First commit
This commit is contained in:
@@ -0,0 +1,53 @@
|
||||
---
|
||||
type: location
|
||||
region: "Southern Aethrune"
|
||||
kingdom: "[[Valdris]] and [[Kethra]] (border)"
|
||||
population: ~2,000
|
||||
---
|
||||
|
||||
# Eastmarch
|
||||
|
||||
## Overview
|
||||
|
||||
A frontier town at the border of [[Valdris]] and [[Kethra]], built around a crossroads of the Old Salt Road. Eastmarch is a waypoint for merchants, travelers, and soldiers — and, lately, cultists passing through unnoticed.
|
||||
|
||||
## Key Locations
|
||||
|
||||
### Marshal's Garrison
|
||||
A stone fort at the town's center housing 50 garrison soldiers. [[Marshal Aldren Voss]] commands from here. Contains a small armory, jail cells, and a war room with regional maps.
|
||||
|
||||
### The Bent Anchor (Inn)
|
||||
The only inn in Eastmarch. Run by **Hilda Stonekettle**, a dwarven widow who serves passable ale and excellent meat pies. The common room is the town's de facto social hub. Room: 5 sp/night.
|
||||
|
||||
### Mira's Apothecary
|
||||
[[Mira Thorne]]'s shop and clinic. Stocks common healing potions (50 gp), herbal remedies, and alchemical supplies. She treats townsfolk for free and adventurers at modest rates.
|
||||
|
||||
### The Old Mill (The Sinking Chapel)
|
||||
An abandoned grain mill on the river's edge, two miles outside town. The basement connects to a natural cavern that the [[The Hand of Ruin|Hand of Ruin]] has converted into a hidden ritual chamber — the [[The Sinking Chapel]]. Contains: cultists, guard drakes, a blood altar, and a direct tunnel to the [[Seal Anchor]] hilltop.
|
||||
|
||||
### The Hilltop (Seal Anchor)
|
||||
A bald hill 3 miles northwest, struck repeatedly by unnatural lightning. The hilltop is a dormant [[Seal Anchor]] — a stone obelisk covered in First Sage runes, now cracked and bleeding elemental energy. Cultists have been performing rituals here nightly.
|
||||
|
||||
### Moongrove Shrine
|
||||
[[Elder Ylara Moongrove]]'s druidic sanctuary in the eastern woods. A stone circle with a natural spring at its center. Ylara lives in a hollow oak nearby. The shrine is warded against fiends and undead.
|
||||
|
||||
## Rumors Table (d6)
|
||||
|
||||
| d6 | Rumor |
|
||||
|----|-------|
|
||||
| 1 | "The caravan wasn't attacked by bandits — people heard chanting from the hills that night." |
|
||||
| 2 | "Old Ylara's been acting strange. Says the earth is 'weeping.' Crazy druid talk." |
|
||||
| 3 | "There's a noble from Valhold staying at the Bent Anchor. Won't give his name." (Cult informant) |
|
||||
| 4 | "The lightning hits the same spot every night. Has to be a sign from the gods." |
|
||||
| 5 | "Mira's last patient died screaming about 'spirals in the dark.' What does that mean?" |
|
||||
| 6 | "Marshal Voss sent a rider to Valhold last week. Rumor says he's asking for more soldiers." |
|
||||
|
||||
## Encounters
|
||||
|
||||
| Encounter | CR | Location |
|
||||
|-----------|-----|----------|
|
||||
| Bandit ambush (6 bandits + 1 bandit captain) | 3 | Old Salt Road |
|
||||
| Cult patrol (3 cultists + 1 cult fanatic) | 2 | Old Mill outskirts |
|
||||
| Lightning mephits (4) | 2 | Hilltop approach |
|
||||
| Cult ritual (2 cult fanatics + 1 cult mage + 4 mephits) | 5 | Seal Anchor |
|
||||
| Guard drakes (2) + cultists (3) | 4 | The Sinking Chapel |
|
||||
Reference in New Issue
Block a user