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arc: 4
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levels: 17-20
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# Arc 4 — Tide of Ruin
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## Summary
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The world rallies at the [[World Council]] while the party assaults the [[Citadel of Sundering]] to stop the [[Primordial Wrath]] from breaking free. The arc ends with a world-saving choice and a level 20 climax.
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## Important Locations
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| Location | Notable Places |
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|----------|----------------|
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| [[Freehold]] | Concord Hall, World Council chamber, market, inn |
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| [[Citadel of Sundering]] | Outer Ramparts, Hall of Echoes, Herald chambers, Sundering Throne, Seal Chamber |
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| [[Spire of Silence]] | Vault of Sundered Truths |
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| [[Valhold]] | Blackthorn Keep, the Spire of Silence, military districts |
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## Random Encounter Table (d8)
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| d8 | Encounter |
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|----|-----------|
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| 1 | Elite Hand of Ruin strike team |
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| 2 | Elemental storm in the region |
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| 3 | Allied faction delegates with bad news |
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| 4 | A Herald of Ruin scouting the battlefield |
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| 5 | A dragon ally answering the call |
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| 6 | War refugees needing protection |
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| 7 | A seal crack causing reality distortions |
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| 8 | A mythic omen from the Primordial Wrath |
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## Loot Table (d8)
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| d8 | Loot |
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|----|------|
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| 1 | 500 gp and war supplies |
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| 2 | Potion of supreme healing |
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| 3 | Legendary relic fragment |
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| 4 | [[Crown of the Sundered]] |
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| 5 | [[Primordial Heart Shard]] |
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| 6 | Artifact-grade magic item |
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| 7 | Faction favor or military support |
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| 8 | [[Seal-Warden's Blessing]] |
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