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type: location
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region: "Kethran coast"
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danger: High
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# Sunken Spire
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## Overview
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A coastal ruin that was once a lighthouse and temple of a forgotten sea god. Now partially submerged due to coastal erosion and rising tides over 800 years. The [[The Hand of Ruin|Hand of Ruin]] has repurposed the spire's submerged levels as a ritual site to crack the seal anchor at its base.
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## Level 1 — The Lighthouse (Above Water)
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### Entry
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The spire's top protrudes 40 feet above the waves. Access is by boat or water walking. The entry door is magically sealed (DC 15 Arcana or Thieves' Tools to open).
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### Cult Quarters
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4 cultists, 1 cult fanatic. Contains supplies, maps of Kethran shipping lanes, and a logbook tracking seal anchor energy levels.
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### Ritual Chamber
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A desecrated altar to the forgotten sea god. 2 cult fanatics performing a ritual. Disturbing them triggers a **water weird** (CR 3) to emerge from the altar's pool as a trap.
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## Level 2 — The Sunken Sanctuary (Underwater)
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Requires water breathing or similar magic to explore. The spire's middle level has flooded entirely.
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### Flooded Hall
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A 60-foot hall with collapsed pillars. 6 **sahuagin** + 2 **sahuagin coral smashers** patrol here.
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### The Coral Grotto
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A side chamber grown over with phosphorescent coral. Contains a **giant octopus** (non-hostile unless provoked) and a treasure chest (600 gp, 2 potions of water breathing).
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### The Anchor Passage
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A downward shaft leading to Level 3. Guarded by a **water elemental myrmidon** (CR 7). The myrmidon is bound to [[Mistress Veyla]] and cannot be reasoned with — but destroying her breaks the binding.
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## Level 3 — The Deep Chamber
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### Seal Anchor
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A 30-foot obsidian obelisk similar to the one at [[Ironheart Mine]], but this one is actively cracking — green elemental light bleeds from the fissures.
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### Boss Encounter
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- **[[Mistress Veyla]]** — cult warlock of the Deep (CR 11 equivalent)
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- 2 **chuul** (CR 4) — her personal guards
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- 4 **merrow** (CR 2) — summoned reinforcements that arrive on round 3
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### Mistress Veyla Stats
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- **HP:** 140 | **AC:** 17 (mage armor + DEX)
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- **Spellcasting:** Warlock 11 (Pact of the Deep — homebrew patron). DC 17. Key spells: *evard's black tentacles, cone of cold, hunger of hadar, summon greater demon*
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- **Eldritch Blast:** 3 beams, +9, 1d10+5 force each
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- **Drown (Recharge 5-6):** Target creature within 60 ft must make DC 17 CON save. On failure, lungs fill with seawater — suffocating (as per drowning rules) until they use an action to make another DC 17 CON save to expel the water.
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- **Legendary Actions (2):** Eldritch Blast (1 beam), Move (30 ft swim), Channel Anchor (deal 2d10 force to one creature within 10 ft of the obelisk)
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## Rewards
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- **[[Tideheart Pearl]]** from Veyla's body
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- **Cult Intelligence:** A waterlogged scroll case with orders directing the Thronewood convoy ([[Arc 2 - The Gilded War#Hook 8: Ambush at Thronewood|Arc 2, Hook 8]])
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- **Sunken Treasure:** 3,200 gp, a *trident of fish command*, and a *cloak of the manta ray*
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- **Seal Stabilization:** If the party spends 1 hour performing a ritual ([[Elder Ylara Moongrove|Ylara]]'s teachings), the anchor stabilizes, reducing the Hand of Ruin's progress
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