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DnDCampaign/pages/Level 5-20 Progression.md
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2026-07-08 13:52:27 -04:00

1.6 KiB
Raw Blame History

  • Level 5-6: The Ash Begins
    • Investigate blight, undead outbreaks, and missing caravans
    • Defend Grayhold Bastion and expose the first cult cell
    • Boss: Ash Warden, a cursed knight who cannot die until his oath is broken
  • Level 7-8: The Broken Roads
    • Travel through raided villages and contested passes
    • Choose allies among the Synod, House Veyr, or the Compact
    • Dungeon: Saint's Trench, where the dead repeat the last siege
  • Level 9-10: The Fen of Whispers
    • Recover a relic map and learn the crowns prison mechanism
    • Confront plague alchemists and spirit bargains
    • Boss: Fen-Hag Matron bound to a drowned chapel
  • Level 11-12: War of the Houses
    • Navigate civil war, assassination, and siege diplomacy
    • Prevent a crown claimant from becoming puppet ruler
    • Dungeon: Furnace Pass fortress assault
  • Level 13-14: The Sunken Archive
    • Discover the buried history of the Sun Throne and the Pale Regent
    • Retrieve the true binding rite and decide who can know it
  • Level 15-16: The Ember Ascendant
    • The cult launches open apocalypse rituals
    • Stop a ritual that would tear open the Pale March permanently
    • Boss: Ember Hierophant and their bound fiend
  • Level 17-18: Siege of the Capital Below
    • The capitals hidden undercity awakens beneath the ash
    • Rally factions for a final march on Crownbreak Spire
    • Dungeon: living catacombs, oath engines, and crown-forges
  • Level 19-20: The Hollow Crown
    • Enter the sealed throne chamber and face the Pale Regent
    • Final choice determines the realms future
    • Endings: destroy, claim, or rebind the crown