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DnDCampaign/Arcs/Arc 2/Overview.md
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2026-07-08 15:36:23 -04:00

1.4 KiB

arc, levels
arc levels
2 9-12

Arc 2 — The Gilded War

Summary

Valdris and Kethra are driven toward war while the party disrupts cult operations at Ironheart Mine, Sunken Spire, and Thronewood. The arc ends with political fallout and the rescue of Khalyraxis, the Verdant Wing.

Important Locations

Location Notable Places
Ironheart Mine Gatehouse, barracks, Great Lift, Deep Gallery, Dragonfang Vault
Freehold Concord Hall, Crossroads Market, Whisper Gallery, Broken Seal Inn
Sunken Spire Lighthouse, flooded sanctuary, deep chamber, ritual altar
Thronewood Verdant Grove, Old Thronewood Road, Whispering Glade

Random Encounter Table (d8)

d8 Encounter
1 Iron Concord patrol demanding papers
2 Cult scouts tracking the party
3 A road ambush with mercenaries
4 Sahuagin raiders near the coast
5 A diplomatic envoy needing escort
6 Forest guardians testing intruders
7 A dragon sign or omen tied to the seals
8 A localized elemental hazard from a cracked anchor

Loot Table (d8)

d8 Loot
1 75 gp and battlefield salvage
2 Potion of greater healing
3 Scroll of water breathing
4 Tideheart Pearl
5 Cloak of the Mountebank
6 Rare weapon or armor piece
7 Map or orders revealing cult movements
8 Verdant Wing Token