🚑 Fixed start_game on public quiz-view

This commit is contained in:
Mawoka
2022-09-18 19:46:28 +02:00
parent f4d7659772
commit 8039269cf3
@@ -9,7 +9,8 @@
import { createTippy } from 'svelte-tippy';
import ImportedOrNot from '$lib/view_quiz/imported_or_not.svelte';
import { QuizQuestionType } from '$lib/quiz_types.js';
import { start_game } from '../../../lib/dashboard/start_game.svelte';
import StartGamePopup from '$lib/dashboard/start_game.svelte';
import { onMount } from 'svelte';
const tippy = createTippy({
arrow: true,
@@ -17,6 +18,17 @@
placement: 'right'
});
let start_game = null;
const close_start_game_if_esc_is_pressed = (key: KeyboardEvent) => {
if (key.code === 'Escape') {
start_game = null;
}
};
onMount(() => {
document.body.addEventListener('keydown', close_start_game_if_esc_is_pressed);
});
const { t } = getLocalization();
export let data;
let { quiz, logged_in }: { quiz: QuizData; logged_in: boolean } = data;
@@ -75,7 +87,7 @@
<button
class="px-4 py-2 leading-5 text-white transition-colors duration-200 transform bg-gray-700 rounded text-center hover:bg-gray-600 focus:outline-none disabled:cursor-not-allowed disabled:opacity-50"
on:click={() => {
start_game(quiz.id);
start_game = quiz.id;
}}
>
{$t('words.start')}
@@ -166,3 +178,7 @@
</div>
{/each}
</div>
{#if start_game !== null}
<StartGamePopup bind:quiz_id={start_game} />
{/if}