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type: npc
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role: "Cult Battle Captain"
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location: "Various"
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alignment: Lawful Evil
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race: Human (corrupted)
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class: Warlock (Fiend) 12 / Fighter 3
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status: alive until Arc 3 or Arc 4
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---
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# Keeper Malachar
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## Appearance
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A towering figure in obsidian half-plate over black robes. His face is hidden behind a featureless iron mask — only his eyes are visible, glowing faintly orange. He carries a glaive named *Sunder* whose blade constantly drips molten metal. He never speaks above a whisper.
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## Personality
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- **Silent** — speaks only to give orders or deliver the Pontiff's judgment
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- **Relentless** — once given a target, he does not stop until they are dead
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- **Disciplined** — unlike fanatical cultists, Malachar treats his work as a profession; he is the Pontiff's executioner, not his worshipper
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- **Fatalistic** — believes the world is ending and sees no point in hope; find peace in service
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## Role in Campaign
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- Mentioned in Arc 2 as commander of the Thronewood convoy
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- Arc 3: Hunts the party at the [[Heart of the Mountain]], attacks during [[Arc 3 - Heart of the Mountain#Hook 13: The Rite of Seven Flames|the Rite of Seven Flames]]
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- Arc 4: If not slain in Arc 3, returns as a CR 17 aspect in the [[Citadel of Sundering#Tier 2 — Hall of Echoes|Hall of Echoes]]
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## Stat Block — Arc 3 (CR 12)
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- **HP:** 150 (15d8 + 60) | **AC:** 19 (half-plate + shield) | **Speed:** 30 ft
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- **Multiattack:** 3 attacks: 2 glaive (+9, 1d10+5 slashing + 1d6 fire) + 1 Eldritch Blast (2 beams, +8, 1d10+4 force)
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- **Sunder Strike (Recharge 5-6):** Melee weapon attack +9, 4d10+5 slashing + 3d6 fire. Target must make DC 17 CON save or be stunned until end of Malachar's next turn.
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- **Arcane Ward (Reaction):** When targeted by a spell, Malachar gains advantage on the saving throw and resistance to the spell's damage.
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- **Action Surge** (1/Rest)
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## Stat Block — Arc 4 Aspect (CR 17)
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If Malachar is slain in Arc 3, [[High Pontiff Vosseth]] raises him as a champion of the Wrath for the final siege:
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- **HP:** 200 | **AC:** 21 | Gains immunity to fire and necrotic
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- **Sunder Strike** now recharges on 4-6 instead of 5-6, deals +2d10 force damage
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- **Chaos Infusion:** As a bonus action, Malachar teleports 60 ft and his next attack is a critical hit on 18-20.
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- **Elemental Aura:** Creatures that start their turn within 10 ft take 2d10 random elemental damage.
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## Loot
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- **[[Sunder]]** — a +2 glaive. On a critical hit, the target must make DC 15 CON save or take an additional 3d6 fire damage and be unable to regain HP until the start of Malachar's next turn.
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- **Signet of the Keeper** — grants the wearer advantage on saving throws against being frightened.
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## Secrets
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- Malachar was once a general of the [[Crown Concordat]]. He defected after the Concordat sacrificed his company to win a meaningless battle. The Pontiff found him on the verge of suicide and gave him a new purpose.
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- His iron mask is a punishment, not a choice — it is seared to his face with primordial fire. Removing it would kill him.
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- He knows the full truth about the Elder Dark and considers the Hand of Ruin the lesser evil.
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