- **Level 5-6: The Ash Begins** - Investigate blight, undead outbreaks, and missing caravans - Defend Grayhold Bastion and expose the first cult cell - Boss: Ash Warden, a cursed knight who cannot die until his oath is broken - **Level 7-8: The Broken Roads** - Travel through raided villages and contested passes - Choose allies among the Synod, House Veyr, or the Compact - Dungeon: Saint's Trench, where the dead repeat the last siege - **Level 9-10: The Fen of Whispers** - Recover a relic map and learn the crown’s prison mechanism - Confront plague alchemists and spirit bargains - Boss: Fen-Hag Matron bound to a drowned chapel - **Level 11-12: War of the Houses** - Navigate civil war, assassination, and siege diplomacy - Prevent a crown claimant from becoming puppet ruler - Dungeon: Furnace Pass fortress assault - **Level 13-14: The Sunken Archive** - Discover the buried history of the Sun Throne and the Pale Regent - Retrieve the true binding rite and decide who can know it - **Level 15-16: The Ember Ascendant** - The cult launches open apocalypse rituals - Stop a ritual that would tear open the Pale March permanently - Boss: Ember Hierophant and their bound fiend - **Level 17-18: Siege of the Capital Below** - The capital’s hidden undercity awakens beneath the ash - Rally factions for a final march on Crownbreak Spire - Dungeon: living catacombs, oath engines, and crown-forges - **Level 19-20: The Hollow Crown** - Enter the sealed throne chamber and face the Pale Regent - Final choice determines the realm’s future - Endings: destroy, claim, or rebind the crown