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DnDCampaign/pages/Level 5-20 Progression.md
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- **Level 5-6: The Ash Begins**
- Investigate blight, undead outbreaks, and missing caravans
- Defend Grayhold Bastion and expose the first cult cell
- Boss: Ash Warden, a cursed knight who cannot die until his oath is broken
- **Level 7-8: The Broken Roads**
- Travel through raided villages and contested passes
- Choose allies among the Synod, House Veyr, or the Compact
- Dungeon: Saint's Trench, where the dead repeat the last siege
- **Level 9-10: The Fen of Whispers**
- Recover a relic map and learn the crowns prison mechanism
- Confront plague alchemists and spirit bargains
- Boss: Fen-Hag Matron bound to a drowned chapel
- **Level 11-12: War of the Houses**
- Navigate civil war, assassination, and siege diplomacy
- Prevent a crown claimant from becoming puppet ruler
- Dungeon: Furnace Pass fortress assault
- **Level 13-14: The Sunken Archive**
- Discover the buried history of the Sun Throne and the Pale Regent
- Retrieve the true binding rite and decide who can know it
- **Level 15-16: The Ember Ascendant**
- The cult launches open apocalypse rituals
- Stop a ritual that would tear open the Pale March permanently
- Boss: Ember Hierophant and their bound fiend
- **Level 17-18: Siege of the Capital Below**
- The capitals hidden undercity awakens beneath the ash
- Rally factions for a final march on Crownbreak Spire
- Dungeon: living catacombs, oath engines, and crown-forges
- **Level 19-20: The Hollow Crown**
- Enter the sealed throne chamber and face the Pale Regent
- Final choice determines the realms future
- Endings: destroy, claim, or rebind the crown