feat: Live2D outfit textures + expression system + canvas tweaks

- Generated 5 outfit texture variants via HSL recolor (saved skin tones)
- Dynamic texture_02 swapping when outfit changes
- Expression buttons (Normal, Smile, Sad, Angry, Surprised, Blushing)
- Random idle expression changes every 8-15s
- Responsive canvas sizing with devicePixelRatio support
- Outfit generation script in scripts/gen_outfits.py
- Smoother lip-sync with phase-based mouth animation
This commit is contained in:
2026-06-04 11:40:10 -04:00
parent 9653f80abd
commit b7edf6a82d
7 changed files with 226 additions and 95 deletions
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@@ -1,4 +1,4 @@
import { useEffect, useRef, useState, useCallback } from 'react';
import { useEffect, useRef, useState } from 'react';
import AnimatedAvatar from './AnimatedAvatar';
interface Props {
@@ -9,162 +9,193 @@ interface Props {
onTalkToggle: () => void;
}
type ExpressionName = 'Normal' | 'Smile' | 'Sad' | 'Angry' | 'Surprised' | 'Blushing';
const EXPRESSIONS: ExpressionName[] = ['Normal', 'Smile', 'Sad', 'Angry', 'Surprised', 'Blushing'];
const IDLE_EXPRESSIONS: ExpressionName[] = ['Normal', 'Smile', 'Blushing'];
const OUTFIT_TEXTURES: Record<string, string> = {
'cozy-hoodie': '/live2d/models/kira/outfits/cozy-hoodie.png',
'girly-dress': '/live2d/models/kira/outfits/girly-dress.png',
'pajama-set': '/live2d/models/kira/outfits/pajama-set.png',
'study-sweater': '/live2d/models/kira/outfits/study-sweater.png',
'going-out': '/live2d/models/kira/outfits/going-out.png',
};
export default function KiraAvatar(props: Props) {
const canvasRef = useRef<HTMLDivElement>(null);
const appRef = useRef<any>(null);
const modelRef = useRef<any>(null);
const textureRef = useRef<any>(null);
const lipSyncRef = useRef<number>(0);
const idleExprRef = useRef<ReturnType<typeof setInterval>>();
const [live2dReady, setLive2dReady] = useState(false);
const [loadError, setLoadError] = useState(false);
const animFrameRef = useRef<number>(0);
const [currentExpression, setCurrentExpression] = useState<ExpressionName>('Normal');
// Initialize Live2D
// ── Initialize Live2D ──
useEffect(() => {
let mounted = true;
const canvasEl = canvasRef.current;
if (!canvasEl) return;
const container = canvasRef.current;
if (!container) return;
const init = async () => {
(async () => {
try {
// Check if model exists
const resp = await fetch('/live2d/models/kira/kira.model3.json', { method: 'HEAD' });
if (!resp.ok) {
if (mounted) setLoadError(true);
return;
}
// Load Cubism core script
await loadScript('/live2d/cubism/live2dcubismcore.min.js');
// Dynamic imports
const { Application } = await import('pixi.js');
const { Application, Texture } = await import('pixi.js');
const { Live2DModel } = await import('pixi-live2d-display/cubism4');
// Create Pixi app
// Responsive sizing
const size = Math.min(container.clientWidth || 260, 260);
const app = new Application({
width: 220,
height: 280,
width: size,
height: size * 1.25,
transparent: true,
antialias: true,
resolution: 2,
resolution: Math.min(window.devicePixelRatio || 1, 2),
backgroundAlpha: 0,
});
appRef.current = app;
if (!mounted) { app.destroy(true); return; }
if (!mounted) {
app.destroy(true);
return;
}
container.appendChild(app.view as HTMLCanvasElement);
// Append canvas
canvasEl.appendChild(app.view as HTMLCanvasElement);
// Load model
// Load model with default textures
const model = await Live2DModel.from('/live2d/models/kira/kira.model3.json', {
autoInteract: false,
});
modelRef.current = model;
// Scale and center
const scale = Math.min(220 / model.width, 280 / model.height) * 0.85;
// Fit model in canvas
const maxW = size * 0.78;
const maxH = size * 1.1;
const scale = Math.min(maxW / model.width, maxH / model.height);
model.scale.set(scale);
model.anchor.set(0.5, 0.5);
model.position.set(app.screen.width / 2, app.screen.height / 2 + 10);
model.position.set(app.screen.width / 2, app.screen.height / 2 + 6);
app.stage.addChild(model);
// Store reference to texture_02 for outfit swapping
try {
textureRef.current = {
index: 2,
original: model.internalModel.coreModel.getTexture(2),
};
} catch { /* ignore */ }
if (mounted) setLive2dReady(true);
// Start idle animation
try {
model.motion('Idle');
} catch {
// Some models may not have Idle motion
}
try { model.motion('Idle'); } catch { /* no idle */ }
try { model.expression('Normal'); } catch { /* no expressions */ }
// Set default expression
try {
model.expression('Normal');
} catch {
// Expressions are optional
}
// Random idle expression changes
idleExprRef.current = setInterval(() => {
if (props.isSpeaking) return;
const expr = IDLE_EXPRESSIONS[Math.floor(Math.random() * IDLE_EXPRESSIONS.length)];
try { model.expression(expr); } catch { /* */ }
setCurrentExpression(expr);
}, 8000 + Math.random() * 7000);
} catch (e) {
console.warn('[Live2D] Failed to load:', e);
console.warn('[Live2D]', e);
if (mounted) setLoadError(true);
}
};
init();
})();
return () => {
mounted = false;
cancelAnimationFrame(animFrameRef.current);
cancelAnimationFrame(lipSyncRef.current);
clearInterval(idleExprRef.current);
if (appRef.current) {
appRef.current.destroy(true, { children: true });
appRef.current = null;
}
modelRef.current = null;
textureRef.current = null;
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
// Handle speaking → lip sync
// ── Lip sync from TTS ──
useEffect(() => {
if (!modelRef.current || !live2dReady) return;
const model = modelRef.current;
const core = (window as any).Live2DCubismCore;
if (!model || !live2dReady) return;
cancelAnimationFrame(lipSyncRef.current);
if (props.isSpeaking) {
// Animate mouth while speaking
let mouthPhase = 0;
const animateMouth = () => {
mouthPhase += 0.15;
const openness = 0.3 + Math.sin(mouthPhase) * 0.35;
let phase = 0;
const animate = () => {
phase += 0.12;
const openness = 0.25 + Math.sin(phase) * 0.35;
try {
model.internalModel.coreModel.setParameterValueByIndex(
findParameterIndex(model, 'PARAM_MOUTH_OPEN_Y'),
findParam(model, 'PARAM_MOUTH_OPEN_Y'),
openness,
);
} catch { /* ignore */ }
animFrameRef.current = requestAnimationFrame(animateMouth);
} catch { /* */ }
lipSyncRef.current = requestAnimationFrame(animate);
};
animateMouth();
animate();
} else {
// Close mouth when not speaking
cancelAnimationFrame(animFrameRef.current);
try {
model.internalModel.coreModel.setParameterValueByIndex(
findParameterIndex(model, 'PARAM_MOUTH_OPEN_Y'),
findParam(model, 'PARAM_MOUTH_OPEN_Y'),
0,
);
} catch { /* ignore */ }
} catch { /* */ }
}
return () => cancelAnimationFrame(animFrameRef.current);
return () => cancelAnimationFrame(lipSyncRef.current);
}, [props.isSpeaking, live2dReady]);
// Handle outfit changes
// ── Outfit texture swapping ──
useEffect(() => {
if (!modelRef.current || !live2dReady) return;
// Texture swapping for outfits would go here
// For now, the outfit system works on the fallback avatar
const model = modelRef.current;
if (!model || !live2dReady) return;
const outfitUrl = OUTFIT_TEXTURES[props.outfit];
if (!outfitUrl) return;
(async () => {
try {
const { Texture, BaseTexture } = await import('pixi.js');
const base = await BaseTexture.from(outfitUrl);
const tex = new Texture(base);
model.internalModel.coreModel.setTexture(2, base);
} catch (e) {
console.warn('[Outfit] texture swap failed:', e);
}
})();
}, [props.outfit, live2dReady]);
// Handle listening pulse effect
// ── Accessory toggle ──
useEffect(() => {
if (!modelRef.current || !live2dReady) return;
// Could add a glow/breathing effect when listening
}, [props.isListening, live2dReady]);
const model = modelRef.current;
if (!model || !live2dReady) return;
// The model has hair clips on texture_01 that could be toggled
// For now, the accessory system works on the fallback avatar
}, [props.accessory, live2dReady]);
return (
<div className="glass-card p-4 flex flex-col items-center" style={{ minHeight: 340 }}>
<div className="glass-card p-4 flex flex-col items-center" style={{ minHeight: 360 }}>
{/* Live2D canvas */}
<div
ref={canvasRef}
className={`relative ${live2dReady ? 'block' : 'hidden'}`}
style={{ width: 220, height: 280 }}
className={`relative w-full ${live2dReady ? 'block' : 'hidden'}`}
style={{ maxWidth: 260, height: 325 }}
/>
{/* Animated SVG placeholder when Live2D isn't available */}
{/* SVG fallback */}
{(!live2dReady || loadError) && (
<div className={live2dReady ? 'hidden' : 'block'}>
<AnimatedAvatar
@@ -177,14 +208,35 @@ export default function KiraAvatar(props: Props) {
</div>
)}
{/* Loading state */}
{/* Loading spinner */}
{!live2dReady && !loadError && (
<div className="flex flex-col items-center gap-2 py-8">
<div className="flex flex-col items-center gap-2 py-10">
<div className="w-8 h-8 border-3 border-kira-pink border-t-transparent rounded-full animate-spin" />
<p className="text-[11px] text-kira-plum/40">loading Kira...</p>
</div>
)}
{/* Expression indicator */}
{live2dReady && (
<div className="mt-1 flex gap-1.5 flex-wrap justify-center">
{EXPRESSIONS.map((expr) => (
<button
key={expr}
onClick={() => {
try { modelRef.current?.expression(expr); setCurrentExpression(expr); } catch {}
}}
className={`text-[9px] px-2 py-0.5 rounded-full font-medium transition-all ${
currentExpression === expr
? 'bg-kira-pink text-white'
: 'text-kira-plum/30 hover:text-kira-plum/60'
}`}
>
{expr}
</button>
))}
</div>
)}
{/* Status bar */}
<div className="mt-2 flex items-center gap-3 text-xs text-kira-plum/40">
<span className={`w-2 h-2 rounded-full ${props.isSpeaking ? 'bg-kira-pink animate-pulse' : props.isListening ? 'bg-red-400 animate-pulse' : 'bg-kira-mint'}`} />
@@ -192,34 +244,25 @@ export default function KiraAvatar(props: Props) {
{props.isSpeaking ? 'speaking...' : props.isListening ? 'listening...' : live2dReady ? 'here with you' : 'loading...'}
</span>
</div>
{/* Name + outfit indicator */}
<div className="flex gap-2 mt-0.5 text-[10px] text-kira-plum/30">
<span>Kira</span>
{live2dReady && <span>· Live2D</span>}
</div>
</div>
);
}
/** Load a script tag dynamically */
// ── Helpers ──
function loadScript(src: string): Promise<void> {
return new Promise((resolve, reject) => {
// Check if already loaded
if (document.querySelector(`script[src="${src}"]`)) {
resolve();
return;
}
const script = document.createElement('script');
script.src = src;
script.onload = () => resolve();
script.onerror = () => reject(new Error(`Failed to load ${src}`));
document.head.appendChild(script);
if (document.querySelector(`script[src="${src}"]`)) { resolve(); return; }
const s = document.createElement('script');
s.src = src;
s.onload = () => resolve();
s.onerror = () => reject(new Error(`Failed ${src}`));
document.head.appendChild(s);
});
}
/** Find a parameter index by name in the Live2D model */
function findParameterIndex(model: any, name: string): number {
const parameters = model.internalModel.coreModel.getParameterIds();
return parameters.indexOf(name);
function findParam(model: any, name: string): number {
try {
return model.internalModel.coreModel.getParameterIds().indexOf(name);
} catch { return 0; }
}
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#!/usr/bin/env python3
"""Generate recolored outfit textures for Kira's Live2D model.
Takes the base texture_02.png (clothing layer) and creates
color variants for each outfit using HSL shifts on non-skin areas.
"""
from PIL import Image
import colorsys
import os
BASE_DIR = os.path.expanduser(
"~/Projects/ai-body-double/frontend/public/live2d/models/kira"
)
TEXTURE_DIR = os.path.join(BASE_DIR, "Epsilon.1024")
OUT_DIR = os.path.join(BASE_DIR, "outfits")
# Outfit → HSL shift mapping (hue_shift_deg, sat_mult, light_mult)
# Applied to non-white, non-skin pixels
OUTFITS = {
"cozy-hoodie": (10, 1.1, 1.0), # warm pink shift
"girly-dress": (240, 1.2, 0.95), # lavender/purple
"pajama-set": (140, 0.8, 1.1), # minty green
"study-sweater": (30, 1.1, 1.0), # warm orange/amber
"going-out": (320, 1.3, 1.05), # bright pink/magenta
}
def is_skin(r, g, b):
"""Roughly detect skin tones (avoid recoloring skin)."""
return 180 < r < 250 and 120 < g < 200 and 80 < b < 170
def is_white_or_void(r, g, b, a):
"""Detect transparent or near-white pixels."""
if a < 10:
return True
return r > 240 and g > 240 and b > 240
def recolor_texture(src_path, dst_path, hue_shift, sat_mult, light_mult):
"""Recolor a texture by shifting HSL on non-skin, non-white pixels."""
img = Image.open(src_path).convert("RGBA")
pixels = img.load()
w, h = img.size
for y in range(h):
for x in range(w):
r, g, b, a = pixels[x, y]
if is_white_or_void(r, g, b, a) or is_skin(r, g, b):
continue
# Convert to HSL
h_val, l_val, s_val = colorsys.rgb_to_hls(r / 255, g / 255, b / 255)
# Apply shifts
h_val = (h_val + hue_shift / 360) % 1.0
s_val = min(1.0, s_val * sat_mult)
l_val = max(0, min(1.0, l_val * light_mult))
# Convert back to RGB
nr, ng, nb = colorsys.hls_to_rgb(h_val, l_val, s_val)
pixels[x, y] = (int(nr * 255), int(ng * 255), int(nb * 255), a)
os.makedirs(os.path.dirname(dst_path), exist_ok=True)
img.save(dst_path)
size = os.path.getsize(dst_path)
print(f" Created {os.path.basename(dst_path)} ({size//1024}KB)")
def main():
src = os.path.join(TEXTURE_DIR, "texture_02.png")
if not os.path.exists(src):
print(f"Source not found: {src}")
return 1
print(f"Generating outfit textures from {src}")
print()
for outfit_name, (hue, sat, light) in OUTFITS.items():
dst = os.path.join(OUT_DIR, f"{outfit_name}.png")
print(f" {outfit_name}: hue={hue}° sat={sat:.1f}x light={light:.2f}x")
recolor_texture(src, dst, hue, sat, light)
print()
print("Done! Texture variants ready.")
return 0
if __name__ == "__main__":
exit(main())