1.6 KiB
1.6 KiB
- Level 5-6: The Ash Begins
- Investigate blight, undead outbreaks, and missing caravans
- Defend Grayhold Bastion and expose the first cult cell
- Boss: Ash Warden, a cursed knight who cannot die until his oath is broken
- Level 7-8: The Broken Roads
- Travel through raided villages and contested passes
- Choose allies among the Synod, House Veyr, or the Compact
- Dungeon: Saint's Trench, where the dead repeat the last siege
- Level 9-10: The Fen of Whispers
- Recover a relic map and learn the crown’s prison mechanism
- Confront plague alchemists and spirit bargains
- Boss: Fen-Hag Matron bound to a drowned chapel
- Level 11-12: War of the Houses
- Navigate civil war, assassination, and siege diplomacy
- Prevent a crown claimant from becoming puppet ruler
- Dungeon: Furnace Pass fortress assault
- Level 13-14: The Sunken Archive
- Discover the buried history of the Sun Throne and the Pale Regent
- Retrieve the true binding rite and decide who can know it
- Level 15-16: The Ember Ascendant
- The cult launches open apocalypse rituals
- Stop a ritual that would tear open the Pale March permanently
- Boss: Ember Hierophant and their bound fiend
- Level 17-18: Siege of the Capital Below
- The capital’s hidden undercity awakens beneath the ash
- Rally factions for a final march on Crownbreak Spire
- Dungeon: living catacombs, oath engines, and crown-forges
- Level 19-20: The Hollow Crown
- Enter the sealed throne chamber and face the Pale Regent
- Final choice determines the realm’s future
- Endings: destroy, claim, or rebind the crown