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type: item
rarity: Rare
attunement: Yes
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# Cloak of the Mountebank
## Description
A deep burgundy cloak with silver threading along the hem that seems to shift and ripple like smoke. When activated, the cloak billows dramatically before the wearer vanishes in a puff of reddish mist.
## Properties (DMG p. 158)
While wearing this cloak, you can use an action to cast the *dimension door* spell from it. This property can't be used again until the next dawn.
When you disappear, you leave behind a cloud of harmless smoke in a 5-foot cube, and you reappear in a similar cloud of smoke at your destination. The smoke heavily obscures the area and dissipates at the end of your next turn.
## Source
Found in the [[Dragonfang Vault]] of the [[Ironheart Mine]] ([[Arc 2 - The Gilded War#Hook 5: The Ironheart Siege|Arc 2, Hook 5]]).
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type: item
rarity: Legendary
attunement: Yes (requires attunement by a spellcaster)
---
# Crown of the Sundered
## Description
The crown worn by [[High Pontiff Vosseth]] — seven obsidian shards floating in a halo above a black iron circlet, each shard representing one seal. When the seals crack, the shards glow. When a seal is shattered, its corresponding shard crumbles to ash and falls. The crown hums with barely-contained elemental chaos.
## Properties
- **+2 to spell save DC and spell attack rolls** while worn.
- **Aberrant Ward:** You have advantage on saving throws against aberrations.
- **Seal Sense:** The crown's remaining shards indicate the stability of the seal anchors. As a bonus action, you can sense the direction and distance to the nearest cracked seal anchor within 10 miles.
- **Wish (1/Day):** Cast *wish*, but only to duplicate a spell of 8th level or lower.
## Source
Looted from [[High Pontiff Vosseth]] if the party chooses the **Destroy** ending ([[Arc 4 - Tide of Ruin#Hook 17: The Final Choice|Arc 4, Hook 17]]). Destroyed if the **Re-Seal** ending is chosen.
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type: item
rarity: Uncommon
attunement: No
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# Cult Cipher
## Description
A small leather-bound journal discovered at the [[Seal Anchor]] hilltop ([[Arc 1 - Heirs of Sundering#Hook 2: The Weeping Sky|Arc 1, Hook 2]]). The pages are filled with script written in Ignan (the language of fire elementals) — the [[The Hand of Ruin|Hand of Ruin]] uses elemental dialects as a code for sensitive communications. The journal contains orders, ritual instructions, and a partial list of seal anchor locations.
## Contents (After Translation)
Requires translation at the [[The Silent College|Spire of Silence]] (3 days, [[Librarian Thessa]]) or by someone fluent in Ignan:
- **Orders from Keeper Valdrek:** *"Commence ritual at the hilltop anchor. Three nights. Blood offerings will draw the Wrath's attention. Do not let the lightning be seen from the town — the druid watches."*
- **Seal Anchor List:** Names three anchors: Eastmarch hilltop, Ironheart Mine, and "the Spire beneath the waves" ([[Sunken Spire]]).
- **Ritual Instructions:** A 3-night blood ritual to weaken a seal anchor. Grants advantage on Arcana checks to disrupt or understand similar rituals encountered later.
- **Contact Schedule:** A cult courier meets the cell leader at the Old Mill every new moon — meaning the party missed the last contact by days. [[Keeper Valdrek|Valdrek]] knows the cell has been compromised.
- **Personal Note:** Written in Common, not Ignan, at the bottom of the last page: *"The Pontiff's messenger came today. The Pontiff is pleased. I should be happy. Why am I terrified?"* — written by the cult mage the party killed. This note is humanizing; the cultists are not faceless monsters.
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type: reference
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# Dragonfang Vault
The treasure vault hidden behind the seal anchor obelisk in [[Ironheart Mine#Level 3 — The Deep Gallery|Ironheart Mine, Level 3]].
**Contents:**
- 8,000 gp
- +1 weapon of the party's choice
- [[Cloak of the Mountebank]]
Requires DC 18 Investigation to find. Discovered after the cultists and [[Scorchmaw]] are dealt with.
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type: item
rarity: Legendary
attunement: Yes (spellcaster)
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# Emberheart
## Description
A fist-sized crystal that pulses with internal flames — red, gold, and blue light swirling in an eternal vortex. The crystal is warm to the touch but never burns the holder. When activated, it releases harmonic tones that resonate with draconic energy. Originally forged by the First Sages as the keystone of the Pact of Seven Flames.
## Properties
- **Fire Resistance:** While attuned to this item, you have resistance to fire damage.
- **Ember Storm (3/Day):** Cast *fireball* as a 5th-level spell (DC 18).
- **Investiture of Flame (1/Day):** Cast *investiture of flame*.
- **Pact Amplifier:** When within 60 feet of a Dragon Lord using their breath weapon, the Emberheart can double the damage of that breath weapon (1/Day). The Dragon Lord must be willing.
## Rite of Seven Flames
The Emberheart's true purpose. When held at a seal anchor and activated in the presence of at least three Dragon Lords channeling their breath weapons simultaneously, the Emberheart can either:
- **Reinforce** the seal (seal stabilizes, instability reduced to 0)
- **Shatter** the seal (seal is destroyed, releasing bound elemental energy)
This function consumes the Emberheart's energy for 1 week per seal affected.
## Lore
*The Emberheart was carved from the heart of the first star to die over Aethrune. The First Sages captured its dying light and shaped it into a vessel for draconic power. It has reforged the seals twice in history — once at the Sundering, and once 500 years ago when Ignivar attempted to break them.*
## Source
Found in the [[Crucible of Ash]], guarded by [[Ignivar, the Betrayer]] ([[Arc 3 - Heart of the Mountain#Hook 11: The Crucible of Ash|Arc 3, Hook 11]]).
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type: item
rarity: Rare
attunement: Yes (charisma-based)
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# Favor of the Verdant Wing
## Description
A draconic blessing bestowed by [[Khalyraxis, the Verdant Wing]].
## Properties
- While attuned, you have advantage on Charisma checks made to influence dragons.
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type: item
rarity: Legendary
attunement: Yes
---
# Primordial Heart Shard
## Description
A jagged shard of crystalline chaos, roughly the size of a dagger blade, that hums with four distinct elemental frequencies. The shard alternates between burning hot, ice cold, crackling with lightning, and grinding with earthen weight. It cannot be contained by mundane means — it phases through non-magical containers — and must be attuned to be safely handled.
## Properties
- **Primordial Ward (1/Day):** As a bonus action, you gain immunity to one damage type of your choice (fire, cold, lightning, or acid) for 1 minute.
- **Plane Shift (1/Day):** Cast *plane shift* to any elemental plane or back to the Material Plane.
- **Elemental Attunement:** You can speak, read, and write Primordial (and all its dialects: Aquan, Auran, Ignan, Terran).
- **Sundering Echo:** When you deal elemental damage (fire, cold, lightning, acid, or thunder) to a creature, you can choose to change the damage type to any other elemental type (once per turn).
## Source
Created by the [[Primordial Wrath]]'s death if the party chooses the **Destroy** ending ([[Arc 4 - Tide of Ruin#Hook 17: The Final Choice|Arc 4, Hook 17]]). Alternatively, if the **Re-Seal** ending is chosen, a smaller version (Rare rarity, only grants Primordial and Elemental Attunement) remains from the ritual's aftermath.
## Lore
*When a primordial dies, it does not fade — it shatters. Each shard of its being contains a fraction of the power that shaped the world. Some say that collecting all seven shards (one per seal) would grant the wielder the Wrath's full power. Others say that doing so would simply create a new Wrath.*
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type: item
rarity: Rare
attunement: Yes
---
# Ring of the Verdant Eye
## Description
A silver band set with a green amber stone containing what appears to be a preserved leaf — but on close inspection, the "leaf" is actually a tiny, living eye that opens when magic is near. The eye is verdant green with a slit pupil, watching silently.
## Properties
- **Watcher's Sight:** While attuned, you have advantage on Wisdom (Perception) checks to detect aberrations, elementals, and fiends.
- **Seal Sense:** The ring grows warm (subtle, not damaging) when within 500 feet of a seal anchor or a creature that has been corrupted by proximity to a broken seal.
- **One with the Circle (1/Day):** Cast *speak with plants*.
## Source
Gifted by [[Elder Ylara Moongrove]] if the party successfully protects the seal anchor in [[Arc 1 - Heirs of Sundering#Hook 2: The Weeping Sky|Arc 1, Hook 2]].
## Lore
*These rings are crafted by Watchers of the Verdant Circle, each containing a fragment of the Watcher's own essence — a literal "eye" on the world. Ylara's ring has seen three hundred years of vigilance. It has witnessed the fall of two seal anchors and the birth of one Dragon Lord. It remembers.*
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type: item
rarity: Very Rare
attunement: Yes
---
# Scale of the Dragonsworn
## Description
A single dragon scale the size of a small shield, gifted by a Dragon Lord to a mortal champion. The scale's color shifts daily at dawn to match the attuned wielder's spirit — red (fire), blue (lightning), green (poison), white (cold), black (acid), or gold (radiant). It can be worn as a cloak clasp, shield boss, or mounted on armor.
## Properties
- **Draconic Resilience:** You gain resistance to the damage type matching the scale's current color.
- **Dragon's Roar (1/Day):** As an action, you unleash a 30-foot cone of elemental energy matching the scale's color. Creatures in the area must make a DC 17 Dexterity saving throw, taking 10d6 damage of that type on a failure, or half as much on a success.
- **Spirit of the Dragon (1/Day):** Summon a draconic spirit in the form of a guard drake (CR 2, matching the scale's color) for 1 hour. The drake is friendly to you and your allies and obeys your verbal commands (no action required).
## Source
Gifted by the [[Dragon Lords]] collectively at the conclusion of [[Arc 3 - Heart of the Mountain]] if at least three Dragon Lords survive the arc.
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type: item
rarity: Special
attunement: No
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# Seal-Warden's Blessing
## Description
A druidic and draconic rite performed after the party stabilizes or repairs seal instability.
## Effect
- Permanent blessing: +2 bonus to one ability score for all party members (DM chooses based on campaign theme).
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type: item
rarity: Rare
attunement: Yes (requires attunement by a Dragon Lord or a creature gifted the weapon)
---
# Sunder
## Description
A +2 glaive wielded by [[Keeper Malachar]]. The blade drips molten metal endlessly — the metal cools and reforms instantly, never depleting, never dulling. The haft is wrapped in black dragon hide.
## Properties
- **+2 glaive** (1d10+2 slashing, reach, heavy, two-handed)
- **Sundering Critical:** On a critical hit, the target must make a DC 15 Constitution saving throw. On failure, the target takes an additional 3d6 fire damage and cannot regain hit points until the start of your next turn.
- **Echo of the Wrath (1/Day):** As a bonus action, the glaive's blade erupts with elemental energy matching one element of your choice (fire, cold, lightning, or acid). For 1 minute, attacks with Sunder deal an additional 1d6 damage of the chosen type.
## Source
Looted from [[Keeper Malachar]] (Arc 3 or Arc 4).
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type: item
rarity: Rare
attunement: Yes
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# Tideheart Pearl
## Description
A perfectly spherical pearl the size of a fist, shimmering with deep blue and green hues that shift like ocean currents. When held underwater, it emits a soft bioluminescent glow. Sea water within 10 feet of the pearl is always calm and clear.
## Properties
- **Aquatic Adaptation:** While attuned, you can breathe water and have a swimming speed equal to your walking speed.
- **Control Water (1/Day):** Cast *control water* (DC 16).
- **Tidal Ward (1/Day):** As a reaction when you would take cold or lightning damage, you gain resistance to that damage until the start of your next turn.
## Source
Retrieved from the [[Sunken Spire]] after defeating [[Mistress Veyla]] ([[Arc 2 - The Gilded War#Hook 7: The Sunken Spire|Arc 2, Hook 7]]).
## Lore
*Cult mages of the Hand of Ruin use Tideheart Pearls to command sahuagin, merrow, and other aquatic servants. Each pearl is grown inside a bound water elemental and harvested — a process that destroys the elemental. The trapped elemental's consciousness remains in the pearl, and attuned wielders sometimes hear it weeping.*
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type: item
rarity: Special
attunement: No
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# Verdant Wing Token
## Description
A copper scale the size of a playing card, warm to the touch and etched with a curling wind pattern. When crushed, the scale releases a burst of acidic mist and the wind carries a draconic call across any distance. It is [[Khalyraxis, the Verdant Wing]]'s personal favor — a promise of aid when needed most.
## Properties
- **Call the Wing (1 use):** As an action, crush the token. [[Khalyraxis, the Verdant Wing]] (adult copper dragon) arrives in 1d4 rounds, ready to aid in combat or provide transport.
- After use, the token dissolves into harmless copper dust.
## Source
Gifted by Khalyraxis after being rescued in [[Arc 2 - The Gilded War#Hook 8: Ambush at Thronewood|Arc 2, Hook 8]].