Files
DnDCampaign/NPCs/Keeper Malachar.md
2026-07-08 15:36:23 -04:00

3.1 KiB

type, role, location, alignment, race, class, status
type role location alignment race class status
npc Cult Battle Captain Various Lawful Evil Human (corrupted) Warlock (Fiend) 12 / Fighter 3 alive until Arc 3 or Arc 4

Keeper Malachar

Appearance

A towering figure in obsidian half-plate over black robes. His face is hidden behind a featureless iron mask — only his eyes are visible, glowing faintly orange. He carries a glaive named Sunder whose blade constantly drips molten metal. He never speaks above a whisper.

Personality

  • Silent — speaks only to give orders or deliver the Pontiff's judgment
  • Relentless — once given a target, he does not stop until they are dead
  • Disciplined — unlike fanatical cultists, Malachar treats his work as a profession; he is the Pontiff's executioner, not his worshipper
  • Fatalistic — believes the world is ending and sees no point in hope; find peace in service

Role in Campaign

Stat Block — Arc 3 (CR 12)

  • HP: 150 (15d8 + 60) | AC: 19 (half-plate + shield) | Speed: 30 ft
  • Multiattack: 3 attacks: 2 glaive (+9, 1d10+5 slashing + 1d6 fire) + 1 Eldritch Blast (2 beams, +8, 1d10+4 force)
  • Sunder Strike (Recharge 5-6): Melee weapon attack +9, 4d10+5 slashing + 3d6 fire. Target must make DC 17 CON save or be stunned until end of Malachar's next turn.
  • Arcane Ward (Reaction): When targeted by a spell, Malachar gains advantage on the saving throw and resistance to the spell's damage.
  • Action Surge (1/Rest)

Stat Block — Arc 4 Aspect (CR 17)

If Malachar is slain in Arc 3, High Pontiff Vosseth raises him as a champion of the Wrath for the final siege:

  • HP: 200 | AC: 21 | Gains immunity to fire and necrotic
  • Sunder Strike now recharges on 4-6 instead of 5-6, deals +2d10 force damage
  • Chaos Infusion: As a bonus action, Malachar teleports 60 ft and his next attack is a critical hit on 18-20.
  • Elemental Aura: Creatures that start their turn within 10 ft take 2d10 random elemental damage.

Loot

  • Sunder — a +2 glaive. On a critical hit, the target must make DC 15 CON save or take an additional 3d6 fire damage and be unable to regain HP until the start of Malachar's next turn.
  • Signet of the Keeper — grants the wearer advantage on saving throws against being frightened.

Secrets

  • Malachar was once a general of the Crown Concordat. He defected after the Concordat sacrificed his company to win a meaningless battle. The Pontiff found him on the verge of suicide and gave him a new purpose.
  • His iron mask is a punishment, not a choice — it is seared to his face with primordial fire. Removing it would kill him.
  • He knows the full truth about the Elder Dark and considers the Hand of Ruin the lesser evil.