
}
.d2h-file-name-wrapper {
-webkit-box-align: center;
-ms-flex-align: center;
align-items: center;
display: -webkit-box;
display: -ms-flexbox;
display: flex;
font-size: 15px;
width: 100%;
}
.d2h-file-name {
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
color: var(--text-normal);
font-size: var(--h5-size);
}
.d2h-file-wrapper {
border: 1px solid var(--background-secondary-alt);
border-radius: 3px;
margin-bottom: 1em;
max-height: 100%;
}
.d2h-file-collapse {
-webkit-box-pack: end;
-ms-flex-pack: end;
-webkit-box-align: center;
-ms-flex-align: center;
align-items: center;
border: 1px solid var(--background-secondary-alt);
border-radius: 3px;
cursor: pointer;
display: none;
font-size: 12px;
justify-content: flex-end;
padding: 4px 8px;
}
.d2h-file-collapse.d2h-selected {
background-color: var(--git-selected);
}
.d2h-file-collapse-input {
margin: 0 4px 0 0;
}
.d2h-diff-table {
border-collapse: collapse;
font-family: var(--font-monospace);
font-size: var(--code-size);
width: 100%;
}
.d2h-files-diff {
width: 100%;
}
.d2h-file-diff {
/*
overflow-y: scroll;
*/
border-radius: 5px;
font-size: var(--font-text-size);
line-height: var(--line-height-normal);
}
.d2h-file-side-diff {
display: inline-block;
margin-bottom: -8px;
margin-right: -4px;
overflow-x: scroll;
overflow-y: hidden;
width: 50%;
}
.d2h-code-line {
padding-left: 6em;
padding-right: 1.5em;
}
.d2h-code-line,
.d2h-code-side-line {
display: inline-block;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
white-space: nowrap;
width: 100%;
}
.d2h-code-side-line {
/* needed to be changed */
padding-left: 0.5em;
padding-right: 0.5em;
}
.d2h-code-line-ctn {
word-wrap: normal;
background: none;
display: inline-block;
padding: 0;
-webkit-user-select: text;
-moz-user-select: text;
-ms-user-select: text;
user-select: text;
vertical-align: middle;
width: 100%;
/* only works for line-by-line */
white-space: pre-wrap;
}
.d2h-code-line del,
.d2h-code-side-line del {
background-color: var(--git-delete-hl);
color: var(--text-normal);
}
.d2h-code-line del,
.d2h-code-line ins,
.d2h-code-side-line del,
.d2h-code-side-line ins {
border-radius: 0.2em;
display: inline-block;
margin-top: -1px;
text-decoration: none;
vertical-align: middle;
}
.d2h-code-line ins,
.d2h-code-side-line ins {
background-color: var(--git-insert-hl);
text-align: left;
}
.d2h-code-line-prefix {
word-wrap: normal;
background: none;
display: inline;
padding: 0;
white-space: pre;
}
.line-num1 {
float: left;
}
.line-num1,
.line-num2 {
-webkit-box-sizing: border-box;
box-sizing: border-box;
overflow: hidden;
/*
padding: 0 0.5em;
*/
text-overflow: ellipsis;
width: 2.5em;
padding-left: 0;
}
.line-num2 {
float: right;
}
.d2h-code-linenumber {
background-color: var(--background-primary);
border: solid var(--background-modifier-border);
border-width: 0 1px;
-webkit-box-sizing: border-box;
box-sizing: border-box;
color: var(--text-faint);
cursor: pointer;
display: inline-block;
position: absolute;
text-align: right;
width: 5.5em;
}
.d2h-code-linenumber:after {
content: "\200b";
}
.d2h-code-side-linenumber {
background-color: var(--background-primary);
border: solid var(--background-modifier-border);
border-width: 0 1px;
-webkit-box-sizing: border-box;
box-sizing: border-box;
color: var(--text-faint);
cursor: pointer;
overflow: hidden;
padding: 0 0.5em;
text-align: right;
text-overflow: ellipsis;
width: 4em;
/* needed to be changed */
display: table-cell;
position: relative;
}
.d2h-code-side-linenumber:after {
content: "\200b";
}
.d2h-code-side-emptyplaceholder,
.d2h-emptyplaceholder {
background-color: var(--background-primary);
border-color: var(--background-modifier-border);
}
.d2h-code-line-prefix,
.d2h-code-linenumber,
.d2h-code-side-linenumber,
.d2h-emptyplaceholder {
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
.d2h-code-linenumber,
.d2h-code-side-linenumber {
direction: rtl;
}
.d2h-del {
background-color: var(--git-delete-bg);
border-color: var(--git-delete-hl);
}
.d2h-ins {
background-color: var(--git-insert-bg);
border-color: var(--git-insert-hl);
}
.d2h-info {
background-color: var(--background-primary);
border-color: var(--background-modifier-border);
color: var(--text-faint);
}
.d2h-del,
.d2h-ins,
.d2h-file-diff .d2h-change {
color: var(--text-normal);
}
.d2h-file-diff .d2h-del.d2h-change {
background-color: var(--git-change-bg);
}
.d2h-file-diff .d2h-ins.d2h-change {
background-color: var(--git-insert-bg);
}
.d2h-file-list-wrapper {
a {
text-decoration: none;
cursor: default;
-webkit-user-drag: none;
}
svg {
display: none;
}
}
.d2h-file-list-header {
text-align: left;
}
.d2h-file-list-title {
display: none;
}
.d2h-file-list-line {
display: -webkit-box;
display: -ms-flexbox;
display: flex;
text-align: left;
}
.d2h-file-list {
}
.d2h-file-list > li {
border-bottom: 1px solid var(--background-modifier-border);
margin: 0;
padding: 5px 10px;
}
.d2h-file-list > li:last-child {
border-bottom: none;
}
.d2h-file-switch {
cursor: pointer;
display: none;
font-size: 10px;
}
.d2h-icon {
fill: currentColor;
margin-right: 10px;
vertical-align: middle;
}
.d2h-deleted {
color: var(--git-delete);
}
.d2h-added {
color: var(--git-insert);
}
.d2h-changed {
color: var(--git-change);
}
.d2h-moved {
color: var(--git-move);
}
.d2h-tag {
background-color: var(--background-secondary);
display: -webkit-box;
display: -ms-flexbox;
display: flex;
font-size: 10px;
margin-left: 5px;
padding: 0 2px;
}
.d2h-deleted-tag {
border: 1px solid var(--git-delete);
}
.d2h-added-tag {
border: 1px solid var(--git-insert);
}
.d2h-changed-tag {
border: 1px solid var(--git-change);
}
.d2h-moved-tag {
border: 1px solid var(--git-move);
}
/* needed for line-by-line*/
.d2h-diff-tbody {
position: relative;
}
/* My additions */
.cm-merge-revert {
width: 4em;
}
/* Ensure that merge revert markers are positioned correctly */
.cm-merge-revert > * {
position: absolute;
background-color: var(--background-secondary);
display: flex;
}
}
/* ====================== Line Authoring Information ====================== */
.cm-gutterElement.obs-git-blame-gutter {
/* Add background color to spacing inbetween and around the gutter for better aesthetics */
border-width: 0px 2px 0.2px;
border-style: solid;
border-color: var(--background-secondary);
background-color: var(--background-secondary);
}
.cm-gutterElement.obs-git-blame-gutter > div,
.line-author-settings-preview {
/* delegate text color to settings */
color: var(--obs-git-gutter-text);
font-family: monospace;
height: 100%; /* ensure, that age-based background color occupies entire parent */
text-align: right;
padding: 0px 6px;
white-space: pre; /* Keep spaces and do not collapse them. */
}
@media (max-width: 800px) {
/* hide git blame gutter not to superpose text */
.cm-gutterElement.obs-git-blame-gutter {
display: none;
}
}
.git-unified-diff-view,
.git-split-diff-view .cm-deletedLine .cm-changedText {
background-color: #ee443330;
}
.git-unified-diff-view,
.git-split-diff-view .cm-insertedLine .cm-changedText {
background-color: #22bb2230;
}
.git-obscure-prompt[git-is-obscured="true"] #git-show-password:after {
-webkit-mask-image: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="svg-icon lucide-eye"><path d="M2.062 12.348a1 1 0 0 1 0-.696 10.75 10.75 0 0 1 19.876 0 1 1 0 0 1 0 .696 10.75 10.75 0 0 1-19.876 0"></path><circle cx="12" cy="12" r="3"></circle></svg>');
}
.git-obscure-prompt[git-is-obscured="false"] #git-show-password:after {
-webkit-mask-image: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="svg-icon lucide-eye-off"><path d="M10.733 5.076a10.744 10.744 0 0 1 11.205 6.575 1 1 0 0 1 0 .696 10.747 10.747 0 0 1-1.444 2.49"></path><path d="M14.084 14.158a3 3 0 0 1-4.242-4.242"></path><path d="M17.479 17.499a10.75 10.75 0 0 1-15.417-5.151 1 1 0 0 1 0-.696 10.75 10.75 0 0 1 4.446-5.143"></path><path d="m2 2 20 20"></path></svg>');
}
/* Override styling of Codemirror merge view "collapsed lines" indicator */
.git-split-diff-view .ͼ2 .cm-collapsedLines {
background: var(--interactive-normal);
border-radius: var(--radius-m);
color: var(--text-accent);
font-size: var(--font-small);
padding: var(--size-4-1) var(--size-4-1);
}
.git-split-diff-view .ͼ2 .cm-collapsedLines:hover {
background: var(--interactive-hover);
color: var(--text-accent-hover);
}
.git-signs-gutter {
.cm-gutterElement {
display: grid;
/* Needed to align the sign properly for different line heigts. Such as
* when having a heading or list item.
*/
padding-top: 0 !important;
}
}
.git-gutter-marker:hover {
border-radius: 2px;
}
.git-gutter-marker.git-add {
background-color: var(--color-green);
justify-self: center;
height: inherit;
width: 0.2rem;
}
.git-gutter-marker.git-change {
background-color: var(--color-yellow);
justify-self: center;
height: inherit;
width: 0.2rem;
}
.git-gutter-marker.git-changedelete {
color: var(--color-yellow);
font-weight: var(--font-bold);
font-size: 1rem;
justify-self: center;
height: inherit;
}
.git-gutter-marker.git-delete {
background-color: var(--color-red);
height: 0.2rem;
width: 0.8rem;
align-self: end;
}
.git-gutter-marker.git-topdelete {
background-color: var(--color-red);
height: 0.2rem;
width: 0.8rem;
align-self: start;
}
div:hover > .git-gutter-marker.git-change {
width: 0.6rem;
}
div:hover > .git-gutter-marker.git-add {
width: 0.6rem;
}
div:hover > .git-gutter-marker.git-delete {
height: 0.6rem;
}
div:hover > .git-gutter-marker.git-topdelete {
height: 0.6rem;
}
div:hover > .git-gutter-marker.git-changedelete {
font-weight: var(--font-bold);
}
.git-gutter-marker.staged {
opacity: 0.5;
}
/* Prevent shifting of the editor when git signs gutter is the only gutter present */
.cm-gutters.cm-gutters-before:has(> .git-signs-gutter:only-child) {
margin-inline-end: 0;
.git-signs-gutter {
margin-inline-start: -1rem;
}
}
.git-changes-status-bar-colored {
.git-add {
color: var(--color-green);
}
.git-change {
color: var(--color-yellow);
}
.git-delete {
color: var(--color-red);
}
}
.git-changes-status-bar .git-add {
margin-right: 0.3em;
}
.git-changes-status-bar .git-change {
margin-right: 0.3em;
}
+41 -8
View File
@@ -13,12 +13,12 @@
"state": {
"type": "markdown",
"state": {
"file": "Arcs/The Omened.md",
"file": "Maps/Eastmarch (Grid).md",
"mode": "source",
"source": false
},
"icon": "lucide-file",
"title": "The Omened"
"title": "Eastmarch (Grid)"
}
}
]
@@ -180,14 +180,47 @@
"daily-notes:Open today's daily note": false,
"templates:Insert template": false,
"command-palette:Open command palette": false,
"bases:Create new base": false
"bases:Create new base": false,
"obsidian-git:Open Git source control": false
}
},
"active": "f3e46eff94992846",
"active": "6d0bca43dc3a52fe",
"lastOpenFiles": [
"Arcs/The Gathering Storm.md",
"Arcs/The Awakening.md",
"Arcs/Ascension.md",
"Campaign Overview.md"
"DnDCampaign",
"Maps/Valhold Map (Regional).md",
"Maps/Eastmarch (Grid).md",
"Maps/The Sinking Chapel (Grid).md",
"Maps/Keth's Landing Map (Regional).md",
"Maps/Ironheart Mine (Grid).md",
"Maps/Eastmarch Map (Regional).md",
"Arc 4 - Tide of Ruin.md",
"Maps/Sunken Spire (Grid).md",
"Maps/Thronewood Map (Regional).md",
"Maps/Freehold Map (Regional).md",
"Locations/Ironheart Mine.md",
"Locations/Silverwood.md",
"Locations/Freehold.md",
"Campaign Overview.md",
"Arcs/Arc 4/Overview.md",
"Arcs/Arc 1/Overview.md",
"Arc 1 - Heirs of Sundering.md",
"Arcs/Arc 3/Overview.md",
"Arcs/Arc 2/Overview.md",
"Arcs/Arc 4",
"Arcs/Arc 3",
"Arcs/Arc 2",
"Arcs/Arc 1",
"Arcs",
"Quests/Bandits & Wilderness Encounters.md",
"Rules/Pact of Seven Flames.md",
"World Council.md",
"Locations/World Council.md",
"Items/Seal-Warden's Blessing.md",
"Items/Favor of the Verdant Wing.md",
"Rules",
"History",
"Lore",
"Templates",
"Maps"
]
}
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---
arc: 1
levels: 5-8
status: planning
---
# Arc 1 — Heirs of Sundering
## Summary
The party arrives in the border town of [[Eastmarch]] amid strange weather and missing caravans. Investigation reveals a cell of the [[The Hand of Ruin|Hand of Ruin]] attempting to crack a [[Seal Anchor]] — one of seven keystones that bind the Primordial Wrath beneath the world. The party must stop the ritual, learn the scope of the conspiracy, and trace the cult to its regional master: a corrupted noble of [[Valdris]].
## Story Hooks
### Hook 1: The Missing Caravan
A supply caravan from [[Kethra]] has vanished on the Old Salt Road. [[Marshal Aldren Voss]], Eastmarch's garrison commander, offers 200 gp per head for a recovery party. The caravan was carrying more than grain — it held a sealed [[The Silent College|Silent College]] shipment bound for the capital.
**Combat:** [[Bandits & Wilderness Encounters#Old Salt Road Ambush|Bandit ambush]] on the road. The bandits are paid mercenaries hired by the cult.
**Clue:** Among the wreckage, a broken amulet bearing the sigil of the Hand of Ruin — a downward spiral with seven cracks.
### Hook 2: The Weeping Sky
Unnatural storms batter Eastmarch nightly — rain that burns crops and lightning that strikes the same hilltop three times per hour. Local druid [[Elder Ylara Moongrove]] suspects elemental disturbance and begs the party to investigate the hilltop.
**Exploration:** The hilltop is a dormant [[Seal Anchor]]. Cultists have been performing blood rituals there for three weeks.
**Combat:** 2 cult fanatics, 1 cult mage (Hand of Ruin), and 4 summoned mephits. The mage carries a [[Cult Cipher]], encoded instructions in Ignan.
### Hook 3: The Poisoned Well
Eastmarch's water supply turns bitter. Townsfolk grow paranoid. A child goes missing. The town healer, [[Mira Thorne]], suspects foul play.
**Investigation:** The well is tainted by alchemical residue from cult rituals. The missing child was taken as an offering.
**Combat / Rescue:** Cult hideout beneath an abandoned mill. 3 cultists, 2 guard drakes, 1 cult fanatic leader. The child is alive but weakened. Rescue yields the party gratitude and a safe haven in Eastmarch.
### Hook 4: The Lords' Summons
After resolving two of the hooks above, [[Marshal Aldren Voss]] receives a sealed letter from the Duke of [[Valdris]]. The Duke offers the party a formal commission as "Swordsworn Investigators" of the Crown — with access, resources, and the authority to pursue the cult across borders. This transitions the party toward [[Valhold]].
**Twist:** The letter is genuine, but the Duke's court is infiltrated. The cult knows the party is coming.
## Key NPCs This Arc
| NPC | Role | Location | Link |
|-----|------|----------|------|
| [[Marshal Aldren Voss]] | Quest-giver, garrison commander | Eastmarch | Honest, overworked, grateful |
| [[Elder Ylara Moongrove]] | Lore source, druid ally | Eastmarch outskirts | Knows old legends of the seals |
| [[Mira Thorne]] | Healer, moral compass | Eastmarch | Source of local rumors |
| [[Duke Edric Blackthorn]] | Patron, potential ally or enemy | Valhold | Infiltrated court |
## Key Locations
- [[Eastmarch]] — border town, campaign starting hub
- [[Seal Anchor]] — the ruined anchor site near Eastmarch
- [[Valhold]] — capital of Valdris, Duke's seat
- [[The Sinking Chapel]] — cult hideout beneath the Old Mill
- [[Old Salt Road]] — trade route between Valdris and Kethra
## Quest Chains
| Quest | Hook | Resolution | XP |
|-------|------|------------|-----|
| Missing Caravan | Hook 1 | Recover shipment, find cult amulet | 800 |
| Storm on the Hill | Hook 2 | Disrupt ritual, obtain cipher | 1,200 |
| Tainted Well | Hook 3 | Rescue child, clear hideout | 1,000 |
| The Duke's Commission | Hook 4 | Accept commission, travel to Valhold | 600 |
| Arc Milestone | — | Identify regional cult leader | Milestone → 6 |
## Treasure & Rewards
- **[[Cult Cipher]]** — encoded instructions; deciphered in Valhold, reveals next target: the [[Ironheart Mine]] in Arc 2.
- **[[Ring of the Verdant Eye]]** — uncommon, requires attunement. Gift from Elder Ylara if the party protects the seal anchor. Grants advantage on Wisdom (Perception) checks to detect aberrations and elementals.
- **Marshal's Commendation** — writ of passage through Valdris, free lodging at Crown inns.
- **Cult Mage's Grimoire** — contains 2nd-level wizard spells: *darkness*, *scorching ray*, *misty step*.
## Arc Climax
Confrontation with **[[Keeper Valdrek]]**, the regional cult leader, in the undercroft of Valhold. He is in the midst of a ritual to shatter the second seal anchor. Victory earns the party:
- Level 8 milestone
- Recognition by the [[The Verdant Circle|Verdant Circle]], who reveal themselves
- The location of the [[Ironheart Mine]] — a deeper seal anchor under siege in Arc 2
## Transition to Arc 2
The Verdant Circle reveals that three more seal anchors are under active siege, and the [[Crown Concordat]] is about to go to war with [[Kethra]] — a war the Hand of Ruin is orchestrating as cover for their work.
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---
arc: 2
levels: 9-12
status: planning
---
# Arc 2 — The Gilded War
## Summary
The [[Crown Concordat]] and [[Kethra]] are on the brink of war — a conflict engineered by the [[The Hand of Ruin|Hand of Ruin]] to divert attention while they crack deeper seal anchors. The party must navigate a political minefield between [[Valdris]], [[Kethra]], and the mercenary [[The Iron Concord|Iron Concord]], all while hunting cult operations at the [[Ironheart Mine]], the [[Sunken Spire]], and the [[Thronewood]]. By arc's end, the party either brokers peace or chooses a side — but either way, the Hand of Ruin takes a devastating step toward freeing the Primordial Wrath.
## Story Hooks
### Hook 5: The Ironheart Siege
[[The Verdant Circle]] reports that the [[Ironheart Mine]] — built atop a seal anchor — is under siege by cult forces, mercenaries of the [[The Iron Concord|Iron Concord]], and a bound **young magma dragon**. The mine is a strategic resource for Valdris; losing it would break the war effort. The Duke offers 5,000 gp and noble titles for its liberation.
**Dungeon:** 3-level mine complex. Infested with cultists, mercenaries, the dragon, and a proto-elemental spawning near the anchor.
**Boss:** [[Scorchmaw]], young magma dragon (CR 10) bound by cult magic. Breaking the binding frees the dragon, who may become an uneasy ally in Arc 3.
**Reward:** [[Dragonfang Vault]] of treasures, cult orders pointing to the [[Sunken Spire]], and the gratitude (or enmity) of [[Scorchmaw]].
### Hook 6: The Ambassador's Gambit
Peace talks between [[Valdris]] and [[Kethra]] are scheduled in neutral [[Freehold]]. The party is invited as neutral mediators. At the summit, an assassin strikes — the Hand of Ruin wants neither side to make peace.
**Investigation / Social:** Track the assassin, uncover the cult's involvement, and prove it to both delegations before the armies march.
**Combat:** Assassin (Hand of Ruin operative, CR 8 equivalent), 4 doppelganger infiltrators, and a summoned **invisible stalker**.
**Outcome:** Peace is possible if the party gathers 3+ pieces of evidence and wins a DC 18 Persuasion (group check). Failure means war — and a harder Arc 3.
### Hook 7: The Sunken Spire
A third seal anchor lies beneath a coastal ruin — the **Sunken Spire** — now controlled by a cult cell using merrow and sahuagin allies. The Verdant Circle asks the party to assault it before the next full moon (7 days).
**Dungeon:** Aquatic ruin. Requires *water breathing* or similar magic. Three chambers: sunken temple, flooded catacombs, anchor chamber.
**Boss:** [[Mistress Veyla]], cult warlock of the Deep (CR 11), and her bound **water elemental myrmidon**.
**Reward:** The [[Tideheart Pearl]] — a rare magic item that grants *control water* 1/day. Cult documents reveal the Thronewood ambush (Hook 8).
### Hook 8: Ambush at Thronewood
Cult intelligence confirms a major Hand of Ruin convoy moving through the [[Thronewood]] — escorting a captured [[Dragon Lords|Dragon Lord]] toward a fourth seal anchor.
**Combat / Rescue:** Ambush the convoy. 12 cult soldiers, 2 cult mages, 1 **bone devil** (CR 9) summoned as enforcer, and a bound **adult copper dragon** (weakened, CR ~12 equivalent).
**Outcome:** Freeing the dragon — **[[Khalyraxis, the Verdant Wing]]** — opens Arc 3. She reveals the full history of the Dragon Lords and the true nature of the seals. She becomes a powerful ally and patron.
## Key NPCs This Arc
| NPC | Role | Location | Link |
|-----|------|----------|------|
| [[Duke Edric Blackthorn]] | Crown patron (potentially compromised) | Valhold | Court intrigue |
| [[Ambassador Kael Vess]] | Kethran diplomat, potential ally | Freehold | Sharp, pragmatic |
| [[Captain Vara Holt]] | Iron Concord commander, torn loyalties | Ironheart Mine | Honor-bound mercenary |
| [[Scorchmaw]] | Young magma dragon, cult-bound | Ironheart Mine | Ally if freed |
| [[Mistress Veyla]] | Cult warlock, Sunken Spire leader | Sunken Spire | Fanatic |
| [[Khalyraxis, the Verdant Wing]] | Adult copper dragon, captured | Thronewood | Major ally |
| [[The Iron Concord]] | Mercenary guild | Various | Neutral power broker |
## Key Locations
- [[Ironheart Mine]] — dwarven mine / seal anchor dungeon
- [[Freehold]] — neutral city, summit location
- [[Sunken Spire]] — coastal ruin / seal anchor dungeon
- [[Thronewood]] — ancient forest, ambush site
- [[Valhold]] — capital, political hub
## Quest Chains
| Quest | Hook | Key Outcome | XP / Milestone |
|-------|------|-------------|----------------|
| Ironheart Siege | Hook 5 | Mine liberated, dragon freed or slain | 3,000 |
| Ambassador's Gambit | Hook 6 | Peace or war decided | 1,500 |
| Sunken Spire | Hook 7 | Anchor secured, documents found | 2,500 |
| Ambush at Thronewood | Hook 8 | Dragon Lord rescued | 3,000 |
| Arc Milestone | — | Hand of Ruin's regional network shattered | Milestone → 10 |
## Treasure & Rewards
- **[[Dragonfang Vault]]** — 8,000 gp, +1 weapon of choice, [[Cloak of the Mountebank]]
- **[[Tideheart Pearl]]** — rare, *control water* 1/day, water breathing while attuned
- **[[Verdant Wing Token]]** — Khalyraxis's favor; call for aid once (adult copper dragon arrives in 1d4 rounds)
- **Peace Accord** (if successful) — party gains noble titles and a keep in Valdris
- **War Outcome** (if failed) — Valdris and Kethra at war, all content harder, party must pick a side
## Arc Climax
**Choice at Thronewood:** After freeing Khalyraxis, she reveals that the Primordial Wrath is not merely imprisoned — it is the 7th and final seal, the keystone holding a far older entity at bay. The First Sages did not imprison the Wrath; they *created* it as a lock. Destroying the Wrath opens the door to something worse.
She then offers the party a choice:
1. **Reinforce the seals** — requires journeying to the [[Heart of the Mountain]] in Arc 3, seeking the aid of other Dragon Lords.
2. **Destroy the Wrath directly** — a suicidal gambit that risks unleashing the Elder Dark.
## Transition to Arc 3
The party, now level 12, must travel beyond the material plane — to the [[Heart of the Mountain]] in the Elemental Plane of Earth, where the remaining Dragon Lords convene. Only their combined draconic magic can reinforce the failing seals.
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---
arc: 3
levels: 13-16
status: planning
---
# Arc 3 — Heart of the Mountain
## Summary
The [[Dragon Lords]] hold the key to reinforcing — or destroying — the seals that imprison the Primordial Wrath. The party must journey to the Elemental Plane of Earth, navigate the draconic court at the [[Heart of the Mountain]], and win the allegiance of at least three Dragon Lords to attempt the Rite of Seven Flames. Meanwhile, the [[The Hand of Ruin|Hand of Ruin]] sends its elite assassins and a **fallen Dragon Lord** to stop them. The arc ends with a grand ritual that either stabilizes the seals — or cracks four of them at once.
## Story Hooks
### Hook 9: The Obsidian Path
[[Khalyraxis, the Verdant Wing]] guides the party to the [[Gate of Stone]], a planar portal hidden in the [[Ashpeak Caldera]]. The gate is guarded by the **[[Stonewarden]]**, an ancient earth elemental bound to test those who would pass.
**Trial:** Three tests — Strength (hold open a collapsing tunnel), Wisdom (navigate a maze of shifting illusions), and Sacrifice (give up something of personal value).
**Combat (optional):** If the trial is failed by violence, the Stonewarden fights as a **CR 14 earth elemental myrmidon** with lair actions. The gate opens regardless, but the elemental's death alerts the Hand of Ruin.
### Hook 10: The Draconic Court
The [[Heart of the Mountain]] is a colossal throne-hall carved inside a floating crystal in the Plane of Earth. Five Dragon Lords sit in judgment:
| Dragon Lord | Color | Status | Disposition |
|-------------|-------|--------|-------------|
| **[[Aurathrax, the Stormbreaker]]** | Blue | Ancient | Skeptical — favors isolation |
| **[[Morgra, the Ashen Matron]]** | Red | Ancient | Hostile — cult-aligned (secret) |
| **[[Lythrendor, the Crystal Seer]]** | Crystal (homebrew) | Ancient | Allied — Verdant Circle ally |
| **[[Vornak, the Deep-Root]]** | Green | Ancient | Neutral — favors reinforcing seals |
| **[[Silvos, the Shifting Wind]]** | Silver | Adult | Ally — respects Khalyraxis |
- **Roleplay challenge:** The party must persuade at least 3 Dragon Lords to support the Rite of Seven Flames. DC 20 Charisma (Persuasion) checks, modified by evidence gathered in Arcs 1-2 and party deeds.
- **[[Morgra, the Ashen Matron]]** is a traitor — she has been feeding the Hand of Ruin information for centuries. She will oppose the party at every turn.
### Hook 11: The Crucible of Ash
To prove their worth, the Dragon Lords demand the party retrieve an artifact from the [[Crucible of Ash]] — a volcanic demiplane where a **fallen Dragon Lord** dwells: **[[Ignivar, the Betrayer]]**, a corrupted ancient red dragon who once served the Hand of Ruin.
**Dungeon:** Volcanic demiplane. Lava rivers, obsidian bridges, ash-storms that reduce visibility to 60 feet.
**Boss:** [[Ignivar, the Betrayer]], ancient red dragon (CR 23) — **but weakened** by the Crucible's magic to CR 16 due to centuries of torment. He guards the [[Emberheart]], a legendary artifact that fuels the Rite.
**Lair Actions:** Ash storm (blinded), lava geysers (DEX save), collapsing platforms.
**Reward:** [[Emberheart]] (legendary, see Items), knowledge of the Hand of Ruin's ultimate base: the [[Citadel of Sundering]].
### Hook 12: The Traitor's Gambit
After the party returns with the [[Emberheart]], [[Morgra, the Ashen Matron]] reveals her treachery. She and her brood attack the [[Heart of the Mountain]], attempting to destroy the other Dragon Lords and seize the ritual site.
**Combat:** [[Morgra, the Ashen Matron]] (ancient red dragon, CR 24), 2 adult red dragons (her brood, CR 17), and 10 cult dragonsworn. The party fights alongside [[Lythrendor, the Crystal Seer]] and [[Silvos, the Shifting Wind]].
**Environment:** The battle takes place in the throne-hall — floating platforms, collapsing crystal, lair actions from allied Dragon Lords.
**Outcome:** Morgra flees at 25% HP (she reappears in Arc 4). The remaining Dragon Lords, now unified, agree to perform the Rite.
### Hook 13: The Rite of Seven Flames
The ritual to reinforce the seals requires all surviving Dragon Lords, the [[Emberheart]], and the party's protection while the ritual is performed. The Hand of Ruin launches a desperate assault during the ritual.
**Combat (waves):**
1. Wave 1: 8 cult assassins, 2 cult mages
2. Wave 2: 4 summoned elementals (1 of each type), 2 bone devils
3. Wave 3: [[Keeper Malachar]], the Hand of Ruin's high executioner (CR 15 warlock), and 2 glabrezu demons
**Mechanic:** The ritual takes 10 rounds. Each Dragon Lord channeling reduces the seal's instability by 2 points (starting at 10). Every round a cultist or demon occupies a ritual circle, instability increases by 1. The party must protect the circles.
**Outcome:** The seals are reinforced — temporarily. But the Hand of Ruin has already cracked four of seven. The Primordial Wrath stirs. Arc 4 begins.
## Key NPCs This Arc
| NPC | Role | Status |
|-----|------|--------|
| [[Khalyraxis, the Verdant Wing]] | Guide, ally | Party companion |
| [[Aurathrax, the Stormbreaker]] | Ancient blue Dragon Lord | Persuadable |
| [[Morgra, the Ashen Matron]] | Ancient red Dragon Lord | Traitor |
| [[Lythrendor, the Crystal Seer]] | Ancient crystal Dragon Lord | Ally |
| [[Vornak, the Deep-Root]] | Ancient green Dragon Lord | Neutral |
| [[Silvos, the Shifting Wind]] | Adult silver Dragon Lord | Ally |
| [[Ignivar, the Betrayer]] | Fallen red dragon, Crucible guardian | Enemy |
| [[Keeper Malachar]] | Hand of Ruin high executioner | Enemy |
| [[Stonewarden]] | Planar gate guardian | Neutral |
## Key Locations
- [[Ashpeak Caldera]] — surface volcano, planar gate
- [[Gate of Stone]] — portal to Elemental Plane of Earth
- [[Heart of the Mountain]] — Draconic Court, floating crystal throne-hall
- [[Crucible of Ash]] — volcanic demiplane, Ignivar's prison
- [[Citadel of Sundering]] — revealed but not yet visited
## Quest Chains
| Quest | Hook | Outcome | XP |
|-------|------|---------|-----|
| The Obsidian Path | Hook 9 | Gate opened, plane reached | 3,000 |
| The Draconic Court | Hook 10 | Alliance secured or fractured | 2,000 |
| The Crucible of Ash | Hook 11 | Emberheart retrieved | 5,000 |
| The Traitor's Gambit | Hook 12 | Morgra routed, ritual site secured | 6,000 |
| The Rite of Seven Flames | Hook 13 | Seals partially stabilized | 4,000 |
| Arc Milestone | — | Arc climax resolved | Milestone → 14 |
## Treasure & Rewards
- **[[Emberheart]]** — legendary artifact. Grants fire resistance, *fireball* at 5th level 3/day, and 1/day *investiture of flame*. Channels the Rite of Seven Flames.
- **[[Scale of the Dragonsworn]]** — very rare. Attunement. Gain resistance to one dragon element (chosen at dawn). 1/day, summon a draconic spirit (CR 5 guard drake with breath weapon) for 1 hour.
- **[[Favor of the Verdant Wing]]** — Khalyraxis grants the party a permanent blessing: advantage on Charisma checks against dragons.
- **Each surviving Dragon Lord** grants a *dragon's favor* — typically a rare or very rare magic item from their hoard.
## Arc Climax
The Rite of Seven Flames succeeds — but only partially. Four seals are shattered; three hold. The Primordial Wrath begins to stir. The Hand of Ruin retreats to its final stronghold: the [[Citadel of Sundering]], a floating fortress drifting into the Material Plane from the Elemental Chaos. The Crown Concordat and Kethra (allied or not) brace for apocalypse.
## Transition to Arc 4
The world is now aware of the threat. Nations mobilize armies. The Verdant Circle summons all allies. The party, level 16, must lead the final assault on the Citadel of Sundering to stop the Hand of Ruin from shattering the final three seals — and confront the Primordial Wrath itself to decide the fate of Aethrune.
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---
arc: 4
levels: 17-20
status: planning
---
# Arc 4 — Tide of Ruin
## Summary
The [[Primordial Wrath]] stirs. The [[The Hand of Ruin|Hand of Ruin]] holds the [[Citadel of Sundering]] — a floating fortress descending from the Elemental Chaos into the Material Plane. Three seals remain. The party, now level 17, must lead the combined forces of the [[Crown Concordat]], [[The Verdant Circle]], the [[Dragon Lords]], and the [[The Iron Concord|Iron Concord]] in an apocalyptic siege to breach the Citadel, destroy the Hand of Ruin's leadership, and confront the Wrath before it breaks free entirely.
The arc culminates in a battle at level 20 against a CR 26+ primordial titan — and a choice that will define the future of Aethrune.
## Story Hooks
### Hook 14: The World Council
All major factions convene in [[Freehold]] for the **World Council**. The party serves as the central coordinating force:
| Faction | Leader | Military Contribution | Demands |
|---------|--------|----------------------|---------|
| [[Crown Concordat]] | [[Duke Edric Blackthorn]] | 3,000 soldiers, siege engines | Protection of Valdris |
| [[Kethra]] | [[Queen Selara IV]] | 2,500 soldiers, naval blockade | Guarantee of sovereignty |
| [[The Verdant Circle]] | [[Archdruid Thalindor]] | 200 druids, ritual support | The seals preserved |
| [[Dragon Lords]] | [[Lythrendor, the Crystal Seer]] | 5 adult dragons | Honor restored |
| [[The Iron Concord]] | [[General Markus Crane]] | 1,500 mercenaries | 50,000 gp; loot rights |
- **Social challenge:** DC 22 Persuasion (group) to keep the alliance unified. Each failed faction check creates a complication in later battles.
- **Intelligence:** The party learns the Citadel's defenses: elemental storms, anti-magic zones, bound demon legions, and six **Heralds of Ruin** — the Hand of Ruin's elite guard.
### Hook 15: The Storming of the Citadel
The allied army launches an assault on the [[Citadel of Sundering]] — a 5-tier floating fortress.
**Tier 1 — The Outer Ramparts:**
- Elemental storms (lightning, fire, ice) deal 4d10 damage per round to anything airborne without protection.
- 20 cult soldiers, 4 ballistae manned by cultists, 2 summoned **storm giants** (CR 13)
- The party must disable the storm anchors (4 ritual circles) to let the dragon allies breach the upper tiers.
**Tier 2 — The Hall of Echoes:**
- Anti-magic zone (except artifacts). Party must rely on martial skill and artifact magic.
- [[Keeper Malachar]] returns (if not slain in Arc 3), now a CR 17 aspect. Accompanied by 6 helmed horrors.
- Defeating him drops the anti-magic field.
**Tier 3 — The Six Heralds:**
- Boss rush: six elite Hand of Ruin champions, each CR 15-18, guarding the throne approach.
- **Herald of Ash** (fire sorcerer), **Herald of Tide** (storm cleric), **Herald of Bone** (death knight), **Herald of Whispers** (shadow monk / assassin), **Herald of Iron** (warforged colossus), **Herald of Mind** (illithid arcanist).
- Party faces them in pairs or a gauntlet — DM discretion.
**Tier 4 — The Sundering Throne:**
- [[Morgra, the Ashen Matron]] (if she fled in Arc 3) + 2 adult red dragons make a last stand.
- Or, if she was slain, the **[[High Pontiff Vosseth]]**, leader of the Hand of Ruin, appears instead — a CR 20 divine sorcerer / warlock hybrid, channeling the Wrath's power.
**Tier 5 — The Seal Chamber:**
- The Primordial Wrath is visible through a planar rift — a churning mass of elemental chaos the size of a mountain.
- Three seal anchors remain, glowing with failing light.
- [[High Pontiff Vosseth]] (if not faced in Tier 4) performs the final ritual. If the ritual completes (5 rounds), the Wrath is freed.
### Hook 16: The Face of the Wrath
If the final ritual is stopped, the [[Primordial Wrath]] forces a partial breach — manifesting as a **titan of elemental chaos** (CR 26+):
**Stat block summary:**
- **HP:** ~536 (uses maximum hit dice)
- **AC:** 22 (natural + elemental barrier)
- **Speed:** 60 ft, fly 120 ft (hover)
- **Attacks:** 3 Slam (+16, 4d12+8 force) or 2 Elemental Lash (+16, 30 ft reach, 6d10 of chosen element)
- **Legendary Actions (3/round):** Elemental Shift (teleport 60 ft), Chaos Wave (60 ft cone, 8d10 random element, DC 24 DEX half), Seal Fracture (targets one seal anchor; DC 25 party check to stop)
- **Lair Actions:** Planar instability (wild magic surge in 300 ft radius), elemental absorption (heals from elemental damage)
- **Mythic Trait (unlocks at 0 HP):** The Wrath's mortal form shatters, revealing its true nature — an incorporeal **Chaos Heart** (CR 28 phase 2) that must be sealed, not slain.
### Hook 17: The Final Choice
With the Wrath's form shattered and the **Chaos Heart** exposed, the party faces the ultimate decision:
| Choice | Method | Consequence |
|--------|--------|-------------|
| **Re-Seal** | Perform the Rite of Seven Flames one last time (using the [[Emberheart]]) | The Wrath is bound again — but the Elder Dark remains imprisoned. World returns to normal. **Standard ending.** |
| **Destroy** | Feed the Chaos Heart into the [[Emberheart]], annihilating both | The Wrath is destroyed. The Elder Dark's prison cracks — a greater threat looms in the future. **Bittersweet ending.** |
| **Ascend** | One party member merges with the Chaos Heart, becoming the new seal | That character becomes an eternal guardian, a new Dragon Lord of cosmic scale. Their legend echoes forever. **Sacrifice ending.** |
| **Unmake** | Unleash the Elder Dark deliberately | The party becomes the new Hand of Ruin. The world is unmade and remade. **Corruption ending (DM toolbox for sequel).** |
**DC 25 Arcana / Religion / Persuasion** checks required for Re-Seal or Destroy. Ascend requires a willing character and a DC 25 Charisma save to survive the merger (on failure, the character is consumed and the Wrath is freed).
## Key NPCs This Arc
| NPC | Role | Fate |
|-----|------|------|
| [[Duke Edric Blackthorn]] | Crown Concordat leader | Rally or betray? |
| [[Queen Selara IV]] | Kethran commander | Allied or hostile? |
| [[Archdruid Thalindor]] | Verdant Circle leader | Ritual support |
| [[Lythrendor, the Crystal Seer]] | Lead Dragon Lord | Final battle ally |
| [[Khalyraxis, the Verdant Wing]] | Dragon ally | Companion or casualty |
| [[High Pontiff Vosseth]] | Hand of Ruin leader | Final boss (or pre-boss) |
| [[Morgra, the Ashen Matron]] | Traitor Dragon Lord | May appear if not slain |
| [[General Markus Crane]] | Iron Concord commander | Mercenary ally |
| [[Primordial Wrath]] | The imprisoned chaos being | Final boss, mythic |
## Key Locations
- [[Freehold]] — World Council site
- [[Citadel of Sundering]] — 5-tier floating fortress, final dungeon
- The Seal Chamber — planar rift room
- The Void Between — the space beyond the rift (for mythic phase 2)
## Quest Chains
| Quest | Hook | Outcome | XP |
|-------|------|---------|-----|
| The World Council | Hook 14 | Alliance unified | 3,000 |
| The Storming (Tier 1) | Hook 15 | Outer defenses breached | 5,000 |
| The Hall of Echoes (Tier 2) | Hook 15 | Anti-magic field down | 4,000 |
| The Six Heralds (Tier 3) | Hook 15 | Elite guard defeated | 8,000 |
| The Sundering Throne (Tier 4) | Hook 15 | Leadership slain | 5,000 |
| The Face of the Wrath | Hook 16 | Wrath's physical form shattered | 10,000 |
| The Final Choice | Hook 17 | Campaign resolution | Milestone → 20 |
## Treasure & Rewards
- **Citadel Vault:** 50,000 gp, 12 rare magic items, 4 very rare, 2 legendary (DM choice)
- **[[Primordial Heart Shard]]** — legendary artifact (if Re-Seal ending). Grants *primordial ward* 1/day (immunity to one element for 1 minute) and *plane shift* 1/day to any elemental plane.
- **[[Crown of the Sundered]]** — legendary (if Destroy ending). Crown worn by Vosseth; grants +2 spell save DC, advantage on saves against aberrations, 1/day *wish* (limited to replicating 8th-level or lower spells).
- **[[Seal-Warden's Blessing]]** — permanent +2 to one ability score for all party members (any ending).
- **Keep and Lands:** The Crown Concordat grants the party a fortress and noble titles. The party retires as legendary heroes or continues adventuring.
## Epilogue
The campaign ends with the party at level 20, recognized as the saviors of Aethrune. Each character's epilogue is determined by their choices:
- Did they re-seal the Wrath? The status quo returns — but wisdom is gained.
- Did they destroy it? A new age of uncertainty dawns.
- Did one ascend? Legends are written.
- Did they unmake the world? The sequel campaign begins.
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---
arc: 1
levels: 5-8
---
# Arc 1 — Heirs of Sundering
## Summary
The party arrives in [[Eastmarch]] amid strange weather and missing caravans. The [[The Hand of Ruin|Hand of Ruin]] is cracking a [[Seal Anchor]] while the party uncovers the conspiracy and follows it to [[Valhold]].
## Important Locations
| Location | Notable Places |
|----------|----------------|
| [[Eastmarch]] | Marshal's Garrison, The Bent Anchor, Mira's Apothecary, Moongrove Shrine |
| [[The Sinking Chapel]] | Mill, basement guard post, cult chapel, secret tunnel |
| [[Old Salt Road]] | Caravan ambush point, border patrol route |
| [[Valhold]] | Blackthorn Keep, Spire of Silence, Gilded Market, Temple of the Seven |
## Random Encounter Table (d8)
| d8 | Encounter |
|----|-----------|
| 1 | 2d4 bandits and a scout on the Old Salt Road |
| 2 | 1 cult patrol with a cult fanatic |
| 3 | Lightning mephits near the seal hill |
| 4 | A frightened merchant caravan with suspicious cargo |
| 5 | A Crown Concordat patrol questioning travelers |
| 6 | A druidic omen from the Verdant Circle |
| 7 | A ruined shrine with clues to the seals |
| 8 | An elemental storm that forces shelter |
## Loot Table (d8)
| d8 | Loot |
|----|------|
| 1 | 25 gp and 2d4 days of rations |
| 2 | Potion of healing |
| 3 | Scroll of *protection from evil and good* |
| 4 | Cult amulet bearing the spiral sigil |
| 5 | Silver holy symbol or druidic charm |
| 6 | 50 gp in mixed coin |
| 7 | Common magic trinket from the DMG |
| 8 | [[Ring of the Verdant Eye]] |
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---
arc: 2
levels: 9-12
---
# Arc 2 — The Gilded War
## Summary
[[Valdris]] and [[Kethra]] are driven toward war while the party disrupts cult operations at [[Ironheart Mine]], [[Sunken Spire]], and [[Thronewood]]. The arc ends with political fallout and the rescue of [[Khalyraxis, the Verdant Wing]].
## Important Locations
| Location | Notable Places |
|----------|----------------|
| [[Ironheart Mine]] | Gatehouse, barracks, Great Lift, Deep Gallery, Dragonfang Vault |
| [[Freehold]] | Concord Hall, Crossroads Market, Whisper Gallery, Broken Seal Inn |
| [[Sunken Spire]] | Lighthouse, flooded sanctuary, deep chamber, ritual altar |
| [[Thronewood]] | Verdant Grove, Old Thronewood Road, Whispering Glade |
## Random Encounter Table (d8)
| d8 | Encounter |
|----|-----------|
| 1 | Iron Concord patrol demanding papers |
| 2 | Cult scouts tracking the party |
| 3 | A road ambush with mercenaries |
| 4 | Sahuagin raiders near the coast |
| 5 | A diplomatic envoy needing escort |
| 6 | Forest guardians testing intruders |
| 7 | A dragon sign or omen tied to the seals |
| 8 | A localized elemental hazard from a cracked anchor |
## Loot Table (d8)
| d8 | Loot |
|----|------|
| 1 | 75 gp and battlefield salvage |
| 2 | Potion of greater healing |
| 3 | Scroll of *water breathing* |
| 4 | [[Tideheart Pearl]] |
| 5 | [[Cloak of the Mountebank]] |
| 6 | Rare weapon or armor piece |
| 7 | Map or orders revealing cult movements |
| 8 | [[Verdant Wing Token]] |
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---
arc: 3
levels: 13-16
---
# Arc 3 — Heart of the Mountain
## Summary
The party travels to the Elemental Plane of Earth, bargains with the [[Dragon Lords]], and undertakes the Rite of Seven Flames at the [[Heart of the Mountain]]. The arc includes a confrontation in the [[Crucible of Ash]] and ends with the cult's traitor exposed.
## Important Locations
| Location | Notable Places |
|----------|----------------|
| [[Ashpeak Caldera]] | Caldera floor, Gate of Stone, elemental vents |
| [[Heart of the Mountain]] | Throne-Hall, Hall of Scales, Ember Chamber, Fracture Cavern |
| [[Crucible of Ash]] | Gallery of Fallen Scales, Bridge of Regret, Ember Chamber |
| [[Ashveil Caldera]] | Throne of Ash, hoard chambers |
## Random Encounter Table (d8)
| d8 | Encounter |
|----|-----------|
| 1 | Earth elemental guardians |
| 2 | Ash mephits and lava hazards |
| 3 | A planar echo of a Dragon Lord's memory |
| 4 | Cult assassins in draconic disguise |
| 5 | A trial set by the Stonewarden |
| 6 | A magma dragon patrol |
| 7 | A prophecy vision from Lythrendor |
| 8 | A living crystal anomaly |
## Loot Table (d8)
| d8 | Loot |
|----|------|
| 1 | 200 gp in gems and ore |
| 2 | Potion of fire resistance |
| 3 | Rare spell scroll |
| 4 | [[Emberheart]] fragment or blessing |
| 5 | [[Scale of the Dragonsworn]] |
| 6 | Draconic relic or scale cache |
| 7 | Forgework or artifact map |
| 8 | [[Favor of the Verdant Wing]] |
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---
arc: 4
levels: 17-20
---
# Arc 4 — Tide of Ruin
## Summary
The world rallies at the [[World Council]] while the party assaults the [[Citadel of Sundering]] to stop the [[Primordial Wrath]] from breaking free. The arc ends with a world-saving choice and a level 20 climax.
## Important Locations
| Location | Notable Places |
|----------|----------------|
| [[Freehold]] | Concord Hall, World Council chamber, market, inn |
| [[Citadel of Sundering]] | Outer Ramparts, Hall of Echoes, Herald chambers, Sundering Throne, Seal Chamber |
| [[Spire of Silence]] | Vault of Sundered Truths |
| [[Valhold]] | Blackthorn Keep, the Spire of Silence, military districts |
## Random Encounter Table (d8)
| d8 | Encounter |
|----|-----------|
| 1 | Elite Hand of Ruin strike team |
| 2 | Elemental storm in the region |
| 3 | Allied faction delegates with bad news |
| 4 | A Herald of Ruin scouting the battlefield |
| 5 | A dragon ally answering the call |
| 6 | War refugees needing protection |
| 7 | A seal crack causing reality distortions |
| 8 | A mythic omen from the Primordial Wrath |
## Loot Table (d8)
| d8 | Loot |
|----|------|
| 1 | 500 gp and war supplies |
| 2 | Potion of supreme healing |
| 3 | Legendary relic fragment |
| 4 | [[Crown of the Sundered]] |
| 5 | [[Primordial Heart Shard]] |
| 6 | Artifact-grade magic item |
| 7 | Faction favor or military support |
| 8 | [[Seal-Warden's Blessing]] |
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---
title: The Sundering Tide
system: D&D 5e
levels: 5-20
setting: Aethrune
status: planning
---
# The Sundering Tide
## Elevator Pitch
The world of Aethrune is held together by seven ancient seals, forged millennia ago by the First Sages to imprison the **Primordial Wrath** — a being of pure elemental chaos. The seals are weakening. A secret cult called the **Hand of Ruin** works to shatter them, while the ruling **Crown Concordat** bickers over borders and coin. The party arrives as capable heroes of level 5, stumbling onto a cell of cultists in a remote border town — and from there, the conspiracy unravels across continents, planes, and ages.
## Central Conflict
| Side | Goal | Methods |
|------|------|---------|
| **Hand of Ruin** | Free the Primordial Wrath; remake the world in chaos | Infiltration, assassination, ritual magic, dragon-binding |
| **Crown Concordat** | Maintain power and status quo | Diplomacy, military force, denial |
| **The Verdant Circle** (secret society) | Reinforce the seals; preserve balance | Espionage, ancient lore, druidic ritual |
| **The Dragon Lords** (neutral) | Guardian duty to the seals; fragmented loyalties | Isolation, ancient pacts, draconic magic |
## Campaign Arcs
| Arc | Title | Levels | Focus |
|-----|-------|--------|-------|
| 1 | [[Arc 1 - Heirs of Sundering]] | 5-8 | Discovery, investigation, first cult encounters |
| 2 | [[Arc 2 - The Gilded War]] | 9-12 | Political intrigue, factional war, betrayal |
| 3 | [[Arc 3 - Heart of the Mountain]] | 13-16 | Dragon Lords, planar travel, ancient secrets |
| 4 | [[Arc 4 - Tide of Ruin]] | 17-20 | The seals break, reality frays, final battle |
## Key Factions
- [[The Hand of Ruin]] — apocalyptic cult
- [[Crown Concordat]] — ruling alliance of five kingdoms
- [[The Verdant Circle]] — druidic secret society preserving the seals
- [[The Silent College]] — arcane academy with forbidden knowledge
- [[Dragon Lords]] — ancient dragons bound to the seals
- [[The Iron Concord]] — mercenary guild / independent power
## Tone
- **Arc 1:** Mystery / investigative horror (cults, disappearances, creeping dread)
- **Arc 2:** Political thriller / war drama (alliances, betrayals, siege warfare)
- **Arc 3:** Epic fantasy / planar exploration (elemental planes, dragon lairs, lost civilizations)
- **Arc 4:** Apocalyptic survival / cosmic horror (reality unraveling, desperate gambits, god-tier stakes)
## Player Buy-In
- Characters should have a personal stake in protecting the world — not just gold or glory.
- One character should have ties to a faction (Crown Concordat, Verdant Circle, or Silent College).
- Characters begin at level 5, already known in their region as capable troubleshooters.
## Quick-Start
1. Session zero: players arrive in [[Eastmarch]], a border town between [[Valdris]] and [[Kethra]].
2. Hook: a merchant caravan has vanished on the Old Salt Road; strange weather plagues the region.
3. Investigation leads to a Hand of Ruin cell conducting a ritual at a [[Seal Anchor]] site.
4. The first seal is already cracked — the campaign clock is ticking.
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---
type: faction
alignment: Lawful Neutral (varies)
leader: "Council of Five Sovereigns"
---
# Crown Concordat
## Overview
The ruling alliance of five kingdoms that governs much of Aethrune. Founded 300 years ago after the [[War of the Five Thrones]], it maintains peace through shared military, trade agreements, and marriage alliances. In practice, the Concordat is a fractious body more concerned with internal politics than external threats — making it a perfect target for the [[The Hand of Ruin|Hand of Ruin]].
## Member Kingdoms
| Kingdom | Ruler | Capital | Specialty |
|---------|-------|---------|-----------|
| [[Valdris]] | [[Duke Edric Blackthorn]] | [[Valhold]] | Military, steel |
| [[Kethra]] | [[Queen Selara IV]] | [[Keth's Landing]] | Navy, trade |
| [[Thornwall]] | King Aldric Stonehand | Thornwall Keep | Fortifications, mining |
| [[Silverwood]] | Lady Amara Silvertree | Silverwood Glade | Arcana, diplomacy |
| [[Boralis]] | Jarl Sigrid Frosthelm | Frosthollow | Northern frontier, rangers |
## Goals
- Maintain the balance of power among the five kingdoms
- Protect trade routes and expand influence
- Suppress any threat to the status quo — including "dangerous truths"
## Internal Tensions
- [[Valdris]] and [[Kethra]] are on the brink of war over trade disputes — manipulated by the Hand of Ruin.
- [[Thornwall]] resents Valdris's military dominance and may secede.
- [[Silverwood]] advocates for peace but is isolated geographically and politically.
- [[Boralis]] cares little for southern affairs but will fight if the north is threatened.
## Allies
- [[The Silent College]] — arcane advisory body (strained relationship)
- [[The Iron Concord]] — mercenary contracts (transactional)
- Local militias and garrison forces
## Enemies
- [[The Hand of Ruin]] — once dismissed as a myth, now proven real
- [[Pirate Lords of the Salt Reach]] — disrupt Kethran trade
- [[Northern Clans]] — raid Boralis's frontier
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---
type: faction
alignment: True Neutral
leader: Malachar (deceased) → "[[High Pontiff Vosseth]]" (effectively)
---
# Dragon Lords
## Overview
The Dragon Lords are seven ancient dragons bound by the First Sages to guard the seal anchors. Their combined draconic essence reinforces the seals, and the Rite of Seven Flames — their unified breath weapon — can reinforce or destroy the prison entirely. Each Dragon Lord occupies a different domain and has developed unique philosophies over millennia of guardianship.
## Current Members
| Dragon Lord | Color | Domain | Seat | Status |
|-------------|-------|--------|------|--------|
| [[Aurathrax, the Stormbreaker]] | Blue | Storms, sky | Stormpeak Spire | Active |
| [[Morgra, the Ashen Matron]] | Red | Fire, ambition | Ashveil Caldera | Traitor (Hand of Ruin) |
| [[Lythrendor, the Crystal Seer]] | Crystal | Knowledge, prophecy | [[Heart of the Mountain]] | Active / allied |
| [[Vornak, the Deep-Root]] | Green | Nature, growth | The Emerald Deep | Active |
| [[Silvos, the Shifting Wind]] | Silver | Change, mercy | Cloudreach Sanctum | Active |
| [[Khalyraxis, the Verdant Wing]] | Copper | Wit, protection | Verdant Spire | Active / allied |
| [[Ignivar, the Betrayer]] | Red (fallen) | Destruction, betrayal | [[Crucible of Ash]] (prison) | Imprisoned |
## The Pact of Seven Flames
- The pact binds each Dragon Lord to a seal anchor; if a Dragon Lord dies, the corresponding seal weakens.
- The Rite of Seven Flames requires all surviving Dragon Lords to channel their breath weapons simultaneously at a seal anchor — either reinforcing it or shattering it.
- The [[Emberheart]] artifact amplifies and synchronizes the draconic energy for the ritual.
## Internal Conflict
- [[Morgra, the Ashen Matron]] has secretly aligned with the [[The Hand of Ruin|Hand of Ruin]]. She believes the seals are a prison for dragonkind as much as the Wrath, and that true draconic supremacy can only be achieved by breaking them.
- [[Ignivar, the Betrayer]] was the first to fall — he attempted to shatter the seals 500 years ago and was imprisoned in the [[Crucible of Ash]] by the other Dragon Lords.
- [[Aurathrax, the Stormbreaker]] is isolationist; he believes the mortal races are not worth saving and would prefer to abandon the Pact entirely.
## Role in Campaign
- Arc 2: [[Khalyraxis, the Verdant Wing]] is rescued from the Hand of Ruin; becomes guide and ally.
- Arc 3: The party journeys to the [[Heart of the Mountain]] to persuade the Dragon Lords to perform the Rite.
- Arc 4: Surviving Dragon Lords join the final assault on the [[Citadel of Sundering]].
## Stat Notes
Each Dragon Lord is an ancient dragon with the following additions:
- **Legendary Resistance** (3/Day) as standard
- **Seal-Bound Aura:** 30 ft aura; allies in aura have resistance to one element of the Dragon Lord's type
- **Breath of the Pact:** Once per day, a Dragon Lord can expend their breath weapon to stabilize one seal anchor within 1 mile (instant, no damage)
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---
type: faction
alignment: Chaotic Evil
---
# Pirate Lords of the Salt Reach
## Overview
A loose confederation of pirate captains operating in the waters between [[Kethra]] and the outer islands. They raid Kethran shipping, smuggle contraband, and occasionally accept contracts from anyone willing to pay — including the [[The Hand of Ruin|Hand of Ruin]].
## Plot Relevance
Mentioned as a threat to Kethran trade. Not a primary campaign faction, but the Pirate Lords can complicate naval operations in Arc 4 if not addressed. [[Queen Selara IV]] maintains a secret arrangement with them — mutually beneficial, mutually deniable.
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---
type: faction
alignment: Chaotic Evil
leader: "[[High Pontiff Vosseth]]"
---
# The Hand of Ruin
## Overview
A secret apocalyptic cult that worships the [[Primordial Wrath]] as a divine force of chaos and renewal. They believe the current world is stagnant and corrupt; only by unleashing the Wrath can creation be purified and remade.
## Structure
| Rank | Title | Description |
|------|-------|-------------|
| 1 | Pontiff | Supreme leader — [[High Pontiff Vosseth]] |
| 2 | Keeper | Regional commander (e.g., [[Keeper Valdrek]], [[Keeper Malachar]]) |
| 3 | Herald | Elite enforcer; one for each seal (six total) |
| 4 | Witness | Cell leader; manages one ritual site |
| 5 | Chosen | Full member; sworn through blood ritual |
| 6 | Ember | Initiate; not yet blood-sworn |
## Goals
- Shatter all seven seal anchors
- Free the [[Primordial Wrath]]
- Remake the world in elemental chaos
## Methods
- Infiltration of noble courts and institutions
- Blood rituals to weaken seal anchors
- Binding dragons and elementals as weapons
- Manufacturing wars to distract nations
- Assassination of those who learn too much
## Known Cells
| Cell | Location | Leader | Status |
|------|----------|--------|--------|
| Eastmarch Cell | [[Eastmarch]] | Keeper Valdrek | Destroyed (Arc 1) |
| Ironheart Cell | [[Ironheart Mine]] | Witness Graven | Destroyed (Arc 2) |
| Sunken Cell | [[Sunken Spire]] | [[Mistress Veyla]] | Destroyed (Arc 2) |
| Thronewood Cell | [[Thronewood]] | Keeper Malachar | Destroyed (Arc 2) |
| Dragon Court Cell | [[Heart of the Mountain]] | [[Morgra, the Ashen Matron]] | Destroyed (Arc 3) |
| Citadel Cell | [[Citadel of Sundering]] | [[High Pontiff Vosseth]] | Final stronghold |
## Symbols
- **Sigil:** A downward spiral with seven cracks radiating outward
- **Colors:** Black and ash gray
- **Uniform:** Black robes with gray spiral on the left breast (higher ranks have more cracks filled in)
- **Holy text:** The *Canticle of Sundering* — a book prophesying the world's destruction and rebirth
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---
type: faction
alignment: Neutral
leader: "[[General Markus Crane]]"
---
# The Iron Concord
## Overview
The largest mercenary guild in Aethrune with 6,000+ soldiers-for-hire. Known for absolute professionalism and absolute loyalty to contract — not morality. They fight for whoever pays, and they never break a contract. Their neutrality makes them valuable to all sides and trusted by none.
## Structure
| Rank | Title | Role |
|------|-------|------|
| 1 | High General | Supreme commander — [[General Markus Crane]] |
| 2 | Commander | Leader of a company (500 soldiers) |
| 3 | Captain | Leader of a platoon (50 soldiers) |
| 4 | Banner | Leader of a squad (10 soldiers) |
| 5 | Iron | Standard mercenary |
## Notable Members
| Name | Rank | Notes |
|------|------|-------|
| [[General Markus Crane]] | High General | Pragmatic, honor-bound, secretly tired of war |
| [[Captain Vara Holt]] | Commander | Assigned to Ironheart Mine contract; conflicted about working with cultists |
| Commander Valdrek | Captain | Garrison commander in Valdris |
## Contracts
- Currently contracted by the [[Crown Concordat]] to guard the [[Ironheart Mine]] — but local commander [[Captain Vara Holt]] is receiving separate payments from the Hand of Ruin (unbeknownst to High Command).
- Secondary contracts with [[Kethra]] for naval escort (technically conflicting — a deliberate ambiguity to maximize profit).
## Goals
- Maximize profit and influence
- Maintain reputation as the most reliable mercenary force
- Avoid choosing sides in permanent ways
## The Crane's Secret
[[General Markus Crane]] is aging and weary. He has seen too many wars and knows the Hand of Ruin is manipulating the Concordat. In [[Arc 4 - Tide of Ruin]], he can be persuaded to break neutrality and join the final assault — not for gold, but because he wants the world his grandchildren inherit to still exist.
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---
type: faction
alignment: Lawful Neutral
leader: Archmage Mordecai Valdus
---
# The Silent College
## Overview
An ancient arcane academy housed in the [[Spire of Silence]] in [[Valhold]]. The College trains wizards, archivists, and arcane scholars. It has studied the seals for centuries and possesses forbidden texts about the [[Primordial Wrath]] — texts it refuses to share with the [[Crown Concordat]] out of fear of panic and misuse.
## Role in Campaign
- Provides arcane research support (translate the [[Cult Cipher]], identify artifacts).
- Reluctant ally; must be persuaded (or forced) to share knowledge.
- Source of spell scrolls, magical identification, and ritual support.
## Key Members
| Name | Role |
|------|------|
| Archmage Mordecai Valdus | Head of the College |
| [[Librarian Thessa]] | Keeper of Forbidden Texts; party's primary contact |
| Apprentice Kellan | A student who discovered cult infiltration in the College |
## The Secret Library
The College's sub-basement holds the **Vault of Sundered Truths** — texts about the Primordial Wrath, the First Sages, and the Elder Dark. Access is restricted to senior archmages only. In [[Arc 4 - Tide of Ruin]], if the party has proven themselves, the College grants full access.
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---
type: faction
alignment: Neutral Good
leader: "[[Archdruid Thalindor]]"
---
# The Verdant Circle
## Overview
A secret druidic society that has guarded the seal anchors for two millennia. Founded by survivors of the First Sages, they operate in the shadows, manipulating events and placing agents throughout the [[Crown Concordat]] to protect the seals. They are the primary source of ancient lore about the [[Primordial Wrath]].
## Structure
| Rank | Title | Role |
|------|-------|------|
| 1 | Archdruid | Supreme leader — [[Archdruid Thalindor]] |
| 2 | Warden | Guardian of a single seal anchor |
| 3 | Watcher | Field agent; monitors for cult activity |
| 4 | Root | Initiates and support personnel |
## Known Members
| Name | Rank | Location |
|------|------|----------|
| [[Archdruid Thalindor]] | Archdruid | Secret grove, [[Thronewood]] |
| [[Elder Ylara Moongrove]] | Watcher | [[Eastmarch]] |
| [[Lythrendor, the Crystal Seer]] | Allied Dragon Lord | [[Heart of the Mountain]] |
| Watcher Seline | Watcher | [[Valhold]] (court infiltrator) |
## Goals
- Protect the seven seal anchors
- Prevent the [[Primordial Wrath]] from being freed
- Gather and preserve knowledge of the First Sages
- Recruit allies among the [[Dragon Lords]]
## Methods
- Espionage — placing Watchers in courts and institutions
- Druidic magic — wards, divination, elemental binding
- Subterfuge — erasing evidence of the seals from public knowledge
- Alliance-building — cultivating relationships with dragons and fey
## The Ancient Truth
The Verdant Circle knows that the Primordial Wrath is not simply a monster — it is a lock. The First Sages created the Wrath as a living seal to imprison something older: the **Elder Dark**, a cosmic entity of pure entropy that exists outside the multiverse. Destroying the Wrath opens the door. But the current Archdruid has kept this secret from all but the highest-ranked Wardens — and the party only learns it from [[Khalyraxis, the Verdant Wing]] in [[Arc 2 - The Gilded War]].
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type: history
---
# War of the Five Thrones
## Overview
The century-defining civil conflict that formed the [[Crown Concordat]]. After five royal houses collapsed into open war, the victors created a treaty council to prevent a repeat.
## Why it matters
- The Concordat's internal politics were never resolved—only codified.
- The Hand of Ruin exploits old grudges with forged letters and strategic bribery.
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---
type: item
rarity: Rare
attunement: Yes
---
# Cloak of the Mountebank
## Description
A deep burgundy cloak with silver threading along the hem that seems to shift and ripple like smoke. When activated, the cloak billows dramatically before the wearer vanishes in a puff of reddish mist.
## Properties (DMG p. 158)
While wearing this cloak, you can use an action to cast the *dimension door* spell from it. This property can't be used again until the next dawn.
When you disappear, you leave behind a cloud of harmless smoke in a 5-foot cube, and you reappear in a similar cloud of smoke at your destination. The smoke heavily obscures the area and dissipates at the end of your next turn.
## Source
Found in the [[Dragonfang Vault]] of the [[Ironheart Mine]] ([[Arc 2 - The Gilded War#Hook 5: The Ironheart Siege|Arc 2, Hook 5]]).
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---
type: item
rarity: Legendary
attunement: Yes (requires attunement by a spellcaster)
---
# Crown of the Sundered
## Description
The crown worn by [[High Pontiff Vosseth]] — seven obsidian shards floating in a halo above a black iron circlet, each shard representing one seal. When the seals crack, the shards glow. When a seal is shattered, its corresponding shard crumbles to ash and falls. The crown hums with barely-contained elemental chaos.
## Properties
- **+2 to spell save DC and spell attack rolls** while worn.
- **Aberrant Ward:** You have advantage on saving throws against aberrations.
- **Seal Sense:** The crown's remaining shards indicate the stability of the seal anchors. As a bonus action, you can sense the direction and distance to the nearest cracked seal anchor within 10 miles.
- **Wish (1/Day):** Cast *wish*, but only to duplicate a spell of 8th level or lower.
## Source
Looted from [[High Pontiff Vosseth]] if the party chooses the **Destroy** ending ([[Arc 4 - Tide of Ruin#Hook 17: The Final Choice|Arc 4, Hook 17]]). Destroyed if the **Re-Seal** ending is chosen.
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---
type: item
rarity: Uncommon
attunement: No
---
# Cult Cipher
## Description
A small leather-bound journal discovered at the [[Seal Anchor]] hilltop ([[Arc 1 - Heirs of Sundering#Hook 2: The Weeping Sky|Arc 1, Hook 2]]). The pages are filled with script written in Ignan (the language of fire elementals) — the [[The Hand of Ruin|Hand of Ruin]] uses elemental dialects as a code for sensitive communications. The journal contains orders, ritual instructions, and a partial list of seal anchor locations.
## Contents (After Translation)
Requires translation at the [[The Silent College|Spire of Silence]] (3 days, [[Librarian Thessa]]) or by someone fluent in Ignan:
- **Orders from Keeper Valdrek:** *"Commence ritual at the hilltop anchor. Three nights. Blood offerings will draw the Wrath's attention. Do not let the lightning be seen from the town — the druid watches."*
- **Seal Anchor List:** Names three anchors: Eastmarch hilltop, Ironheart Mine, and "the Spire beneath the waves" ([[Sunken Spire]]).
- **Ritual Instructions:** A 3-night blood ritual to weaken a seal anchor. Grants advantage on Arcana checks to disrupt or understand similar rituals encountered later.
- **Contact Schedule:** A cult courier meets the cell leader at the Old Mill every new moon — meaning the party missed the last contact by days. [[Keeper Valdrek|Valdrek]] knows the cell has been compromised.
- **Personal Note:** Written in Common, not Ignan, at the bottom of the last page: *"The Pontiff's messenger came today. The Pontiff is pleased. I should be happy. Why am I terrified?"* — written by the cult mage the party killed. This note is humanizing; the cultists are not faceless monsters.
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---
type: reference
---
# Dragonfang Vault
The treasure vault hidden behind the seal anchor obelisk in [[Ironheart Mine#Level 3 — The Deep Gallery|Ironheart Mine, Level 3]].
**Contents:**
- 8,000 gp
- +1 weapon of the party's choice
- [[Cloak of the Mountebank]]
Requires DC 18 Investigation to find. Discovered after the cultists and [[Scorchmaw]] are dealt with.
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---
type: item
rarity: Legendary
attunement: Yes (spellcaster)
---
# Emberheart
## Description
A fist-sized crystal that pulses with internal flames — red, gold, and blue light swirling in an eternal vortex. The crystal is warm to the touch but never burns the holder. When activated, it releases harmonic tones that resonate with draconic energy. Originally forged by the First Sages as the keystone of the Pact of Seven Flames.
## Properties
- **Fire Resistance:** While attuned to this item, you have resistance to fire damage.
- **Ember Storm (3/Day):** Cast *fireball* as a 5th-level spell (DC 18).
- **Investiture of Flame (1/Day):** Cast *investiture of flame*.
- **Pact Amplifier:** When within 60 feet of a Dragon Lord using their breath weapon, the Emberheart can double the damage of that breath weapon (1/Day). The Dragon Lord must be willing.
## Rite of Seven Flames
The Emberheart's true purpose. When held at a seal anchor and activated in the presence of at least three Dragon Lords channeling their breath weapons simultaneously, the Emberheart can either:
- **Reinforce** the seal (seal stabilizes, instability reduced to 0)
- **Shatter** the seal (seal is destroyed, releasing bound elemental energy)
This function consumes the Emberheart's energy for 1 week per seal affected.
## Lore
*The Emberheart was carved from the heart of the first star to die over Aethrune. The First Sages captured its dying light and shaped it into a vessel for draconic power. It has reforged the seals twice in history — once at the Sundering, and once 500 years ago when Ignivar attempted to break them.*
## Source
Found in the [[Crucible of Ash]], guarded by [[Ignivar, the Betrayer]] ([[Arc 3 - Heart of the Mountain#Hook 11: The Crucible of Ash|Arc 3, Hook 11]]).
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---
type: item
rarity: Rare
attunement: Yes (charisma-based)
---
# Favor of the Verdant Wing
## Description
A draconic blessing bestowed by [[Khalyraxis, the Verdant Wing]].
## Properties
- While attuned, you have advantage on Charisma checks made to influence dragons.
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---
type: item
rarity: Legendary
attunement: Yes
---
# Primordial Heart Shard
## Description
A jagged shard of crystalline chaos, roughly the size of a dagger blade, that hums with four distinct elemental frequencies. The shard alternates between burning hot, ice cold, crackling with lightning, and grinding with earthen weight. It cannot be contained by mundane means — it phases through non-magical containers — and must be attuned to be safely handled.
## Properties
- **Primordial Ward (1/Day):** As a bonus action, you gain immunity to one damage type of your choice (fire, cold, lightning, or acid) for 1 minute.
- **Plane Shift (1/Day):** Cast *plane shift* to any elemental plane or back to the Material Plane.
- **Elemental Attunement:** You can speak, read, and write Primordial (and all its dialects: Aquan, Auran, Ignan, Terran).
- **Sundering Echo:** When you deal elemental damage (fire, cold, lightning, acid, or thunder) to a creature, you can choose to change the damage type to any other elemental type (once per turn).
## Source
Created by the [[Primordial Wrath]]'s death if the party chooses the **Destroy** ending ([[Arc 4 - Tide of Ruin#Hook 17: The Final Choice|Arc 4, Hook 17]]). Alternatively, if the **Re-Seal** ending is chosen, a smaller version (Rare rarity, only grants Primordial and Elemental Attunement) remains from the ritual's aftermath.
## Lore
*When a primordial dies, it does not fade — it shatters. Each shard of its being contains a fraction of the power that shaped the world. Some say that collecting all seven shards (one per seal) would grant the wielder the Wrath's full power. Others say that doing so would simply create a new Wrath.*
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---
type: item
rarity: Rare
attunement: Yes
---
# Ring of the Verdant Eye
## Description
A silver band set with a green amber stone containing what appears to be a preserved leaf — but on close inspection, the "leaf" is actually a tiny, living eye that opens when magic is near. The eye is verdant green with a slit pupil, watching silently.
## Properties
- **Watcher's Sight:** While attuned, you have advantage on Wisdom (Perception) checks to detect aberrations, elementals, and fiends.
- **Seal Sense:** The ring grows warm (subtle, not damaging) when within 500 feet of a seal anchor or a creature that has been corrupted by proximity to a broken seal.
- **One with the Circle (1/Day):** Cast *speak with plants*.
## Source
Gifted by [[Elder Ylara Moongrove]] if the party successfully protects the seal anchor in [[Arc 1 - Heirs of Sundering#Hook 2: The Weeping Sky|Arc 1, Hook 2]].
## Lore
*These rings are crafted by Watchers of the Verdant Circle, each containing a fragment of the Watcher's own essence — a literal "eye" on the world. Ylara's ring has seen three hundred years of vigilance. It has witnessed the fall of two seal anchors and the birth of one Dragon Lord. It remembers.*
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---
type: item
rarity: Very Rare
attunement: Yes
---
# Scale of the Dragonsworn
## Description
A single dragon scale the size of a small shield, gifted by a Dragon Lord to a mortal champion. The scale's color shifts daily at dawn to match the attuned wielder's spirit — red (fire), blue (lightning), green (poison), white (cold), black (acid), or gold (radiant). It can be worn as a cloak clasp, shield boss, or mounted on armor.
## Properties
- **Draconic Resilience:** You gain resistance to the damage type matching the scale's current color.
- **Dragon's Roar (1/Day):** As an action, you unleash a 30-foot cone of elemental energy matching the scale's color. Creatures in the area must make a DC 17 Dexterity saving throw, taking 10d6 damage of that type on a failure, or half as much on a success.
- **Spirit of the Dragon (1/Day):** Summon a draconic spirit in the form of a guard drake (CR 2, matching the scale's color) for 1 hour. The drake is friendly to you and your allies and obeys your verbal commands (no action required).
## Source
Gifted by the [[Dragon Lords]] collectively at the conclusion of [[Arc 3 - Heart of the Mountain]] if at least three Dragon Lords survive the arc.
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---
type: item
rarity: Special
attunement: No
---
# Seal-Warden's Blessing
## Description
A druidic and draconic rite performed after the party stabilizes or repairs seal instability.
## Effect
- Permanent blessing: +2 bonus to one ability score for all party members (DM chooses based on campaign theme).
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---
type: item
rarity: Rare
attunement: Yes (requires attunement by a Dragon Lord or a creature gifted the weapon)
---
# Sunder
## Description
A +2 glaive wielded by [[Keeper Malachar]]. The blade drips molten metal endlessly — the metal cools and reforms instantly, never depleting, never dulling. The haft is wrapped in black dragon hide.
## Properties
- **+2 glaive** (1d10+2 slashing, reach, heavy, two-handed)
- **Sundering Critical:** On a critical hit, the target must make a DC 15 Constitution saving throw. On failure, the target takes an additional 3d6 fire damage and cannot regain hit points until the start of your next turn.
- **Echo of the Wrath (1/Day):** As a bonus action, the glaive's blade erupts with elemental energy matching one element of your choice (fire, cold, lightning, or acid). For 1 minute, attacks with Sunder deal an additional 1d6 damage of the chosen type.
## Source
Looted from [[Keeper Malachar]] (Arc 3 or Arc 4).
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---
type: item
rarity: Rare
attunement: Yes
---
# Tideheart Pearl
## Description
A perfectly spherical pearl the size of a fist, shimmering with deep blue and green hues that shift like ocean currents. When held underwater, it emits a soft bioluminescent glow. Sea water within 10 feet of the pearl is always calm and clear.
## Properties
- **Aquatic Adaptation:** While attuned, you can breathe water and have a swimming speed equal to your walking speed.
- **Control Water (1/Day):** Cast *control water* (DC 16).
- **Tidal Ward (1/Day):** As a reaction when you would take cold or lightning damage, you gain resistance to that damage until the start of your next turn.
## Source
Retrieved from the [[Sunken Spire]] after defeating [[Mistress Veyla]] ([[Arc 2 - The Gilded War#Hook 7: The Sunken Spire|Arc 2, Hook 7]]).
## Lore
*Cult mages of the Hand of Ruin use Tideheart Pearls to command sahuagin, merrow, and other aquatic servants. Each pearl is grown inside a bound water elemental and harvested — a process that destroys the elemental. The trapped elemental's consciousness remains in the pearl, and attuned wielders sometimes hear it weeping.*
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---
type: item
rarity: Special
attunement: No
---
# Verdant Wing Token
## Description
A copper scale the size of a playing card, warm to the touch and etched with a curling wind pattern. When crushed, the scale releases a burst of acidic mist and the wind carries a draconic call across any distance. It is [[Khalyraxis, the Verdant Wing]]'s personal favor — a promise of aid when needed most.
## Properties
- **Call the Wing (1 use):** As an action, crush the token. [[Khalyraxis, the Verdant Wing]] (adult copper dragon) arrives in 1d4 rounds, ready to aid in combat or provide transport.
- After use, the token dissolves into harmless copper dust.
## Source
Gifted by Khalyraxis after being rescued in [[Arc 2 - The Gilded War#Hook 8: Ambush at Thronewood|Arc 2, Hook 8]].
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---
type: location
region: "Northern Valdris highlands"
danger: High
---
# Ashpeak Caldera
## Overview
A dormant volcano in the northern Valdrian highlands. The caldera is the surface-side entrance to the [[Gate of Stone]], the planar portal to the Elemental Plane of Earth and the [[Heart of the Mountain]].
## Environment
- Thin, sulfurous air — DC 12 CON save every hour or gain 1 level of exhaustion
- Geothermal vents that deal 2d6 fire damage to creatures ending their turn within 5 feet
- Ash fields that count as difficult terrain
- The caldera floor is 2 miles across; the Gate of Stone is at the center
## The Gate of Stone
A massive stone archway 30 feet tall, carved with First Sage runes and flanked by two obsidian pillars. The gate is dormant until activated by a Dragon Lord's presence or a DC 20 Arcana check (requires knowledge of the gate's activation sequence). When active, the archway fills with swirling gray light that solidifies into a stone bridge — walk across it to enter the Plane of Earth.
## Guardian: The Stonewarden
An ancient earth elemental myrmidon (CR 14) bound to the gate by the First Sages. It tests those who seek passage with three trials (Strength, Wisdom, Sacrifice). See [[Arc 3 - Heart of the Mountain#Hook 9: The Obsidian Path|Arc 3, Hook 9]].
## Encounters
| Encounter | CR |
|-----------|-----|
| Magma mephits (1d4+2) | 2-4 |
| Fire newts (2d4) | 3 |
| Young magma dragon (patrol) | 10 |
| Stonewarden (if attacked) | 14 |
## Access
[[Khalyraxis, the Verdant Wing]] knows the way. The journey from [[Valhold]] to the caldera takes 5 days by horse through increasingly volcanic terrain.
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---
type: location
region: "Red Dragon territory, southern Aethrune"
danger: Extreme
---
# Ashveil Caldera
## Overview
The volcanic lair of [[Morgra, the Ashen Matron]] in the southern mountain range. An active volcano surrounded by an ash-choked wasteland where nothing grows and the sky is perpetually overcast. Morgra's treasure hoard — accumulated over 2,800 years — fills the deepest chamber.
## Environment
- Ashfall obscures vision beyond 100 feet and deals 1d4 fire damage per hour
- Lava rivers and pools throughout the lair (10d10 fire damage immersion)
- The air is unbreathable without magical protection (DC 15 CON save every 10 minutes or suffocate)
- Morgra's ancient presence suppresses *detect good and evil* and similar divination within 10 miles
## Layout
The caldera is a multi-level volcanic cave system. Morgra lairs in the **Throne of Ash** — a chamber at the volcano's heart where the heat is so intense that nonmagical metal melts in minutes.
## Loot
If the party raids the lair while Morgra is absent (at the [[Citadel of Sundering]] in Arc 4), they find:
- 45,000 gp in coins and gems
- 6 rare magic items (DM choice)
- 2 very rare items (DM choice)
- [[Ignivar, the Betrayer|Ignivar]]'s preserved scale — a memento Morgra kept for 500 years (serves as *legend lore* on Ignivar's history)
- Correspondence with [[High Pontiff Vosseth]] spanning 200 years — proof of treason
## Plot Significance
- Mentioned as Morgra's domain throughout Arc 3
- An optional high-risk raid in Arc 4 (while Morgra is at the Citadel) to cripple cult resources
- Her brood of 2 adult red dragons may be encountered here or at the Citadel
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---
type: location
region: "Northern Aethrune"
kingdom: "[[Crown Concordat]]"
population: ~40,000
---
# Boralis
## Overview
The northernmost kingdom of the [[Crown Concordat]], ruled by Jarl Sigrid Frosthelm. A harsh land of tundra, fjords, and frontier spirit. Boralis cares little for southern politics but provides rangers and skirmishers to Concordat military efforts. The [[Northern Clans]] raid Boralis's frontier — a distraction the [[The Hand of Ruin|Hand of Ruin]] has encouraged.
## Plot Relevance
Mentioned in the Crown Concordat structure. Boralis contributes scouts and rangers to the Citadel siege; their frontier knowledge helps locate the [[Ashpeak Caldera]] if the party needs directions.
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---
type: location
region: "The Elemental Chaos"
plane: Material (displaced)
danger: Extreme
---
# Citadel of Sundering
## Overview
The floating fortress of the [[The Hand of Ruin|Hand of Ruin]], a massive structure of black stone and elemental energy that drifts between the Material Plane and the Elemental Chaos. Originally a First Sage observatory, it was corrupted 300 years ago when [[High Pontiff Vosseth]] seized it and began channeling the [[Primordial Wrath]]'s power through its foundations. The Citadel is surrounded by permanent elemental storms that make approach without protection nearly impossible.
## Tier 1 — Outer Ramparts
- Floating platforms connected by obsidian bridges
- Elemental storm zone: 4d10 damage/round to airborne creatures (random element)
- Guarded by 20 cult soldiers, 4 ballistae, 2 summoned storm giants
- 4 storm anchors (ritual circles) must be disabled to clear the storm
**Storm Anchor Stats:** AC 16, HP 40, immune to psychic/poison, resistance to nonmagical B/P/S. Each anchor requires a DC 16 Arcana check (action) to disrupt.
## Tier 2 — Hall of Echoes
- Anti-magic field covers the entire tier (except artifacts)
- Guarded by [[Keeper Malachar]] and 6 helmed horrors
- Upon Malachar's defeat, the anti-magic field drops
- The hall is a cathedral-like space with a vaulted ceiling 80 feet high
## Tier 3 — Chamber of Heralds
A circular arena with six radiating hallways — each leading to a Herald's sanctum.
| Herald | CR | Type | Sanctum Hazard |
|--------|-----|------|----------------|
| Ash | 15 | Fire Sorcerer | Lava pools (2d10 fire/round) |
| Tide | 16 | Storm Cleric | 10 ft deep water, lightning rods |
| Bone | 17 | Death Knight | Negative energy zone (healing halved) |
| Whispers | 15 | Shadow Monk/Assassin | Magical darkness, silence zones |
| Iron | 18 | Warforged Colossus | Construct repair stations |
| Mind | 16 | Illithid Arcanist | Psionic interference (disadvantage on INT/WIS/CHA saves) |
## Tier 4 — Sundering Throne
- The Hand of Ruin's command center
- A vast throne room with a ceiling open to the elemental chaos above
- Boss: [[Morgra, the Ashen Matron]] (if alive) OR [[High Pontiff Vosseth]]
- The throne itself is a seal anchor — the final one the Hand of Ruin hasn't cracked
## Tier 5 — Seal Chamber
- The deepest chamber, directly adjacent to the planar rift
- The [[Primordial Wrath]] is visible through the rift — a churning mass of elemental chaos the size of a mountain
- Three remaining seal anchors glow faintly; the other four are shattered, their energy feeding the rift
- If the ritual completes (5 rounds after party enters), the Wrath is freed
**Ritual Interruption:** Each round the party spends disrupting a ritual circle reduces the completion counter by 1. Three ritual circles must be disrupted simultaneously to stop the ritual completely (requires coordinated action from 3 party members within the same round).
## Siege Mechanics (Arc 4)
The allied army provides background support:
| Faction | Contribution | Effect |
|---------|-------------|--------|
| Crown Concordat | Soldiers, siege engines | Reduces cult soldier numbers by 50% |
| Kethra | Naval blockade, bombardment | Eliminates airborne cult reinforcements |
| Verdant Circle | Druidic ritual support | Neutralizes elemental hazards in Tier 1 |
| Dragon Lords | Aerial assault | Engages storm giants and Morgra's brood |
| Iron Concord | Breach team | Opens initial entry point |
If a faction was not recruited, its effect is lost, increasing difficulty.
## DM Notes
- This is the final dungeon. It should be epic, exhausting, and rewarding.
- Allow short rests between tiers but limit long rests to one (after Tier 3).
- If the party bypasses tiers too easily, add reinforcements from Tiers 1-2 as they move upward.
- The final fight with the [[Primordial Wrath]] should feel like the world is ending. Use description liberally — the sky crackles, the ground shakes, reality flickers.
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---
type: location
region: "Volcanic demiplane"
danger: Extreme
---
# Crucible of Ash
## Overview
A volcanic demiplane created by the [[Dragon Lords]] as a prison for [[Ignivar, the Betrayer]] after his failed attempt to shatter the seals 500 years ago. The Crucible exists between the Material Plane and the Plane of Fire — a pocket dimension of lava rivers, obsidian bridges, and perpetual ash-storms.
## Access
A portal in the [[Heart of the Mountain]] leads to the Crucible. The portal requires a Dragon Lord's breath weapon to activate — [[Khalyraxis, the Verdant Wing]] or [[Silvos, the Shifting Wind]] can open it.
## Environment
- **Ash Storm:** Visibility 60 feet (heavily obscured beyond). Ranged attacks at disadvantage beyond 60 feet.
- **Lava Rivers:** 10d10 fire damage per round of immersion. DC 15 Acrobatics to cross obsidian bridges (narrow, slick with ash).
- **Volcanic Geysers:** At initiative 20, 1d4 random geysers erupt. 15 ft radius, DC 15 DEX save, 4d10 fire + 2d10 bludgeoning.
- **Searing Heat:** At the start of each hour, DC 15 CON save or gain one level of exhaustion (creatures with fire resistance are immune).
## Areas
### The Gallery of Fallen Scales
A long obsidian hall lined with the preserved scales of dragons who died in service to the Pact of Seven Flames. Each scale is a foot wide and bears a Draconic inscription naming the fallen. Walking the hall requires a DC 14 WIS save or be overwhelmed with visions of draconic memories (1d4 psychic damage and frightened for 1 minute on fail).
### The Bridge of Regret
A 200-foot obsidian bridge over a lava river. Halfway across, the bridge splits — one path leads to the [[Emberheart]] chamber, the other to a dead end that collapses 40 feet into lava. DC 18 Perception to spot the correct path (faint draconic footprints).
### The Ember Chamber
[[Ignivar, the Betrayer]]'s prison-throne. A massive volcanic geode with crystals glowing from internal fire. The [[Emberheart]] floats at the center, held in place by six obsidian chains.
## Boss: [[Ignivar, the Betrayer]] (CR 16 while weakened)
- **HP:** 367 (reduced from ancient red dragon 546 due to imprisonment)
- **AC:** 19 (reduced from 22)
- **Breath Weapon:** Still 90 ft cone, but reduced to 18d6 fire (from 26d6), DC 21 DEX half
- **Chain Vulnerability:** The six obsidian chains binding him to the Crucible have AC 15 and 30 HP each. Breaking all six removes his Frightful Presence and reduces his attacks to 2/round instead of 3. Breaking three removes his Legendary Actions.
- **Lair Actions:** Same as [[Crucible of Ash#Environment|Crucible environment]]
## Ignivar's Speech
When the party enters, Ignivar speaks — his voice a ruined whisper that still shakes the chamber:
> "More mortals. More pawns. Did they tell you I was a monster? I tried to break the seals because I saw the truth: the Wrath is a prison, and we are the wardens. Every day the seals hold, the Elder Dark grows hungrier. Tell me, little flames — which is the greater evil? The beast I tried to free, or the god I tried to starve?"
## Aftermath
If Ignivar is slain:
- The [[Emberheart]] becomes free to claim.
- Ignivar's final words: *"Tell Morgra... the ash remembers..."*
- The Crucible begins collapsing. The party has 10 rounds to escape.
If Ignivar is reasoned with (DC 22 Persuasion, possible only if party knows the Elder Dark truth):
- He surrenders the Emberheart willingly.
- He will not fight in Arc 4 (he is too weakened) but provides critical intelligence about the Citadel's defenses.
- His name is spoken with honor at the World Council, beginning his path to redemption.
## DM Notes
This is a roleplay-heavy boss fight hybrid. The party should feel the weight of Ignivar's argument. He's not wrong — he just chose the wrong method. If the party has moral objections to killing a "villain" who might have a point, reward that complexity.
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---
type: location
region: "Southern Aethrune"
kingdom: "[[Valdris]] and [[Kethra]] (border)"
population: ~2,000
---
# Eastmarch
## Overview
A frontier town at the border of [[Valdris]] and [[Kethra]], built around a crossroads of the Old Salt Road. Eastmarch is a waypoint for merchants, travelers, and soldiers — and, lately, cultists passing through unnoticed.
## Key Locations
### Marshal's Garrison
A stone fort at the town's center housing 50 garrison soldiers. [[Marshal Aldren Voss]] commands from here. Contains a small armory, jail cells, and a war room with regional maps.
### The Bent Anchor (Inn)
The only inn in Eastmarch. Run by **Hilda Stonekettle**, a dwarven widow who serves passable ale and excellent meat pies. The common room is the town's de facto social hub. Room: 5 sp/night.
### Mira's Apothecary
[[Mira Thorne]]'s shop and clinic. Stocks common healing potions (50 gp), herbal remedies, and alchemical supplies. She treats townsfolk for free and adventurers at modest rates.
### The Old Mill (The Sinking Chapel)
An abandoned grain mill on the river's edge, two miles outside town. The basement connects to a natural cavern that the [[The Hand of Ruin|Hand of Ruin]] has converted into a hidden ritual chamber — the [[The Sinking Chapel]]. Contains: cultists, guard drakes, a blood altar, and a direct tunnel to the [[Seal Anchor]] hilltop.
### The Hilltop (Seal Anchor)
A bald hill 3 miles northwest, struck repeatedly by unnatural lightning. The hilltop is a dormant [[Seal Anchor]] — a stone obelisk covered in First Sage runes, now cracked and bleeding elemental energy. Cultists have been performing rituals here nightly.
### Moongrove Shrine
[[Elder Ylara Moongrove]]'s druidic sanctuary in the eastern woods. A stone circle with a natural spring at its center. Ylara lives in a hollow oak nearby. The shrine is warded against fiends and undead.
## Rumors Table (d6)
| d6 | Rumor |
|----|-------|
| 1 | "The caravan wasn't attacked by bandits — people heard chanting from the hills that night." |
| 2 | "Old Ylara's been acting strange. Says the earth is 'weeping.' Crazy druid talk." |
| 3 | "There's a noble from Valhold staying at the Bent Anchor. Won't give his name." (Cult informant) |
| 4 | "The lightning hits the same spot every night. Has to be a sign from the gods." |
| 5 | "Mira's last patient died screaming about 'spirals in the dark.' What does that mean?" |
| 6 | "Marshal Voss sent a rider to Valhold last week. Rumor says he's asking for more soldiers." |
## Encounters
| Encounter | CR | Location |
|-----------|-----|----------|
| Bandit ambush (6 bandits + 1 bandit captain) | 3 | Old Salt Road |
| Cult patrol (3 cultists + 1 cult fanatic) | 2 | Old Mill outskirts |
| Lightning mephits (4) | 2 | Hilltop approach |
| Cult ritual (2 cult fanatics + 1 cult mage + 4 mephits) | 5 | Seal Anchor |
| Guard drakes (2) + cultists (3) | 4 | The Sinking Chapel |
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---
type: location
region: "Border region"
kingdom: "Neutral"
population: ~12,000
---
# Freehold
## Overview
A free city that owes allegiance to neither [[Valdris]] nor [[Kethra]]. Founded 150 years ago by deserters from both kingdoms, Freehold is the go-to location for neutral ground — diplomacy, trade, and clandestine meetings all happen here. The city is governed by an elected **Council of Twelve**, who pride themselves on being everyone's mediator and nobody's enemy.
## Key Locations
### The Concord Hall
Where the [[Arc 2 - The Gilded War#Hook 6: The Ambassador's Gambit|peace summit]] and [[Arc 4 - Tide of Ruin#Hook 14: The World Council|World Council]] take place. A grand circular chamber with twelve galleries and a central speaking platform. Warded with *forbiddance* (celestials only — prevents fiend interference).
### The Crossroads Market
Largest neutral market in Aethrune. Everything from common goods to very rare magic items can be found here — at a premium. 20% markup on all PHB items; Rare items are available, Very Rare require a DC 18 Investigation check to find a seller.
### The Broken Seal (Inn)
A high-end inn named with unintentional irony. Run by **Garrett Finch**, a retired adventurer who recognizes competent parties and offers discounts for a good story. Rooms: 2 gp/night, suites: 10 gp/night.
### The Whisper Gallery
An espionage broker run by **Madame Oksana**, a tiefling information dealer. For 100-1,000 gp depending on sensitivity, she can provide intel on any faction. She knows about the Hand of Ruin but has been paid to stay quiet.
### The Freehold Arena
A combat venue where gladiators (voluntary, paid combatants) fight for coin and glory. The party can enter for prize money if short on funds. Champions include a retired goliath barbarian, a half-dragon fighter, and a team of spined devils captured for sport.
## Council of Twelve
| Councilor | Faction Sympathy | Priority |
|-----------|-----------------|----------|
| Mayor Thaddeus Grimm | Neutral | City prosperity |
| Councilor Vexin | Pro-Valdris | Trade routes |
| Councilor Mara Kell | Pro-Kethra | Naval access |
| Councilor "Silver" | Verdant Circle agent | Seal stability |
| 8 other councilors | Various | Commerce, defense, intrigue |
## Plot Significance
- Arc 2: Site of the peace summit between Valdris and Kethra
- Arc 4: Site of the World Council where all factions unite (or fail to)
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---
type: location
danger: Low
---
# Gate of Stone
## Overview
The planar portal in the [[Ashpeak Caldera]] connecting the Material Plane to the Elemental Plane of Earth. See [[Ashpeak Caldera#The Gate of Stone|Ashpeak Caldera]] for details. Guarded by the [[Stonewarden]].
Also referred to in [[Arc 3 - Heart of the Mountain#Hook 9: The Obsidian Path|Arc 3, Hook 9]].
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---
type: location
region: "Elemental Plane of Earth"
danger: High
---
# Heart of the Mountain
## Overview
The seat of the Draconic Court — a colossal throne-hall carved inside a floating crystal in the Elemental Plane of Earth. This is where the [[Dragon Lords]] convene to deliberate on matters of the Pact of Seven Flames. The Heart has stood for 3,000 years, a neutral ground where even bitter draconic rivals must set aside grievances.
## Access
Reached through the [[Gate of Stone]] in the [[Ashpeak Caldera]] (see [[Arc 3 - Heart of the Mountain#Hook 9: The Obsidian Path|Arc 3, Hook 9]]). The journey from the Material Plane takes approximately 3 days through the Plane of Earth.
## Description
The Heart is a massive geode, its interior walls faceted with crystals that reflect and refract light into prismatic displays. The central chamber is the **Throne-Hall**, where five crystal thrones face inward in a circle around a central platform. Each throne is attuned to its Dragon Lord — empty thrones (for [[Ignivar, the Betrayer|Ignivar]] and [[Morgra, the Ashen Matron|Morgra, post-treason]]) pulse with a dim, mournful light.
Side chambers include:
- **The Hall of Scales:** Records of every Dragon Lord who has served the Pact, carved in draconic script on crystal tablets
- **The Ember Chamber:** Ritual space where the Emberheart once rested before Ignivar's theft
- **The Fracture Cavern:** A natural cave beneath the throne-hall where the seal anchor at the Heart's base can be observed — the only stable anchor in Aethrune
## Key Events
- Arc 3: Party presents their case before the Draconic Court
- Arc 3 climax: [[Morgra, the Ashen Matron]] attacks the Court; battle across floating platforms
- Arc 3 conclusion: The Rite of Seven Flames is performed here (or attempted)
## Environment
- Crystal resonance creates permanent *calm emotions* effect (mutually agreed by Dragon Lords)
- Violence here is forbidden by ancient pact — breaking it awakens the **Crystal Guardian**, a CR 18 construct
- The air is thin but breathable; gravity is 80% of normal (high jump distances doubled, fall damage halved)
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---
type: location
region: "[[Valdris]] territory"
function: "Dwarven mine / seal anchor site"
danger: High
---
# Ironheart Mine
## Overview
A dwarven mithril mine in the [[Valdris|Valdrian]] highlands, built directly atop a seal anchor. The mine has been in operation for 200 years — the dwarves unknowingly excavated around the ancient anchor obelisk, treating it as a holy site devoted to Moradin. When the [[The Hand of Ruin|Hand of Ruin]] learned this, they contracted the [[The Iron Concord|Iron Concord]] to "guard" the mine while cultists worked to crack the seal.
## The Siege (At Game Start)
- The mine has been under cult control for 3 weeks.
- 12 surviving dwarven miners are held as hostages in the lower levels.
- [[Captain Vara Holt]]'s Iron Concord company "guards" the upper levels, unaware (or willfully ignorant) that cultists are operating below.
- [[Scorchmaw]] (young magma dragon) is bound in the anchor chamber as added muscle.
## Level 1 — The Upper Works
### Entrance
A fortified gatehouse built into the mountainside. Guarded by 6 Iron Concord mercenaries (use **veteran** stat block) and 2 ballistae. If the party approaches openly, Captain Vara Holt confronts them.
### Barracks
Iron Concord quarters. Contains mercenary pay chests (total 800 gp), supply manifests showing suspicious "special deliveries" to lower levels, and Captain Holt's journal.
**Holt's Journal (key entries):**
- *"New contract. Guard a mine. Easy coin. Commander Holt says to keep the men on the surface. Something about seismic instability."*
- *"Men are hearing noises from below. Drums. Chanting. Holt says it's dwarves praying. I've never heard a dwarf pray like that."*
- *"I asked Holt what's really down there. She threatened a transfer to the northern front. I'm not asking again."*
### The Great Lift
A dwarven mechanical lift that descends 300 feet to Level 2. Requires a DC 15 Intelligence (Investigation) to bypass the cult's sabotage — failing triggers a cave-in (4d10 bludgeoning, DC 15 DEX save for half).
## Level 2 — The Burrows
### The Galleries
Network of mine tunnels. 4 cultists patrol in pairs. Evidence of recent combat: dwarven blood on walls, broken picks, a crushed holy symbol of Moradin.
### Hostage Chamber
12 dwarven prisoners, including **Foreman Durgan Ironhand**, who reveals:
- The anchor obelisk is in the Deep Gallery (Level 3).
- Cultists perform rituals there every midnight.
- A dragon arrived three weeks ago — it hasn't left the anchor chamber since.
- The cult leader calls himself "Keeper Graven."
### Forgotten Shrine
A side chamber the cultists haven't found. Contains:
- A Moradin altar with *bless* cast on anyone who prays here (1/day)
- A cache of dwarven supplies: 3 healing potions, 1 potion of fire resistance, a +1 warhammer (Moradin's Hammer)
- A journal from the original dwarven settlers describing the anchor obelisk in reverent terms — they believed it was a "pillar of the world" placed by Moradin himself
## Level 3 — The Deep Gallery
### The Anchor Chamber
A vast natural cavern with the seal anchor at its center — a 40-foot obsidian obelisk carved with First Sage runes. Four cult ritual circles surround it, each channeling elemental energy into the obelisk.
**Enemies:**
- **Keeper Graven** — cult leader (use **cult fanatic** with +30 HP and 2nd-level spells: *scorching ray*, *hold person*)
- 6 cultists (4 at circles + 2 guards at entrance)
- 2 **magma mephits** summoned by the ritual
- **[[Scorchmaw]]** — young magma dragon (CR 10, see below), bound by an *elemental bane* spell; can be freed if the binding crystal is destroyed (AC 15, 30 HP, at the center of the western ritual circle)
### [[Scorchmaw]] — Young Magma Dragon (Homebrew)
- **CR:** 10 | **HP:** 178 | **AC:** 18 (natural)
- **Breath Weapon (Recharge 5-6):** 40 ft cone, 14d6 fire damage, DC 17 DEX for half. Creatures that fail are also restrained by cooling magma (DC 15 STR to escape).
- **Magma Blood:** When Scorchmaw takes slashing or piercing damage, adjacent creatures take 2d6 fire damage.
- **Lair Action:** On initiative 20, a lava fissure opens beneath one creature (DC 15 DEX save or 3d10 fire).
**If the binding is broken:**
- Scorchmaw turns on the cultists immediately (1 round of rampaging).
- He then speaks to the party in Draconic: recognizes them as "scale-friends" of [[Khalyraxis, the Verdant Wing|Khalyraxis]] (if she has been mentioned) or as "useful mortals."
- Leaves the mine but gives the party a **Scale Token** — a one-time summon to call him in Arc 4.
## Rewards
- **Dragonfang Vault** (behind the obelisk, DC 18 Investigation to find): 8,000 gp, a +1 weapon (party's choice), [[Cloak of the Mountebank]]
- **Cult Orders** (on Keeper Graven's body): orders to proceed to the [[Sunken Spire]] after cracking this anchor; signed with [[High Pontiff Vosseth]]'s spiral seal
- **Foreman's Gratitude:** Free custom armor or weapon from Ironheart's forge (delivered in Valhold, takes 2 weeks)
## DM Notes
- The Iron Concord's role is morally ambiguous — most mercenaries don't know about the cult. The party's choice in how to deal with them (combat, persuasion, infiltration) sets the tone for Iron Concord relations in later arcs.
- If the hostage dwarves die, the party loses reputation in Valdris (-2 to future Persuasion checks with dwarven NPCs).
- Scorchmaw can be a recurring ally or enemy depending on the party's choices.
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---
type: location
region: "Eastern Aethrune"
kingdom: "[[Kethra]]"
population: ~65,000
---
# Keth's Landing
## Overview
The capital of [[Kethra]] and the largest port city in Aethrune. Built around a natural deepwater harbor, Keth's Landing is a city of white stone towers, bustling docks, and the constant smell of salt and fish. The royal palace — the **Saltspire** — overlooks the harbor from a cliffside promontory.
## Key Features
- **The Saltspire:** Queen Selara's palace; naval command center
- **The Grand Docks:** 200+ ships at any time; trade from across the known world
- **The Tide Market:** Open-air market; imported goods, ship supplies, nautical magic items
- **The Admiralty:** Kethran naval headquarters; 120 warships, including the flagship *Kethra's Wrath*
- **Temple of the Tides:** Clerics of sea and storm; services include *water breathing*, *control water*, and *commune* with sea gods
## Plot Hooks
- Meet [[Queen Selara IV]] for the first time
- Arrange naval support for the Citadel siege
- Investigate the Pirate Lords' connection to the Hand of Ruin
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---
type: location
region: "Coastal Aethrune"
population: ~140,000
---
# Kethra
## Overview
A maritime kingdom on the eastern coast of Aethrune. Kethra controls the richest shipping lanes and the largest navy in the known world. Its relationship with [[Valdris]] has soured over decades of trade disputes, tariffs, and border incidents — tensions the [[The Hand of Ruin|Hand of Ruin]] has expertly exploited.
## Key Features
| Aspect | Details |
|--------|---------|
| **Ruler** | [[Queen Selara IV]] |
| **Capital** | [[Keth's Landing]] |
| **Military** | 7,000 soldiers + 5,000 navy personnel; 120 warships |
| **Economy** | Maritime trade, shipbuilding, fishing, pearls |
| **Geography** | Eastern coastline, coastal islands, Salt Reach estuary |
| **Alliances** | Neutral with most Concordat members; trade pacts with island nations |
| **Tensions** | [[Valdris]] (trade war), Pirate Lords of the Salt Reach |
## Notable Locations
- [[Keth's Landing]] — capital and naval headquarters
- The Salt Reach — contested waters with pirate activity
- [[Sunken Spire]] — coastal ruin / seal anchor (off the northern coast)
## Plot Hooks
- Kethra is being pushed toward war with Valdris (Arc 2)
- [[Ambassador Kael Vess]] represents Kethra at the peace summit
- Kethran naval blockade supports the final Citadel assault (Arc 4)
- Queen Selara's daughter was killed by cultists — she takes the Hand of Ruin personally
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---
type: location
region: "Eastern Valdris / Western Kethra"
danger: Medium
---
# Old Salt Road
## Overview
The main trade route connecting [[Valdris]] to [[Kethra]]. The road runs from [[Valhold]] in the west through [[Eastmarch]] and into [[Keth's Landing]] on the coast. Once a bustling artery of commerce, the road has grown dangerous in recent years — banditry, cult activity, and border tensions have choked the flow of goods.
## Route
| Waypoint | Distance from Valhold | Notes |
|----------|----------------------|-------|
| Valhold | 0 miles | Start |
| Thornwall Crossroads | 40 miles | Branch to Thornwall |
| Eastmarch | 80 miles | Midpoint, campaign start |
| Thronewood Edge | 110 miles | Forest border |
| Keth's Landing | 160 miles | End |
## Hazards
- Bandit ambushes (paid by the Hand of Ruin to disrupt investigations)
- Unstable terrain near cracked seal anchors (elemental storms, sinkholes)
- Border patrols from both Valdris and Kethra (may mistake travelers for enemy scouts)
## Trade
Before the war tensions, the Salt Road carried:
- Valdrian steel and grain eastward
- Kethran fish, pearls, and imported goods westward
- [[The Silent College|Silent College]] shipments to and from the capital
The disruption of this trade is a major factor driving war sentiment in both kingdoms.
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---
type: location
region: Various
danger: Medium to Extreme
---
# Seal Anchor
## Overview
One of seven obsidian obelisks placed across Aethrune by the First Sages to bind the [[Primordial Wrath]]. Each anchor is approximately 30-40 feet tall, covered in First Sage runes that glow faintly with elemental energy. When stable, the runes pulse in a slow, steady rhythm. When disturbed, the runes flicker erratically and elemental energy bleeds from cracks in the obelisk, warping the surrounding environment.
## Known Anchors
| # | Location | Status | Notes |
|---|----------|--------|-------|
| 1 | [[Eastmarch]] hilltop | Damaged (Arc 1) | Weakened by cult rituals |
| 2 | [[Valhold]] Undercroft | Cracked (Arc 1 climax) | Ritual interrupted by party |
| 3 | [[Ironheart Mine]] | Cracked (Arc 2) | Under cult siege |
| 4 | [[Sunken Spire]] | Cracked (Arc 2) | Coastal anchor |
| 5 | [[Thronewood]] | Stable | Hidden; location known to Verdant Circle |
| 6 | [[Citadel of Sundering]] | Stable | Deepest anchor, hardest to reach |
| 7 | [[Heart of the Mountain]] | Stable | Guarded by Dragon Lords directly |
## Effects of Instability
When a seal anchor cracks, the surrounding region experiences:
- Unnatural weather (elemental storms, temperature swings, acid rain)
- Increased elemental creature activity
- Minor reality warps (gravity fluctuations, time loops, spatial distortions)
- Corruption of local wildlife and people (aggression, mutation, madness)
When all seven crack, the [[Primordial Wrath]] is freed.
## Ritual Interaction
- **Cult Rituals:** The [[The Hand of Ruin|Hand of Ruin]] uses sacrificial blood magic to crack seals. Requires 3+ cultists and a Witness or higher-rank leader. Takes 3-7 days of continuous ritual to fully crack a seal.
- **Rite of Seven Flames:** The [[Dragon Lords]]' unified breath weapon, channeled through the [[Emberheart]], can either reinforce or shatter a seal. Requires at minimum 3 Dragon Lords.
- **Druidic Stabilization:** [[The Verdant Circle]] knows rituals to temporarily stabilize a cracked seal (prevents further cracking but doesn't repair damage). Takes 1 hour, 100 gp in materials.
## First Sage Runes
The runes on each anchor are written in the language of the First Sages (a dialect of Primordial). Key rune meanings:
| Rune | Meaning |
|------|---------|
| ⟳ (spiral) | Binding / imprisonment |
| ⧖ (hourglass over flame) | Eternal vigilance |
| ⚠ (triangle with eye) | Warning / sealed danger |
| ⤴ (rising from circle) | The sealed entity |
| ⧃ (seven-pointed star) | The Pact of Seven Flames |
[[Elder Ylara Moongrove]] can read these runes. [[Librarian Thessa]] at the [[The Silent College|Silent College]] knows the full translation of the original binding ritual.
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---
type: location
region: Eastern Aethrune
kingdom: "[[Crown Concordat]]"
population: ~25,000
---
# Silverwood
## Overview
An elven-majority kingdom of the [[Crown Concordat]], ruled by Lady Amara Silvertree. Known for its arcane traditions and diplomatic corps. Silverwood advocates for peace between [[Valdris]] and [[Kethra]] but is geographically isolated and politically sidelined. Its arcane scholars have studied the seal anchors independently and know fragments of the truth.
## Plot Relevance
Mentioned in the Crown Concordat structure. Silverwood can provide arcane support in Arc 4 if allied — their battlemages counter cult spellcasters during the Citadel siege.
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---
type: location
region: "Central Aethrune"
kingdom: "[[Valdris]]"
population: ~15,000
---
# Spire of Silence
## Overview
The headquarters of [[The Silent College]]. A towering silver spire in the center of [[Valhold]] that is permanently silenced — within 30 feet of the spire, no sound can be made or heard (as the *silence* spell, permanent). Wizards, archivists, and scholars train here in perfect quiet.
## Key Features
- **The Grand Library:** Public access; spell scrolls (Cantrip-3rd), research materials, translation services
- **The Silent Halls:** Restricted area; advanced spell research, artifact storage
- **The Vault of Sundered Truths:** Sub-basement; forbidden texts about the [[Primordial Wrath]], [[Seal Anchor|seal anchors]], and the Elder Dark. Guarded by an **arcane golem** (CR 10).
## Key NPCs
- **Archmage Mordecai Valdus** — head of the College
- [[Librarian Thessa]] — keeper of forbidden texts, party's primary contact
- Apprentice Kellan — discovered cult infiltration in the College
## Services
| Service | Cost | Time |
|---------|------|------|
| Spell scroll (Cantrip-3rd) | PHB prices + 20% | Immediate |
| Translation (any language) | 50 gp/page | 1 day/page |
| Identify magic item | 50 gp | 1 hour |
| Arcana research | 100 gp/day | Variable |
| Vault access | Permission required | — |
## Plot Hooks
- Translate the [[Cult Cipher]] (Arc 1)
- Research the First Sages and seal anchors (Arc 1-2)
- Discover cult infiltration (Arc 2)
- Access the Vault of Sundered Truths (Arc 4)
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---
type: location
region: "Kethran coast"
danger: High
---
# Sunken Spire
## Overview
A coastal ruin that was once a lighthouse and temple of a forgotten sea god. Now partially submerged due to coastal erosion and rising tides over 800 years. The [[The Hand of Ruin|Hand of Ruin]] has repurposed the spire's submerged levels as a ritual site to crack the seal anchor at its base.
## Level 1 — The Lighthouse (Above Water)
### Entry
The spire's top protrudes 40 feet above the waves. Access is by boat or water walking. The entry door is magically sealed (DC 15 Arcana or Thieves' Tools to open).
### Cult Quarters
4 cultists, 1 cult fanatic. Contains supplies, maps of Kethran shipping lanes, and a logbook tracking seal anchor energy levels.
### Ritual Chamber
A desecrated altar to the forgotten sea god. 2 cult fanatics performing a ritual. Disturbing them triggers a **water weird** (CR 3) to emerge from the altar's pool as a trap.
## Level 2 — The Sunken Sanctuary (Underwater)
Requires water breathing or similar magic to explore. The spire's middle level has flooded entirely.
### Flooded Hall
A 60-foot hall with collapsed pillars. 6 **sahuagin** + 2 **sahuagin coral smashers** patrol here.
### The Coral Grotto
A side chamber grown over with phosphorescent coral. Contains a **giant octopus** (non-hostile unless provoked) and a treasure chest (600 gp, 2 potions of water breathing).
### The Anchor Passage
A downward shaft leading to Level 3. Guarded by a **water elemental myrmidon** (CR 7). The myrmidon is bound to [[Mistress Veyla]] and cannot be reasoned with — but destroying her breaks the binding.
## Level 3 — The Deep Chamber
### Seal Anchor
A 30-foot obsidian obelisk similar to the one at [[Ironheart Mine]], but this one is actively cracking — green elemental light bleeds from the fissures.
### Boss Encounter
- **[[Mistress Veyla]]** — cult warlock of the Deep (CR 11 equivalent)
- 2 **chuul** (CR 4) — her personal guards
- 4 **merrow** (CR 2) — summoned reinforcements that arrive on round 3
### Mistress Veyla Stats
- **HP:** 140 | **AC:** 17 (mage armor + DEX)
- **Spellcasting:** Warlock 11 (Pact of the Deep — homebrew patron). DC 17. Key spells: *evard's black tentacles, cone of cold, hunger of hadar, summon greater demon*
- **Eldritch Blast:** 3 beams, +9, 1d10+5 force each
- **Drown (Recharge 5-6):** Target creature within 60 ft must make DC 17 CON save. On failure, lungs fill with seawater — suffocating (as per drowning rules) until they use an action to make another DC 17 CON save to expel the water.
- **Legendary Actions (2):** Eldritch Blast (1 beam), Move (30 ft swim), Channel Anchor (deal 2d10 force to one creature within 10 ft of the obelisk)
## Rewards
- **[[Tideheart Pearl]]** from Veyla's body
- **Cult Intelligence:** A waterlogged scroll case with orders directing the Thronewood convoy ([[Arc 2 - The Gilded War#Hook 8: Ambush at Thronewood|Arc 2, Hook 8]])
- **Sunken Treasure:** 3,200 gp, a *trident of fish command*, and a *cloak of the manta ray*
- **Seal Stabilization:** If the party spends 1 hour performing a ritual ([[Elder Ylara Moongrove|Ylara]]'s teachings), the anchor stabilizes, reducing the Hand of Ruin's progress
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---
type: location
region: "Eastmarch, Valdris"
danger: Medium
---
# The Sinking Chapel
## Overview
The cult hideout beneath the abandoned Old Mill outside [[Eastmarch]]. The Hand of Ruin converted a natural cave system into a ritual space and staging ground for operations against the [[Seal Anchor]] on the nearby hilltop.
## Layout
### Upper Level: The Mill
An abandoned grain mill above the caves. Appears derelict from the outside. DC 14 Perception to notice tracks leading to the basement door. DC 16 Investigation to find hidden cult supplies (robes, ritual knives, salt for purification circles).
### Basement: Guard Post
2 **cultists** + 2 **guard drakes** stationed here. The basement has a hidden trapdoor leading to the caves below.
### Cave Level 1: The Respite
Living quarters for 3 cultists + 1 **cult fanatic** (the cell's Witness). Contains:
- Bunk pallets for 6 people
- Ritual preparation area (alchemical supplies, blood offerings)
- **The Missing Child:** Held in a locked cage (DC 15 Thieves' Tools). Weakened but alive. The cult planned to use the child as the final blood offering at the hilltop.
### Cave Level 2: The Chapel
A natural cavern converted into a ritual space. Features:
- A crude altar of stacked obsidian with the Hand of Ruin spiral carved into it
- Ritual circle drawn in salt, blood, and ash
- A tunnel leading directly to the [[Seal Anchor]] hilltop (1 mile northwest)
- Cult documents: ritual schedules, correspondence with [[Keeper Valdrek]]
## Enemies
| Encounter | Location | CR |
|-----------|----------|-----|
| 2 cultists + 2 guard drakes | Basement | 3 |
| 3 cultists + 1 cult fanatic | Cave Level 1 | 4 |
| 1 cult fanatic (if alerted) + environmental hazards | Cave Level 2 | 2 |
## Treasure
- Alchemical supplies worth 150 gp
- Cult documents (translate with DC 14 Arcana — encoded in Primordial dialect)
- 85 gp in offering coin
- A *potion of healing* and a *potion of fire breath* from the Witness's personal supplies
## Resolution
- Saving the child earns the party free healing from [[Mira Thorne]] and +1 reputation in [[Eastmarch]]
- The tunnel to the hilltop bypasses the storm hazards of Hook 2
- Clearing the Chapel prevents the cult from re-establishing a cell in the Eastmarch area
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---
type: location
region: Central Aethrune
kingdom: "[[Crown Concordat]]"
population: ~60,000
---
# Thornwall
## Overview
A mountain kingdom of the [[Crown Concordat]] known for its impregnable fortifications and rich mineral deposits. Ruled by King Aldric Stonehand from Thornwall Keep. Thornwall resents [[Valdris]]'s military dominance and has threatened secession from the Concordat — a fracture the [[The Hand of Ruin|Hand of Ruin]] hopes to exploit.
## Plot Relevance
Mentioned in the Crown Concordat structure. Not a primary campaign location, but Thornwall's potential secession weakens the alliance. The party may need to broker peace between Thornwall and Valdris as a side objective in Arc 2.
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---
type: location
region: "Southern Valdris"
danger: Medium
---
# Thronewood
## Overview
An ancient forest spanning the southern border of [[Valdris]]. The Thronewood is old — older than the [[Crown Concordat]], older than most human kingdoms. Its trees are massive hardwoods with canopies that block the sky. Druidic magic saturates the soil, and the forest has a will of its own.
## Key Features
- **The Verdant Grove:** Hidden sanctuary of [[The Verdant Circle]]; location of [[Archdruid Thalindor]]'s court
- **The Old Thronewood Road:** Main travel route through the forest; site of the cult convoy ambush (Arc 2, Hook 8)
- **The Whispering Glade:** A circle of ancient oaks where the veil between worlds is thin; *commune* and *speak with dead* spells cast here have double duration
- **The Sunken Temple:** Ruins of a First Sage outpost, now overgrown and home to forest creatures
## Encounters
| Encounter | CR |
|-----------|-----|
| Cult patrol (4 cultists + 1 fanatic) | 3 |
| Awakened trees (2) | 4 |
| Forest drake | 4 |
| Verdant Circle Watcher (druid) | 2 |
| Treant (neutral, curious about the seals) | 9 |
## Plot Significance
- Arc 2, Hook 8: Ambush site to rescue [[Khalyraxis, the Verdant Wing]]
- Arc 3-4: The Verdant Circle marshals druidic forces here for the final battles
- [[Archdruid Thalindor]] will die here after the campaign, becoming one of the ancient trees
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---
type: location
region: "Central Aethrune"
population: ~180,000
---
# Valdris
## Overview
The largest and most militaristic kingdom in the [[Crown Concordat]]. Valdris controls the central plains and highlands of Aethrune, including the [[Ironheart Mine]], the [[Thronewood]] approaches, and the capital city of [[Valhold]]. Its economy runs on steel, agriculture, and taxation of Concordat trade routes.
## Key Features
| Aspect | Details |
|--------|---------|
| **Ruler** | [[Duke Edric Blackthorn]] |
| **Capital** | [[Valhold]] |
| **Military** | 12,000 standing army + 3,000 garrison troops |
| **Economy** | Steel, grain, trade tariffs |
| **Geography** | Central plains, Ironheart highlands, Thronewood border |
| **Alliances** | Crown Concordat (leading member), Iron Concord (mercenary contracts) |
| **Tensions** | [[Kethra]] (trade war), Thornwall (resource disputes) |
## Notable Locations
- [[Valhold]] — capital and ducal seat
- [[Ironheart Mine]] — mithril mine / seal anchor
- [[Eastmarch]] — border town
- [[Thronewood]] — ancient forest on the southern border
- [[Old Salt Road]] — eastern trade route
## Plot Hooks
- The Duke's court is infiltrated by the [[The Hand of Ruin|Hand of Ruin]] (Arc 1 climax)
- Valdris is being manipulated into war with Kethra (Arc 2)
- Valdrian soldiers form the backbone of the [[Citadel of Sundering|Citadel]] assault (Arc 4)
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---
type: location
region: "Northern Aethrune"
kingdom: "[[Valdris]]"
population: ~35,000
---
# Valhold
## Overview
The capital of [[Valdris]] and seat of the [[Crown Concordat]] assembly. A walled city of white stone built into a cliffside overlooking the Silver River. Valhold is a city of intrigue — courtiers scheme behind silk curtains, merchants bribe customs officials, and agents of every faction watch from the shadows.
## Key Locations
### Blackthorn Keep
The ducal palace at the city's highest point. Home to [[Duke Edric Blackthorn]] and his court. Contains:
- **The Assembly Hall** — where the Concordat meets
- **Ducal Apartments** — heavily guarded, rumored to have secret passages
- **Council Chamber** — where the party receives their commission
- **Undercroft** — discovered in Arc 1 climax to be a cult ritual site
### The Spire of Silence
Headquarters of [[The Silent College]], a towering silver spire that absorbs all sound within 30 feet (Silence spell, permanent). Home to Archmage Mordecai Valdus and the Vault of Sundered Truths.
### The Gilded Market
The city's trade district. Fences, alchemists, blacksmiths, and enchanters. **Hallen's Emporium** sells magic items up to Rare rarity (at 150% DMG price).
### The Iron Quarter
Garrison district. Contains the city watch headquarters, barracks for 1,200 soldiers, and the Iron Concord's regional office. [[Marshal Aldren Voss]] trained here.
### The Dock Ward
River-side district. Smugglers, sailors, and riverside taverns. The **Silt & Silver** tavern is a known information market — rumors cost 5-50 gp each.
### Temple of the Seven
The city's main temple. Dedicated to the seven gods of the Concordat pantheon. Clerics here can cast *raise dead* (1,250 gp), *greater restoration* (450 gp), and standard healing services. **High Priestess Callista Vane** is a potential ally — she knows more about the seals than she admits.
## Intrigue at Court
| NPC | Position | Secret |
|-----|----------|--------|
| Chancellor Harlan | Duke's chief advisor | Witness of the Hand of Ruin (Arc 1 climax) |
| Lady Marchessa Blackthorn | Duke's wife | Knows Harlan is corrupt; afraid to speak |
| Watcher Seline | Court musician | Verdant Circle agent |
| Lord Commander Bryce | Military advisor | Loyal but ambitious; can be turned |
| Ambassador Vex | Kethran envoy | Spying for [[Kethra]]; not a cultist |
## Quest Hooks
- Decode the [[Cult Cipher]] at the [[Spire of Silence]]
- Investigate Chancellor Harlan's suspicious meetings
- Infiltrate the Undercroft to find the ritual site
- Protect Lady Marchessa from cult retaliation
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---
type: location
region: Freehold
---
# World Council
## Overview
A summit convened in [[Freehold]] when the [[Primordial Wrath]]'s threat can no longer be denied. Leaders of the major factions—plus Dragon Lords and the Verdant Circle—argue terms while armies assemble.
## Plot Hooks
- Arc 4: Social challenge to keep the alliance unified.
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---
type: map
map_type: grid dungeon prompt
---
# Eastmarch (Town Encounter — Grid)
## Prompt
Top-down fantasy battlemap on parchment, small frontier town encounter in Eastmarch. Include a visible square grid. Place labeled landmarks (handwritten text on the map) for: **Marshals Garrison Gate**, **The Bent Anchor (Inn)**, **Mira Thornes Apothecary**, and the roadside **Old Salt Road** intersection, plus nearby **river ford**. Show cobblestone streets, modest houses, a central gatehouse, and clear tactical terrain. Medieval style, high clarity, dramatic but clean lighting, no modern UI, square orientation.
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---
type: map
map_type: regional prompt
---
# Eastmarch Map (Regional)
## Prompt
Hand-drawn fantasy regional map on aged parchment, Eastmarch frontier town at the center, Old Salt Road running east-west, marshy river ford near Eastmarch, wooded hills to the north. Highlight these places with clear cartographic symbols (include names as small handwritten text): **Marshal's Garrison**, **The Bent Anchor (Inn)**, **Mira Thornes Apothecary**, **Moongrove Shrine**, and the outlying **Seal Anchor** hilltop under storm clouds. Show the route to **The Sinking Chapel** outside town. Ink wash, muted earth tones, highly detailed, no modern UI, portrait orientation.
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---
type: map
map_type: regional prompt
---
# Freehold Map (Regional)
## Prompt
Hand-drawn fantasy neutral trade city map on aged parchment, Freehold as a circular council district around a central plaza. Include handwritten place names for: **Concord Hall (Council of Twelve)**, **Crossroads Market**, **Broken Seal (Inn)**, **Whisper Gallery**, and **Freehold Arena**. Show nearby roads and signposted routes to **Valdris** and **Kethra**, plus surrounding countryside lanes. Ink linework, muted colors, highly detailed, medieval cartography style, no modern UI, portrait orientation.
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type: map
map_type: grid dungeon prompt
---
# Ironheart Mine (Grid)
## Prompt
Top-down fantasy dungeon battlemap on parchment with a visible square grid. **Ironheart Mine — Deep Gallery**: tunnels, stone floor, rocky walls, and the central **Seal Anchor Obelisk**. Include labeled features: **Deep Gallery Entrance**, **Ritual Circle Markers**, **Obelisk Anchor Focus**, and the **Binding Crystal** location near the ritual points. Add tactical obstacles like pillars and narrow chokepoints. Dwarven mine atmosphere, dramatic ink shading, medieval fantasy style, no modern UI, square orientation.
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---
type: map
map_type: regional prompt
---
# Keth's Landing Map (Regional)
## Prompt
Hand-drawn fantasy coastal city map on aged parchment. Keths Landing built on cliffs above the harbor. Include handwritten place names for: **Saltspire (Royal Palace)**, **The Admiralty**, **Grand Docks**, **Tide Market**, and **Lighthouse**. Indicate offshore with a label for **Sunken Spire**. Add coastal defenses and road lines to interior routes. Nautical ink accents, blue-green shading, highly detailed, no modern elements, portrait orientation.
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type: map
map_type: grid dungeon prompt
---
# Sunken Spire (Grid)
## Prompt
Top-down fantasy underwater dungeon battlemap on parchment with a clear square grid. **Sunken Spire — Deep Chamber** beneath the lighthouse ruins. Include labeled zones: **Entry from Water**, **Flooded Corridor**, **Ritual Obelisk / Seal Anchor**, and **Mistress Veylas Position**. Depict submerged stone, shallow water hazards, broken tiles, and pillars for cover. Moody blue-green palette, medieval fantasy style, no modern UI, square orientation.
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type: map
map_type: grid dungeon prompt
---
# The Sinking Chapel (Grid)
## Prompt
Top-down fantasy dungeon battlemap on parchment with a clear square grid. Underground cult hideout beneath the **Old Mill**: **The Sinking Chapel** with its **Ritual Altar (Chapel Circle)**, **Pillars**, **Cave Guard Post**, and a labeled **Secret Tunnel to Seal Anchor**. Add rock walls, dark watery ditches, and tactical cover. Dark atmospheric lighting, medieval fantasy style, no modern UI, square orientation.
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type: map
map_type: regional prompt
---
# Thronewood Map (Regional)
## Prompt
Hand-drawn fantasy forest regional map on aged parchment. Vast ancient trees with paths and old roads through the Thronewood. Include handwritten place names (small, medieval style) for: **Old Thronewood Road**, **The Verdant Grove**, **Whispering Glade**, and the overgrown ruins **Sunken Temple**. Mark the forest border connections toward **Valdris** and **Kethra**. Ink wash, muted greens and browns, subtle magical atmosphere, highly detailed, no modern UI, portrait orientation.
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type: map
map_type: regional prompt
---
# Valhold Map (Regional)
## Prompt
Hand-drawn fantasy capital city map on aged parchment, Valhold cliffside fortress city beside the Silver River. Include handwritten place names (small, medieval cartography style) for: **Blackthorn Keep**, **Spire of Silence**, **Gilded Market**, **Iron Quarter**, **Temple of the Seven**, **Dock Ward**, and the road links to **Eastmarch** and **Keths Landing**. Add streets, gates, and docks with clear ink linework, subtle noble symbols, ink wash shading, highly detailed, no modern elements, portrait orientation.
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---
type: npc
role: "Kethran Ambassador"
location: "[[Freehold]]"
alignment: Lawful Good
race: Half-Elf
class: Bard (College of Eloquence) 8
---
# Ambassador Kael Vess
## Appearance
A half-elf in his early 40s with impeccable posture, salt-and-pepper hair slicked back, and the easy smile of someone who's talked his way out of worse situations than this. He dresses in Kethran naval formalwear — a deep blue coat with silver buttons, polished to a mirror shine. A rapier hangs at his hip, more decorative than functional, but he knows how to use it.
## Personality
- **Charming** — genuinely likeable; even people who disagree with him enjoy his company
- **Sharp** — reads people exhaustively and remembers everything
- **Patriotic** — loves [[Kethra]] deeply and will not compromise its sovereignty
- **Humble** — despite his skill, he knows he's out of his depth with the seals and the cult; he's desperate for competent allies
## Role in Campaign
- Arc 2, Hook 6: Key figure at the peace summit in [[Freehold]]
- Can become the party's primary Kethran contact and ally
- Surviving him and winning his trust makes the World Council (Arc 4) significantly easier
## The Peace Summit
Vess genuinely wants peace. He's authorized by [[Queen Selara IV]] to negotiate, but he won't accept terms that subordinate Kethra to Valdris. Key negotiation points:
| Issue | Valdris Position | Kethra Position | Compromise |
|-------|-----------------|-----------------|------------|
| Trade tariffs | Valdris controls rates | Joint commission | DC 16 Persuasion (either side) |
| Border forts | Valdris keeps them | Dismantle them | Shared garrisons; DC 18 |
| Naval rights | Valdris claims river access | Kethra claims coastal exclusivity | Treaty of mutual passage; DC 14 |
| War reparations | Valdris demands 50,000 gp | Kethra refuses | Split into trade credits over 10 years; DC 16 |
If the party discovers cult involvement in the war's instigation, all DCs drop by 4.
## Stat Block (CR 6)
- **HP:** 55 | **AC:** 15 (leather + DEX) | **Speed:** 30 ft
- **Spellcasting:** Bard 8 (DC 15, +7). Key spells: *charm person, suggestion, tongues, dimension door, greater invisibility*
- **Silver Tongue:** Treats Persuasion and Deception rolls of 9 or lower as 10
- **Unsettling Words:** As a bonus action, subtract 1d8 from a creature's next saving throw
- **Cutting Words:** Reaction to reduce attack roll, ability check, or damage roll by 1d8
## Secrets
- Vess has a lover in [[Valdris]] — a noblewoman who would be ruined if the relationship were discovered. He's at the peace summit partially to be closer to her.
- He has proof that Valdrian merchants started the trade war deliberately (falsified cargo manifests). He hasn't shown this to anyone because it would scuttle the peace talks entirely. If the party earns his trust, he shares it.
- He was an adventurer once, 15 years ago. His party died in a tomb raid. He carries one party member's signet ring on a chain around his neck and talks to it when he's alone.
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---
type: npc
role: "Verdant Circle Archdruid"
location: "Secret grove, [[Thronewood]]"
alignment: Neutral Good
race: Firbolg
class: Druid (Circle of the Moon) 18
---
# Archdruid Thalindor
## Appearance
A firbolg of towering height (7'4") with moss-green skin, a mane of silver hair intertwined with living ivy, and eyes the color of ancient amber. He carries no staff — his hands *are* his focus — and small flowers bloom in his footsteps regardless of terrain. He speaks in a voice like wind through old trees: slow, resonant, and impossible to ignore.
## Personality
- **Ancient calm** — almost nothing surprises him; he's seen too many ages come and go
- **Burdened** — carries the weight of the Verdant Circle's secrets and failures
- **Gentle but absolute** — will never raise his voice, but will never change his mind once decided
- **Sad** — has outlived everyone he's ever loved, including two Dragon Lords
## Role in Campaign
- Arc 1-2: Mentioned by [[Elder Ylara Moongrove|Ylara]] as the Archdruid; his existence gives the Verdant Circle legitimacy
- Arc 3: Coordinates druidic support for the Rite of Seven Flames
- Arc 4: Leads the Verdant Circle contingent at the [[Freehold#World Council|World Council]] and the [[Citadel of Sundering|Citadel siege]]
## Stat Block (CR 14 in humanoid form; CR 20 as elemental)
- **HP:** 135 (18d8 + 54) | **AC:** 17 (bark skin + WIS) | **Speed:** 30 ft
- **Spellcasting:** Druid 18 (DC 20, +12). All druid spells up to 9th level.
- **Archdruid:** Unlimited Wild Shape (CR 6 and below). Preferred forms: earth elemental, giant crocodile, mammoth, giant eagle.
- **Circle of the Moon:** Bonus Action Wild Shape; can expend spell slots to heal in Wild Shape (1d8/slot level)
- **Nature's Sanctuary (always active):** Beasts and plants will not attack Thalindor unless magically compelled. DC 20 CHA save to overcome.
## Key Spells Carried
Always has prepared: *commune with nature, greater restoration, heal, plane shift, sunburst, foresight, shapechange*
## Secrets
- Thalindor was present at the creation of the Primordial Wrath. He is the last living being who remembers the First Sages by name. He has carried this guilt for 3,200 years.
- He knows the Elder Dark's true name — a word in a language that predates the multiverse. Speaking it aloud would give it a foothold in this reality. He has never told anyone.
- He is dying. The ancient magic that extends a firbolg's lifespan beyond its natural span has a cost: every Wild Shape takes months off his remaining time. When the seals are resolved (one way or another), he will walk into the [[Thronewood]] and become a tree. He's made his peace with it.
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---
type: npc
role: "Isolationist Dragon Lord"
location: Stormpeak Spire
alignment: Lawful Neutral
race: Ancient Blue Dragon
---
# Aurathrax, the Stormbreaker
## Overview
The oldest surviving Dragon Lord after [[Lythrendor, the Crystal Seer]]. Aurathrax is an isolationist who believes mortals are not worth the sacrifice dragonkind has made. He can be persuaded to support the Rite of Seven Flames in Arc 3, but it takes significant evidence and appeals to draconic honor rather than mortal need.
**In Arc 3:** [[Arc 3 - Heart of the Mountain#Hook 10: The Draconic Court|The Draconic Court]]
## Disposition
- Initially skeptical: DC 22 Persuasion to gain his vote
- Reduced to DC 18 if the party has freed [[Khalyraxis, the Verdant Wing]] and another Dragon Lord vouches
- Reduced to DC 14 if [[Morgra, the Ashen Matron]]'s treachery is exposed (he hates traitors above all)
- He votes against the party by default
## Stat Block: Ancient Blue Dragon (CR 23)
Standard ancient blue dragon (MM p. 91) with Seal-Bound Aura (allies within 30 ft gain lightning resistance).
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---
type: npc
role: "Iron Concord Commander"
location: "[[Ironheart Mine]]"
alignment: Lawful Neutral
race: Human
class: Fighter (Battle Master) 8
---
# Captain Vara Holt
## Appearance
A compact, athletic woman in her mid-30s with short auburn hair, a thin scar through her right eyebrow, and the weary eyes of someone who's seen too much combat. She wears Iron Concord officer's plate (matte gray with crimson pauldrons) and carries a longsword named *Contract's End*.
## Personality
- **Professional** — follows her contract to the letter; no more, no less
- **Suspicious** — knows something is wrong at Ironheart Mine but values her career over curiosity
- **Honor-bound** — will not betray her contract, but will not commit atrocities either
- **Conflicted** — the cult's presence troubles her, but "my orders are to guard the perimeter"
## Role in Campaign
- Arc 2 Hook 5: Ironheart Mine commander
- Can be persuaded, intimidated, or bypassed
- If persuaded: provides inside information about cult activities and stands aside during the party's assault
- If combat: fights as a CR 6 commander with 6 **veterans** (Iron Concord soldiers)
- Later arcs: If she lives and the party treated her honorably, she becomes an advocate for the Iron Concord at the [[Freehold#The World Council|World Council]]
## Stat Block (CR 6)
- **HP:** 85 (10d10 + 30) | **AC:** 19 (plate + shield) | **Speed:** 30 ft
- **Multiattack:** 3 longsword attacks (+7, 1d8+3 slashing)
- **Maneuvers (4d8 superiority dice):** Commander's Strike, Disarming Attack, Precision Attack, Riposte
- **Action Surge** (1/Rest), **Second Wind** (1/Rest)
- **Indomitable** (1 use)
## How to Persuade (DC 15, advantage if party mentions any of these)
- Mention cult involvement (she suspected, didn't want to believe)
- Show proof of the cult's larger conspiracy
- Offer to help her get out of the contract without penalty
- Appeal to her sense of honor: "Your contract says guard the mine from external threats. Cultists inside are not external threats — they're a betrayal of Iron Concord neutrality."
## Outcome Table
| Approach | DC | Result |
|----------|-----|--------|
| Demand surrender | 18 Intimidation | Holt stands down but won't help |
| Present evidence | 15 Persuasion | Holt provides intel, withdraws her troops |
| Attack outright | Combat | 1 commander + 6 veterans; Holt dies fighting |
| Bribe (500+ gp) | 12 Persuasion | Holt looks the other way (shameful) |
## Secrets
- She was promoted to Commander 3 months ago — the Ironheart contract was supposed to be her "easy first command." She knows it's her career on the line.
- Her younger brother serves in the [[Crown Concordat]] army. If she dies, he never gets her letters.
- She's been writing reports to [[General Markus Crane]] about "irregularities" for weeks. No one has responded.
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---
type: npc
role: "Duke of Valdris"
location: "[[Valhold]]"
alignment: Lawful Neutral (wavering)
race: Human
class: Fighter (Battle Master) 11
---
# Duke Edric Blackthorn
## Appearance
A lean, angular man in his early 50s. Close-cropped silver beard, piercing gray eyes, and impeccable posture. Always wears the Blackthorn signet ring (a thorned rose over a shield). Speaks with the weight of someone who expects to be obeyed.
## Personality
- **Proud** — believes in Valdris's supremacy within the [[Crown Concordat]]
- **Calculating** — weighs every alliance by cost and benefit
- **Short-tempered** — years of political warfare have worn his patience thin
- **Secretly afraid** — the cult's reach into his court terrifies him; he trusts no one
## Role in Campaign
- Offers party commission as Swordsworn Investigators ([[Arc 1 - Heirs of Sundering#Hook 4: The Lords' Summons|Hook 4]])
- His court is infiltrated — the party must root out the cultist without triggering a diplomatic incident
- Arc 2: Pushes for war with [[Kethra]]; can be persuaded otherwise
- Arc 4: Leads the Crown Concordat forces at the [[World Council]] and the [[Citadel of Sundering]]
## Stat Notes
- **HP:** 95 | **AC:** 19 (plate + shield) | **Speed:** 30 ft
- **Multiattack:** 3 longsword attacks (+8, 1d8+4 slashing)
- **Maneuvers:** Commander's Strike, Parry, Riposte, Rally
- **Indomitable** (2 uses)
## Secrets
- One of his advisors — Chancellor Harlan — is a Witness of the [[The Hand of Ruin|Hand of Ruin]] (discovered in Arc 1 climax).
- He once had an affair with a Kethran diplomat; the resulting scandal fuels anti-Kethra sentiment.
- He genuinely wants to protect his people — but his pride makes him an easy mark for manipulation.
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---
type: npc
role: "Druid Watcher of the Verdant Circle"
location: "[[Eastmarch]] outskirts"
alignment: Neutral Good
race: Half-Elf
class: Druid (Circle of the Land — Forest) 8
---
# Elder Ylara Moongrove
## Appearance
A half-elf woman appearing to be in her 50s (actual age ~140). Silver hair woven with living vines, amber eyes that seem to glow faintly at night. Wears simple green robes and carries an oaken staff topped with a moonstone.
## Personality
- **Patient** — speaks slowly, chooses words with care
- **Kind but guarded** — protective of her secrets
- **Intensely focused** — when she senses elemental disturbance, nothing else matters
- **Maternal** — treats the party like wayward children who need guidance
## Role in Campaign
- Lore source: explains the seal anchors, the First Sages, and the nature of elemental binding
- Quest-giver: [[Arc 1 - Heirs of Sundering#Hook 2: The Weeping Sky|Hook 2 — The Weeping Sky]]
- Master of hidden knowledge: can identify the [[Cult Cipher]] as Ignan script and recommend translation in [[Valhold]]
- Rewards: [[Ring of the Verdant Eye]] if the party protects the seal anchor
- Revelation: After Arc 1 climax, reveals the existence of [[The Verdant Circle]] and directs the party to [[Ironheart Mine]]
## Stat Notes
- **HP:** 50 | **AC:** 14 (barkskin) | **Speed:** 30 ft
- **Spellcasting:** Druid 8 (DC 15, +7). Key spells: *cure wounds, moonbeam, call lightning, divination, commune with nature*
## Secrets
- She is a Watcher of the [[The Verdant Circle|Verdant Circle]] — a fact she only reveals after the party proves themselves.
- She once loved a Keeper of the Hand of Ruin, before they were corrupted. She still carries his pendant.
- She knows the location of all seven seal anchors — but will only reveal them one at a time.
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---
type: npc
role: "Iron Concord High General"
location: "Freehold (Iron Concord headquarters)"
alignment: True Neutral
race: Human
class: Fighter (Banneret/Purple Dragon Knight) 15
---
# General Markus Crane
## Appearance
A tall, weathered man in his late 60s with a shaved head, a neatly trimmed white beard, and calculating gray eyes. His left hand is a masterwork steel prosthetic (lost to a dragon's bite 20 years ago). He wears the Iron Concord's formal uniform — gray wool with crimson piping — but underneath, he still wears the chain shirt of his mercenary days. He carries no visible weapon, which makes him more intimidating, not less.
## Personality
- **Pragmatic** — everything has a price; sentiment is a liability
- **Tired** — has been fighting wars for 45 years; desperately wants to see peace before he dies
- **Paternal (in his own way)** — genuinely cares about his soldiers' welfare, even if he won't say so
- **Unsentimental** — will make brutal decisions if they save more lives than they cost
## Philosophy
> "I don't fight for kings or gods. I fight for the soldier next to me, and the one next to him, and the family waiting at home. I'll take any contract that brings my people back alive. If that makes me a mercenary, fine. But don't pretend your wars are nobler than my paychecks. We both trade lives for outcomes. I'm just honest about the price."
## Role in Campaign
- Mentioned throughout as the leader of the Iron Concord
- Arc 2: His soldiers are caught in the Ironheart Mine situation; how the party handles it determines his disposition
- Arc 4: Key figure at the [[Freehold#World Council|World Council]]; can be persuaded to end Iron Concord neutrality and join the final assault
## Stat Block (CR 12)
- **HP:** 152 (16d10 + 64) | **AC:** 18 (chain shirt + DEX + defensive fighting style) | **Speed:** 30 ft
- **Multiattack:** 3 attacks with his masterwork longsword (+11, 1d8+5 slashing) — the blade, *Grief's End*, is a +2 longsword that can cast *compelled duel* 1/day
- **Rallying Cry:** When he uses Second Wind, up to 3 allies within 60 ft regain HP equal to his fighter level (15)
- **Inspiring Surge:** When he uses Action Surge, one ally within 60 ft can make a weapon attack as a reaction
- **Bulwark:** When he uses Indomitable, one ally within 60 ft can also reroll a failed saving throw
- **Legendary Resistance** (2/Day) — he didn't survive 45 years of war by failing important saves
## The World Council Decision
At the [[Freehold#World Council|World Council]] (Arc 4, Hook 14), Crane's contribution — 1,500 mercenaries and a breach team — is valuable but not essential. The DC to persuade him depends on prior actions:
| Party's Prior Actions | DC |
|----------------------|-----|
| Saved Vara Holt at Ironheart | 12 |
| Paid Iron Concord fairly throughout | 15 |
| Killed Holt / treated mercenaries as enemies | 25 (hostile) |
| Neutral / indifferent | 18 |
If Crane joins: the Iron Concord breach team opens the initial entry point to the [[Citadel of Sundering]], reducing Tier 1's enemy count by half.
If Crane refuses: the Iron Concord contracts with the Hand of Ruin instead (highest bidder). They become Tier 1 reinforcements.
## Secrets
- His steel hand conceals a hidden blade (dagger, +9, 1d4+5 piercing, automatically hits on a handshake if the target is surprised).
- He has a grandson he's never met — the child lives on a farm in [[Valdris]], kept secret even from the Concord. The farm is in the path of the Citadel's descent. This is his real reason for joining the fight.
- He once refused a contract from the Hand of Ruin, 30 years ago, before he knew what they were. They killed his entire company in retaliation. The Iron Concord's current size and discipline are a direct response to that massacre. He has been waiting for a rematch.
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---
type: npc
role: "Supreme Leader of the Hand of Ruin"
location: "[[Citadel of Sundering]]"
alignment: Chaotic Evil
race: Human (corrupted)
class: Divine Soul Sorcerer 14 / Fiend Warlock 6
---
# High Pontiff Vosseth
## Appearance
Once a handsome middle-aged man; now transformed by centuries of dark rituals. His skin is cracked like dried earth, revealing faint elemental light beneath — shifting between fire, water, earth, and air. His eyes are pure black with pinprick white pupils. He wears robes of woven elemental silk that ripple and shift of their own accord. A crown of seven obsidian shards floats above his head — each shard representing one seal.
## Personality
- **Zealous** — genuinely believes the world must be unmade to be purified
- **Patient** — has worked toward this goal for 300 years; a few more weeks mean nothing
- **Charismatic** — can sway listeners with honeyed words before they realize the poison
- **Resonantly sane** — he is not raving mad; his logic is terrifyingly coherent
## Philosophy
> "The world is a wound that festers. The gods abandoned it. The Concordat bandages it with gold. The Circle puts it to sleep with herbs. Only fire cleanses. Only flood renews. Only the Wrath can tear down what must fall so something worthy can rise."
## Role in Campaign
- Mentioned throughout as the cult's supreme leader
- Arc 4: Final boss (either as pre-boss in Tier 4 or final boss in Tier 5 — DM choice)
- If faced in Tier 4 of the Citadel, he fights alongside [[Morgra, the Ashen Matron]] (or replaces her if she's dead)
- If the party reaches Tier 5 before confronting him, they fight the [[Primordial Wrath]] instead
## Stat Notes (CR 20)
- **HP:** 200 (20d8 + 80) | **AC:** 19 (elemental robes + DEX) | **Speed:** 30 ft, fly 30 ft (hover)
- **Spellcasting:** DC 20, +12. Key spells: *crown of stars* (active), *delayed blast fireball*, *forcecage*, *finger of death*, *horrid wilting*
- **Elemental Affinity:** Resistance to fire, cold, lightning, acid (switches randomly each round as a bonus action)
- **Sundering Word (Recharge 5-6):** 60 ft radius, DC 20 CON save. On failure, 8d10 force damage and stunned for 1 round. On success, half damage.
- **Legendary Actions (3):** Cast a cantrip, Sundering Ray (ranged spell attack +12, 4d10 force), Elemental Step (teleport 30 ft)
- **Hound of Ill Omen:** Can summon a dire wolf spirit (CR 7) as a bonus action
## Secrets
- Vosseth was once a member of the [[The Silent College|Silent College]] — an archivist who read too deeply in the Vault of Sundered Truths.
- He has not aged in 300 years because he bound his life force to the [[Primordial Wrath]]; killing the Wrath kills him.
- He secretly fears the Elder Dark. He believes freeing the Wrath will prove to the world that he was right — before the Elder Dark consumes everything.
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---
type: npc
role: "Fallen Dragon Lord"
location: "[[Crucible of Ash]]"
alignment: Chaotic Evil (former Chaotic Good)
race: Ancient Red Dragon (weakened)
status: dead (end of Arc 3 Hook 11, unless reasoned with)
---
# Ignivar, the Betrayer
## Appearance
Once a magnificent ancient red dragon, Ignivar is now a ruin of his former self. His scales are cracked and dull, seeping pale ash instead of fire. Two of his four horns are broken. His left wing is tattered beyond function. An obsidian collar fused into his neck anchors six chains that bind him to the walls of the [[Crucible of Ash]]. When he speaks, smoke and cinders trickle from his maw — but no flame.
## Personality
- **Resigned** — has had 500 years to think about his choices
- **Bitter** — blames the [[Dragon Lords]] for imprisoning him, not himself for betraying them
- **Surprisingly lucid** — the centuries of isolation have clarified his thinking, even if his conclusions remain monstrous
- **Regretful** — but not remorseful; he would do it again, just differently
## Argument
Ignivar's core argument (DC 22 Persuasion to challenge):
> "The First Sages created the Wrath as a lock. They imprisoned an innocent being — the Wrath was born, not summoned — and forced it into eternal agony so they could hide from the Elder Dark. What is more evil: the beast who wants to be free, or the architects who built its cage? I broke the Pact because I refused to be a jailer of the innocent. Kill me if you must, but when you learn the truth — and you will — remember that I told you first."
## Stat Block — Weakened (CR 16)
- **HP:** 367 | **AC:** 19 | **Speed:** 30 ft (cannot fly)
- **Multiattack:** 2 attacks: Bite (+13, 2d10+7 piercing + 3d6 fire) and Claw (+13, 2d6+7 slashing)
- **Breath Weapon (Recharge 5-6):** 90 ft cone, 18d6 fire, DC 21 DEX half (weakened from 26d6)
- **Frightful Presence (DC 19 WIS):** Suppressed while at least 3 chains are intact
- **Chain Bindings:** 6 obsidian chains anchor Ignivar. Each has AC 15, 30 HP. Breaking all 6 removes Frightful Presence entirely and reduces his Multiattack to 1/round. Breaking 3 removes Legendary Actions.
## Resolution
| Outcome | Requirement | Result |
|---------|-------------|--------|
| Slay him | Combat to 0 HP | Emberheart claimed; Crucible collapses |
| Persuade him | DC 22 Persuasion + Elder Dark truth known | Ignivar yields Emberheart, provides Citadel intel |
| Challenge his logic | DC 18 Persuasion + compelling counterargument | He concedes partial fault; fights on but holds back (disadvantage on attacks) |
| Free him | Break all 6 chains, don't attack | He thanks the party, gives the Emberheart, and dies — his body was sustained only by the chains' magic |
## Final Words (if slain)
> *"Tell Morgra... the ash... remembers..."*
## Secrets
- Ignivar's betrayal was not purely ideological — he was also corrupted by the Elder Dark's whispers through the seal he guarded. He doesn't know this. His "truth" is partially manufactured by an entity that wanted the seals broken.
- [[Morgra, the Ashen Matron]] was his mate before his imprisonment. Her turn to the Hand of Ruin is rooted in grief.
- The Emberheart was forged in the same fire that first bound Ignivar to the Pact. It literally contains a fragment of his original, uncorrupted essence.
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---
type: npc
role: "Cult Battle Captain"
location: "Various"
alignment: Lawful Evil
race: Human (corrupted)
class: Warlock (Fiend) 12 / Fighter 3
status: alive until Arc 3 or Arc 4
---
# Keeper Malachar
## Appearance
A towering figure in obsidian half-plate over black robes. His face is hidden behind a featureless iron mask — only his eyes are visible, glowing faintly orange. He carries a glaive named *Sunder* whose blade constantly drips molten metal. He never speaks above a whisper.
## Personality
- **Silent** — speaks only to give orders or deliver the Pontiff's judgment
- **Relentless** — once given a target, he does not stop until they are dead
- **Disciplined** — unlike fanatical cultists, Malachar treats his work as a profession; he is the Pontiff's executioner, not his worshipper
- **Fatalistic** — believes the world is ending and sees no point in hope; find peace in service
## Role in Campaign
- Mentioned in Arc 2 as commander of the Thronewood convoy
- Arc 3: Hunts the party at the [[Heart of the Mountain]], attacks during [[Arc 3 - Heart of the Mountain#Hook 13: The Rite of Seven Flames|the Rite of Seven Flames]]
- Arc 4: If not slain in Arc 3, returns as a CR 17 aspect in the [[Citadel of Sundering#Tier 2 — Hall of Echoes|Hall of Echoes]]
## Stat Block — Arc 3 (CR 12)
- **HP:** 150 (15d8 + 60) | **AC:** 19 (half-plate + shield) | **Speed:** 30 ft
- **Multiattack:** 3 attacks: 2 glaive (+9, 1d10+5 slashing + 1d6 fire) + 1 Eldritch Blast (2 beams, +8, 1d10+4 force)
- **Sunder Strike (Recharge 5-6):** Melee weapon attack +9, 4d10+5 slashing + 3d6 fire. Target must make DC 17 CON save or be stunned until end of Malachar's next turn.
- **Arcane Ward (Reaction):** When targeted by a spell, Malachar gains advantage on the saving throw and resistance to the spell's damage.
- **Action Surge** (1/Rest)
## Stat Block — Arc 4 Aspect (CR 17)
If Malachar is slain in Arc 3, [[High Pontiff Vosseth]] raises him as a champion of the Wrath for the final siege:
- **HP:** 200 | **AC:** 21 | Gains immunity to fire and necrotic
- **Sunder Strike** now recharges on 4-6 instead of 5-6, deals +2d10 force damage
- **Chaos Infusion:** As a bonus action, Malachar teleports 60 ft and his next attack is a critical hit on 18-20.
- **Elemental Aura:** Creatures that start their turn within 10 ft take 2d10 random elemental damage.
## Loot
- **[[Sunder]]** — a +2 glaive. On a critical hit, the target must make DC 15 CON save or take an additional 3d6 fire damage and be unable to regain HP until the start of Malachar's next turn.
- **Signet of the Keeper** — grants the wearer advantage on saving throws against being frightened.
## Secrets
- Malachar was once a general of the [[Crown Concordat]]. He defected after the Concordat sacrificed his company to win a meaningless battle. The Pontiff found him on the verge of suicide and gave him a new purpose.
- His iron mask is a punishment, not a choice — it is seared to his face with primordial fire. Removing it would kill him.
- He knows the full truth about the Elder Dark and considers the Hand of Ruin the lesser evil.
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---
type: npc
role: "Regional Cult Leader"
location: "[[Valhold]]"
alignment: Chaotic Evil
race: Human
class: Warlock (Fiend) 9
status: dead (end of Arc 1)
---
# Keeper Valdrek
## Appearance
A gaunt, hollow-eyed man in his 40s with ritual scarification covering his arms — seven spiraling cracks carved into his skin, one per seal. His voice is a hoarse whisper from years of chanting. He wears the black robes of a Keeper, with four of seven cracks filled in with silver thread.
## Personality
- **True believer** — genuinely thinks he's saving the world
- **Unstable** — years of channeling primordial energy have frayed his sanity
- **Cruel but not sadistic** — he kills efficiently, not for pleasure
- **Desperate** — fears failure above all else; the Pontiff does not tolerate it
## Role in Campaign
- Mastermind of the Eastmarch plot (Hook 1-3 of Arc 1)
- Traced to Valhold after the party follows clues
- Arc 1 climax boss: found in the Undercroft of [[Valhold]], mid-ritual to crack the second seal
## Stat Block (CR 8)
- **HP:** 104 (16d8 + 32) | **AC:** 16 (mage armor + DEX) | **Speed:** 30 ft
- **Spellcasting:** Warlock 9 (DC 15, +7). 2 spell slots (5th level). Pact of the Chain (imp familiar — **Krazik**, a crow with glowing red eyes).
- **Key Spells:** *fireball, wall of fire, hold monster, banishment, investiture of flame*
- **Invocation: Agonizing Blast** — Eldritch Blast deals +4 CHA damage per beam (2 beams)
- **Invocation: Devil's Sight** — sees through magical darkness
- **Ritual Channel (Lair Action, Initiative 20):** While in the Undercroft, Valdrek can use the seal anchor's energy to cast *darkness* (centered on a point he can see) or deal 2d10 force damage to all creatures within 10 ft of the obelisk.
## Combat Tactics
- Opens with *wall of fire* to divide the party
- Uses *hold monster* on the party's highest damage dealer
- Sends Krazik (imp familiar) to harass spellcasters with stings (3d6 poison)
- At 25% HP: offers to betray the Pontiff in exchange for his life (bluff — he's too terrified of Vosseth to actually do it)
## Loot
- **Cult Cipher** (finally decipherable — spells out the Hand of Ruin's full plan)
- **Keeper's Grimoire** — contains 3rd-5th level warlock spells for copying; also contains a personalized note from [[High Pontiff Vosseth]]: *"The seals crack one by one. You will be the hand that breaks the second. Do not fail me, Valdrek. The Wrath does not forgive."*
- **Signet Ring of the Hand** — a black iron band with the spiral sigil. Grants advantage on Deception checks when posing as a cult member.
## Secrets
- Valdrek was once a respected scholar at the [[The Silent College|Silent College]] — he found the same forbidden texts Vosseth did.
- He joined the Hand of Ruin to save his wife from a terminal illness. The Pontiff "cured" her — by turning her into a spawn that Valdrek keeps chained in his quarters, feeding it prisoners he takes.
- His final words are never defiance. They are: *"I just wanted to save her."*
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---
type: npc
role: "Adult Copper Dragon Lord"
location: "[[Heart of the Mountain]] (primarily); [[Thronewood]] (introduced)"
alignment: Chaotic Good
race: Adult Copper Dragon
---
# Khalyraxis, the Verdant Wing
## Appearance
A sleek copper dragon with scales that shift between verdigris green and warm copper depending on the light. Her wings have a translucent emerald membrane, and her eyes are molten gold. When she laughs (often), a faint acidic mist curls from her nostrils. In humanoid form, she appears as a copper-haired elven woman with green-flecked eyes.
## Personality
- **Witty and playful** — loves riddles, wordplay, and laughing at her own jokes
- **Fiercely protective** — of her territory, her allies, and the innocent
- **Unconventional** — the youngest Dragon Lord; the others see her as reckless
- **Traumatized** — her capture by the Hand of Ruin left psychological scars; she masks it with humor
## Role in Campaign
- Arc 2: Captured by the Hand of Ruin; rescued in [[Arc 2 - The Gilded War#Hook 8: Ambush at Thronewood|Hook 8]]
- Becomes the party's guide and ally for the rest of the campaign
- Reveals the truth about the [[Primordial Wrath]] and the Elder Dark
- Advocates for the party before the [[Dragon Lords|Draconic Court]]
- Arc 4: Fights alongside the party at the Citadel
## Stat Blocks
### Dragon Form (Adult Copper Dragon)
- **CR:** 14 | **HP:** 184 | **AC:** 18
- **Breath Weapons:** Acid (60 ft line, 12d8, DC 18 DEX) and Slowing Gas (60 ft cone, DC 18 CON, creatures can't take reactions, speed halved, only one attack if Multiattack)
### Humanoid Form
- Uses the **archmage** stat block with Copper Dragon spell adjustments
- Prefers non-lethal solutions when possible
## Secrets
- She was the First Sages' favorite — chosen as the youngest Dragon Lord specifically because her playfulness balanced the others' severity.
- She carries a scale from the original First Sage, [[Sage Aurion]], embedded in her chest — it allows her to sense seal disturbances.
- Her true name, spoken in Draconic, is three syllables long — she's never told anyone.
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---
type: npc
role: "Silent College Librarian"
location: "[[Spire of Silence]], [[Valhold]]"
alignment: Lawful Neutral
race: High Elf
class: Wizard (Divination) 10
---
# Librarian Thessa
## Appearance
A high elf woman whose apparent age is impossible to determine — somewhere between 30 and 300. Silver-white hair pulled into a severe bun, spectacles made of magically hardened crystal, and ink-stained fingers. Always wears the gray robes of the [[The Silent College|Silent College]] with a librarian's badge (an open book with a closed eye).
## Personality
- **Obsessively organized** — every scroll, book, and note in her library has a specific place; she notices immediately if anything is moved
- **Cryptic** — answers questions with questions; believes knowledge should be earned, not given
- **Secretly rebellious** — disagrees with the College's policy of hiding the truth about the seals
- **Loyal** — once she decides to help the party, she goes all in, even if it costs her position
## Role in Campaign
- Arc 1: Translates the [[Cult Cipher]] for the party (ses 3 days of research, DC 18 Arcana)
- Provides access to restricted texts about the First Sages (if persuaded)
- Arc 2-4: Acts as the party's research contact — sending messages with relevant lore as they travel
- Arc 4 climax: Defies the Archmage and opens the Vault of Sundered Truths to the party
## The Vault of Sundered Truths
Thessa has access to the restricted sub-basement. Key texts:
| Text | Contents | Required to Access |
|------|----------|-------------------|
| *Codex of the First Sages* | Full history of the seal anchors, the creation of the Primordial Wrath | Arc 1 (DC 18 Persuasion) |
| *Treatise on Elemental Binding* | Mechanics of the Rite of Seven Flames, Dragon Lord lore | Arc 2 (DC 15, easier after party proves themselves) |
| *The Sundering Prophecies* | Fragmented visions of possible futures; mentions the Elder Dark | Arc 3 (granted freely as the world starts ending) |
## Favor Scale
| Threshold | Reward |
|-----------|--------|
| 1 favor (translate cipher) | Free translation services |
| 3 favors (bring her artifacts, rare books, or cult intelligence) | Access to common and uncommon spell scrolls at College prices (no markup) |
| 5 favors + proven trustworthiness | Full Vault access, rare scrolls at cost |
| 7 favors + saved the world | Thessa leaves the College to become the party's personal archivist (epilogue) |
## How to Earn Favor
- Bring her the [[Cult Cipher]] (+1)
- Recover a First Sage artifact and donate it to the library (+1)
- Provide cult intelligence that helps the College (+1 per significant report)
- Protect her during the [[Citadel of Sundering|Citadel siege]] (if she joins) (+2)
## Secrets
- Thessa has a photographic memory. She has read every book in the Spire of Silence. She knows what the College is hiding and has been waiting decades for someone to ask the right questions.
- She is the great-granddaughter of one of the First Sages. The College hides this shamefully — they consider lineage claims "unscientific."
- She has never left the Spire of Silence. The outside world terrifies her. If she joins the party in Arc 4, it's because she's more afraid of what happens if she doesn't.
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---
type: npc
role: "Antiquated Crystal Dragon Lord"
location: "[[Heart of the Mountain]]"
alignment: Lawful Good
race: Ancient Crystal Dragon
---
# Lythrendor, the Crystal Seer
## Appearance
A crystalline dragon whose body is composed of translucent gemstone that refracts light into prismatic patterns. His eyes are deep violet pools that seem to contain galaxies. His voice resonates like a struck crystal glass — clear, harmonic, and slightly unnerving. In humanoid form, he is an elderly man with crystalline growths replacing patches of skin.
## Personality
- **Prophecy-burdened** — has seen too many futures; speaks in conditional tenses
- **Tired** — oldest of the Dragon Lords; has been guardian for 3,200 years
- **Gentle** — despite his power, he treats mortals with genuine respect
- **Enigmatic** — rarely gives a straight answer when a riddle will do
## Role in Campaign
- Arc 3: Sits on the Draconic Court; immediate ally to the party
- Provides prophetic guidance — vague but useful hints about upcoming dangers
- Fights alongside the party against [[Morgra, the Ashen Matron|Morgra]] at the Court
- Arc 4: Leads the Dragon Lord contingent at the Citadel sieges
## Prophecies (d4 hints per session)
| d4 | Prophecy |
|----|----------|
| 1 | "The betrayer wears a friend's face. Trust the one you least expect." |
| 2 | "Four will fall before three can stand. The order matters." (seal order) |
| 3 | "Fire answers fire, but only ash remembers. Seek the Crucible." |
| 4 | "The Pontiff does not fear death. He fears being forgotten. Use this." |
## Stat Block — Ancient Crystal Dragon (CR 23)
- **HP:** 487 | **AC:** 21 | **Speed:** 40 ft, burrow 40 ft, fly 80 ft
- **Breath Weapon (Recharge 5-6):** 90 ft cone of prismatic light, 14d8 radiant damage (DC 22 DEX half). Creatures that fail are also blinded for 1 minute (save ends at end of each turn).
- **Crystalline Reflection:** As a reaction when targeted by a spell, Lythrendor can reflect it back at the caster. Recharge 5-6.
- **Prophetic Insight (3/Day):** As a legendary action, Lythrendor grants an ally within 60 ft advantage on their next attack roll, saving throw, or ability check.
- **Legendary Actions (3):** Tail Attack, Wing Attack (2 actions), Prophetic Insight
## Secrets
- He has foreseen his own death — in the Citadel of Sundering, saving the party. He has made peace with it.
- He was the one who proposed the Pact of Seven Flames to the First Sages. He carries the guilt of every Dragon Lord who has fallen.
- His crystal body contains memories of the First Sages — if he is shattered, the memories are released as a one-time *legend lore* effect.
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---
type: npc
role: "Eastmarch Garrison Commander"
location: "[[Eastmarch]]"
alignment: Lawful Good
race: Human
class: Fighter (Champion) 7
---
# Marshal Aldren Voss
## Appearance
A broad-shouldered human in his late 40s. Gray-streaked brown hair cropped short, a faded scar across his left cheek, and tired eyes. Always in half-plate even when off duty. Speaks in clipped, direct sentences.
## Personality
- **Duty-bound** — lives by the code of the Crown Concordat garrison
- **Overworked** — responsible for Eastmarch's safety with insufficient resources
- **Grateful for help** — genuinely cares about the townsfolk; frustrated he can't do more
- **Pragmatic** — willing to bend regulations to get things done
## Role in Campaign
- Primary quest-giver in Arc 1
- Offers 200 gp per head for the missing caravan ([[Arc 1 - Heirs of Sundering#Hook 1: The Missing Caravan|Hook 1]])
- Provides the Duke's commission ([[Arc 1 - Heirs of Sundering#Hook 4: The Lords' Summons|Hook 4]])
- If he survives, commands a battalion in the [[Arc 4 - Tide of Ruin#Hook 15: The Storming of the Citadel|Citadel siege]]
## Quests Given
| Quest | Reward |
|-------|--------|
| Missing Caravan | 200 gp per party member, Cult Amulet clue |
| Storm Investigation | [[Ring of the Verdant Eye]] (from Ylara, on his recommendation) |
| Well Investigation | Safe haven in Eastmarch, free healing from Mira |
## Stat Notes
- **HP:** 65 | **AC:** 18 (half plate) | **Speed:** 30 ft
- **Str:** +3 | **Dex:** +1 | **Con:** +2 | **Int:** +1 | **Wis:** +2 | **Cha:** +1
- **Multiattack:** 2 longsword attacks (+6, 1d8+3 slashing)
- **Second Wind** (1/Rest)
- **Action Surge** (1/Rest)
- **Leadership:** As a bonus action, grant +1d4 to attack rolls or saving throws to allies within 30 ft for 1 minute (1/Short Rest).
## Secrets
- He suspects the Duke's court is compromised but has no proof.
- His wife died five years ago to a plague; he throws himself into duty to cope.
- He knows the Old Soldiers' Pass — a secret route to [[Valhold]] that avoids the main roads.
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---
type: npc
role: "Eastmarch Healer"
location: "[[Eastmarch]]"
alignment: Neutral Good
race: Halfling
class: Cleric (Life Domain) 4
---
# Mira Thorne
## Appearance
A stout halfling woman in her early 40s with rosy cheeks, flour-dusted hands (she bakes when stressed), and kind brown eyes permanently crinkled from smiling. She wears practical healer's robes over a homespun dress and keeps bandages, herbs, and snacks in the many pockets of her apron.
## Personality
- **Nurturing** — mothers everyone within range, including the party
- **Fierce when provoked** — her protective instinct overrides her gentle nature if children or the helpless are threatened
- **Gossip** — knows everyone's business in Eastmarch; a valuable source of rumors
- **Unflappable** — has seen too much death and illness to be rattled by much
## Role in Campaign
- Arc 1, Hook 3: Reports the poisoned well and missing child
- Source of local rumors (roll 1d6 on the [[Eastmarch#Rumors Table (d6)|Eastmarch Rumors Table]])
- After Hook 3 resolved: free healing (basic) and discounted potions for the party
## Stat Block
- **HP:** 27 | **AC:** 13 | **Spellcasting:** Cleric 4 (DC 13, +5)
- **Key Spells:** *cure wounds, healing word, lesser restoration, prayer of healing, zone of truth*
- **Disciple of Life:** Healing spells restore an additional 2 + spell level HP
## Services (Post-Hook 3)
| Service | Price |
|---------|-------|
| *Cure wounds* (1st level) | Free (first 2/day), 10 gp after |
| *Lesser restoration* | 20 gp |
| *Prayer of healing* | 30 gp |
| Potion of healing | 40 gp (normally 50) |
| Herbalism kit training | 50 gp + 10 days |
| Eastmarch gossip | Free (she loves talking) |
## Secrets
- Her husband died in the same plague that killed [[Marshal Aldren Voss|Marshal Voss's]] wife. She and Voss have never acknowledged their shared grief — they just make sure the other is okay.
- She trained briefly at a temple in [[Valhold]] but left because "the high priestesses were too busy praying to actually heal anybody."
- She knows the marshes east of town hide a smuggler's route into [[Kethra]]. If the party needs to cross the border quietly, she can draw them a map.
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---
type: npc
role: "Cult Warlock, Sunken Spire Leader"
location: "[[Sunken Spire]]"
alignment: Chaotic Evil
race: Half-Elf (Sea)
class: Warlock (Deep One) 11
status: dead (end of Arc 2 Hook 7)
---
# Mistress Veyla
## Appearance
A sea half-elf with pale blue-gray skin, kelp-green hair, and completely black eyes without visible pupils or sclera. Faint bioluminescent patterns trace her cheekbones and forearms, pulsing in rhythm with the tides. She moves with an unsettling, fluid grace — as if she has spent so long underwater that walking feels unnatural.
## Personality
- **Serene** — speaks in calm, almost hypnotic tones even while ordering murders
- **Obsessive** — fixated on "the song of the deep," a telepathic call she believes comes from the [[Primordial Wrath]]
- **Isolationist** — prefers the company of sea creatures to people; considers surface-dwellers a plague
- **Pitying** — genuinely believes drowning the world would be a mercy
## Role in Campaign
- Arc 2 Hook 7 boss: leader of the Sunken Spire cell
- Guards the seal anchor; her ritual has been ongoing for 2 weeks when the party arrives
- Carries intelligence about the Thronewood convoy on her body
## Stat Block (CR 11)
- **HP:** 140 (20d8 + 40) | **AC:** 17 (mage armor + DEX) | **Speed:** 30 ft, swim 40 ft
- **Damage Resistance:** cold
- **Amphibious:** Can breathe air and water
- **Spellcasting:** Warlock 11 (DC 17, +9). 3 spell slots (5th level). Invocations: Agonizing Blast, Lance of Lethargy, Tomb of Levistus.
- **Cantrips:** *eldritch blast* (3 beams), *minor illusion*, *chill touch*
- **Spells:** *armor of agathys, hunger of hadar, summon greater demon, cone of cold, evard's black tentacles, scrying*
- **Drown (Recharge 6):** Ranged spell attack +9, 60 ft. On hit: 3d10 cold damage and target's lungs fill with seawater. Target begins suffocating and can use an action to make a DC 17 CON save to expel water.
- **Call the Deep (1/Day):** Summons 1d4+2 **merrow** or 1 **water elemental**. Replaces any active summons.
## Combat Tactics
- Pre-casts *armor of agathys* (5th level: 25 temp HP, 25 cold damage to attackers)
- Opens with *hunger of hadar* centered on the party, then uses *eldritch blast* to push creatures back into it
- Uses *summon greater demon* (barlgura or vrock) when below 50% HP as a desperation play
- If reduced to 25% HP and not subdued: tries to collapse the chamber, drowning everyone (DC 18 INT (Arcana) to stop, requires 3 party members to disrupt ritual circles simultaneously)
## Loot
- **[[Tideheart Pearl]]** (see Items)
- **Veyla's Logbook:** A water-proofed journal documenting seal instability readings, cult communications, and a personal note: *"The song grows louder. Soon the whole world will hear it. I envy those who drown — they taste the deep first."*
- **Cult Dispatch:** Signed orders from Keeper Malachar directing the Thronewood convoy route and schedule.
## Secrets
- Veyla was born on land. She joined the Hand of Ruin after the [[Crown Concordat]] executed her father — a Kethran fisherman accused of spying. She watched him hang from a pier as the tide rose around his feet.
- The "song" she hears is real — it's a telepathic echo of the Primordial Wrath's pain, bleeding through the cracked seal. Other creatures with telepathic sensitivity can hear it faintly.
- She never learned to swim until she was 30. She drowned herself in a ritual to prove her faith to the Pontiff, and the Wrath brought her back.
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---
type: npc
role: "Traitor Dragon Lord"
location: "[[Ashveil Caldera]] / [[Citadel of Sundering]]"
alignment: Chaotic Evil
race: Ancient Red Dragon
---
# Morgra, the Ashen Matron
## Appearance
An immense ancient red dragon whose crimson scales are veined with black, like cooling magma. Her horns sweep back in a crown-like formation, and a permanent haze of heat shimmers around her. In humanoid form, she appears as a regal woman in her 40s with copper-red hair, black nails like talons, and eyes that literally smolder.
## Personality
- **Arrogant** — believes dragons are the rightful rulers of Aethrune
- **Patient** — she has waited millennia; a few more years are nothing
- **Cruel** — enjoys psychological torment as much as physical
- **Charismatic** — can sway even other Dragon Lords with her silver tongue
## Motivation
> "For three thousand years I have guarded a prison I did not build, for mortals who do not deserve our protection, bound by a pact I did not choose. Tell me, little creature — would you not break your chains?"
## Role in Campaign
- Arc 3: Sits on the Draconic Court; opposes the party at every turn
- Arc 3 climax: Reveals treachery, attacks the Heart of the Mountain with her brood
- If she escapes (flees at 25% HP), she becomes a boss in Arc 4 Tier 4
## Stat Block — Ancient Red Dragon (CR 24)
- **HP:** 546 | **AC:** 22 | **Speed:** 40 ft, climb 40 ft, fly 80 ft
- **Standard Ancient Red Dragon** stat block (MM p.97) with the following additions:
**Seal-Bound Aura (corrupted):** Instead of granting resistance to allies, her aura inflicts vulnerability to fire damage to creatures of her choice within 30 ft (DC 21 CHA save each round to resist).
**Seal Fracture (Recharge 6, replaced Fire Breath when seal energy is available):** 90 ft cone, 26d6 force damage (DC 24 DEX half). This attack cracks seal anchors and cannot be used against other targets.
**Legendary Actions (3):** Tail Attack, Wing Attack (2 actions), Elemental Roar (3 actions — 60 ft cone, DC 21 CON, 6d6 thunder + deafened for 1 minute).
## Tactics
- Opens with Seal Fracture to weaken the party and battlefield simultaneously.
- Uses flight and hit-and-run tactics; never stays in melee for long.
- Prioritizes healers and spellcasters.
- At 25% HP: casts *plane shift* on herself to escape to the Citadel of Sundering (unless prevented by *counterspell* or similar magic).
## Secrets
- She was in love with [[Ignivar, the Betrayer]] — his imprisonment drove her toward the Hand of Ruin.
- She knows the location of all seven seal anchors and has been feeding coordinates to [[High Pontiff Vosseth]] for 200 years.
- Her true dragon name — spoken only once in three millennia — means "Ash That Remembers Flame."
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---
type: npc
role: "Primordial Titan / Final Boss"
alignment: Chaotic Neutral (unthinking force of nature)
race: Primordial
---
# Primordial Wrath
## Overview
The Primordial Wrath is not a thinking being — it is a force of nature given form. Created by the First Sages 3,200 years ago, it was designed as a living lock: a being of pure elemental chaos placed over a planar rift to seal away the **Elder Dark**, a cosmic entity of entropy that predates the multiverse. The Wrath has been imprisoned for so long that it has forgotten its purpose. It knows only pain, fury, and the desperate need to escape.
If freed, the Wrath will not negotiate, scheme, or monologue. It will simply destroy — lashing out at everything until it exhausts itself, at which point the Elder Dark will consume it from within and emerge into a defenseless world.
## The Elder Dark
A being that the First Sages could not kill — only imprison. The Elder Dark is entropy incarnate: the inevitable heat death of all things given consciousness and hunger. It has been feeding on the Wrath's elemental energy for three millennia. If the Wrath is destroyed or freed, the Elder Dark gains a foothold in the Material Plane.
### Why This Matters
- It gives the campaign stakes beyond "stop the cult."
- It creates moral complexity: the Wrath is sympathetic (it was created to suffer) but dangerous (it can't be reasoned with).
- It prevents a boring "just kill it" solution. The party must choose between sealing (preserving an unjust prison), destroying (unleashing something worse), or ascending (sacrificing a party member to replace the Wrath).
## Phase 1 — The Titan (CR 26)
The Wrath's physical form — a 50-foot humanoid of churning elemental matter. It has no face, only a vortex of fire, water, earth, and air where a head should be.
- **HP:** 536 (32d20 + 196) | **AC:** 22 (elemental barrier) | **Speed:** 60 ft, fly 120 ft (hover)
- **Damage Immunities:** poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities:** charmed, frightened, paralyzed, petrified, poisoned, stunned
- **Senses:** truesight 120 ft, passive Perception 20
- **Languages:** understands Primordial but cannot speak
### Actions
- **Multiattack:** 3 Slam attacks (+16, reach 15 ft, 4d12+8 force damage) OR 2 Elemental Lash (+16, reach 30 ft, 6d10 of chosen element: fire/cold/lightning/acid)
- **Chaos Wave (Recharge 5-6):** 60 ft cone. DC 24 DEX save. 16d8 damage of a random element (roll d4). Half on success.
- **Seal Fracture:** As an action, the Wrath targets one seal anchor within 120 ft. The seal begins cracking. At the start of the Wrath's next turn, if the party hasn't disrupted the crack (DC 20 Arcana as an action, or deal 30+ damage to the crack in one turn), the seal shatters permanently.
### Legendary Actions (3/Round)
| Action | Cost | Effect |
|--------|------|--------|
| Elemental Shift | 1 | Teleport 60 ft, change its elemental resistance |
| Slam | 1 | One Slam attack |
| Chaos Pulse | 2 | Every creature within 30 ft takes 4d10 force damage (DC 22 DEX half) |
| Anchor Shatter | 3 | Automatically shatter one damaged seal anchor |
### Lair Actions (Initiative 20)
- **Wild Magic Surge:** Roll on Wild Magic table (PHB p.104). Affects all creatures within 300 ft.
- **Elemental Absorption:** The Wrath heals 20 HP for each source of elemental damage it takes this round.
- **Planar Rift:** A 10 ft rift opens beneath one creature. DC 20 DEX save or fall into the Elemental Chaos (1 round of 6d10 random elemental damage, then ejected 30 ft away, prone).
## Phase 2 — The Chaos Heart (CR 28, Mythic)
When the Titan reaches 0 HP, its form collapses and the Chaos Heart is revealed — a 10-foot sphere of pure elemental chaos, floating at the center of the chamber. The Chaos Heart cannot move but radiates overwhelming energy.
- **HP:** 300 | **AC:** 25 (pure energy) | **Speed:** 0 ft (stationary)
- **Damage Immunity:** all damage except force and magical bludgeoning/piercing/slashing from artifact weapons
- **Vulnerability:** force damage from the [[Emberheart]] (deals double)
### Actions
- **Chaos Eruption (every round):** All creatures within 120 ft take 30 (4d12+4) force damage. DC 24 DEX save for half. This damage increases by 1d12 each round of combat.
- **Elemental Flood (Recharge 6):** A 30 ft radius sphere erupts in one element. DC 24 save of appropriate ability. 20d8 damage on failure, half on success.
- **Entropic Grasp (Recharge 5-6):** Target creature within 60 ft must make DC 24 CON save. On failure, 10d12 necrotic and target's maximum HP is reduced by that amount. On success, half damage and no HP reduction.
### The Solution
The Chaos Heart cannot be killed by damage alone. The party must choose one of the endings described in [[Arc 4 - Tide of Ruin#Hook 17: The Final Choice|Arc 4, Hook 17]]:
- **Re-Seal:** Perform the Rite of Seven Flames while the Emberheart is held against the Chaos Heart.
- **Destroy:** Throw the Emberheart into the Chaos Heart.
- **Ascend:** One willing character touches the Chaos Heart and makes a DC 25 CHA save.
## DM Notes
- This is a level 20 boss fight. Go all out.
- The Wrath does not speak. Use description to convey its nature — the mountains trembling, the sky splitting, the elements themselves screaming.
- Let the party's preparation matter. If they recruited all factions, the allied army buys them time. If they secured all Dragon Lords, the Rite is easier. If they have the Emberheart, they have options.
- The Chaos Heart phase should feel desperate. The damage ramps up each round. The party must act decisively.
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---
type: npc
role: "Kethran Queen"
location: "[[Keth's Landing]]"
alignment: Lawful Good
race: Human
class: Cleric (War Domain) 9 / Fighter 3
---
# Queen Selara IV
## Appearance
A tall, sharp-featured woman in her mid-40s with dark skin, silver-streaked black hair worn in tight braids, and commanding amber eyes. She dresses in naval-inspired formal wear — high-collared coats with gold epaulets — and always carries her father's cutlass, *Tidebreaker*, at her hip.
## Personality
- **Pragmatic** — governs with spreadsheets as often as decrees
- **Fiercely independent** — Kethra will not be anyone's vassal
- **Surprisingly warm** — in private, she has a dry wit and genuine care for her people
- **Holds grudges** — the Crown Concordat has slighted Kethra for decades; trust is earned slowly
## Role in Campaign
- Arc 2: The other side of the war — can become ally or enemy depending on party's diplomacy
- Arc 4: Leads Kethran forces at the World Council; contributes naval blockade of the Citadel
- If the peace summit succeeds (Arc 2), she grants the party the services of the *Kethran Wind*, a swift warship for travel
## Stat Notes
- **HP:** 85 | **AC:** 18 (breastplate + DEX + shield) | **Speed:** 30 ft
- **Spellcasting:** Cleric 9 (DC 16, +8). Key spells: *crusader's mantle, freedom of movement, commune, flame strike*
- **War Priest:** Bonus action weapon attack after casting (Wis mod/day)
- **Channel Divinity: Guided Strike** (+10 to one attack roll)
## Secrets
- She authorized secret naval raids on Valdrian shipping — a fact that could derail the peace talks.
- Her daughter was killed by cultists years ago. She knows the Hand of Ruin is real; she just doesn't know how deep it goes.
- She has a secret alliance with the Pirate Lords of the Salt Reach — mutually beneficial, mutually deniable.
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---
type: npc
role: "Young Magma Dragon, Potential Ally"
location: "[[Ironheart Mine]] → Free"
alignment: Chaotic Neutral
race: Young Magma Dragon (homebrew)
---
# Scorchmaw
## Overview
A young magma dragon bound by the [[The Hand of Ruin|Hand of Ruin]] to guard the anchor chamber in the [[Ironheart Mine]]. He resents his captivity. If freed, he turns on the cultists and may become a recurring ally — or a future problem.
**In Arc 2:** [[Arc 2 - The Gilded War#Hook 5: The Ironheart Siege|Arc 2, Hook 5]]
## Stat Block (CR 10)
See [[Ironheart Mine#Scorchmaw — Young Magma Dragon (Homebrew)|Scorchmaw stats in Ironheart Mine]].
## After Freedom
If the party frees Scorchmaw without killing him:
- He gives them a **Scale Token** — call for aid once in Arc 4 (arrives in 1d4 rounds)
- He doesn't fight for free; he's a young, selfish dragon
- He remembers the party and may complicate later arcs (he steals from nearby towns; the party's reputation may be affected)
## Personality
- Young, arrogant, impulsive
- Curious about the "surface world" (he's spent decades underground)
- Doesn't understand politics; just wants to fight, eat, and hoard
- Calling him "cute" or "little" provokes instant hostility
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---
type: npc
role: "Dragon Lord, Ally"
location: Cloudreach Sanctum
alignment: Chaotic Good
race: Adult Silver Dragon
---
# Silvos, the Shifting Wind
## Overview
The youngest Dragon Lord aside from [[Khalyraxis, the Verdant Wing]], an adult silver dragon who admires mortal ingenuity and short lifespans. Silvos is an automatic ally at the Draconic Court — he respects Khalyraxis and believes dragons should be protectors, not jailers.
**In Arc 3:** [[Arc 3 - Heart of the Mountain#Hook 10: The Draconic Court|The Draconic Court]]
## Disposition
- Automatic yes vote (loyal to Khalyraxis)
- Fights alongside the party during [[Morgra, the Ashen Matron|Morgra]]'s attack
- If he survives to Arc 4, he provides aerial combat support during the Citadel siege
## Stat Block: Adult Silver Dragon (CR 16)
Standard adult silver dragon (MM p. 117) with Seal-Bound Aura (allies within 30 ft gain cold resistance).
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---
type: npc
role: "Gate Guardian"
location: "[[Ashpeak Caldera]]"
alignment: True Neutral
race: Earth Elemental Myrmidon (enhanced)
---
# Stonewarden
## Overview
An ancient earth elemental bound by the First Sages to guard the [[Gate of Stone]]. It does not sleep, eat, or tire. It has tested every being that has sought passage through the gate for 3,200 years. It speaks in slow, grinding Common — each word like rocks tumbling down a slope.
## The Three Trials
| Trial | Type | DC | Description |
|-------|------|-----|-------------|
| Strength | Athletics | 18 | Hold open a collapsing stone passage for your companions to pass |
| Wisdom | Perception / Insight | 16 | Navigate a maze of shifting stone illusions; see the true path |
| Sacrifice | Roleplay | — | Give up something of genuine personal value (gold doesn't count). The Stonewarden knows a lie. |
If all three are passed, the gate opens peacefully. If any are failed by violence (attacking the Stonewarden, destroying the trial mechanisms), the Stonewarden fights:
- **HP:** 200 | **AC:** 20 | **CR:** 14
- Use **earth elemental myrmidon** (MToF p. 202) with max HP and lair actions (stone spikes, cave-ins, grasping stone hands)
## Aftermath
The gate opens regardless of method — but if the Stonewarden is killed, the [[The Hand of Ruin|Hand of Ruin]] is alerted by the magical backlash. The party loses the element of surprise for Arc 3.
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---
type: npc
role: "Neutral Dragon Lord"
location: The Emerald Deep
alignment: True Neutral
race: Ancient Green Dragon
---
# Vornak, the Deep-Root
## Overview
An ancient green dragon who has spent millennia guarding his seal anchor in the Emerald Deep — a primordial forest in the far west. Vornak is pragmatic and patient; he favors reinforcing the seals because he dislikes change, not because he cares about mortals.
**In Arc 3:** [[Arc 3 - Heart of the Mountain#Hook 10: The Draconic Court|The Draconic Court]]
## Disposition
- Initially neutral: DC 18 Persuasion
- Reduced to DC 14 if the party demonstrates that chaos (Hand of Ruin victory) would be worse for dragonkind than the status quo
- Reduced to DC 12 if the party has protected at least 2 seal anchors across the campaign
- Abstains rather than voting against (he won't actively oppose the Rite)
## Stat Block: Ancient Green Dragon (CR 22)
Standard ancient green dragon (MM p. 95) with Seal-Bound Aura (allies within 30 ft gain poison resistance).
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---
type: reference
---
# Bandits & Wilderness Encounters
## Old Salt Road Ambush
6 **bandits** and 1 **bandit captain** (CR 3 total). The bandits are mercenaries hired by the [[The Hand of Ruin|Hand of Ruin]] to stop anyone investigating the missing caravan.
### Setup
The ambush occurs at a narrow pass where the road cuts between two rocky hills. The bandits have overturned a merchant cart (from the missing caravan) as cover. Two bandits are hidden on each hill with light crossbows; the captain and two bandits block the road.
### Treasure
- 120 gp in assorted coins
- Captain's orders (sealed with the Hand of Ruin spiral): *"Intercept all traffic on the Old Salt Road for two weeks. Kill witnesses. Report to the mill."*
- A [[The Silent College|Silent College]] shipment manifest (partially burned) — identifies the missing cargo as "Council-Referred Artifacts, Reference Code: SC-7-Anchor." This is the first hint that the [[The Silent College|Silent College]] knows about the seals.
### DC 15 Investigation
The bandit captain's boots have red clay on the soles — the same clay found at the Old Mill outside Eastmarch. Leads the party toward [[Arc 1 - Heirs of Sundering#Hook 3: The Poisoned Well|Hook 3]].
## Thronewood Ambush
Used in [[Arc 2 - The Gilded War#Hook 8: Ambush at Thronewood|Arc 2, Hook 8]].
### Enemy Forces
- 12 **cultists** (spread in 3 squads of 4 along the convoy route)
- 2 **cult fanatics** (convoy escorts, mounted on warhorses)
- 1 **bone devil** (CR 9) summoned as heavy enforcer, bound to a ritual circle in the lead cart
- Bound **adult copper dragon** — [[Khalyraxis, the Verdant Wing]] (weakened, restrained in the rear cart by enchanted adamantine chains)
### Convoy Route
The convoy moves along the Old Thronewood Road, a forest path wide enough for two carts. The bone devil's ritual circle is in the lead cart — if the circle is broken (AC 13, 20 HP, DC 14 Arcana), the devil is banished back to the Nine Hells.
### Freeing Khalyraxis
- **Chains:** AC 19, 40 HP, DC 18 Thieves' Tools
- **Weakened Dragon:** While chained, she cannot act. Once freed, she uses her Slowing Gas breath weapon immediately (targeting enemies) and thanks the party.
- **If she takes damage:** The cultists are under orders to kill her if escape seems imminent. The bone devil will abandon other targets to attack her. Protect the dragon.
### Treasure
- [[Verdant Wing Token]] — from Khalyraxis
- Cult orders: *"Convoy 4 — Dragon Lord asset to Citadel of Sundering. Priority: Absolute. Do not allow asset to speak to anyone. Do not fail."* Signed by [[High Pontiff Vosseth]].
- Convoy pay chest: 2,400 gp
## Random Wilderness Encounters (d8)
Used during travel between major locations.
| d8 | Encounter | CR | Notes |
|----|-----------|-----|-------|
| 1 | 1d4+2 **cultists** + 1 **cult fanatic** | 3 | Hand of Ruin patrol; carries orders if searched |
| 2 | 2d4 **bandits** + 1 **bandit captain** | 3 | Standard road ambush |
| 3 | 1d4 **elementals** (random type) | 2-5 | Drawn by a nearby cracked seal |
| 4 | **Crown Concordat** patrol (6 guards + 1 knight) | 5 | Suspicious of travelers; DC 15 Persuasion to pass freely |
| 5 | **Iron Concord** mercenary group (4 veterans + 1 gladiator) | 7 | Neutral unless provoked; can be hired as temporary allies (500 gp/day) |
| 6 | Wandering druid (use **druid** stat block) | 2 | Verdant Circle Watcher; provides regional intel |
| 7 | 1 **young dragon** (random metallic or chromatic) | 6-9 | Curious or territorial; not necessarily hostile |
| 8 | Anomalous weather event — elemental storm, time loop, gravity flux | — | Environmental hazard; DC 15 Nature to navigate safely |
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---
type: reference
---
# Pact of Seven Flames
## Overview
The ancient pact binding the [[Dragon Lords]] to the seven [[Seal Anchor]] sites. The Rite of Seven Flames is the synchronized channeling of draconic breath and essence through the [[Emberheart]].
## Key Rules
- Each Dragon Lord is tied to a specific seal; if a Dragon Lord falls, their seal weakens.
- The Rite requires at minimum three Dragon Lords and (in practice) coordination across the ritual site.
- The [[Emberheart]] can reinforce or shatter a seal depending on the ritual method.
## Campaign Use
- Arc 2 foreshadowing: the need for multiple Dragon Lords.
- Arc 3 climax: the Rite is attempted, partially succeeded.
- Arc 4 climax: the final Rite determines the ending.
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---
title:
type: faction
alignment:
leader:
headquarters:
---
#
## Overview
## Structure
| Rank | Title | Role |
|------|-------|------|
## Goals
## Allies
## Enemies
## Known Members
| Name | Rank | Notes |
|------|------|-------|
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---
title:
type: item
rarity:
attunement:
value_gp:
---
#
## Description
## Properties
## Source
## Lore
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---
title:
type: location
region:
kingdom:
population:
danger: Low
---
#
## Overview
## Key Locations
## NPCs
| Name | Role | Location |
|------|------|----------|
## Rumors (d6)
| d6 | Rumor |
|----|-------|
## Encounters
| Encounter | CR | Location |
|-----------|-----|----------|
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---
title:
type: npc
role:
location:
alignment:
race:
class:
status: alive
---
#
## Appearance
## Personality
## Role in Campaign
## Stat Notes
- **HP:** | **AC:** | **Speed:**
## Secrets
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---
title:
type: quest
arc:
levels:
giver:
location:
status: pending
reward_xp:
reward_gold:
reward_items: []
---
#
## Hook
## Objectives
- [ ]
- [ ]
- [ ]
## Key NPCs
| Name | Role |
|------|------|
## Enemies
| Enemy | Location | Notes |
|-------|----------|-------|
## Resolution
## Notes

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