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DnDCampaign/Quests/Bandits & Wilderness Encounters.md
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3.6 KiB

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Bandits & Wilderness Encounters

Old Salt Road Ambush

6 bandits and 1 bandit captain (CR 3 total). The bandits are mercenaries hired by the The Hand of Ruin to stop anyone investigating the missing caravan.

Setup

The ambush occurs at a narrow pass where the road cuts between two rocky hills. The bandits have overturned a merchant cart (from the missing caravan) as cover. Two bandits are hidden on each hill with light crossbows; the captain and two bandits block the road.

Treasure

  • 120 gp in assorted coins
  • Captain's orders (sealed with the Hand of Ruin spiral): "Intercept all traffic on the Old Salt Road for two weeks. Kill witnesses. Report to the mill."
  • A The Silent College shipment manifest (partially burned) — identifies the missing cargo as "Council-Referred Artifacts, Reference Code: SC-7-Anchor." This is the first hint that the The Silent College knows about the seals.

DC 15 Investigation

The bandit captain's boots have red clay on the soles — the same clay found at the Old Mill outside Eastmarch. Leads the party toward Arc 1 - Heirs of Sundering#Hook 3: The Poisoned Well.

Thronewood Ambush

Used in Arc 2 - The Gilded War#Hook 8: Ambush at Thronewood.

Enemy Forces

  • 12 cultists (spread in 3 squads of 4 along the convoy route)
  • 2 cult fanatics (convoy escorts, mounted on warhorses)
  • 1 bone devil (CR 9) summoned as heavy enforcer, bound to a ritual circle in the lead cart
  • Bound adult copper dragonKhalyraxis, the Verdant Wing (weakened, restrained in the rear cart by enchanted adamantine chains)

Convoy Route

The convoy moves along the Old Thronewood Road, a forest path wide enough for two carts. The bone devil's ritual circle is in the lead cart — if the circle is broken (AC 13, 20 HP, DC 14 Arcana), the devil is banished back to the Nine Hells.

Freeing Khalyraxis

  • Chains: AC 19, 40 HP, DC 18 Thieves' Tools
  • Weakened Dragon: While chained, she cannot act. Once freed, she uses her Slowing Gas breath weapon immediately (targeting enemies) and thanks the party.
  • If she takes damage: The cultists are under orders to kill her if escape seems imminent. The bone devil will abandon other targets to attack her. Protect the dragon.

Treasure

  • Verdant Wing Token — from Khalyraxis
  • Cult orders: "Convoy 4 — Dragon Lord asset to Citadel of Sundering. Priority: Absolute. Do not allow asset to speak to anyone. Do not fail." Signed by High Pontiff Vosseth.
  • Convoy pay chest: 2,400 gp

Random Wilderness Encounters (d8)

Used during travel between major locations.

d8 Encounter CR Notes
1 1d4+2 cultists + 1 cult fanatic 3 Hand of Ruin patrol; carries orders if searched
2 2d4 bandits + 1 bandit captain 3 Standard road ambush
3 1d4 elementals (random type) 2-5 Drawn by a nearby cracked seal
4 Crown Concordat patrol (6 guards + 1 knight) 5 Suspicious of travelers; DC 15 Persuasion to pass freely
5 Iron Concord mercenary group (4 veterans + 1 gladiator) 7 Neutral unless provoked; can be hired as temporary allies (500 gp/day)
6 Wandering druid (use druid stat block) 2 Verdant Circle Watcher; provides regional intel
7 1 young dragon (random metallic or chromatic) 6-9 Curious or territorial; not necessarily hostile
8 Anomalous weather event — elemental storm, time loop, gravity flux Environmental hazard; DC 15 Nature to navigate safely