♻️ Cleaned socket_server up by using classes instead of dicts
This commit is contained in:
@@ -4,8 +4,10 @@ import os
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import aiohttp
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import aiohttp
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import socketio
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import socketio
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from typing import Any
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from classquiz.config import redis, settings
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from classquiz.config import redis, settings
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from classquiz.db.models import PlayGame
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from classquiz.db.models import PlayGame
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from pydantic import BaseModel, ValidationError
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sio = socketio.AsyncServer(async_mode="asgi", cors_allowed_origins=[])
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sio = socketio.AsyncServer(async_mode="asgi", cors_allowed_origins=[])
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settings = settings()
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settings = settings()
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@@ -22,16 +24,44 @@ async def generate_final_results(game_data: PlayGame, game_pin: str) -> dict:
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return results
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return results
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class _JoinGameData(BaseModel):
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username: str
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game_pin: str
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captcha: str | None
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class _GameSessionPlayer(BaseModel):
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username: str
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sid: str
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class _GameSession(BaseModel):
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admin: str
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game_id: str
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players: list[_GameSessionPlayer | None]
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answers: list[Any]
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@sio.event
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@sio.event
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async def join_game(sid: str, data: dict):
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async def join_game(sid: str, data: dict):
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redis_res = await redis.get(f"game:{data['game_pin']}")
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if redis_res is None:
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await sio.emit("game_not_found", room=sid)
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return
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try:
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data = _JoinGameData(**data)
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except ValidationError as e:
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await sio.emit("error", room=sid)
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print(e)
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return
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# +++ START checking captcha +++
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async with aiohttp.ClientSession() as session:
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async with aiohttp.ClientSession() as session:
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redis_res = await redis.get(f"game:{data['game_pin']}")
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try:
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try:
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if json.loads(redis_res)["captcha_enabled"]:
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if json.loads(redis_res)["captcha_enabled"]:
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try:
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try:
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async with session.post(
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async with session.post(
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"https://hcaptcha.com/siteverify",
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"https://hcaptcha.com/siteverify",
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data={"response": data["captcha"], "secret": settings.hcaptcha_key},
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data={"response": data.captcha, "secret": settings.hcaptcha_key},
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) as resp:
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) as resp:
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resp_data = await resp.json()
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resp_data = await resp.json()
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if not resp_data["success"]:
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if not resp_data["success"]:
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@@ -43,37 +73,28 @@ async def join_game(sid: str, data: dict):
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return
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return
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except TypeError:
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except TypeError:
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pass
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pass
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if redis_res is None:
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# --- END checking captcha ---
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await sio.emit("game_not_found", room=sid)
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session = {
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else:
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"game_pin": data.game_pin,
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session = {
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"username": data.username,
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"game_pin": data["game_pin"],
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"admin": False,
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"username": data["username"],
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}
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"admin": False,
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await sio.save_session(sid, session)
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}
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await sio.emit("joined_game", redis_res, room=sid)
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await sio.save_session(sid, session)
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redis_res = await redis.get(f"game_session:{data.game_pin}")
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await sio.emit("joined_game", redis_res, room=sid)
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redis_res = _GameSession.parse_raw(redis_res)
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redis_res = await redis.get(f"game_session:{data['game_pin']}")
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redis_res.players.append(_GameSessionPlayer(username=data.username, sid=sid))
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redis_res = json.loads(redis_res)
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await redis.set(
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redis_res["players"].append({"username": data["username"], "sid": sid})
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f"game_session:{data.game_pin}",
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await redis.set(
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_GameSession(admin=redis_res.admin, game_id=redis_res.game_id, players=redis_res.players, answers=[]).json(),
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f"game_session:{data['game_pin']}",
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ex=18000,
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json.dumps(
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)
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{
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await sio.emit(
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"admin": redis_res["admin"],
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"player_joined",
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"game_id": redis_res["game_id"],
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{"username": data.username, "sid": sid},
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"players": redis_res["players"],
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room=redis_res.admin,
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"answers": [],
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)
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}
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sio.enter_room(sid, data.game_pin)
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),
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ex=18000,
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)
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await sio.emit(
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"player_joined",
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{"username": data["username"], "sid": sid},
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room=redis_res["admin"],
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)
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sio.enter_room(sid, data["game_pin"])
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@sio.event
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@sio.event
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@@ -83,26 +104,37 @@ async def start_game(sid: str, _data: dict):
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await sio.emit("start_game", room=session["game_pin"])
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await sio.emit("start_game", room=session["game_pin"])
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class _RegisterAsAdminData(BaseModel):
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game_pin: str
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game_id: str
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@sio.event
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@sio.event
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async def register_as_admin(sid: str, data: dict):
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async def register_as_admin(sid: str, data: dict):
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game_pin = data["game_pin"]
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try:
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game_id = data["game_id"]
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data = _RegisterAsAdminData(**data)
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except ValidationError as e:
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await sio.emit("error", room=sid)
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print(e)
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return
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game_pin = data.game_pin
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game_id = data.game_id
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if (await redis.get(f"game_session:{game_pin}")) is None:
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if (await redis.get(f"game_session:{game_pin}")) is None:
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await redis.set(
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await redis.set(
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f"game_session:{game_pin}",
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f"game_session:{game_pin}",
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json.dumps({"admin": sid, "game_id": game_id, "players": []}),
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_GameSession(admin=sid, game_id=game_id, answers=[], players=[]).json(),
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ex=18000,
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ex=18000,
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)
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)
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await sio.emit(
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await sio.emit(
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"registered_as_admin",
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"registered_as_admin",
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{"game_id": game_id, "game": await redis.get(f"game:{data['game_pin']}")},
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{"game_id": game_id, "game": await redis.get(f"game:{game_pin}")},
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room=sid,
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room=sid,
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)
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)
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async with sio.session(sid) as session:
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async with sio.session(sid) as session:
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session["game_pin"] = data["game_pin"]
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session["game_pin"] = game_pin
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session["admin"] = True
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session["admin"] = True
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sio.enter_room(sid, data["game_pin"])
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sio.enter_room(sid, game_pin)
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else:
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else:
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await sio.emit("already_registered_as_admin", room=sid)
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await sio.emit("already_registered_as_admin", room=sid)
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@@ -117,48 +149,59 @@ async def get_question_results(sid: str, data: dict):
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@sio.event
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@sio.event
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async def set_question_number(sid, data):
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async def set_question_number(sid, data: str):
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# data is just a number (as a str) of the question
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session = await sio.get_session(sid)
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session = await sio.get_session(sid)
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if session["admin"]:
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if session["admin"]:
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game_pin = session["game_pin"]
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game_pin = session["game_pin"]
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await sio.emit("set_question_number", data, room=game_pin)
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await sio.emit("set_question_number", data, room=game_pin)
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class _SubmitAnswerData(BaseModel):
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question_index: int
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answer: str
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class _AnswerData(BaseModel):
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username: str
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answer: str
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right: bool
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class _AnswerDataList(BaseModel):
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# Just a method to make a top-level list
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__root__: list[_AnswerData]
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@sio.event
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@sio.event
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async def submit_answer(sid: str, data: dict):
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async def submit_answer(sid: str, data: dict):
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try:
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data = _SubmitAnswerData(**data)
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except ValidationError as e:
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await sio.emit("error", room=sid)
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print(e)
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return
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session = await sio.get_session(sid)
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session = await sio.get_session(sid)
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game_data = PlayGame(**json.loads(await redis.get(f"game:{session['game_pin']}")))
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game_data = PlayGame.parse_raw(await redis.get(f"game:{session['game_pin']}"))
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answer_right = False
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answer_right = False
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for answer in game_data.questions[int(data["question_index"])].answers:
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for answer in game_data.questions[int(data.question_index)].answers:
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if answer.answer == data["answer"] and answer.right:
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if answer.answer == data.answer and answer.right:
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answer_right = True
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answer_right = True
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break
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break
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answers = await redis.get(f"game_session:{session['game_pin']}:{data['question_index']}")
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answers = await redis.get(f"game_session:{session['game_pin']}:{data.question_index}")
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if answers is None:
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if answers is None:
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await redis.set(
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await redis.set(
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f"game_session:{session['game_pin']}:{data['question_index']}",
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f"game_session:{session['game_pin']}:{data.question_index}",
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json.dumps(
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_AnswerDataList(
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[
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__root__=[_AnswerData(username=session["username"], answer=data.answer, right=answer_right)]
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{
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).json(),
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"username": session["username"],
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"answer": data["answer"],
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"right": answer_right,
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}
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]
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),
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ex=18000,
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ex=18000,
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)
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)
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else:
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else:
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answers = json.loads(answers)
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answers = _AnswerDataList.parse_raw(answers)
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answers.append(
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answers.__root__.append(_AnswerData(username=session["username"], answer=data.answer, right=answer_right))
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{
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"username": session["username"],
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"answer": data["answer"],
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"right": answer_right,
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}
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)
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await redis.set(
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await redis.set(
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f"game_session:{session['game_pin']}:{data['question_index']}",
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f"game_session:{session['game_pin']}:{data.question_index}",
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json.dumps(answers),
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json.dumps(answers),
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ex=18000,
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ex=18000,
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)
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)
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