New Remote-Control page

This commit is contained in:
Mawoka
2022-12-27 16:48:43 +01:00
parent 47f74cf247
commit a3647f1018
10 changed files with 565 additions and 91 deletions
+3
View File
@@ -27,6 +27,7 @@ from classquiz.routers import (
eximport,
login,
sitemap,
remote,
)
from classquiz.socket_server import sio
from classquiz.helpers import meilisearch_init, telemetry_ping, bg_tasks
@@ -80,6 +81,7 @@ async def auth_middleware_wrapper(request: Request, call_next):
return await rememberme_middleware(request, call_next)
app.include_router(remote.router, tags=["remote"], prefix="/api/v1/remote", include_in_schema=True)
app.include_router(login.router, tags=["auth"], prefix="/api/v1/login", include_in_schema=True)
app.add_middleware(SessionMiddleware, secret_key=settings.secret_key)
@@ -96,4 +98,5 @@ app.include_router(
app.include_router(editor.router, tags=["editor"], prefix="/api/v1/editor", include_in_schema=True)
app.include_router(eximport.router, tags=["export", "import"], prefix="/api/v1/eximport", include_in_schema=True)
app.include_router(sitemap.router, tags=["sitemap"], prefix="/api/v1/sitemap", include_in_schema=True)
app.mount("/", ASGIApp(sio))
+6
View File
@@ -240,3 +240,9 @@ class GameSession(BaseModel):
class UpdatePassword(BaseModel):
old_password: str
new_password: str
class GameInLobby(BaseModel):
game_pin: str
quiz_title: str
game_id: uuid.UUID
+10 -4
View File
@@ -4,6 +4,8 @@
import json
import uuid
from fastapi import APIRouter, HTTPException
from pydantic import BaseModel, validator
from classquiz.config import settings, redis
@@ -155,17 +157,21 @@ async def get_game_user_count(game_pin: str, api_key: str, as_string: bool = Fal
@router.get(
"/players",
)
async def get_game_session(game_pin: str, api_key: str):
async def get_game_session(game_pin: str, api_key: str | None = None, game_id: uuid.UUID | None = None):
if game_id is None and api_key is None:
raise HTTPException(status_code=401, detail="API-Key and Quiz-ID are missing")
user_id = await check_api_key(api_key)
redis_res = await redis.get(f"game_session:{game_pin}")
if redis_res is None:
game_pin = await redis.get(f"game_pin:{user_id}:{game_pin}")
redis_res = await redis.get(f"game_session:{game_pin}")
if redis_res is None or user_id is None:
if redis_res is None:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
data = GameSession.parse_raw(redis_res)
if user_id is None and data.game_id != str(game_id):
raise HTTPException(status_code=401, detail="Game not found or API key not found")
game = PlayGame.parse_raw(await redis.get(f"game:{game_pin}"))
if game.user_id != user_id:
if game.user_id != user_id and data.game_id != str(game_id):
raise HTTPException(status_code=404, detail="Game not found or API key not found")
for i in range(0, len(game.questions)):
res = await redis.get(f"game_session:{game_pin}:{i}")
@@ -195,7 +201,7 @@ async def set_next_question(game_pin: str, question_number: int, api_key: str):
if game_data.user_id != user_id:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
game_data.current_question = question_number
await redis.set(f"game:{game_pin}", game_data.json())
await redis.set(f"game:{game_pin}", game_data.json(), ex=18000)
await sio.emit(
"set_question_number",
{
+6 -1
View File
@@ -18,7 +18,7 @@ import bleach
from classquiz.auth import get_current_user
from classquiz.config import redis, settings, storage, meilisearch
from classquiz.db.models import Quiz, QuizInput, User, PlayGame
from classquiz.db.models import Quiz, QuizInput, User, PlayGame, GameInLobby
from classquiz.kahoot_importer.import_quiz import import_quiz
import html
import urllib.parse
@@ -129,6 +129,11 @@ async def start_quiz(
)
await redis.set(f"game:{str(game.game_pin)}", game.json(), ex=18000)
await redis.set(f"game_pin:{user.id}:{quiz_id}", game_pin, ex=18000)
await redis.set(
f"game_in_lobby:{user.id.hex}",
GameInLobby(game_id=game.game_id, game_pin=str(game_pin), quiz_title=quiz.title).json(),
ex=900,
)
return {**quiz.dict(exclude={"id"}), **game.dict(exclude={"questions"})}
+19
View File
@@ -0,0 +1,19 @@
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
from fastapi import APIRouter, Depends, HTTPException
from classquiz.auth import get_current_user
from classquiz.db.models import User, GameInLobby
from classquiz.config import redis
router = APIRouter()
@router.get("/game_waiting")
async def get_game_in_lobby(user: User = Depends(get_current_user)):
game_in_lobby_raw = await redis.get(f"game_in_lobby:{user.id.hex}")
if game_in_lobby_raw is None:
raise HTTPException(status_code=404, detail="No game waiting")
game_in_lobby = GameInLobby.parse_raw(game_in_lobby_raw)
return game_in_lobby
+59 -12
View File
@@ -116,7 +116,7 @@ async def join_game(sid: str, data: dict):
)
redis_res = await redis.get(f"game_session:{data.game_pin}")
redis_res = GameSession.parse_raw(redis_res)
await redis.set(f"game_session:{data.game_pin}:players:{data.username}", sid, ex=18000)
await redis.set(f"game_session:{data.game_pin}:players:{data.username}", sid, ex=7200)
await redis.sadd(f"game_session:{data.game_pin}:players", GamePlayer(username=data.username, sid=sid).json())
if data.custom_field == "":
data.custom_field = None
@@ -131,7 +131,7 @@ async def join_game(sid: str, data: dict):
await sio.emit(
"player_joined",
{"username": data.username, "sid": sid},
room=redis_res.admin,
room=f"admin:{data.game_pin}",
)
# +++ Time-Sync +++
encrypted_datetime = fernet.encrypt(datetime.now().isoformat().encode("utf-8")).decode("utf-8")
@@ -146,7 +146,8 @@ async def start_game(sid: str, _data: dict):
if session["admin"]:
game_data = PlayGame.parse_raw(await redis.get(f"game:{session['game_pin']}"))
game_data.started = True
await redis.set(f"game:{session['game_pin']}", game_data.json())
await redis.set(f"game:{session['game_pin']}", game_data.json(), ex=7200)
await redis.delete(f"game_in_lobby:{game_data.user_id.hex}")
await sio.emit("start_game", room=session["game_pin"])
@@ -169,7 +170,7 @@ async def register_as_admin(sid: str, data: dict):
await redis.set(
f"game_session:{game_pin}",
GameSession(admin=sid, game_id=game_id, answers=[]).json(),
ex=18000,
ex=7200,
)
await sio.emit(
@@ -180,7 +181,9 @@ async def register_as_admin(sid: str, data: dict):
async with sio.session(sid) as session:
session["game_pin"] = game_pin
session["admin"] = True
session["remote"] = False
sio.enter_room(sid, game_pin)
sio.enter_room(sid, f"admin:{data.game_pin}")
else:
await sio.emit("already_registered_as_admin", room=sid)
@@ -227,8 +230,8 @@ async def set_question_number(sid, data: str):
game_pin = session["game_pin"]
game_data = PlayGame.parse_raw(await redis.get(f"game:{session['game_pin']}"))
game_data.current_question = int(float(data))
await redis.set(f"game:{session['game_pin']}", game_data.json())
await redis.set(f"game:{session['game_pin']}:current_time", datetime.now().isoformat())
await redis.set(f"game:{session['game_pin']}", game_data.json(), ex=7200)
await redis.set(f"game:{session['game_pin']}:current_time", datetime.now().isoformat(), ex=7200)
temp_return = game_data.dict(include={"questions"})["questions"][int(float(data))]
if game_data.questions[int(float(data))].type == QuizQuestionType.SLIDE:
return
@@ -322,7 +325,7 @@ async def submit_answer(sid: str, data: dict):
)
]
).json(),
ex=18000,
ex=7200,
)
else:
answers = _AnswerDataList.parse_raw(answers)
@@ -338,7 +341,7 @@ async def submit_answer(sid: str, data: dict):
await redis.set(
f"game_session:{session['game_pin']}:{data.question_index}",
answers.json(),
ex=18000,
ex=7200,
)
answers = _AnswerDataList.parse_raw(await redis.get(f"game_session:{session['game_pin']}:{data.question_index}"))
player_count = await redis.scard(f"game_session:{session['game_pin']}:players")
@@ -349,7 +352,9 @@ async def submit_answer(sid: str, data: dict):
# room=session["game_pin"],
# )
await sio.emit("everyone_answered", {})
# await redis.set(f"game_data:{session['game_pin']}", json.dumps(data))
# await redis.set(f"game_data:{session['game_pin']}", json.dumps(data))
@sio.event
@@ -363,14 +368,14 @@ async def get_final_results(sid: str, _data: dict):
@sio.event
async def get_export_token(sid):
async def get_export_token(sid: str):
session = await sio.get_session(sid)
if not session["admin"]:
return
game_data = PlayGame(**json.loads(await redis.get(f"game:{session['game_pin']}")))
results = await generate_final_results(game_data, session["game_pin"])
token = os.urandom(32).hex()
await redis.set(f"export_token:{token}", json.dumps(results))
await redis.set(f"export_token:{token}", json.dumps(results), ex=7200)
await sio.emit("export_token", token, room=sid)
@@ -407,7 +412,6 @@ async def kick_player(sid: str, data: dict):
return
session: dict = await sio.get_session(sid)
print(sid)
if not session["admin"]:
return
@@ -417,3 +421,46 @@ async def kick_player(sid: str, data: dict):
)
sio.leave_room(player_sid, session["game_pin"])
await sio.emit("kick", room=player_sid)
class _RegisterAsRemoteInput(BaseModel):
game_pin: str
game_id: str
@sio.event
async def register_as_remote(sid: str, data: dict):
try:
data = _RegisterAsRemoteInput(**data)
except ValidationError as e:
await sio.emit("error", room=sid)
print(e)
return
await sio.emit(
"registered_as_admin",
{"game_id": data.game_id, "game": await redis.get(f"game:{data.game_pin}")},
room=sid,
)
await sio.emit("control_visibility", {"visible": False}, room=f"admin:{data.game_pin}")
async with sio.session(sid) as session:
session["game_pin"] = data.game_pin
session["admin"] = True
session["remote"] = True
sio.enter_room(sid, data.game_pin)
sio.enter_room(sid, f"admin:{data.game_pin}")
class _SetControlVisibilityInput(BaseModel):
visible: bool
@sio.event
async def set_control_visibility(sid: str, data: dict):
try:
data = _SetControlVisibilityInput(**data)
except ValidationError as e:
await sio.emit("error", room=sid)
print(e)
return
session: dict = await sio.get_session(sid)
await sio.emit("control_visibility", {"visible": data.visible}, room=f"admin:{session['game_pin']}")
+82 -63
View File
@@ -28,27 +28,38 @@
let shown_question_now: number;
let final_results_clicked = false;
let timer_interval;
export let control_visible: boolean;
export let player_scores;
export const set_question_number = (q_number: number) => {
socket.emit('set_question_number', q_number.toString());
};
socket.on('set_question_number', () => {
console.log('set_question_number');
});
socket.on('get_question_results', () => {
console.log('get_question_results');
});
socket.on('question_results', (_) => {
timer_res = '0';
clearInterval(timer_interval);
});
socket.on('set_question_number', (data) => {
timer_res = '0';
clearInterval(timer_interval);
// setTimeout(() => {
question_results = null;
socket.emit('set_question_number', q_number.toString());
shown_question_now = q_number;
timer_res = quiz_data.questions[q_number].time;
shown_question_now = data.question_index;
timer_res = quiz_data.questions[data.question_index].time;
selected_question = selected_question + 1;
timer(timer_res);
// }, 1000);
};
});
const get_question_results = () => {
socket.emit('get_question_results', {
game_id: game_token,
question_number: shown_question_now
});
timer_res = '0';
};
const show_solutions = () => {
socket.emit('show_solutions', {});
@@ -57,12 +68,17 @@
const get_final_results = () => {
socket.emit('get_final_results', {});
final_results_clicked = true;
timer_res = '0';
};
socket.on('solutions', (_) => {
timer_res = '0';
clearInterval(timer_interval);
});
socket.on('final_results', (data) => {
// data = JSON.parse(data);
final_results_clicked = true;
timer_res = '0';
final_results = data;
});
@@ -105,33 +121,49 @@
}
</script>
<div
class="fixed top-0 w-full h-10 z-20 grid grid-cols-2"
style="background: {bg_color ? bg_color : 'transparent'}"
class:text-black={bg_color}
>
<p class="mr-auto ml-0 col-start-1 col-end-1">
{selected_question === -1 ? '0' : selected_question + 1}
/{quiz_data.questions.length}
</p>
<div class="justify-self-end ml-auto mr-0 col-start-3 col-end-3">
{#if selected_question + 1 === quiz_data.questions.length && ((timer_res === '0' && question_results !== null) || quiz_data?.questions?.[selected_question]?.type === QuizQuestionType.SLIDE)}
{#if JSON.stringify(final_results) === JSON.stringify([null])}
<button on:click={get_final_results} class="admin-button"
>Get final results
</button>
{/if}
{:else if timer_res === '0' || selected_question === -1}
{#if (selected_question + 1 !== quiz_data.questions.length && question_results !== null) || selected_question === -1}
<button
on:click={() => {
set_question_number(selected_question + 1);
}}
class="admin-button"
>Next Question ({selected_question + 2})
</button>
{/if}
{#if question_results === null && selected_question !== -1}
{#if control_visible}
<div
class="fixed top-0 w-full h-10 z-20 grid grid-cols-2"
style="background: {bg_color ? bg_color : 'transparent'}"
class:text-black={bg_color}
>
<p class="mr-auto ml-0 col-start-1 col-end-1">
{selected_question === -1 ? '0' : selected_question + 1}
/{quiz_data.questions.length}
</p>
<div class="justify-self-end ml-auto mr-0 col-start-3 col-end-3">
{#if selected_question + 1 === quiz_data.questions.length && ((timer_res === '0' && question_results !== null) || quiz_data?.questions?.[selected_question]?.type === QuizQuestionType.SLIDE)}
{#if JSON.stringify(final_results) === JSON.stringify([null])}
<button on:click={get_final_results} class="admin-button"
>Get final results
</button>
{/if}
{:else if timer_res === '0' || selected_question === -1}
{#if (selected_question + 1 !== quiz_data.questions.length && question_results !== null) || selected_question === -1}
<button
on:click={() => {
set_question_number(selected_question + 1);
}}
class="admin-button"
>Next Question ({selected_question + 2})
</button>
{/if}
{#if question_results === null && selected_question !== -1}
{#if quiz_data.questions[selected_question].type === QuizQuestionType.SLIDE}
<button
on:click={() => {
set_question_number(selected_question + 1);
}}
class="admin-button"
>Next Question ({selected_question + 2})
</button>
{:else}
<button on:click={get_question_results} class="admin-button"
>Show results
</button>
{/if}
{/if}
{:else if selected_question !== -1}
{#if quiz_data.questions[selected_question].type === QuizQuestionType.SLIDE}
<button
on:click={() => {
@@ -141,45 +173,32 @@
>Next Question ({selected_question + 2})
</button>
{:else}
<button on:click={get_question_results} class="admin-button"
>Show results</button
>
<button on:click={show_solutions} class="admin-button"
>Stop time and show solutions
</button>
{/if}
{/if}
{:else if selected_question !== -1}
{#if quiz_data.questions[selected_question].type === QuizQuestionType.SLIDE}
<button
{:else}
<!-- <button
on:click={() => {
set_question_number(selected_question + 1);
}}
class="admin-button"
>Next Question ({selected_question + 2})
</button>
{:else}
<button on:click={show_solutions} class="admin-button"
>Stop time and show solutions
</button>
class='admin-button'
>Next Question ({selected_question + 2}
)
</button>-->
{/if}
{:else}
<!-- <button
on:click={() => {
set_question_number(selected_question + 1);
}}
class='admin-button'
>Next Question ({selected_question + 2}
)
</button>-->
{/if}
</div>
</div>
</div>
{/if}
{#if timer_res !== '0' && selected_question >= 0}
<span
class="fixed top-0 bg-red-500 h-8 transition-all mt-10"
class="fixed top-0 bg-red-500 h-8 transition-all"
class:mt-10={control_visible}
style="width: {(100 / quiz_data.questions[selected_question].time) * parseInt(timer_res)}vw"
/>
{/if}
<div class="w-full h-full pt-28">
<div class="w-full h-full" class:pt-28={control_visible} class:pt-12={!control_visible}>
{#if timer_res !== undefined && !final_results_clicked && !question_results}
{#if quiz_data.questions[selected_question].type === QuizQuestionType.SLIDE}
{#await import('$lib/play/admin/slide.svelte')}
+24 -4
View File
@@ -46,20 +46,39 @@
copy_toast_open = false;
}, 2000);
};
let game_in_lobby: { game_pin: string; game_id: string; quiz_title: string } | undefined =
undefined;
const get_game_in_lobby_fn = async () => {
const res = await fetch('/api/v1/remote/game_waiting');
console.log('Fetched.');
if (res.ok) {
game_in_lobby = await res.json();
}
};
onMount(() => {
document.body.addEventListener('keydown', close_start_game_if_esc_is_pressed);
});
$: console.log(quizzes, 'quizzes_here');
$: console.log(visibleImages, 'visible images');
get_game_in_lobby_fn();
</script>
{#if copy_toast_open}
{#if copy_toast_open || game_in_lobby}
<div class="fixed w-screen top-10 z-50 flex justify-center" transition:fly={{ y: -100 }}>
<div
class="flex items-center p-4 w-full max-w-xs text-gray-500 bg-white rounded-lg shadow dark:text-gray-400 dark:bg-gray-800"
role="alert"
>
<div class="ml-3 text-sm font-normal">ID copied to clipboard!</div>
<div class="ml-3 text-sm font-normal">
{#if copy_toast_open}ID copied to clipboard!
{:else}A game is currently in the lobby. Click <a
class="underline"
href="/remote?game_pin={game_in_lobby.game_pin}&game_id={game_in_lobby.game_id}"
>here</a
> to join as a remote.
{/if}
</div>
<button
type="button"
class="ml-auto -mx-1.5 -my-1.5 bg-white text-gray-400 hover:text-gray-900 rounded-lg focus:ring-2 focus:ring-gray-300 p-1.5 hover:bg-gray-100 inline-flex h-8 w-8 dark:text-gray-500 dark:hover:text-white dark:bg-gray-800 dark:hover:bg-gray-700"
@@ -67,6 +86,7 @@
aria-label="Close"
on:click={() => {
copy_toast_open = false;
game_in_lobby = undefined;
}}
>
<span class="sr-only">Close</span>
+21 -7
View File
@@ -33,6 +33,7 @@
let errorMessage = '';
let game_started = false;
let quiz_data: QuizData;
let control_visible = true;
//let question_number = '0';
// let question_results = null;
let final_results: Array<null> | Array<Array<PlayerAnswer>> = [null];
@@ -70,6 +71,14 @@
errorMessage = $t('admin_page.already_registered_as_admin');
});
socket.on('start_game', (_) => {
game_started = true;
});
socket.on('control_visibility', (data) => {
control_visible = data.visible;
});
/* socket.on('question_results', (int_data) => {
try {
int_data = JSON.parse(int_data);
@@ -83,7 +92,10 @@
warnToLeave = false;
dataexport_download_a.href = `/api/v1/quiz/export_data/${int_data}?ts=${new Date().getTime()}&game_pin=${game_pin}`;
dataexport_download_a.click();
warnToLeave = true;
setTimeout(() => {
warnToLeave = true;
}, 200);
});
const confirmUnload = () => {
@@ -134,11 +146,13 @@
class:text-black={bg_color}
>
{#if JSON.stringify(final_results) !== JSON.stringify([null])}
<div class="w-screen flex justify-center mt-16">
<button on:click={request_answer_export} class="admin-button"
>{$t('admin_page.export_results')}</button
>
</div>
{#if control_visible}
<div class="w-screen flex justify-center mt-16">
<button on:click={request_answer_export} class="admin-button"
>{$t('admin_page.export_results')}</button
>
</div>
{/if}
<FinalResults bind:data={player_scores} bind:show_final_results />
{/if}
{#if !success}
@@ -181,7 +195,6 @@
id="startGame"
on:click={() => {
socket.emit('start_game', '');
game_started = true;
}}
>{$t('admin_page.start_game')}
</button>
@@ -197,6 +210,7 @@
bind:game_mode
bind:bg_color
bind:player_scores
bind:control_visible
/>
{/if}
</div>
+335
View File
@@ -0,0 +1,335 @@
<!--
- This Source Code Form is subject to the terms of the Mozilla Public
- License, v. 2.0. If a copy of the MPL was not distributed with this
- file, You can obtain one at https://mozilla.org/MPL/2.0/.
-->
<script lang="ts">
import { page } from '$app/stores';
import { socket } from '$lib/socket';
import type { QuizData } from '$lib/quiz_types';
import { QuizQuestionType } from '$lib/quiz_types.js';
import Spinner from '$lib/Spinner.svelte';
import CircularTimer from '$lib/play/circular_progress.svelte';
import { getLocalization } from '$lib/i18n';
import { navbarVisible } from '$lib/stores';
const data = {
game_pin: $page.url.searchParams.get('game_pin'),
game_id: $page.url.searchParams.get('game_id')
};
navbarVisible.set(false);
const { t } = getLocalization();
let timer_interval;
let timer_res = undefined;
let selected_question = -1;
let game_started = false;
let question_results;
let final_results = [null];
let warnToLeave = true;
let dataexport_download_a;
let players: Array<{ sid: string; username: string }> = [];
let game_data: QuizData;
let shown_question_now;
let control_visible = false;
if (!data.game_id || !data.game_pin) {
console.log('Error!');
} else {
socket.emit('register_as_remote', data);
}
const timer = (time: string) => {
let seconds = Number(time);
timer_interval = setInterval(() => {
if (timer_res === '0') {
clearInterval(timer_interval);
// socket.emit('show_solutions', {});
return;
} else {
seconds--;
}
timer_res = seconds.toString();
}, 1000);
};
const confirmUnload = (e: Event) => {
if (warnToLeave) {
e.preventDefault();
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
// @ts-ignore
e.returnValue = '';
}
};
const set_question_number = (q_number: number) => {
socket.emit('set_question_number', q_number.toString());
};
const start_game = () => {
socket.emit('start_game', '');
};
const get_question_results = () => {
socket.emit('get_question_results', {
question_number: shown_question_now
});
};
const show_solutions = () => {
socket.emit('show_solutions', {});
};
const get_final_results = () => {
socket.emit('get_final_results', {});
};
const request_answer_export = async () => {
await socket.emit('get_export_token');
};
const get_already_joined_players = async () => {
console.log('GETTING PLAYERS');
const res = await fetch(
`/api/v1/live/players?game_pin=${data.game_pin}&game_id=${data.game_id}`
);
if (res.ok) {
players = await res.json();
}
};
let circular_progress = 0;
$: {
try {
circular_progress =
1 -
((100 / game_data.questions[selected_question].time) * parseInt(timer_res)) / 100;
} catch {
circular_progress = 0;
}
}
socket.on('solutions', (_) => {
timer_res = '0';
clearInterval(timer_interval);
});
socket.on('question_results', (_) => {
timer_res = '0';
clearInterval(timer_interval);
});
socket.on('registered_as_admin', (data) => {
game_data = JSON.parse(data.game);
});
socket.on('start_game', (_) => {
game_started = true;
});
socket.on('control_visibility', (data) => {
control_visible = data.visible;
});
socket.on('question_results', (data) => {
try {
question_results = JSON.parse(data);
timer_res = '0';
} catch {
question_results = undefined;
}
});
socket.on('set_question_number', (data) => {
timer_res = '0';
clearInterval(timer_interval);
question_results = null;
shown_question_now = data.question_index;
timer_res = game_data.questions[data.question_index].time;
selected_question = selected_question + 1;
timer(timer_res);
});
socket.on('final_results', (data) => {
// data = JSON.parse(data);
final_results = data;
});
socket.on('everyone_answered', (_) => {
timer_res = '0';
});
socket.on('export_token', (int_data) => {
warnToLeave = false;
dataexport_download_a.href = `/api/v1/quiz/export_data/${int_data}?ts=${new Date().getTime()}&game_pin=${
game_data.game_pin
}`;
dataexport_download_a.click();
setTimeout(() => {
warnToLeave = true;
}, 200);
});
socket.on('player_joined', (data) => {
players = [...players, data];
});
</script>
<svelte:window on:beforeunload={confirmUnload} />
{#if game_started}
{#if selected_question + 1 === game_data.questions.length && ((timer_res === '0' && question_results !== null) || game_data?.questions?.[selected_question]?.type === QuizQuestionType.SLIDE)}
{#if JSON.stringify(final_results) === JSON.stringify([null])}
<button on:click={get_final_results} class="admin-button">Get final results </button>
{:else}
<div class="w-screen flex justify-center mt-16">
<button on:click={request_answer_export} class="admin-button"
>{$t('admin_page.export_results')}</button
>
</div>
{/if}
{:else if timer_res === '0' || selected_question === -1}
{#if (selected_question + 1 !== game_data.questions.length && question_results !== null) || selected_question === -1}
<button
on:click={() => {
set_question_number(selected_question + 1);
}}
class="admin-button"
>Next Question ({selected_question + 2})
</button>
{/if}
{#if question_results === null && selected_question !== -1}
{#if game_data.questions[selected_question].type === QuizQuestionType.SLIDE}
<button
on:click={() => {
set_question_number(selected_question + 1);
}}
class="admin-button"
>Next Question ({selected_question + 2})
</button>
{:else}
<button on:click={get_question_results} class="admin-button">Show results </button>
{/if}
{/if}
{:else if selected_question !== -1}
{#if game_data.questions[selected_question].type === QuizQuestionType.SLIDE}
<button
on:click={() => {
set_question_number(selected_question + 1);
}}
class="admin-button"
>Next Question ({selected_question + 2})
</button>
{:else}
<button on:click={show_solutions} class="admin-button"
>Stop time and show solutions
</button>
{/if}
{/if}
{#if selected_question === -1}
<h1>{game_data.title}</h1>
<p>{game_data.description}</p>
{:else if game_data.questions[selected_question].type === QuizQuestionType.SLIDE}
{#await import('$lib/play/admin/slide.svelte')}
<Spinner my_20={false} />
{:then c}
<svelte:component
this={c.default}
bind:question={game_data.questions[selected_question]}
/>
{/await}
{:else}
<div class="flex flex-col justify-center w-screen h-1/6">
<h1 class="text-6xl text-center">
{@html game_data.questions[selected_question].question}
</h1>
<!-- <span class='text-center py-2 text-lg'>{$t('admin_page.time_left')}: {timer_res}</span>-->
<div class="mx-auto my-2">
<CircularTimer
bind:text={timer_res}
bind:progress={circular_progress}
color="#ef4444"
/>
</div>
{#if game_data.questions[selected_question].image !== null}
<div>
<img
src={game_data.questions[selected_question].image}
class="max-h-[20vh] object-cover mx-auto mb-8 w-auto"
alt="Content for Question"
/>
</div>
{/if}
{#if game_data.questions[selected_question].type === QuizQuestionType.ABCD || game_data.questions[selected_question].type === QuizQuestionType.VOTING}
<div class="grid grid-cols-2 gap-2 w-full p-4">
{#each game_data.questions[selected_question].answers as answer, i}
<div
class="rounded-lg h-fit flex"
style="background-color: {answer.color ?? '#B45309'}"
class:opacity-50={!answer.right &&
game_data.questions[selected_question].type ===
QuizQuestionType.ABCD}
>
<span class="text-center text-2xl px-2 py-4 w-full text-black"
>{answer.answer}</span
>
<span class="pl-4 w-10" />
</div>
{/each}
</div>
{/if}
</div>
{/if}
{#if timer_res === '0' && JSON.stringify(final_results) === JSON.stringify( [null] ) && game_data.questions[selected_question].type !== QuizQuestionType.SLIDE}
{#if game_data.questions[selected_question].type === QuizQuestionType.VOTING && question_results}
{#await import('$lib/play/admin/voting_results.svelte')}
<Spinner />
{:then c}
<svelte:component
this={c.default}
bind:data={question_results}
bind:question={game_data.questions[selected_question]}
/>
{/await}
{/if}
{/if}
{:else}
<button on:click={start_game} class="admin-button">Start Game!</button>
<h2>Players:</h2>
{#await get_already_joined_players()}
<Spinner my_20={false} />
{:then _}
<div>
<ul>
{#each players as player}
<li>{player.username}</li>
{/each}
</ul>
</div>
{/await}
{/if}
<div class="fixed top-0 right-0">
{#if control_visible}
<button
on:click={() => {
socket.emit('set_control_visibility', { visible: false });
}}
>Hide Controls
</button>
{:else}
<button
on:click={() => {
socket.emit('set_control_visibility', { visible: true });
}}
>Show Controls
</button>
{/if}
</div>
<a
on:click|preventDefault={request_answer_export}
href="#"
bind:this={dataexport_download_a}
class="absolute -top-3/4 -left-3/4 opacity-0 hidden">Download</a
>