31 lines
1.4 KiB
Markdown
31 lines
1.4 KiB
Markdown
---
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type: npc
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role: "Gate Guardian"
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location: "[[Ashpeak Caldera]]"
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alignment: True Neutral
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race: Earth Elemental Myrmidon (enhanced)
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---
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# Stonewarden
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## Overview
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An ancient earth elemental bound by the First Sages to guard the [[Gate of Stone]]. It does not sleep, eat, or tire. It has tested every being that has sought passage through the gate for 3,200 years. It speaks in slow, grinding Common — each word like rocks tumbling down a slope.
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## The Three Trials
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| Trial | Type | DC | Description |
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|-------|------|-----|-------------|
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| Strength | Athletics | 18 | Hold open a collapsing stone passage for your companions to pass |
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| Wisdom | Perception / Insight | 16 | Navigate a maze of shifting stone illusions; see the true path |
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| Sacrifice | Roleplay | — | Give up something of genuine personal value (gold doesn't count). The Stonewarden knows a lie. |
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If all three are passed, the gate opens peacefully. If any are failed by violence (attacking the Stonewarden, destroying the trial mechanisms), the Stonewarden fights:
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- **HP:** 200 | **AC:** 20 | **CR:** 14
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- Use **earth elemental myrmidon** (MToF p. 202) with max HP and lair actions (stone spikes, cave-ins, grasping stone hands)
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## Aftermath
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The gate opens regardless of method — but if the Stonewarden is killed, the [[The Hand of Ruin|Hand of Ruin]] is alerted by the magical backlash. The party loses the element of surprise for Arc 3.
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