31 lines
1.6 KiB
Markdown
31 lines
1.6 KiB
Markdown
- **Level 5-6: The Ash Begins**
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- Investigate blight, undead outbreaks, and missing caravans
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- Defend Grayhold Bastion and expose the first cult cell
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- Boss: Ash Warden, a cursed knight who cannot die until his oath is broken
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- **Level 7-8: The Broken Roads**
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- Travel through raided villages and contested passes
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- Choose allies among the Synod, House Veyr, or the Compact
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- Dungeon: Saint's Trench, where the dead repeat the last siege
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- **Level 9-10: The Fen of Whispers**
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- Recover a relic map and learn the crown’s prison mechanism
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- Confront plague alchemists and spirit bargains
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- Boss: Fen-Hag Matron bound to a drowned chapel
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- **Level 11-12: War of the Houses**
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- Navigate civil war, assassination, and siege diplomacy
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- Prevent a crown claimant from becoming puppet ruler
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- Dungeon: Furnace Pass fortress assault
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- **Level 13-14: The Sunken Archive**
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- Discover the buried history of the Sun Throne and the Pale Regent
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- Retrieve the true binding rite and decide who can know it
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- **Level 15-16: The Ember Ascendant**
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- The cult launches open apocalypse rituals
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- Stop a ritual that would tear open the Pale March permanently
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- Boss: Ember Hierophant and their bound fiend
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- **Level 17-18: Siege of the Capital Below**
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- The capital’s hidden undercity awakens beneath the ash
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- Rally factions for a final march on Crownbreak Spire
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- Dungeon: living catacombs, oath engines, and crown-forges
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- **Level 19-20: The Hollow Crown**
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- Enter the sealed throne chamber and face the Pale Regent
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- Final choice determines the realm’s future
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- Endings: destroy, claim, or rebind the crown |