✨ Quiz is no loner stored in player's browser and more improvements under the hood
This commit is contained in:
@@ -8,10 +8,9 @@ import os
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import aiohttp
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import socketio
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from typing import Any
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from classquiz.config import redis, settings
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from classquiz.db.models import PlayGame, QuizQuestionType, GameSession, GamePlayer
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from pydantic import BaseModel, ValidationError
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from classquiz.db.models import PlayGame, QuizQuestionType, GameSession, GamePlayer, RangeQuizAnswer, QuizQuestion
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from pydantic import BaseModel, ValidationError, validator
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sio = socketio.AsyncServer(async_mode="asgi", cors_allowed_origins=[])
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settings = settings()
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@@ -22,7 +21,7 @@ async def generate_final_results(game_data: PlayGame, game_pin: str) -> dict:
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for i in range(len(game_data.questions)):
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redis_res = await redis.get(f"game_session:{game_pin}:{i}")
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if redis_res is None:
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break
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continue
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else:
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results[str(i)] = json.loads(redis_res)
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return results
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@@ -46,10 +45,14 @@ async def join_game(sid: str, data: dict):
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await sio.emit("error", room=sid)
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print(e)
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return
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game_data = PlayGame.parse_raw(redis_res)
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if game_data.started:
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await sio.emit("game_already_started", room=sid)
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return
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# +++ START checking captcha +++
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async with aiohttp.ClientSession() as session:
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try:
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if json.loads(redis_res)["captcha_enabled"]:
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if game_data.captcha_enabled:
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try:
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async with session.post(
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"https://hcaptcha.com/siteverify",
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@@ -72,15 +75,19 @@ async def join_game(sid: str, data: dict):
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"admin": False,
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}
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await sio.save_session(sid, session)
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await sio.emit("joined_game", redis_res, room=sid)
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await sio.emit(
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"joined_game",
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{**json.loads(game_data.json(exclude={"quiz_id", "questions"})), "question_count": len(game_data.questions)},
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room=sid,
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)
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redis_res = await redis.get(f"game_session:{data.game_pin}")
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redis_res = GameSession.parse_raw(redis_res)
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redis_res.players.append(GamePlayer(username=data.username, sid=sid))
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await redis.set(
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f"game_session:{data.game_pin}",
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GameSession(admin=redis_res.admin, game_id=redis_res.game_id, players=redis_res.players, answers=[]).json(),
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ex=18000,
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)
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await redis.sadd(f"game_session:{data.game_pin}:players", GamePlayer(username=data.username, sid=sid).json())
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# await redis.set(
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# f"game_session:{data.game_pin}",
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# GameSession(admin=redis_res.admin, game_id=redis_res.game_id, answers=[]).json(),
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# ex=18000,
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# )
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await sio.emit(
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"player_joined",
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{"username": data.username, "sid": sid},
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@@ -93,6 +100,9 @@ async def join_game(sid: str, data: dict):
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async def start_game(sid: str, _data: dict):
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session = await sio.get_session(sid)
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if session["admin"]:
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game_data = PlayGame.parse_raw(await redis.get(f"game:{session['game_pin']}"))
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game_data.started = True
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await redis.set(f"game:{session['game_pin']}", game_data.json())
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await sio.emit("start_game", room=session["game_pin"])
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@@ -114,7 +124,7 @@ async def register_as_admin(sid: str, data: dict):
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if (await redis.get(f"game_session:{game_pin}")) is None:
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await redis.set(
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f"game_session:{game_pin}",
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GameSession(admin=sid, game_id=game_id, answers=[], players=[]).json(),
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GameSession(admin=sid, game_id=game_id, answers=[]).json(),
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ex=18000,
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)
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@@ -140,13 +150,45 @@ async def get_question_results(sid: str, data: dict):
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await sio.emit("question_results", redis_res, room=game_pin)
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class ABCDQuizAnswerWithoutSolution(BaseModel):
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answer: str
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color: str | None
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class RangeQuizAnswerWithoutSolution(BaseModel):
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min: int
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max: int
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class ReturnQuestion(QuizQuestion):
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answers: list[ABCDQuizAnswerWithoutSolution] | RangeQuizAnswerWithoutSolution
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@validator("answers")
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def answers_not_none_if_abcd_type(cls, v, values):
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if values["type"] == QuizQuestionType.ABCD and len(v) == 0:
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raise ValueError("Answers can't be none if type is ABCD")
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if values["type"] == QuizQuestionType.RANGE and type(v) != RangeQuizAnswerWithoutSolution:
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raise ValueError("Answer must be from type RangeQuizAnswer if type is RANGE")
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return v
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@sio.event
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async def set_question_number(sid, data: str):
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# data is just a number (as a str) of the question
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session = await sio.get_session(sid)
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if session["admin"]:
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game_pin = session["game_pin"]
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await sio.emit("set_question_number", data, room=game_pin)
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game_data = PlayGame.parse_raw(await redis.get(f"game:{session['game_pin']}"))
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game_data.current_question = int(data)
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await redis.set(f"game:{session['game_pin']}", game_data.json())
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await sio.emit(
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"set_question_number",
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{
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"question_index": int(data),
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"question": ReturnQuestion(**game_data.dict(include={"questions"})["questions"][int(data)]).dict(),
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},
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room=game_pin,
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)
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class _SubmitAnswerData(BaseModel):
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@@ -219,6 +261,7 @@ async def get_final_results(sid: str, _data: dict):
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if not session["admin"]:
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return
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results = await generate_final_results(game_data, session["game_pin"])
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print(results)
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await sio.emit("final_results", results, room=session["game_pin"])
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@@ -232,3 +275,12 @@ async def get_export_token(sid):
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token = os.urandom(32).hex()
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await redis.set(f"export_token:{token}", json.dumps(results))
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await sio.emit("export_token", token, room=sid)
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@sio.event
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async def show_solutions(sid: str, _data: dict):
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session: dict = await sio.get_session(sid)
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game_data = PlayGame(**json.loads(await redis.get(f"game:{session['game_pin']}")))
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if not session["admin"]:
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return
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await sio.emit("solutions", game_data.questions[game_data.current_question].dict(), room=session["game_pin"])
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