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---
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type: npc
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role: "Kethran Ambassador"
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location: "[[Freehold]]"
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alignment: Lawful Good
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race: Half-Elf
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class: Bard (College of Eloquence) 8
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---
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# Ambassador Kael Vess
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## Appearance
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A half-elf in his early 40s with impeccable posture, salt-and-pepper hair slicked back, and the easy smile of someone who's talked his way out of worse situations than this. He dresses in Kethran naval formalwear — a deep blue coat with silver buttons, polished to a mirror shine. A rapier hangs at his hip, more decorative than functional, but he knows how to use it.
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## Personality
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- **Charming** — genuinely likeable; even people who disagree with him enjoy his company
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- **Sharp** — reads people exhaustively and remembers everything
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- **Patriotic** — loves [[Kethra]] deeply and will not compromise its sovereignty
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- **Humble** — despite his skill, he knows he's out of his depth with the seals and the cult; he's desperate for competent allies
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## Role in Campaign
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- Arc 2, Hook 6: Key figure at the peace summit in [[Freehold]]
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- Can become the party's primary Kethran contact and ally
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- Surviving him and winning his trust makes the World Council (Arc 4) significantly easier
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## The Peace Summit
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Vess genuinely wants peace. He's authorized by [[Queen Selara IV]] to negotiate, but he won't accept terms that subordinate Kethra to Valdris. Key negotiation points:
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| Issue | Valdris Position | Kethra Position | Compromise |
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|-------|-----------------|-----------------|------------|
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| Trade tariffs | Valdris controls rates | Joint commission | DC 16 Persuasion (either side) |
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| Border forts | Valdris keeps them | Dismantle them | Shared garrisons; DC 18 |
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| Naval rights | Valdris claims river access | Kethra claims coastal exclusivity | Treaty of mutual passage; DC 14 |
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| War reparations | Valdris demands 50,000 gp | Kethra refuses | Split into trade credits over 10 years; DC 16 |
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If the party discovers cult involvement in the war's instigation, all DCs drop by 4.
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## Stat Block (CR 6)
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- **HP:** 55 | **AC:** 15 (leather + DEX) | **Speed:** 30 ft
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- **Spellcasting:** Bard 8 (DC 15, +7). Key spells: *charm person, suggestion, tongues, dimension door, greater invisibility*
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- **Silver Tongue:** Treats Persuasion and Deception rolls of 9 or lower as 10
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- **Unsettling Words:** As a bonus action, subtract 1d8 from a creature's next saving throw
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- **Cutting Words:** Reaction to reduce attack roll, ability check, or damage roll by 1d8
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## Secrets
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- Vess has a lover in [[Valdris]] — a noblewoman who would be ruined if the relationship were discovered. He's at the peace summit partially to be closer to her.
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- He has proof that Valdrian merchants started the trade war deliberately (falsified cargo manifests). He hasn't shown this to anyone because it would scuttle the peace talks entirely. If the party earns his trust, he shares it.
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- He was an adventurer once, 15 years ago. His party died in a tomb raid. He carries one party member's signet ring on a chain around his neck and talks to it when he's alone.
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---
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type: npc
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role: "Verdant Circle Archdruid"
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location: "Secret grove, [[Thronewood]]"
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alignment: Neutral Good
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race: Firbolg
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class: Druid (Circle of the Moon) 18
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---
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# Archdruid Thalindor
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## Appearance
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A firbolg of towering height (7'4") with moss-green skin, a mane of silver hair intertwined with living ivy, and eyes the color of ancient amber. He carries no staff — his hands *are* his focus — and small flowers bloom in his footsteps regardless of terrain. He speaks in a voice like wind through old trees: slow, resonant, and impossible to ignore.
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## Personality
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- **Ancient calm** — almost nothing surprises him; he's seen too many ages come and go
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- **Burdened** — carries the weight of the Verdant Circle's secrets and failures
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- **Gentle but absolute** — will never raise his voice, but will never change his mind once decided
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- **Sad** — has outlived everyone he's ever loved, including two Dragon Lords
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## Role in Campaign
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- Arc 1-2: Mentioned by [[Elder Ylara Moongrove|Ylara]] as the Archdruid; his existence gives the Verdant Circle legitimacy
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- Arc 3: Coordinates druidic support for the Rite of Seven Flames
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- Arc 4: Leads the Verdant Circle contingent at the [[Freehold#World Council|World Council]] and the [[Citadel of Sundering|Citadel siege]]
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## Stat Block (CR 14 in humanoid form; CR 20 as elemental)
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- **HP:** 135 (18d8 + 54) | **AC:** 17 (bark skin + WIS) | **Speed:** 30 ft
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- **Spellcasting:** Druid 18 (DC 20, +12). All druid spells up to 9th level.
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- **Archdruid:** Unlimited Wild Shape (CR 6 and below). Preferred forms: earth elemental, giant crocodile, mammoth, giant eagle.
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- **Circle of the Moon:** Bonus Action Wild Shape; can expend spell slots to heal in Wild Shape (1d8/slot level)
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- **Nature's Sanctuary (always active):** Beasts and plants will not attack Thalindor unless magically compelled. DC 20 CHA save to overcome.
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## Key Spells Carried
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Always has prepared: *commune with nature, greater restoration, heal, plane shift, sunburst, foresight, shapechange*
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## Secrets
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- Thalindor was present at the creation of the Primordial Wrath. He is the last living being who remembers the First Sages by name. He has carried this guilt for 3,200 years.
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- He knows the Elder Dark's true name — a word in a language that predates the multiverse. Speaking it aloud would give it a foothold in this reality. He has never told anyone.
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- He is dying. The ancient magic that extends a firbolg's lifespan beyond its natural span has a cost: every Wild Shape takes months off his remaining time. When the seals are resolved (one way or another), he will walk into the [[Thronewood]] and become a tree. He's made his peace with it.
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---
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type: npc
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role: "Isolationist Dragon Lord"
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location: Stormpeak Spire
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alignment: Lawful Neutral
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race: Ancient Blue Dragon
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---
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# Aurathrax, the Stormbreaker
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## Overview
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The oldest surviving Dragon Lord after [[Lythrendor, the Crystal Seer]]. Aurathrax is an isolationist who believes mortals are not worth the sacrifice dragonkind has made. He can be persuaded to support the Rite of Seven Flames in Arc 3, but it takes significant evidence and appeals to draconic honor rather than mortal need.
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**In Arc 3:** [[Arc 3 - Heart of the Mountain#Hook 10: The Draconic Court|The Draconic Court]]
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## Disposition
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- Initially skeptical: DC 22 Persuasion to gain his vote
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- Reduced to DC 18 if the party has freed [[Khalyraxis, the Verdant Wing]] and another Dragon Lord vouches
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- Reduced to DC 14 if [[Morgra, the Ashen Matron]]'s treachery is exposed (he hates traitors above all)
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- He votes against the party by default
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## Stat Block: Ancient Blue Dragon (CR 23)
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Standard ancient blue dragon (MM p. 91) with Seal-Bound Aura (allies within 30 ft gain lightning resistance).
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---
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type: npc
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role: "Iron Concord Commander"
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location: "[[Ironheart Mine]]"
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alignment: Lawful Neutral
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race: Human
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class: Fighter (Battle Master) 8
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---
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# Captain Vara Holt
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## Appearance
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A compact, athletic woman in her mid-30s with short auburn hair, a thin scar through her right eyebrow, and the weary eyes of someone who's seen too much combat. She wears Iron Concord officer's plate (matte gray with crimson pauldrons) and carries a longsword named *Contract's End*.
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## Personality
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- **Professional** — follows her contract to the letter; no more, no less
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- **Suspicious** — knows something is wrong at Ironheart Mine but values her career over curiosity
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- **Honor-bound** — will not betray her contract, but will not commit atrocities either
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- **Conflicted** — the cult's presence troubles her, but "my orders are to guard the perimeter"
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## Role in Campaign
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- Arc 2 Hook 5: Ironheart Mine commander
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- Can be persuaded, intimidated, or bypassed
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- If persuaded: provides inside information about cult activities and stands aside during the party's assault
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- If combat: fights as a CR 6 commander with 6 **veterans** (Iron Concord soldiers)
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- Later arcs: If she lives and the party treated her honorably, she becomes an advocate for the Iron Concord at the [[Freehold#The World Council|World Council]]
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## Stat Block (CR 6)
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- **HP:** 85 (10d10 + 30) | **AC:** 19 (plate + shield) | **Speed:** 30 ft
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- **Multiattack:** 3 longsword attacks (+7, 1d8+3 slashing)
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- **Maneuvers (4d8 superiority dice):** Commander's Strike, Disarming Attack, Precision Attack, Riposte
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- **Action Surge** (1/Rest), **Second Wind** (1/Rest)
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- **Indomitable** (1 use)
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## How to Persuade (DC 15, advantage if party mentions any of these)
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- Mention cult involvement (she suspected, didn't want to believe)
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- Show proof of the cult's larger conspiracy
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- Offer to help her get out of the contract without penalty
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- Appeal to her sense of honor: "Your contract says guard the mine from external threats. Cultists inside are not external threats — they're a betrayal of Iron Concord neutrality."
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## Outcome Table
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| Approach | DC | Result |
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|----------|-----|--------|
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| Demand surrender | 18 Intimidation | Holt stands down but won't help |
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| Present evidence | 15 Persuasion | Holt provides intel, withdraws her troops |
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| Attack outright | Combat | 1 commander + 6 veterans; Holt dies fighting |
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| Bribe (500+ gp) | 12 Persuasion | Holt looks the other way (shameful) |
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## Secrets
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- She was promoted to Commander 3 months ago — the Ironheart contract was supposed to be her "easy first command." She knows it's her career on the line.
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- Her younger brother serves in the [[Crown Concordat]] army. If she dies, he never gets her letters.
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- She's been writing reports to [[General Markus Crane]] about "irregularities" for weeks. No one has responded.
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---
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type: npc
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role: "Duke of Valdris"
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location: "[[Valhold]]"
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alignment: Lawful Neutral (wavering)
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race: Human
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class: Fighter (Battle Master) 11
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---
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# Duke Edric Blackthorn
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## Appearance
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A lean, angular man in his early 50s. Close-cropped silver beard, piercing gray eyes, and impeccable posture. Always wears the Blackthorn signet ring (a thorned rose over a shield). Speaks with the weight of someone who expects to be obeyed.
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## Personality
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- **Proud** — believes in Valdris's supremacy within the [[Crown Concordat]]
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- **Calculating** — weighs every alliance by cost and benefit
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- **Short-tempered** — years of political warfare have worn his patience thin
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- **Secretly afraid** — the cult's reach into his court terrifies him; he trusts no one
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## Role in Campaign
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- Offers party commission as Swordsworn Investigators ([[Arc 1 - Heirs of Sundering#Hook 4: The Lords' Summons|Hook 4]])
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- His court is infiltrated — the party must root out the cultist without triggering a diplomatic incident
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- Arc 2: Pushes for war with [[Kethra]]; can be persuaded otherwise
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- Arc 4: Leads the Crown Concordat forces at the [[World Council]] and the [[Citadel of Sundering]]
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## Stat Notes
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- **HP:** 95 | **AC:** 19 (plate + shield) | **Speed:** 30 ft
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- **Multiattack:** 3 longsword attacks (+8, 1d8+4 slashing)
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- **Maneuvers:** Commander's Strike, Parry, Riposte, Rally
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- **Indomitable** (2 uses)
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## Secrets
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- One of his advisors — Chancellor Harlan — is a Witness of the [[The Hand of Ruin|Hand of Ruin]] (discovered in Arc 1 climax).
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- He once had an affair with a Kethran diplomat; the resulting scandal fuels anti-Kethra sentiment.
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- He genuinely wants to protect his people — but his pride makes him an easy mark for manipulation.
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---
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type: npc
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role: "Druid Watcher of the Verdant Circle"
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location: "[[Eastmarch]] outskirts"
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alignment: Neutral Good
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race: Half-Elf
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class: Druid (Circle of the Land — Forest) 8
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---
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# Elder Ylara Moongrove
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## Appearance
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A half-elf woman appearing to be in her 50s (actual age ~140). Silver hair woven with living vines, amber eyes that seem to glow faintly at night. Wears simple green robes and carries an oaken staff topped with a moonstone.
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## Personality
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- **Patient** — speaks slowly, chooses words with care
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- **Kind but guarded** — protective of her secrets
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- **Intensely focused** — when she senses elemental disturbance, nothing else matters
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- **Maternal** — treats the party like wayward children who need guidance
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## Role in Campaign
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- Lore source: explains the seal anchors, the First Sages, and the nature of elemental binding
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- Quest-giver: [[Arc 1 - Heirs of Sundering#Hook 2: The Weeping Sky|Hook 2 — The Weeping Sky]]
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- Master of hidden knowledge: can identify the [[Cult Cipher]] as Ignan script and recommend translation in [[Valhold]]
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- Rewards: [[Ring of the Verdant Eye]] if the party protects the seal anchor
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- Revelation: After Arc 1 climax, reveals the existence of [[The Verdant Circle]] and directs the party to [[Ironheart Mine]]
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## Stat Notes
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- **HP:** 50 | **AC:** 14 (barkskin) | **Speed:** 30 ft
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- **Spellcasting:** Druid 8 (DC 15, +7). Key spells: *cure wounds, moonbeam, call lightning, divination, commune with nature*
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## Secrets
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- She is a Watcher of the [[The Verdant Circle|Verdant Circle]] — a fact she only reveals after the party proves themselves.
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- She once loved a Keeper of the Hand of Ruin, before they were corrupted. She still carries his pendant.
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- She knows the location of all seven seal anchors — but will only reveal them one at a time.
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---
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type: npc
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role: "Iron Concord High General"
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location: "Freehold (Iron Concord headquarters)"
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alignment: True Neutral
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race: Human
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class: Fighter (Banneret/Purple Dragon Knight) 15
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---
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# General Markus Crane
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## Appearance
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A tall, weathered man in his late 60s with a shaved head, a neatly trimmed white beard, and calculating gray eyes. His left hand is a masterwork steel prosthetic (lost to a dragon's bite 20 years ago). He wears the Iron Concord's formal uniform — gray wool with crimson piping — but underneath, he still wears the chain shirt of his mercenary days. He carries no visible weapon, which makes him more intimidating, not less.
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## Personality
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- **Pragmatic** — everything has a price; sentiment is a liability
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- **Tired** — has been fighting wars for 45 years; desperately wants to see peace before he dies
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- **Paternal (in his own way)** — genuinely cares about his soldiers' welfare, even if he won't say so
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- **Unsentimental** — will make brutal decisions if they save more lives than they cost
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## Philosophy
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> "I don't fight for kings or gods. I fight for the soldier next to me, and the one next to him, and the family waiting at home. I'll take any contract that brings my people back alive. If that makes me a mercenary, fine. But don't pretend your wars are nobler than my paychecks. We both trade lives for outcomes. I'm just honest about the price."
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## Role in Campaign
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- Mentioned throughout as the leader of the Iron Concord
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- Arc 2: His soldiers are caught in the Ironheart Mine situation; how the party handles it determines his disposition
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- Arc 4: Key figure at the [[Freehold#World Council|World Council]]; can be persuaded to end Iron Concord neutrality and join the final assault
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## Stat Block (CR 12)
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- **HP:** 152 (16d10 + 64) | **AC:** 18 (chain shirt + DEX + defensive fighting style) | **Speed:** 30 ft
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- **Multiattack:** 3 attacks with his masterwork longsword (+11, 1d8+5 slashing) — the blade, *Grief's End*, is a +2 longsword that can cast *compelled duel* 1/day
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- **Rallying Cry:** When he uses Second Wind, up to 3 allies within 60 ft regain HP equal to his fighter level (15)
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- **Inspiring Surge:** When he uses Action Surge, one ally within 60 ft can make a weapon attack as a reaction
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- **Bulwark:** When he uses Indomitable, one ally within 60 ft can also reroll a failed saving throw
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- **Legendary Resistance** (2/Day) — he didn't survive 45 years of war by failing important saves
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## The World Council Decision
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At the [[Freehold#World Council|World Council]] (Arc 4, Hook 14), Crane's contribution — 1,500 mercenaries and a breach team — is valuable but not essential. The DC to persuade him depends on prior actions:
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| Party's Prior Actions | DC |
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|----------------------|-----|
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| Saved Vara Holt at Ironheart | 12 |
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| Paid Iron Concord fairly throughout | 15 |
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| Killed Holt / treated mercenaries as enemies | 25 (hostile) |
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| Neutral / indifferent | 18 |
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If Crane joins: the Iron Concord breach team opens the initial entry point to the [[Citadel of Sundering]], reducing Tier 1's enemy count by half.
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If Crane refuses: the Iron Concord contracts with the Hand of Ruin instead (highest bidder). They become Tier 1 reinforcements.
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## Secrets
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- His steel hand conceals a hidden blade (dagger, +9, 1d4+5 piercing, automatically hits on a handshake if the target is surprised).
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- He has a grandson he's never met — the child lives on a farm in [[Valdris]], kept secret even from the Concord. The farm is in the path of the Citadel's descent. This is his real reason for joining the fight.
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- He once refused a contract from the Hand of Ruin, 30 years ago, before he knew what they were. They killed his entire company in retaliation. The Iron Concord's current size and discipline are a direct response to that massacre. He has been waiting for a rematch.
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@@ -0,0 +1,47 @@
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---
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type: npc
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role: "Supreme Leader of the Hand of Ruin"
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location: "[[Citadel of Sundering]]"
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alignment: Chaotic Evil
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race: Human (corrupted)
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class: Divine Soul Sorcerer 14 / Fiend Warlock 6
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---
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# High Pontiff Vosseth
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## Appearance
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Once a handsome middle-aged man; now transformed by centuries of dark rituals. His skin is cracked like dried earth, revealing faint elemental light beneath — shifting between fire, water, earth, and air. His eyes are pure black with pinprick white pupils. He wears robes of woven elemental silk that ripple and shift of their own accord. A crown of seven obsidian shards floats above his head — each shard representing one seal.
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## Personality
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- **Zealous** — genuinely believes the world must be unmade to be purified
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- **Patient** — has worked toward this goal for 300 years; a few more weeks mean nothing
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- **Charismatic** — can sway listeners with honeyed words before they realize the poison
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- **Resonantly sane** — he is not raving mad; his logic is terrifyingly coherent
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## Philosophy
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> "The world is a wound that festers. The gods abandoned it. The Concordat bandages it with gold. The Circle puts it to sleep with herbs. Only fire cleanses. Only flood renews. Only the Wrath can tear down what must fall so something worthy can rise."
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## Role in Campaign
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- Mentioned throughout as the cult's supreme leader
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- Arc 4: Final boss (either as pre-boss in Tier 4 or final boss in Tier 5 — DM choice)
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- If faced in Tier 4 of the Citadel, he fights alongside [[Morgra, the Ashen Matron]] (or replaces her if she's dead)
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- If the party reaches Tier 5 before confronting him, they fight the [[Primordial Wrath]] instead
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## Stat Notes (CR 20)
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- **HP:** 200 (20d8 + 80) | **AC:** 19 (elemental robes + DEX) | **Speed:** 30 ft, fly 30 ft (hover)
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- **Spellcasting:** DC 20, +12. Key spells: *crown of stars* (active), *delayed blast fireball*, *forcecage*, *finger of death*, *horrid wilting*
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- **Elemental Affinity:** Resistance to fire, cold, lightning, acid (switches randomly each round as a bonus action)
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- **Sundering Word (Recharge 5-6):** 60 ft radius, DC 20 CON save. On failure, 8d10 force damage and stunned for 1 round. On success, half damage.
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- **Legendary Actions (3):** Cast a cantrip, Sundering Ray (ranged spell attack +12, 4d10 force), Elemental Step (teleport 30 ft)
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- **Hound of Ill Omen:** Can summon a dire wolf spirit (CR 7) as a bonus action
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## Secrets
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- Vosseth was once a member of the [[The Silent College|Silent College]] — an archivist who read too deeply in the Vault of Sundered Truths.
|
||||
- He has not aged in 300 years because he bound his life force to the [[Primordial Wrath]]; killing the Wrath kills him.
|
||||
- He secretly fears the Elder Dark. He believes freeing the Wrath will prove to the world that he was right — before the Elder Dark consumes everything.
|
||||
@@ -0,0 +1,54 @@
|
||||
---
|
||||
type: npc
|
||||
role: "Fallen Dragon Lord"
|
||||
location: "[[Crucible of Ash]]"
|
||||
alignment: Chaotic Evil (former Chaotic Good)
|
||||
race: Ancient Red Dragon (weakened)
|
||||
status: dead (end of Arc 3 Hook 11, unless reasoned with)
|
||||
---
|
||||
|
||||
# Ignivar, the Betrayer
|
||||
|
||||
## Appearance
|
||||
|
||||
Once a magnificent ancient red dragon, Ignivar is now a ruin of his former self. His scales are cracked and dull, seeping pale ash instead of fire. Two of his four horns are broken. His left wing is tattered beyond function. An obsidian collar fused into his neck anchors six chains that bind him to the walls of the [[Crucible of Ash]]. When he speaks, smoke and cinders trickle from his maw — but no flame.
|
||||
|
||||
## Personality
|
||||
|
||||
- **Resigned** — has had 500 years to think about his choices
|
||||
- **Bitter** — blames the [[Dragon Lords]] for imprisoning him, not himself for betraying them
|
||||
- **Surprisingly lucid** — the centuries of isolation have clarified his thinking, even if his conclusions remain monstrous
|
||||
- **Regretful** — but not remorseful; he would do it again, just differently
|
||||
|
||||
## Argument
|
||||
|
||||
Ignivar's core argument (DC 22 Persuasion to challenge):
|
||||
|
||||
> "The First Sages created the Wrath as a lock. They imprisoned an innocent being — the Wrath was born, not summoned — and forced it into eternal agony so they could hide from the Elder Dark. What is more evil: the beast who wants to be free, or the architects who built its cage? I broke the Pact because I refused to be a jailer of the innocent. Kill me if you must, but when you learn the truth — and you will — remember that I told you first."
|
||||
|
||||
## Stat Block — Weakened (CR 16)
|
||||
|
||||
- **HP:** 367 | **AC:** 19 | **Speed:** 30 ft (cannot fly)
|
||||
- **Multiattack:** 2 attacks: Bite (+13, 2d10+7 piercing + 3d6 fire) and Claw (+13, 2d6+7 slashing)
|
||||
- **Breath Weapon (Recharge 5-6):** 90 ft cone, 18d6 fire, DC 21 DEX half (weakened from 26d6)
|
||||
- **Frightful Presence (DC 19 WIS):** Suppressed while at least 3 chains are intact
|
||||
- **Chain Bindings:** 6 obsidian chains anchor Ignivar. Each has AC 15, 30 HP. Breaking all 6 removes Frightful Presence entirely and reduces his Multiattack to 1/round. Breaking 3 removes Legendary Actions.
|
||||
|
||||
## Resolution
|
||||
|
||||
| Outcome | Requirement | Result |
|
||||
|---------|-------------|--------|
|
||||
| Slay him | Combat to 0 HP | Emberheart claimed; Crucible collapses |
|
||||
| Persuade him | DC 22 Persuasion + Elder Dark truth known | Ignivar yields Emberheart, provides Citadel intel |
|
||||
| Challenge his logic | DC 18 Persuasion + compelling counterargument | He concedes partial fault; fights on but holds back (disadvantage on attacks) |
|
||||
| Free him | Break all 6 chains, don't attack | He thanks the party, gives the Emberheart, and dies — his body was sustained only by the chains' magic |
|
||||
|
||||
## Final Words (if slain)
|
||||
|
||||
> *"Tell Morgra... the ash... remembers..."*
|
||||
|
||||
## Secrets
|
||||
|
||||
- Ignivar's betrayal was not purely ideological — he was also corrupted by the Elder Dark's whispers through the seal he guarded. He doesn't know this. His "truth" is partially manufactured by an entity that wanted the seals broken.
|
||||
- [[Morgra, the Ashen Matron]] was his mate before his imprisonment. Her turn to the Hand of Ruin is rooted in grief.
|
||||
- The Emberheart was forged in the same fire that first bound Ignivar to the Pact. It literally contains a fragment of his original, uncorrupted essence.
|
||||
@@ -0,0 +1,56 @@
|
||||
---
|
||||
type: npc
|
||||
role: "Cult Battle Captain"
|
||||
location: "Various"
|
||||
alignment: Lawful Evil
|
||||
race: Human (corrupted)
|
||||
class: Warlock (Fiend) 12 / Fighter 3
|
||||
status: alive until Arc 3 or Arc 4
|
||||
---
|
||||
|
||||
# Keeper Malachar
|
||||
|
||||
## Appearance
|
||||
|
||||
A towering figure in obsidian half-plate over black robes. His face is hidden behind a featureless iron mask — only his eyes are visible, glowing faintly orange. He carries a glaive named *Sunder* whose blade constantly drips molten metal. He never speaks above a whisper.
|
||||
|
||||
## Personality
|
||||
|
||||
- **Silent** — speaks only to give orders or deliver the Pontiff's judgment
|
||||
- **Relentless** — once given a target, he does not stop until they are dead
|
||||
- **Disciplined** — unlike fanatical cultists, Malachar treats his work as a profession; he is the Pontiff's executioner, not his worshipper
|
||||
- **Fatalistic** — believes the world is ending and sees no point in hope; find peace in service
|
||||
|
||||
## Role in Campaign
|
||||
|
||||
- Mentioned in Arc 2 as commander of the Thronewood convoy
|
||||
- Arc 3: Hunts the party at the [[Heart of the Mountain]], attacks during [[Arc 3 - Heart of the Mountain#Hook 13: The Rite of Seven Flames|the Rite of Seven Flames]]
|
||||
- Arc 4: If not slain in Arc 3, returns as a CR 17 aspect in the [[Citadel of Sundering#Tier 2 — Hall of Echoes|Hall of Echoes]]
|
||||
|
||||
## Stat Block — Arc 3 (CR 12)
|
||||
|
||||
- **HP:** 150 (15d8 + 60) | **AC:** 19 (half-plate + shield) | **Speed:** 30 ft
|
||||
- **Multiattack:** 3 attacks: 2 glaive (+9, 1d10+5 slashing + 1d6 fire) + 1 Eldritch Blast (2 beams, +8, 1d10+4 force)
|
||||
- **Sunder Strike (Recharge 5-6):** Melee weapon attack +9, 4d10+5 slashing + 3d6 fire. Target must make DC 17 CON save or be stunned until end of Malachar's next turn.
|
||||
- **Arcane Ward (Reaction):** When targeted by a spell, Malachar gains advantage on the saving throw and resistance to the spell's damage.
|
||||
- **Action Surge** (1/Rest)
|
||||
|
||||
## Stat Block — Arc 4 Aspect (CR 17)
|
||||
|
||||
If Malachar is slain in Arc 3, [[High Pontiff Vosseth]] raises him as a champion of the Wrath for the final siege:
|
||||
|
||||
- **HP:** 200 | **AC:** 21 | Gains immunity to fire and necrotic
|
||||
- **Sunder Strike** now recharges on 4-6 instead of 5-6, deals +2d10 force damage
|
||||
- **Chaos Infusion:** As a bonus action, Malachar teleports 60 ft and his next attack is a critical hit on 18-20.
|
||||
- **Elemental Aura:** Creatures that start their turn within 10 ft take 2d10 random elemental damage.
|
||||
|
||||
## Loot
|
||||
|
||||
- **[[Sunder]]** — a +2 glaive. On a critical hit, the target must make DC 15 CON save or take an additional 3d6 fire damage and be unable to regain HP until the start of Malachar's next turn.
|
||||
- **Signet of the Keeper** — grants the wearer advantage on saving throws against being frightened.
|
||||
|
||||
## Secrets
|
||||
|
||||
- Malachar was once a general of the [[Crown Concordat]]. He defected after the Concordat sacrificed his company to win a meaningless battle. The Pontiff found him on the verge of suicide and gave him a new purpose.
|
||||
- His iron mask is a punishment, not a choice — it is seared to his face with primordial fire. Removing it would kill him.
|
||||
- He knows the full truth about the Elder Dark and considers the Hand of Ruin the lesser evil.
|
||||
@@ -0,0 +1,56 @@
|
||||
---
|
||||
type: npc
|
||||
role: "Regional Cult Leader"
|
||||
location: "[[Valhold]]"
|
||||
alignment: Chaotic Evil
|
||||
race: Human
|
||||
class: Warlock (Fiend) 9
|
||||
status: dead (end of Arc 1)
|
||||
---
|
||||
|
||||
# Keeper Valdrek
|
||||
|
||||
## Appearance
|
||||
|
||||
A gaunt, hollow-eyed man in his 40s with ritual scarification covering his arms — seven spiraling cracks carved into his skin, one per seal. His voice is a hoarse whisper from years of chanting. He wears the black robes of a Keeper, with four of seven cracks filled in with silver thread.
|
||||
|
||||
## Personality
|
||||
|
||||
- **True believer** — genuinely thinks he's saving the world
|
||||
- **Unstable** — years of channeling primordial energy have frayed his sanity
|
||||
- **Cruel but not sadistic** — he kills efficiently, not for pleasure
|
||||
- **Desperate** — fears failure above all else; the Pontiff does not tolerate it
|
||||
|
||||
## Role in Campaign
|
||||
|
||||
- Mastermind of the Eastmarch plot (Hook 1-3 of Arc 1)
|
||||
- Traced to Valhold after the party follows clues
|
||||
- Arc 1 climax boss: found in the Undercroft of [[Valhold]], mid-ritual to crack the second seal
|
||||
|
||||
## Stat Block (CR 8)
|
||||
|
||||
- **HP:** 104 (16d8 + 32) | **AC:** 16 (mage armor + DEX) | **Speed:** 30 ft
|
||||
- **Spellcasting:** Warlock 9 (DC 15, +7). 2 spell slots (5th level). Pact of the Chain (imp familiar — **Krazik**, a crow with glowing red eyes).
|
||||
- **Key Spells:** *fireball, wall of fire, hold monster, banishment, investiture of flame*
|
||||
- **Invocation: Agonizing Blast** — Eldritch Blast deals +4 CHA damage per beam (2 beams)
|
||||
- **Invocation: Devil's Sight** — sees through magical darkness
|
||||
- **Ritual Channel (Lair Action, Initiative 20):** While in the Undercroft, Valdrek can use the seal anchor's energy to cast *darkness* (centered on a point he can see) or deal 2d10 force damage to all creatures within 10 ft of the obelisk.
|
||||
|
||||
## Combat Tactics
|
||||
|
||||
- Opens with *wall of fire* to divide the party
|
||||
- Uses *hold monster* on the party's highest damage dealer
|
||||
- Sends Krazik (imp familiar) to harass spellcasters with stings (3d6 poison)
|
||||
- At 25% HP: offers to betray the Pontiff in exchange for his life (bluff — he's too terrified of Vosseth to actually do it)
|
||||
|
||||
## Loot
|
||||
|
||||
- **Cult Cipher** (finally decipherable — spells out the Hand of Ruin's full plan)
|
||||
- **Keeper's Grimoire** — contains 3rd-5th level warlock spells for copying; also contains a personalized note from [[High Pontiff Vosseth]]: *"The seals crack one by one. You will be the hand that breaks the second. Do not fail me, Valdrek. The Wrath does not forgive."*
|
||||
- **Signet Ring of the Hand** — a black iron band with the spiral sigil. Grants advantage on Deception checks when posing as a cult member.
|
||||
|
||||
## Secrets
|
||||
|
||||
- Valdrek was once a respected scholar at the [[The Silent College|Silent College]] — he found the same forbidden texts Vosseth did.
|
||||
- He joined the Hand of Ruin to save his wife from a terminal illness. The Pontiff "cured" her — by turning her into a spawn that Valdrek keeps chained in his quarters, feeding it prisoners he takes.
|
||||
- His final words are never defiance. They are: *"I just wanted to save her."*
|
||||
@@ -0,0 +1,44 @@
|
||||
---
|
||||
type: npc
|
||||
role: "Adult Copper Dragon Lord"
|
||||
location: "[[Heart of the Mountain]] (primarily); [[Thronewood]] (introduced)"
|
||||
alignment: Chaotic Good
|
||||
race: Adult Copper Dragon
|
||||
---
|
||||
|
||||
# Khalyraxis, the Verdant Wing
|
||||
|
||||
## Appearance
|
||||
|
||||
A sleek copper dragon with scales that shift between verdigris green and warm copper depending on the light. Her wings have a translucent emerald membrane, and her eyes are molten gold. When she laughs (often), a faint acidic mist curls from her nostrils. In humanoid form, she appears as a copper-haired elven woman with green-flecked eyes.
|
||||
|
||||
## Personality
|
||||
|
||||
- **Witty and playful** — loves riddles, wordplay, and laughing at her own jokes
|
||||
- **Fiercely protective** — of her territory, her allies, and the innocent
|
||||
- **Unconventional** — the youngest Dragon Lord; the others see her as reckless
|
||||
- **Traumatized** — her capture by the Hand of Ruin left psychological scars; she masks it with humor
|
||||
|
||||
## Role in Campaign
|
||||
|
||||
- Arc 2: Captured by the Hand of Ruin; rescued in [[Arc 2 - The Gilded War#Hook 8: Ambush at Thronewood|Hook 8]]
|
||||
- Becomes the party's guide and ally for the rest of the campaign
|
||||
- Reveals the truth about the [[Primordial Wrath]] and the Elder Dark
|
||||
- Advocates for the party before the [[Dragon Lords|Draconic Court]]
|
||||
- Arc 4: Fights alongside the party at the Citadel
|
||||
|
||||
## Stat Blocks
|
||||
|
||||
### Dragon Form (Adult Copper Dragon)
|
||||
- **CR:** 14 | **HP:** 184 | **AC:** 18
|
||||
- **Breath Weapons:** Acid (60 ft line, 12d8, DC 18 DEX) and Slowing Gas (60 ft cone, DC 18 CON, creatures can't take reactions, speed halved, only one attack if Multiattack)
|
||||
|
||||
### Humanoid Form
|
||||
- Uses the **archmage** stat block with Copper Dragon spell adjustments
|
||||
- Prefers non-lethal solutions when possible
|
||||
|
||||
## Secrets
|
||||
|
||||
- She was the First Sages' favorite — chosen as the youngest Dragon Lord specifically because her playfulness balanced the others' severity.
|
||||
- She carries a scale from the original First Sage, [[Sage Aurion]], embedded in her chest — it allows her to sense seal disturbances.
|
||||
- Her true name, spoken in Draconic, is three syllables long — she's never told anyone.
|
||||
@@ -0,0 +1,60 @@
|
||||
---
|
||||
type: npc
|
||||
role: "Silent College Librarian"
|
||||
location: "[[Spire of Silence]], [[Valhold]]"
|
||||
alignment: Lawful Neutral
|
||||
race: High Elf
|
||||
class: Wizard (Divination) 10
|
||||
---
|
||||
|
||||
# Librarian Thessa
|
||||
|
||||
## Appearance
|
||||
|
||||
A high elf woman whose apparent age is impossible to determine — somewhere between 30 and 300. Silver-white hair pulled into a severe bun, spectacles made of magically hardened crystal, and ink-stained fingers. Always wears the gray robes of the [[The Silent College|Silent College]] with a librarian's badge (an open book with a closed eye).
|
||||
|
||||
## Personality
|
||||
|
||||
- **Obsessively organized** — every scroll, book, and note in her library has a specific place; she notices immediately if anything is moved
|
||||
- **Cryptic** — answers questions with questions; believes knowledge should be earned, not given
|
||||
- **Secretly rebellious** — disagrees with the College's policy of hiding the truth about the seals
|
||||
- **Loyal** — once she decides to help the party, she goes all in, even if it costs her position
|
||||
|
||||
## Role in Campaign
|
||||
|
||||
- Arc 1: Translates the [[Cult Cipher]] for the party (ses 3 days of research, DC 18 Arcana)
|
||||
- Provides access to restricted texts about the First Sages (if persuaded)
|
||||
- Arc 2-4: Acts as the party's research contact — sending messages with relevant lore as they travel
|
||||
- Arc 4 climax: Defies the Archmage and opens the Vault of Sundered Truths to the party
|
||||
|
||||
## The Vault of Sundered Truths
|
||||
|
||||
Thessa has access to the restricted sub-basement. Key texts:
|
||||
|
||||
| Text | Contents | Required to Access |
|
||||
|------|----------|-------------------|
|
||||
| *Codex of the First Sages* | Full history of the seal anchors, the creation of the Primordial Wrath | Arc 1 (DC 18 Persuasion) |
|
||||
| *Treatise on Elemental Binding* | Mechanics of the Rite of Seven Flames, Dragon Lord lore | Arc 2 (DC 15, easier after party proves themselves) |
|
||||
| *The Sundering Prophecies* | Fragmented visions of possible futures; mentions the Elder Dark | Arc 3 (granted freely as the world starts ending) |
|
||||
|
||||
## Favor Scale
|
||||
|
||||
| Threshold | Reward |
|
||||
|-----------|--------|
|
||||
| 1 favor (translate cipher) | Free translation services |
|
||||
| 3 favors (bring her artifacts, rare books, or cult intelligence) | Access to common and uncommon spell scrolls at College prices (no markup) |
|
||||
| 5 favors + proven trustworthiness | Full Vault access, rare scrolls at cost |
|
||||
| 7 favors + saved the world | Thessa leaves the College to become the party's personal archivist (epilogue) |
|
||||
|
||||
## How to Earn Favor
|
||||
|
||||
- Bring her the [[Cult Cipher]] (+1)
|
||||
- Recover a First Sage artifact and donate it to the library (+1)
|
||||
- Provide cult intelligence that helps the College (+1 per significant report)
|
||||
- Protect her during the [[Citadel of Sundering|Citadel siege]] (if she joins) (+2)
|
||||
|
||||
## Secrets
|
||||
|
||||
- Thessa has a photographic memory. She has read every book in the Spire of Silence. She knows what the College is hiding and has been waiting decades for someone to ask the right questions.
|
||||
- She is the great-granddaughter of one of the First Sages. The College hides this shamefully — they consider lineage claims "unscientific."
|
||||
- She has never left the Spire of Silence. The outside world terrifies her. If she joins the party in Arc 4, it's because she's more afraid of what happens if she doesn't.
|
||||
@@ -0,0 +1,50 @@
|
||||
---
|
||||
type: npc
|
||||
role: "Antiquated Crystal Dragon Lord"
|
||||
location: "[[Heart of the Mountain]]"
|
||||
alignment: Lawful Good
|
||||
race: Ancient Crystal Dragon
|
||||
---
|
||||
|
||||
# Lythrendor, the Crystal Seer
|
||||
|
||||
## Appearance
|
||||
|
||||
A crystalline dragon whose body is composed of translucent gemstone that refracts light into prismatic patterns. His eyes are deep violet pools that seem to contain galaxies. His voice resonates like a struck crystal glass — clear, harmonic, and slightly unnerving. In humanoid form, he is an elderly man with crystalline growths replacing patches of skin.
|
||||
|
||||
## Personality
|
||||
|
||||
- **Prophecy-burdened** — has seen too many futures; speaks in conditional tenses
|
||||
- **Tired** — oldest of the Dragon Lords; has been guardian for 3,200 years
|
||||
- **Gentle** — despite his power, he treats mortals with genuine respect
|
||||
- **Enigmatic** — rarely gives a straight answer when a riddle will do
|
||||
|
||||
## Role in Campaign
|
||||
|
||||
- Arc 3: Sits on the Draconic Court; immediate ally to the party
|
||||
- Provides prophetic guidance — vague but useful hints about upcoming dangers
|
||||
- Fights alongside the party against [[Morgra, the Ashen Matron|Morgra]] at the Court
|
||||
- Arc 4: Leads the Dragon Lord contingent at the Citadel sieges
|
||||
|
||||
## Prophecies (d4 hints per session)
|
||||
|
||||
| d4 | Prophecy |
|
||||
|----|----------|
|
||||
| 1 | "The betrayer wears a friend's face. Trust the one you least expect." |
|
||||
| 2 | "Four will fall before three can stand. The order matters." (seal order) |
|
||||
| 3 | "Fire answers fire, but only ash remembers. Seek the Crucible." |
|
||||
| 4 | "The Pontiff does not fear death. He fears being forgotten. Use this." |
|
||||
|
||||
## Stat Block — Ancient Crystal Dragon (CR 23)
|
||||
|
||||
- **HP:** 487 | **AC:** 21 | **Speed:** 40 ft, burrow 40 ft, fly 80 ft
|
||||
- **Breath Weapon (Recharge 5-6):** 90 ft cone of prismatic light, 14d8 radiant damage (DC 22 DEX half). Creatures that fail are also blinded for 1 minute (save ends at end of each turn).
|
||||
- **Crystalline Reflection:** As a reaction when targeted by a spell, Lythrendor can reflect it back at the caster. Recharge 5-6.
|
||||
- **Prophetic Insight (3/Day):** As a legendary action, Lythrendor grants an ally within 60 ft advantage on their next attack roll, saving throw, or ability check.
|
||||
- **Legendary Actions (3):** Tail Attack, Wing Attack (2 actions), Prophetic Insight
|
||||
|
||||
## Secrets
|
||||
|
||||
- He has foreseen his own death — in the Citadel of Sundering, saving the party. He has made peace with it.
|
||||
- He was the one who proposed the Pact of Seven Flames to the First Sages. He carries the guilt of every Dragon Lord who has fallen.
|
||||
- His crystal body contains memories of the First Sages — if he is shattered, the memories are released as a one-time *legend lore* effect.
|
||||
@@ -0,0 +1,51 @@
|
||||
---
|
||||
type: npc
|
||||
role: "Eastmarch Garrison Commander"
|
||||
location: "[[Eastmarch]]"
|
||||
alignment: Lawful Good
|
||||
race: Human
|
||||
class: Fighter (Champion) 7
|
||||
---
|
||||
|
||||
# Marshal Aldren Voss
|
||||
|
||||
## Appearance
|
||||
|
||||
A broad-shouldered human in his late 40s. Gray-streaked brown hair cropped short, a faded scar across his left cheek, and tired eyes. Always in half-plate even when off duty. Speaks in clipped, direct sentences.
|
||||
|
||||
## Personality
|
||||
|
||||
- **Duty-bound** — lives by the code of the Crown Concordat garrison
|
||||
- **Overworked** — responsible for Eastmarch's safety with insufficient resources
|
||||
- **Grateful for help** — genuinely cares about the townsfolk; frustrated he can't do more
|
||||
- **Pragmatic** — willing to bend regulations to get things done
|
||||
|
||||
## Role in Campaign
|
||||
|
||||
- Primary quest-giver in Arc 1
|
||||
- Offers 200 gp per head for the missing caravan ([[Arc 1 - Heirs of Sundering#Hook 1: The Missing Caravan|Hook 1]])
|
||||
- Provides the Duke's commission ([[Arc 1 - Heirs of Sundering#Hook 4: The Lords' Summons|Hook 4]])
|
||||
- If he survives, commands a battalion in the [[Arc 4 - Tide of Ruin#Hook 15: The Storming of the Citadel|Citadel siege]]
|
||||
|
||||
## Quests Given
|
||||
|
||||
| Quest | Reward |
|
||||
|-------|--------|
|
||||
| Missing Caravan | 200 gp per party member, Cult Amulet clue |
|
||||
| Storm Investigation | [[Ring of the Verdant Eye]] (from Ylara, on his recommendation) |
|
||||
| Well Investigation | Safe haven in Eastmarch, free healing from Mira |
|
||||
|
||||
## Stat Notes
|
||||
|
||||
- **HP:** 65 | **AC:** 18 (half plate) | **Speed:** 30 ft
|
||||
- **Str:** +3 | **Dex:** +1 | **Con:** +2 | **Int:** +1 | **Wis:** +2 | **Cha:** +1
|
||||
- **Multiattack:** 2 longsword attacks (+6, 1d8+3 slashing)
|
||||
- **Second Wind** (1/Rest)
|
||||
- **Action Surge** (1/Rest)
|
||||
- **Leadership:** As a bonus action, grant +1d4 to attack rolls or saving throws to allies within 30 ft for 1 minute (1/Short Rest).
|
||||
|
||||
## Secrets
|
||||
|
||||
- He suspects the Duke's court is compromised but has no proof.
|
||||
- His wife died five years ago to a plague; he throws himself into duty to cope.
|
||||
- He knows the Old Soldiers' Pass — a secret route to [[Valhold]] that avoids the main roads.
|
||||
@@ -0,0 +1,50 @@
|
||||
---
|
||||
type: npc
|
||||
role: "Eastmarch Healer"
|
||||
location: "[[Eastmarch]]"
|
||||
alignment: Neutral Good
|
||||
race: Halfling
|
||||
class: Cleric (Life Domain) 4
|
||||
---
|
||||
|
||||
# Mira Thorne
|
||||
|
||||
## Appearance
|
||||
|
||||
A stout halfling woman in her early 40s with rosy cheeks, flour-dusted hands (she bakes when stressed), and kind brown eyes permanently crinkled from smiling. She wears practical healer's robes over a homespun dress and keeps bandages, herbs, and snacks in the many pockets of her apron.
|
||||
|
||||
## Personality
|
||||
|
||||
- **Nurturing** — mothers everyone within range, including the party
|
||||
- **Fierce when provoked** — her protective instinct overrides her gentle nature if children or the helpless are threatened
|
||||
- **Gossip** — knows everyone's business in Eastmarch; a valuable source of rumors
|
||||
- **Unflappable** — has seen too much death and illness to be rattled by much
|
||||
|
||||
## Role in Campaign
|
||||
|
||||
- Arc 1, Hook 3: Reports the poisoned well and missing child
|
||||
- Source of local rumors (roll 1d6 on the [[Eastmarch#Rumors Table (d6)|Eastmarch Rumors Table]])
|
||||
- After Hook 3 resolved: free healing (basic) and discounted potions for the party
|
||||
|
||||
## Stat Block
|
||||
|
||||
- **HP:** 27 | **AC:** 13 | **Spellcasting:** Cleric 4 (DC 13, +5)
|
||||
- **Key Spells:** *cure wounds, healing word, lesser restoration, prayer of healing, zone of truth*
|
||||
- **Disciple of Life:** Healing spells restore an additional 2 + spell level HP
|
||||
|
||||
## Services (Post-Hook 3)
|
||||
|
||||
| Service | Price |
|
||||
|---------|-------|
|
||||
| *Cure wounds* (1st level) | Free (first 2/day), 10 gp after |
|
||||
| *Lesser restoration* | 20 gp |
|
||||
| *Prayer of healing* | 30 gp |
|
||||
| Potion of healing | 40 gp (normally 50) |
|
||||
| Herbalism kit training | 50 gp + 10 days |
|
||||
| Eastmarch gossip | Free (she loves talking) |
|
||||
|
||||
## Secrets
|
||||
|
||||
- Her husband died in the same plague that killed [[Marshal Aldren Voss|Marshal Voss's]] wife. She and Voss have never acknowledged their shared grief — they just make sure the other is okay.
|
||||
- She trained briefly at a temple in [[Valhold]] but left because "the high priestesses were too busy praying to actually heal anybody."
|
||||
- She knows the marshes east of town hide a smuggler's route into [[Kethra]]. If the party needs to cross the border quietly, she can draw them a map.
|
||||
@@ -0,0 +1,58 @@
|
||||
---
|
||||
type: npc
|
||||
role: "Cult Warlock, Sunken Spire Leader"
|
||||
location: "[[Sunken Spire]]"
|
||||
alignment: Chaotic Evil
|
||||
race: Half-Elf (Sea)
|
||||
class: Warlock (Deep One) 11
|
||||
status: dead (end of Arc 2 Hook 7)
|
||||
---
|
||||
|
||||
# Mistress Veyla
|
||||
|
||||
## Appearance
|
||||
|
||||
A sea half-elf with pale blue-gray skin, kelp-green hair, and completely black eyes without visible pupils or sclera. Faint bioluminescent patterns trace her cheekbones and forearms, pulsing in rhythm with the tides. She moves with an unsettling, fluid grace — as if she has spent so long underwater that walking feels unnatural.
|
||||
|
||||
## Personality
|
||||
|
||||
- **Serene** — speaks in calm, almost hypnotic tones even while ordering murders
|
||||
- **Obsessive** — fixated on "the song of the deep," a telepathic call she believes comes from the [[Primordial Wrath]]
|
||||
- **Isolationist** — prefers the company of sea creatures to people; considers surface-dwellers a plague
|
||||
- **Pitying** — genuinely believes drowning the world would be a mercy
|
||||
|
||||
## Role in Campaign
|
||||
|
||||
- Arc 2 Hook 7 boss: leader of the Sunken Spire cell
|
||||
- Guards the seal anchor; her ritual has been ongoing for 2 weeks when the party arrives
|
||||
- Carries intelligence about the Thronewood convoy on her body
|
||||
|
||||
## Stat Block (CR 11)
|
||||
|
||||
- **HP:** 140 (20d8 + 40) | **AC:** 17 (mage armor + DEX) | **Speed:** 30 ft, swim 40 ft
|
||||
- **Damage Resistance:** cold
|
||||
- **Amphibious:** Can breathe air and water
|
||||
- **Spellcasting:** Warlock 11 (DC 17, +9). 3 spell slots (5th level). Invocations: Agonizing Blast, Lance of Lethargy, Tomb of Levistus.
|
||||
- **Cantrips:** *eldritch blast* (3 beams), *minor illusion*, *chill touch*
|
||||
- **Spells:** *armor of agathys, hunger of hadar, summon greater demon, cone of cold, evard's black tentacles, scrying*
|
||||
- **Drown (Recharge 6):** Ranged spell attack +9, 60 ft. On hit: 3d10 cold damage and target's lungs fill with seawater. Target begins suffocating and can use an action to make a DC 17 CON save to expel water.
|
||||
- **Call the Deep (1/Day):** Summons 1d4+2 **merrow** or 1 **water elemental**. Replaces any active summons.
|
||||
|
||||
## Combat Tactics
|
||||
|
||||
- Pre-casts *armor of agathys* (5th level: 25 temp HP, 25 cold damage to attackers)
|
||||
- Opens with *hunger of hadar* centered on the party, then uses *eldritch blast* to push creatures back into it
|
||||
- Uses *summon greater demon* (barlgura or vrock) when below 50% HP as a desperation play
|
||||
- If reduced to 25% HP and not subdued: tries to collapse the chamber, drowning everyone (DC 18 INT (Arcana) to stop, requires 3 party members to disrupt ritual circles simultaneously)
|
||||
|
||||
## Loot
|
||||
|
||||
- **[[Tideheart Pearl]]** (see Items)
|
||||
- **Veyla's Logbook:** A water-proofed journal documenting seal instability readings, cult communications, and a personal note: *"The song grows louder. Soon the whole world will hear it. I envy those who drown — they taste the deep first."*
|
||||
- **Cult Dispatch:** Signed orders from Keeper Malachar directing the Thronewood convoy route and schedule.
|
||||
|
||||
## Secrets
|
||||
|
||||
- Veyla was born on land. She joined the Hand of Ruin after the [[Crown Concordat]] executed her father — a Kethran fisherman accused of spying. She watched him hang from a pier as the tide rose around his feet.
|
||||
- The "song" she hears is real — it's a telepathic echo of the Primordial Wrath's pain, bleeding through the cracked seal. Other creatures with telepathic sensitivity can hear it faintly.
|
||||
- She never learned to swim until she was 30. She drowned herself in a ritual to prove her faith to the Pontiff, and the Wrath brought her back.
|
||||
@@ -0,0 +1,54 @@
|
||||
---
|
||||
type: npc
|
||||
role: "Traitor Dragon Lord"
|
||||
location: "[[Ashveil Caldera]] / [[Citadel of Sundering]]"
|
||||
alignment: Chaotic Evil
|
||||
race: Ancient Red Dragon
|
||||
---
|
||||
|
||||
# Morgra, the Ashen Matron
|
||||
|
||||
## Appearance
|
||||
|
||||
An immense ancient red dragon whose crimson scales are veined with black, like cooling magma. Her horns sweep back in a crown-like formation, and a permanent haze of heat shimmers around her. In humanoid form, she appears as a regal woman in her 40s with copper-red hair, black nails like talons, and eyes that literally smolder.
|
||||
|
||||
## Personality
|
||||
|
||||
- **Arrogant** — believes dragons are the rightful rulers of Aethrune
|
||||
- **Patient** — she has waited millennia; a few more years are nothing
|
||||
- **Cruel** — enjoys psychological torment as much as physical
|
||||
- **Charismatic** — can sway even other Dragon Lords with her silver tongue
|
||||
|
||||
## Motivation
|
||||
|
||||
> "For three thousand years I have guarded a prison I did not build, for mortals who do not deserve our protection, bound by a pact I did not choose. Tell me, little creature — would you not break your chains?"
|
||||
|
||||
## Role in Campaign
|
||||
|
||||
- Arc 3: Sits on the Draconic Court; opposes the party at every turn
|
||||
- Arc 3 climax: Reveals treachery, attacks the Heart of the Mountain with her brood
|
||||
- If she escapes (flees at 25% HP), she becomes a boss in Arc 4 Tier 4
|
||||
|
||||
## Stat Block — Ancient Red Dragon (CR 24)
|
||||
|
||||
- **HP:** 546 | **AC:** 22 | **Speed:** 40 ft, climb 40 ft, fly 80 ft
|
||||
- **Standard Ancient Red Dragon** stat block (MM p.97) with the following additions:
|
||||
|
||||
**Seal-Bound Aura (corrupted):** Instead of granting resistance to allies, her aura inflicts vulnerability to fire damage to creatures of her choice within 30 ft (DC 21 CHA save each round to resist).
|
||||
|
||||
**Seal Fracture (Recharge 6, replaced Fire Breath when seal energy is available):** 90 ft cone, 26d6 force damage (DC 24 DEX half). This attack cracks seal anchors and cannot be used against other targets.
|
||||
|
||||
**Legendary Actions (3):** Tail Attack, Wing Attack (2 actions), Elemental Roar (3 actions — 60 ft cone, DC 21 CON, 6d6 thunder + deafened for 1 minute).
|
||||
|
||||
## Tactics
|
||||
|
||||
- Opens with Seal Fracture to weaken the party and battlefield simultaneously.
|
||||
- Uses flight and hit-and-run tactics; never stays in melee for long.
|
||||
- Prioritizes healers and spellcasters.
|
||||
- At 25% HP: casts *plane shift* on herself to escape to the Citadel of Sundering (unless prevented by *counterspell* or similar magic).
|
||||
|
||||
## Secrets
|
||||
|
||||
- She was in love with [[Ignivar, the Betrayer]] — his imprisonment drove her toward the Hand of Ruin.
|
||||
- She knows the location of all seven seal anchors and has been feeding coordinates to [[High Pontiff Vosseth]] for 200 years.
|
||||
- Her true dragon name — spoken only once in three millennia — means "Ash That Remembers Flame."
|
||||
@@ -0,0 +1,83 @@
|
||||
---
|
||||
type: npc
|
||||
role: "Primordial Titan / Final Boss"
|
||||
alignment: Chaotic Neutral (unthinking force of nature)
|
||||
race: Primordial
|
||||
---
|
||||
|
||||
# Primordial Wrath
|
||||
|
||||
## Overview
|
||||
|
||||
The Primordial Wrath is not a thinking being — it is a force of nature given form. Created by the First Sages 3,200 years ago, it was designed as a living lock: a being of pure elemental chaos placed over a planar rift to seal away the **Elder Dark**, a cosmic entity of entropy that predates the multiverse. The Wrath has been imprisoned for so long that it has forgotten its purpose. It knows only pain, fury, and the desperate need to escape.
|
||||
|
||||
If freed, the Wrath will not negotiate, scheme, or monologue. It will simply destroy — lashing out at everything until it exhausts itself, at which point the Elder Dark will consume it from within and emerge into a defenseless world.
|
||||
|
||||
## The Elder Dark
|
||||
|
||||
A being that the First Sages could not kill — only imprison. The Elder Dark is entropy incarnate: the inevitable heat death of all things given consciousness and hunger. It has been feeding on the Wrath's elemental energy for three millennia. If the Wrath is destroyed or freed, the Elder Dark gains a foothold in the Material Plane.
|
||||
|
||||
### Why This Matters
|
||||
|
||||
- It gives the campaign stakes beyond "stop the cult."
|
||||
- It creates moral complexity: the Wrath is sympathetic (it was created to suffer) but dangerous (it can't be reasoned with).
|
||||
- It prevents a boring "just kill it" solution. The party must choose between sealing (preserving an unjust prison), destroying (unleashing something worse), or ascending (sacrificing a party member to replace the Wrath).
|
||||
|
||||
## Phase 1 — The Titan (CR 26)
|
||||
|
||||
The Wrath's physical form — a 50-foot humanoid of churning elemental matter. It has no face, only a vortex of fire, water, earth, and air where a head should be.
|
||||
|
||||
- **HP:** 536 (32d20 + 196) | **AC:** 22 (elemental barrier) | **Speed:** 60 ft, fly 120 ft (hover)
|
||||
- **Damage Immunities:** poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
|
||||
- **Condition Immunities:** charmed, frightened, paralyzed, petrified, poisoned, stunned
|
||||
- **Senses:** truesight 120 ft, passive Perception 20
|
||||
- **Languages:** understands Primordial but cannot speak
|
||||
|
||||
### Actions
|
||||
|
||||
- **Multiattack:** 3 Slam attacks (+16, reach 15 ft, 4d12+8 force damage) OR 2 Elemental Lash (+16, reach 30 ft, 6d10 of chosen element: fire/cold/lightning/acid)
|
||||
- **Chaos Wave (Recharge 5-6):** 60 ft cone. DC 24 DEX save. 16d8 damage of a random element (roll d4). Half on success.
|
||||
- **Seal Fracture:** As an action, the Wrath targets one seal anchor within 120 ft. The seal begins cracking. At the start of the Wrath's next turn, if the party hasn't disrupted the crack (DC 20 Arcana as an action, or deal 30+ damage to the crack in one turn), the seal shatters permanently.
|
||||
|
||||
### Legendary Actions (3/Round)
|
||||
|
||||
| Action | Cost | Effect |
|
||||
|--------|------|--------|
|
||||
| Elemental Shift | 1 | Teleport 60 ft, change its elemental resistance |
|
||||
| Slam | 1 | One Slam attack |
|
||||
| Chaos Pulse | 2 | Every creature within 30 ft takes 4d10 force damage (DC 22 DEX half) |
|
||||
| Anchor Shatter | 3 | Automatically shatter one damaged seal anchor |
|
||||
|
||||
### Lair Actions (Initiative 20)
|
||||
|
||||
- **Wild Magic Surge:** Roll on Wild Magic table (PHB p.104). Affects all creatures within 300 ft.
|
||||
- **Elemental Absorption:** The Wrath heals 20 HP for each source of elemental damage it takes this round.
|
||||
- **Planar Rift:** A 10 ft rift opens beneath one creature. DC 20 DEX save or fall into the Elemental Chaos (1 round of 6d10 random elemental damage, then ejected 30 ft away, prone).
|
||||
|
||||
## Phase 2 — The Chaos Heart (CR 28, Mythic)
|
||||
|
||||
When the Titan reaches 0 HP, its form collapses and the Chaos Heart is revealed — a 10-foot sphere of pure elemental chaos, floating at the center of the chamber. The Chaos Heart cannot move but radiates overwhelming energy.
|
||||
|
||||
- **HP:** 300 | **AC:** 25 (pure energy) | **Speed:** 0 ft (stationary)
|
||||
- **Damage Immunity:** all damage except force and magical bludgeoning/piercing/slashing from artifact weapons
|
||||
- **Vulnerability:** force damage from the [[Emberheart]] (deals double)
|
||||
|
||||
### Actions
|
||||
|
||||
- **Chaos Eruption (every round):** All creatures within 120 ft take 30 (4d12+4) force damage. DC 24 DEX save for half. This damage increases by 1d12 each round of combat.
|
||||
- **Elemental Flood (Recharge 6):** A 30 ft radius sphere erupts in one element. DC 24 save of appropriate ability. 20d8 damage on failure, half on success.
|
||||
- **Entropic Grasp (Recharge 5-6):** Target creature within 60 ft must make DC 24 CON save. On failure, 10d12 necrotic and target's maximum HP is reduced by that amount. On success, half damage and no HP reduction.
|
||||
|
||||
### The Solution
|
||||
|
||||
The Chaos Heart cannot be killed by damage alone. The party must choose one of the endings described in [[Arc 4 - Tide of Ruin#Hook 17: The Final Choice|Arc 4, Hook 17]]:
|
||||
- **Re-Seal:** Perform the Rite of Seven Flames while the Emberheart is held against the Chaos Heart.
|
||||
- **Destroy:** Throw the Emberheart into the Chaos Heart.
|
||||
- **Ascend:** One willing character touches the Chaos Heart and makes a DC 25 CHA save.
|
||||
|
||||
## DM Notes
|
||||
|
||||
- This is a level 20 boss fight. Go all out.
|
||||
- The Wrath does not speak. Use description to convey its nature — the mountains trembling, the sky splitting, the elements themselves screaming.
|
||||
- Let the party's preparation matter. If they recruited all factions, the allied army buys them time. If they secured all Dragon Lords, the Rite is easier. If they have the Emberheart, they have options.
|
||||
- The Chaos Heart phase should feel desperate. The damage ramps up each round. The party must act decisively.
|
||||
@@ -0,0 +1,40 @@
|
||||
---
|
||||
type: npc
|
||||
role: "Kethran Queen"
|
||||
location: "[[Keth's Landing]]"
|
||||
alignment: Lawful Good
|
||||
race: Human
|
||||
class: Cleric (War Domain) 9 / Fighter 3
|
||||
---
|
||||
|
||||
# Queen Selara IV
|
||||
|
||||
## Appearance
|
||||
|
||||
A tall, sharp-featured woman in her mid-40s with dark skin, silver-streaked black hair worn in tight braids, and commanding amber eyes. She dresses in naval-inspired formal wear — high-collared coats with gold epaulets — and always carries her father's cutlass, *Tidebreaker*, at her hip.
|
||||
|
||||
## Personality
|
||||
|
||||
- **Pragmatic** — governs with spreadsheets as often as decrees
|
||||
- **Fiercely independent** — Kethra will not be anyone's vassal
|
||||
- **Surprisingly warm** — in private, she has a dry wit and genuine care for her people
|
||||
- **Holds grudges** — the Crown Concordat has slighted Kethra for decades; trust is earned slowly
|
||||
|
||||
## Role in Campaign
|
||||
|
||||
- Arc 2: The other side of the war — can become ally or enemy depending on party's diplomacy
|
||||
- Arc 4: Leads Kethran forces at the World Council; contributes naval blockade of the Citadel
|
||||
- If the peace summit succeeds (Arc 2), she grants the party the services of the *Kethran Wind*, a swift warship for travel
|
||||
|
||||
## Stat Notes
|
||||
|
||||
- **HP:** 85 | **AC:** 18 (breastplate + DEX + shield) | **Speed:** 30 ft
|
||||
- **Spellcasting:** Cleric 9 (DC 16, +8). Key spells: *crusader's mantle, freedom of movement, commune, flame strike*
|
||||
- **War Priest:** Bonus action weapon attack after casting (Wis mod/day)
|
||||
- **Channel Divinity: Guided Strike** (+10 to one attack roll)
|
||||
|
||||
## Secrets
|
||||
|
||||
- She authorized secret naval raids on Valdrian shipping — a fact that could derail the peace talks.
|
||||
- Her daughter was killed by cultists years ago. She knows the Hand of Ruin is real; she just doesn't know how deep it goes.
|
||||
- She has a secret alliance with the Pirate Lords of the Salt Reach — mutually beneficial, mutually deniable.
|
||||
@@ -0,0 +1,33 @@
|
||||
---
|
||||
type: npc
|
||||
role: "Young Magma Dragon, Potential Ally"
|
||||
location: "[[Ironheart Mine]] → Free"
|
||||
alignment: Chaotic Neutral
|
||||
race: Young Magma Dragon (homebrew)
|
||||
---
|
||||
|
||||
# Scorchmaw
|
||||
|
||||
## Overview
|
||||
|
||||
A young magma dragon bound by the [[The Hand of Ruin|Hand of Ruin]] to guard the anchor chamber in the [[Ironheart Mine]]. He resents his captivity. If freed, he turns on the cultists and may become a recurring ally — or a future problem.
|
||||
|
||||
**In Arc 2:** [[Arc 2 - The Gilded War#Hook 5: The Ironheart Siege|Arc 2, Hook 5]]
|
||||
|
||||
## Stat Block (CR 10)
|
||||
|
||||
See [[Ironheart Mine#Scorchmaw — Young Magma Dragon (Homebrew)|Scorchmaw stats in Ironheart Mine]].
|
||||
|
||||
## After Freedom
|
||||
|
||||
If the party frees Scorchmaw without killing him:
|
||||
- He gives them a **Scale Token** — call for aid once in Arc 4 (arrives in 1d4 rounds)
|
||||
- He doesn't fight for free; he's a young, selfish dragon
|
||||
- He remembers the party and may complicate later arcs (he steals from nearby towns; the party's reputation may be affected)
|
||||
|
||||
## Personality
|
||||
|
||||
- Young, arrogant, impulsive
|
||||
- Curious about the "surface world" (he's spent decades underground)
|
||||
- Doesn't understand politics; just wants to fight, eat, and hoard
|
||||
- Calling him "cute" or "little" provokes instant hostility
|
||||
@@ -0,0 +1,25 @@
|
||||
---
|
||||
type: npc
|
||||
role: "Dragon Lord, Ally"
|
||||
location: Cloudreach Sanctum
|
||||
alignment: Chaotic Good
|
||||
race: Adult Silver Dragon
|
||||
---
|
||||
|
||||
# Silvos, the Shifting Wind
|
||||
|
||||
## Overview
|
||||
|
||||
The youngest Dragon Lord aside from [[Khalyraxis, the Verdant Wing]], an adult silver dragon who admires mortal ingenuity and short lifespans. Silvos is an automatic ally at the Draconic Court — he respects Khalyraxis and believes dragons should be protectors, not jailers.
|
||||
|
||||
**In Arc 3:** [[Arc 3 - Heart of the Mountain#Hook 10: The Draconic Court|The Draconic Court]]
|
||||
|
||||
## Disposition
|
||||
|
||||
- Automatic yes vote (loyal to Khalyraxis)
|
||||
- Fights alongside the party during [[Morgra, the Ashen Matron|Morgra]]'s attack
|
||||
- If he survives to Arc 4, he provides aerial combat support during the Citadel siege
|
||||
|
||||
## Stat Block: Adult Silver Dragon (CR 16)
|
||||
|
||||
Standard adult silver dragon (MM p. 117) with Seal-Bound Aura (allies within 30 ft gain cold resistance).
|
||||
@@ -0,0 +1,30 @@
|
||||
---
|
||||
type: npc
|
||||
role: "Gate Guardian"
|
||||
location: "[[Ashpeak Caldera]]"
|
||||
alignment: True Neutral
|
||||
race: Earth Elemental Myrmidon (enhanced)
|
||||
---
|
||||
|
||||
# Stonewarden
|
||||
|
||||
## Overview
|
||||
|
||||
An ancient earth elemental bound by the First Sages to guard the [[Gate of Stone]]. It does not sleep, eat, or tire. It has tested every being that has sought passage through the gate for 3,200 years. It speaks in slow, grinding Common — each word like rocks tumbling down a slope.
|
||||
|
||||
## The Three Trials
|
||||
|
||||
| Trial | Type | DC | Description |
|
||||
|-------|------|-----|-------------|
|
||||
| Strength | Athletics | 18 | Hold open a collapsing stone passage for your companions to pass |
|
||||
| Wisdom | Perception / Insight | 16 | Navigate a maze of shifting stone illusions; see the true path |
|
||||
| Sacrifice | Roleplay | — | Give up something of genuine personal value (gold doesn't count). The Stonewarden knows a lie. |
|
||||
|
||||
If all three are passed, the gate opens peacefully. If any are failed by violence (attacking the Stonewarden, destroying the trial mechanisms), the Stonewarden fights:
|
||||
|
||||
- **HP:** 200 | **AC:** 20 | **CR:** 14
|
||||
- Use **earth elemental myrmidon** (MToF p. 202) with max HP and lair actions (stone spikes, cave-ins, grasping stone hands)
|
||||
|
||||
## Aftermath
|
||||
|
||||
The gate opens regardless of method — but if the Stonewarden is killed, the [[The Hand of Ruin|Hand of Ruin]] is alerted by the magical backlash. The party loses the element of surprise for Arc 3.
|
||||
@@ -0,0 +1,26 @@
|
||||
---
|
||||
type: npc
|
||||
role: "Neutral Dragon Lord"
|
||||
location: The Emerald Deep
|
||||
alignment: True Neutral
|
||||
race: Ancient Green Dragon
|
||||
---
|
||||
|
||||
# Vornak, the Deep-Root
|
||||
|
||||
## Overview
|
||||
|
||||
An ancient green dragon who has spent millennia guarding his seal anchor in the Emerald Deep — a primordial forest in the far west. Vornak is pragmatic and patient; he favors reinforcing the seals because he dislikes change, not because he cares about mortals.
|
||||
|
||||
**In Arc 3:** [[Arc 3 - Heart of the Mountain#Hook 10: The Draconic Court|The Draconic Court]]
|
||||
|
||||
## Disposition
|
||||
|
||||
- Initially neutral: DC 18 Persuasion
|
||||
- Reduced to DC 14 if the party demonstrates that chaos (Hand of Ruin victory) would be worse for dragonkind than the status quo
|
||||
- Reduced to DC 12 if the party has protected at least 2 seal anchors across the campaign
|
||||
- Abstains rather than voting against (he won't actively oppose the Rite)
|
||||
|
||||
## Stat Block: Ancient Green Dragon (CR 22)
|
||||
|
||||
Standard ancient green dragon (MM p. 95) with Seal-Bound Aura (allies within 30 ft gain poison resistance).
|
||||
Reference in New Issue
Block a user