✨ Quiz is no loner stored in player's browser and more improvements under the hood
This commit is contained in:
@@ -159,6 +159,7 @@ class PlayGame(BaseModel):
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captcha_enabled: bool = False
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cover_image: str | None
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game_mode: str | None
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current_question: int = -1
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class GamePlayer(BaseModel):
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@@ -180,7 +181,7 @@ class GameAnswer1(BaseModel):
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class GameSession(BaseModel):
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admin: str
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game_id: str
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players: list[GamePlayer | None]
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# players: list[GamePlayer | None]
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answers: list[GameAnswer1 | None]
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@@ -114,7 +114,7 @@ async def start_quiz(
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cover_image=quiz.cover_image,
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game_mode=game_mode,
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)
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await redis.set(f"game:{str(game.game_pin)}", (game.json()), ex=18000)
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await redis.set(f"game:{str(game.game_pin)}", game.json(), ex=18000)
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return {**quiz.dict(exclude={"id"}), **game.dict(exclude={"questions"})}
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@@ -8,10 +8,9 @@ import os
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import aiohttp
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import socketio
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from typing import Any
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from classquiz.config import redis, settings
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from classquiz.db.models import PlayGame, QuizQuestionType, GameSession, GamePlayer
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from pydantic import BaseModel, ValidationError
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from classquiz.db.models import PlayGame, QuizQuestionType, GameSession, GamePlayer, RangeQuizAnswer, QuizQuestion
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from pydantic import BaseModel, ValidationError, validator
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sio = socketio.AsyncServer(async_mode="asgi", cors_allowed_origins=[])
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settings = settings()
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@@ -22,7 +21,7 @@ async def generate_final_results(game_data: PlayGame, game_pin: str) -> dict:
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for i in range(len(game_data.questions)):
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redis_res = await redis.get(f"game_session:{game_pin}:{i}")
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if redis_res is None:
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break
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continue
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else:
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results[str(i)] = json.loads(redis_res)
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return results
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@@ -46,10 +45,14 @@ async def join_game(sid: str, data: dict):
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await sio.emit("error", room=sid)
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print(e)
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return
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game_data = PlayGame.parse_raw(redis_res)
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if game_data.started:
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await sio.emit("game_already_started", room=sid)
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return
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# +++ START checking captcha +++
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async with aiohttp.ClientSession() as session:
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try:
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if json.loads(redis_res)["captcha_enabled"]:
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if game_data.captcha_enabled:
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try:
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async with session.post(
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"https://hcaptcha.com/siteverify",
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@@ -72,15 +75,19 @@ async def join_game(sid: str, data: dict):
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"admin": False,
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}
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await sio.save_session(sid, session)
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await sio.emit("joined_game", redis_res, room=sid)
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await sio.emit(
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"joined_game",
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{**json.loads(game_data.json(exclude={"quiz_id", "questions"})), "question_count": len(game_data.questions)},
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room=sid,
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)
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redis_res = await redis.get(f"game_session:{data.game_pin}")
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redis_res = GameSession.parse_raw(redis_res)
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redis_res.players.append(GamePlayer(username=data.username, sid=sid))
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await redis.set(
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f"game_session:{data.game_pin}",
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GameSession(admin=redis_res.admin, game_id=redis_res.game_id, players=redis_res.players, answers=[]).json(),
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ex=18000,
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)
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await redis.sadd(f"game_session:{data.game_pin}:players", GamePlayer(username=data.username, sid=sid).json())
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# await redis.set(
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# f"game_session:{data.game_pin}",
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# GameSession(admin=redis_res.admin, game_id=redis_res.game_id, answers=[]).json(),
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# ex=18000,
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# )
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await sio.emit(
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"player_joined",
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{"username": data.username, "sid": sid},
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@@ -93,6 +100,9 @@ async def join_game(sid: str, data: dict):
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async def start_game(sid: str, _data: dict):
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session = await sio.get_session(sid)
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if session["admin"]:
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game_data = PlayGame.parse_raw(await redis.get(f"game:{session['game_pin']}"))
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game_data.started = True
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await redis.set(f"game:{session['game_pin']}", game_data.json())
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await sio.emit("start_game", room=session["game_pin"])
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@@ -114,7 +124,7 @@ async def register_as_admin(sid: str, data: dict):
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if (await redis.get(f"game_session:{game_pin}")) is None:
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await redis.set(
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f"game_session:{game_pin}",
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GameSession(admin=sid, game_id=game_id, answers=[], players=[]).json(),
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GameSession(admin=sid, game_id=game_id, answers=[]).json(),
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ex=18000,
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)
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@@ -140,13 +150,45 @@ async def get_question_results(sid: str, data: dict):
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await sio.emit("question_results", redis_res, room=game_pin)
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class ABCDQuizAnswerWithoutSolution(BaseModel):
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answer: str
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color: str | None
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class RangeQuizAnswerWithoutSolution(BaseModel):
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min: int
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max: int
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class ReturnQuestion(QuizQuestion):
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answers: list[ABCDQuizAnswerWithoutSolution] | RangeQuizAnswerWithoutSolution
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@validator("answers")
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def answers_not_none_if_abcd_type(cls, v, values):
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if values["type"] == QuizQuestionType.ABCD and len(v) == 0:
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raise ValueError("Answers can't be none if type is ABCD")
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if values["type"] == QuizQuestionType.RANGE and type(v) != RangeQuizAnswerWithoutSolution:
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raise ValueError("Answer must be from type RangeQuizAnswer if type is RANGE")
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return v
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@sio.event
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async def set_question_number(sid, data: str):
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# data is just a number (as a str) of the question
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session = await sio.get_session(sid)
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if session["admin"]:
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game_pin = session["game_pin"]
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await sio.emit("set_question_number", data, room=game_pin)
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game_data = PlayGame.parse_raw(await redis.get(f"game:{session['game_pin']}"))
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game_data.current_question = int(data)
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await redis.set(f"game:{session['game_pin']}", game_data.json())
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await sio.emit(
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"set_question_number",
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{
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"question_index": int(data),
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"question": ReturnQuestion(**game_data.dict(include={"questions"})["questions"][int(data)]).dict(),
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},
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room=game_pin,
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)
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class _SubmitAnswerData(BaseModel):
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@@ -219,6 +261,7 @@ async def get_final_results(sid: str, _data: dict):
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if not session["admin"]:
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return
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results = await generate_final_results(game_data, session["game_pin"])
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print(results)
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await sio.emit("final_results", results, room=session["game_pin"])
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@@ -232,3 +275,12 @@ async def get_export_token(sid):
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token = os.urandom(32).hex()
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await redis.set(f"export_token:{token}", json.dumps(results))
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await sio.emit("export_token", token, room=sid)
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@sio.event
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async def show_solutions(sid: str, _data: dict):
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session: dict = await sio.get_session(sid)
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game_data = PlayGame(**json.loads(await redis.get(f"game:{session['game_pin']}")))
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if not session["admin"]:
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return
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await sio.emit("solutions", game_data.questions[game_data.current_question].dict(), room=session["game_pin"])
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@@ -43,6 +43,10 @@
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});
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timer_res = '0';
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};
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const show_solutions = () => {
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socket.emit('show_solutions', {});
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timer_res = '0';
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};
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const get_final_results = () => {
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socket.emit('get_final_results', {});
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@@ -67,6 +71,7 @@
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let timer_interval = setInterval(() => {
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if (timer_res === '0') {
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clearInterval(timer_interval);
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socket.emit('show_solutions', {});
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return;
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} else {
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seconds--;
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@@ -85,6 +90,7 @@
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circular_prgoress = 0;
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}
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}
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$: console.log(quiz_data.questions.length, 'length of quiz');
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</script>
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{#if game_mode === 'kahoot'}
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@@ -100,13 +106,32 @@
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</div>
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{/if}
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<div class="justify-self-end ml-auto mr-0 col-start-3 col-end-3">
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<button
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on:click={() => {
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set_question_number(selected_question + 1);
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}}
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>Next Question ({selected_question + 2}
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)
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</button>
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{#if selected_question + 1 === quiz_data.questions.length && timer_res === '0'}
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{#if JSON.stringify(final_results) === JSON.stringify([null])}
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<button on:click={get_final_results}>Get final results</button>
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{/if}
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{:else if timer_res === '0' || selected_question === -1}
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<button
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on:click={() => {
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set_question_number(selected_question + 1);
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}}
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>Next Question ({selected_question + 2})
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</button>
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{#if question_results === null && selected_question !== -1}
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<button on:click={get_question_results}>Show results</button>
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{/if}
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{:else if selected_question !== -1}
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<button on:click={show_solutions}>Stop time and show solutions</button>
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{:else}
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<p>!OK!</p>
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<button
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on:click={() => {
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set_question_number(selected_question + 1);
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}}
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>Next Question ({selected_question + 2}
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)
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</button>
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{/if}
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</div>
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</div>
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{#if timer_res !== '0' && selected_question >= 0}
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@@ -228,10 +253,12 @@
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{#if game_mode === 'normal'}
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<div class="w-full flex justify-center">
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<button
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on:click={get_question_results}
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on:click={() => {
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timer_res = '0';
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}}
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id="GetQuestionResultsAndStopTime"
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class="px-4 py-2 leading-5 text-white transition-colors duration-200 transform bg-gray-700 rounded text-center hover:bg-gray-600 focus:outline-none disabled:cursor-not-allowed disabled:opacity-50"
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>{$t('admin_page.get_results_and_stop_time')}</button
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>{$t('admin_page.stop_time')}</button
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>
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</div>
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{/if}
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@@ -9,7 +9,7 @@
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const { t } = getLocalization();
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export let quiz_data: QuizData;
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export let question_count: number;
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export let final_results: Array<null> | Array<Array<PlayerAnswer>>;
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interface PlayerAnswer {
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@@ -23,7 +23,7 @@
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const getWinnersSorted = () => {
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let winners = {};
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let q_count = quiz_data.questions.length;
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let q_count = question_count;
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console.log(
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JSON.stringify(final_results),
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JSON.stringify(final_results) === '{}',
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@@ -42,9 +42,15 @@
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try {
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for (let i = 0; i < q_count; i++) {
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let q_res = final_results[i];
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if (q_res === null) {
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if (!q_res) {
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continue;
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} else {
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q_res = final_results[String(i)];
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if (!q_res) {
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continue;
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}
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}
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console.log(q_res);
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for (let j = 0; j < q_res.length; j++) {
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let res = q_res[j];
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if (res['right']) {
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@@ -68,6 +74,7 @@
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data_available = true;
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return close_to_res;
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} catch (e) {
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console.log(e);
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data_available = false;
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}
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};
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@@ -93,7 +100,7 @@
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<span
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>{$t('play_page.with_out_of', {
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correct_questions: winners_arr[0][1] ?? 0,
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total_question_count: quiz_data.questions.length
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total_question_count: question_count
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})}</span
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>
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</p>
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@@ -106,7 +113,7 @@
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<span
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>{$t('play_page.with_out_of', {
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correct_questions: winners_arr[1][1] ?? 0,
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total_question_count: quiz_data.questions.length
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total_question_count: question_count
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})}</span
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>
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</p>
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@@ -120,7 +127,7 @@
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<span>
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{$t('play_page.with_out_of', {
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correct_questions: winners_arr[2][1] ?? 0,
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total_question_count: quiz_data.questions.length
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total_question_count: question_count
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})}
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</span>
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</p>
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@@ -17,13 +17,23 @@
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export let question: Question;
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export let game_mode;
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export let question_index: string | number;
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export let solution;
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if (typeof question_index === 'string') {
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question_index = parseInt(question_index);
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$: console.log(question_index, question, 'hi!');
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console.log(question);
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if (question.type === undefined) {
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question.type = QuizQuestionType.ABCD;
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} else {
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throw new Error('question_index must be a string or number');
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question.type = QuizQuestionType[question.type];
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}
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/* if (typeof question_index === 'string') {
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question_index = parseInt(question_index);
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} else {
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throw new Error('question_index must be a string or number');
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}*/
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let timer_res = question.time;
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let selected_answer: string;
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@@ -44,6 +54,12 @@
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timer(question.time);
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$: {
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if (solution !== undefined) {
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timer_res = '0';
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}
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}
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const selectAnswer = (answer: string) => {
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selected_answer = answer;
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//timer_res = '0';
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@@ -75,6 +91,8 @@
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circular_prgoress = 0;
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}
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}
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$: console.log(solution);
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</script>
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<div class="flex flex-col justify-center w-screen h-1/6">
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@@ -149,31 +167,39 @@
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{/await}
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{/if}
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{:else if question.type === QuizQuestionType.ABCD}
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<div class="flex flex-wrap">
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{#each question.answers as answer}
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{#if answer.right}
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<button
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class="w-1/2 text-3xl bg-green-600 border border-white"
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disabled
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class:opacity-30={answer.answer !== selected_answer}>{answer.answer}</button
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>
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{:else}
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<button
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class="w-1/2 text-3xl bg-red-500 border border-white"
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disabled
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class:opacity-30={answer.answer !== selected_answer}>{answer.answer}</button
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>
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{/if}
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{/each}
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</div>
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{#if solution === undefined}
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<Spinner />
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{:else}
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<div class="flex flex-wrap">
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{#each solution.answers as answer}
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{#if answer.right}
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<button
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class="w-1/2 text-3xl bg-green-600 border border-white"
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disabled
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class:opacity-30={answer.answer !== selected_answer}>{answer.answer}</button
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>
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{:else}
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<button
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class="w-1/2 text-3xl bg-red-500 border border-white"
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disabled
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class:opacity-30={answer.answer !== selected_answer}>{answer.answer}</button
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>
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{/if}
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{/each}
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</div>
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{/if}
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{:else if question.type === QuizQuestionType.RANGE}
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<p class="text-center">
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Every number between {question.answers.min_correct} and {question.answers.max_correct} was correct.
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You got {selected_answer}, so you have been
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{#if question.answers.min_correct <= parseInt(selected_answer) && parseInt(selected_answer) <= question.answers.max_correct}
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correct
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{:else}
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wrong.
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{/if}
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</p>
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{#if solution === undefined}
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<Spinner />
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{:else}
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<p class="text-center">
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Every number between {solution.answers.min_correct} and {solution.answers.max_correct} was
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correct. You got {selected_answer}, so you have been
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{#if solution.answers.min_correct <= parseInt(selected_answer) && parseInt(selected_answer) <= solution.answers.max_correct}
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correct
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{:else}
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wrong.
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{/if}
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</p>
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{/if}
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{/if}
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@@ -4,7 +4,7 @@
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- file, You can obtain one at https://mozilla.org/MPL/2.0/.
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-->
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<script lang="ts">
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import type { Answer, QuizData } from '$lib/quiz_types';
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import type { Answer, Question, QuizData } from '$lib/quiz_types';
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||||
import { getLocalization } from '$lib/i18n';
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import { QuizQuestionType } from '../quiz_types.js';
|
||||
import Spinner from '$lib/Spinner.svelte';
|
||||
@@ -12,10 +12,11 @@
|
||||
const { t } = getLocalization();
|
||||
export let results: Array<Answer>;
|
||||
export let game_data: QuizData;
|
||||
export let solution: Question;
|
||||
export let question_index: string;
|
||||
let data_store = {};
|
||||
|
||||
const question = game_data.questions[parseInt(question_index)].answers;
|
||||
const question = solution.answers;
|
||||
for (let i = 0; i < question.length; i++) {
|
||||
data_store[question[i].answer] = 0;
|
||||
}
|
||||
@@ -24,11 +25,8 @@
|
||||
data_store[results[i].answer] += 1;
|
||||
}
|
||||
|
||||
let slider_values = [
|
||||
game_data.questions[parseInt(question_index)].answers.min_correct ?? 0,
|
||||
game_data.questions[parseInt(question_index)].answers.max_correct ?? 0
|
||||
];
|
||||
console.log(slider_values, game_data.questions[parseInt(question_index)].answers);
|
||||
let slider_values = [solution.answers.min_correct ?? 0, solution.answers.max_correct ?? 0];
|
||||
console.log(slider_values, solution.answers);
|
||||
</script>
|
||||
|
||||
<!-- Show the results from the results object -->
|
||||
@@ -38,7 +36,7 @@
|
||||
<div>
|
||||
<h2 class="text-center text-3xl mb-8">{$t('words.result', { count: 2 })}</h2>
|
||||
<div class="w-screen flex justify-center">
|
||||
{#if game_data.questions[parseInt(question_index)].type === QuizQuestionType.ABCD}
|
||||
{#if solution.type === QuizQuestionType.ABCD}
|
||||
<div class="relative overflow-x-auto shadow-md rounded-lg">
|
||||
<table class="w-fit text-sm text-left text-gray-500 dark:text-gray-400">
|
||||
<thead class="bg-gray-50 dark:bg-gray-700">
|
||||
@@ -64,7 +62,7 @@
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each game_data.questions[parseInt(question_index)].answers as answer}
|
||||
{#each solution.answers as answer}
|
||||
<tr class="bg-white border-b dark:bg-gray-800 dark:border-gray-700">
|
||||
<td
|
||||
class="py-4 px-6 text-sm font-medium text-gray-900 whitespace-nowrap dark:text-white"
|
||||
@@ -90,10 +88,10 @@
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{:else if game_data.questions[parseInt(question_index)].type === QuizQuestionType.RANGE}
|
||||
{:else if solution.type === QuizQuestionType.RANGE}
|
||||
<!--<p class="text-center">
|
||||
Every number between {game_data.questions[parseInt(question_index)].answers
|
||||
.min_correct} and {game_data.questions[parseInt(question_index)].answers
|
||||
Every number between {solution.answers
|
||||
.min_correct} and {solution.answers
|
||||
.max_correct} was correct.
|
||||
</p>-->
|
||||
{#await import('svelte-range-slider-pips')}
|
||||
@@ -103,8 +101,8 @@
|
||||
<svelte:component
|
||||
this={c.default}
|
||||
bind:values={slider_values}
|
||||
bind:min={game_data.questions[parseInt(question_index)].answers.min}
|
||||
bind:max={game_data.questions[parseInt(question_index)].answers.max}
|
||||
bind:min={solution.answers.min}
|
||||
bind:max={solution.answers.max}
|
||||
pips
|
||||
float
|
||||
all="label"
|
||||
|
||||
@@ -119,7 +119,11 @@
|
||||
>
|
||||
</div>
|
||||
{#await import('$lib/play/end.svelte') then c}
|
||||
<svelte:component this={c.default} bind:final_results bind:quiz_data />
|
||||
<svelte:component
|
||||
this={c.default}
|
||||
bind:final_results
|
||||
bind:question_count={quiz_data.questions.length}
|
||||
/>
|
||||
{/await}
|
||||
{/if}
|
||||
{#if !success}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<script lang="ts">
|
||||
import { socket } from '$lib/socket';
|
||||
import JoinGame from '$lib/play/join.svelte';
|
||||
import type { Answer, QuizData } from '$lib/quiz_types';
|
||||
import type { Answer, QuizData, Question } from '$lib/quiz_types';
|
||||
import ShowTitle from '$lib/play/title.svelte';
|
||||
import Question from '$lib/play/question.svelte';
|
||||
import ShowResults from '$lib/play/show_results.svelte';
|
||||
@@ -37,11 +37,14 @@
|
||||
navbarVisible.set(false);
|
||||
let game_pin_valid: boolean;
|
||||
let answer_results: Array<Answer>;
|
||||
let gameData: QuizData;
|
||||
let gameData;
|
||||
let solution: Question;
|
||||
let gameMeta: GameMeta = {
|
||||
started: false
|
||||
};
|
||||
|
||||
let question;
|
||||
|
||||
// Functions
|
||||
function restart() {
|
||||
unique = {};
|
||||
@@ -56,17 +59,7 @@
|
||||
|
||||
// Socket-events
|
||||
socket.on('joined_game', (data) => {
|
||||
console.log('joined_game', data);
|
||||
let temp_data = JSON.parse(data);
|
||||
for (let i = 0; i < temp_data.questions.length; i++) {
|
||||
let question = temp_data.questions[i];
|
||||
if (question.type === undefined) {
|
||||
temp_data.questions[i].type = QuizQuestionType.ABCD;
|
||||
} else {
|
||||
temp_data.questions[i].type = QuizQuestionType[question.type];
|
||||
}
|
||||
}
|
||||
gameData = temp_data;
|
||||
gameData = data;
|
||||
// eslint-disable-next-line no-undef
|
||||
plausible('Joined Game', { props: { quiz_id: gameData.quiz_id } });
|
||||
});
|
||||
@@ -76,9 +69,12 @@
|
||||
});
|
||||
|
||||
socket.on('set_question_number', (data) => {
|
||||
solution = undefined;
|
||||
restart();
|
||||
console.log(data, data.question_index);
|
||||
question = data.question;
|
||||
question_index = data.question_index;
|
||||
answer_results = undefined;
|
||||
question_index = data;
|
||||
});
|
||||
|
||||
socket.on('start_game', () => {
|
||||
@@ -97,6 +93,10 @@
|
||||
socket.on('final_results', (data) => {
|
||||
final_results = data;
|
||||
});
|
||||
|
||||
socket.on('solutions', (data) => {
|
||||
solution = data;
|
||||
});
|
||||
// The rest
|
||||
</script>
|
||||
|
||||
@@ -109,19 +109,19 @@
|
||||
<svelte:window on:beforeunload={confirmUnload} />
|
||||
<svelte:head>
|
||||
<title>ClassQuiz - Play</title>
|
||||
{#if gameData !== undefined && game_mode !== 'kahoot'}
|
||||
<!-- {#if gameData !== undefined && game_mode !== 'kahoot'}
|
||||
{#each gameData.questions as question}
|
||||
{#if question.image !== undefined}
|
||||
<link rel="preload" as="image" href={question.image} />
|
||||
{/if}
|
||||
{/each}
|
||||
{/if}
|
||||
{/if}-->
|
||||
</svelte:head>
|
||||
<div>
|
||||
{#if !gameMeta.started && gameData === undefined}
|
||||
<JoinGame {game_pin} bind:game_mode />
|
||||
{:else if JSON.stringify(final_results) !== JSON.stringify([null])}
|
||||
<ShowEndScreen bind:final_results bind:quiz_data={gameData} />
|
||||
<ShowEndScreen bind:final_results bind:question_count={gameData.question_count} />
|
||||
{:else if gameData !== undefined && question_index === ''}
|
||||
<ShowTitle
|
||||
bind:title={gameData.title}
|
||||
@@ -130,11 +130,7 @@
|
||||
/>
|
||||
{:else if gameMeta.started && gameData !== undefined && question_index !== '' && answer_results === undefined}
|
||||
{#key unique}
|
||||
<Question
|
||||
bind:game_mode
|
||||
bind:question={gameData.questions[parseInt(question_index)]}
|
||||
bind:question_index
|
||||
/>
|
||||
<Question bind:game_mode bind:question bind:question_index bind:solution />
|
||||
{/key}
|
||||
{:else if gameMeta.started && answer_results !== undefined}
|
||||
{#if answer_results === null}
|
||||
@@ -147,6 +143,7 @@
|
||||
bind:results={answer_results}
|
||||
bind:game_data={gameData}
|
||||
bind:question_index
|
||||
bind:solution
|
||||
/>
|
||||
{/key}
|
||||
{/if}
|
||||
|
||||
Reference in New Issue
Block a user