♻️ Cleaned socket_server up by using classes instead of dicts

This commit is contained in:
Mawoka
2022-06-11 22:21:14 +02:00
parent 69ac9678a1
commit 9201a4763e
+106 -63
View File
@@ -4,8 +4,10 @@ import os
import aiohttp
import socketio
from typing import Any
from classquiz.config import redis, settings
from classquiz.db.models import PlayGame
from pydantic import BaseModel, ValidationError
sio = socketio.AsyncServer(async_mode="asgi", cors_allowed_origins=[])
settings = settings()
@@ -22,16 +24,44 @@ async def generate_final_results(game_data: PlayGame, game_pin: str) -> dict:
return results
class _JoinGameData(BaseModel):
username: str
game_pin: str
captcha: str | None
class _GameSessionPlayer(BaseModel):
username: str
sid: str
class _GameSession(BaseModel):
admin: str
game_id: str
players: list[_GameSessionPlayer | None]
answers: list[Any]
@sio.event
async def join_game(sid: str, data: dict):
redis_res = await redis.get(f"game:{data['game_pin']}")
if redis_res is None:
await sio.emit("game_not_found", room=sid)
return
try:
data = _JoinGameData(**data)
except ValidationError as e:
await sio.emit("error", room=sid)
print(e)
return
# +++ START checking captcha +++
async with aiohttp.ClientSession() as session:
redis_res = await redis.get(f"game:{data['game_pin']}")
try:
if json.loads(redis_res)["captcha_enabled"]:
try:
async with session.post(
"https://hcaptcha.com/siteverify",
data={"response": data["captcha"], "secret": settings.hcaptcha_key},
data={"response": data.captcha, "secret": settings.hcaptcha_key},
) as resp:
resp_data = await resp.json()
if not resp_data["success"]:
@@ -43,37 +73,28 @@ async def join_game(sid: str, data: dict):
return
except TypeError:
pass
if redis_res is None:
await sio.emit("game_not_found", room=sid)
else:
session = {
"game_pin": data["game_pin"],
"username": data["username"],
"admin": False,
}
await sio.save_session(sid, session)
await sio.emit("joined_game", redis_res, room=sid)
redis_res = await redis.get(f"game_session:{data['game_pin']}")
redis_res = json.loads(redis_res)
redis_res["players"].append({"username": data["username"], "sid": sid})
await redis.set(
f"game_session:{data['game_pin']}",
json.dumps(
{
"admin": redis_res["admin"],
"game_id": redis_res["game_id"],
"players": redis_res["players"],
"answers": [],
}
),
ex=18000,
)
await sio.emit(
"player_joined",
{"username": data["username"], "sid": sid},
room=redis_res["admin"],
)
sio.enter_room(sid, data["game_pin"])
# --- END checking captcha ---
session = {
"game_pin": data.game_pin,
"username": data.username,
"admin": False,
}
await sio.save_session(sid, session)
await sio.emit("joined_game", redis_res, room=sid)
redis_res = await redis.get(f"game_session:{data.game_pin}")
redis_res = _GameSession.parse_raw(redis_res)
redis_res.players.append(_GameSessionPlayer(username=data.username, sid=sid))
await redis.set(
f"game_session:{data.game_pin}",
_GameSession(admin=redis_res.admin, game_id=redis_res.game_id, players=redis_res.players, answers=[]).json(),
ex=18000,
)
await sio.emit(
"player_joined",
{"username": data.username, "sid": sid},
room=redis_res.admin,
)
sio.enter_room(sid, data.game_pin)
@sio.event
@@ -83,26 +104,37 @@ async def start_game(sid: str, _data: dict):
await sio.emit("start_game", room=session["game_pin"])
class _RegisterAsAdminData(BaseModel):
game_pin: str
game_id: str
@sio.event
async def register_as_admin(sid: str, data: dict):
game_pin = data["game_pin"]
game_id = data["game_id"]
try:
data = _RegisterAsAdminData(**data)
except ValidationError as e:
await sio.emit("error", room=sid)
print(e)
return
game_pin = data.game_pin
game_id = data.game_id
if (await redis.get(f"game_session:{game_pin}")) is None:
await redis.set(
f"game_session:{game_pin}",
json.dumps({"admin": sid, "game_id": game_id, "players": []}),
_GameSession(admin=sid, game_id=game_id, answers=[], players=[]).json(),
ex=18000,
)
await sio.emit(
"registered_as_admin",
{"game_id": game_id, "game": await redis.get(f"game:{data['game_pin']}")},
{"game_id": game_id, "game": await redis.get(f"game:{game_pin}")},
room=sid,
)
async with sio.session(sid) as session:
session["game_pin"] = data["game_pin"]
session["game_pin"] = game_pin
session["admin"] = True
sio.enter_room(sid, data["game_pin"])
sio.enter_room(sid, game_pin)
else:
await sio.emit("already_registered_as_admin", room=sid)
@@ -117,48 +149,59 @@ async def get_question_results(sid: str, data: dict):
@sio.event
async def set_question_number(sid, data):
async def set_question_number(sid, data: str):
# data is just a number (as a str) of the question
session = await sio.get_session(sid)
if session["admin"]:
game_pin = session["game_pin"]
await sio.emit("set_question_number", data, room=game_pin)
class _SubmitAnswerData(BaseModel):
question_index: int
answer: str
class _AnswerData(BaseModel):
username: str
answer: str
right: bool
class _AnswerDataList(BaseModel):
# Just a method to make a top-level list
__root__: list[_AnswerData]
@sio.event
async def submit_answer(sid: str, data: dict):
try:
data = _SubmitAnswerData(**data)
except ValidationError as e:
await sio.emit("error", room=sid)
print(e)
return
session = await sio.get_session(sid)
game_data = PlayGame(**json.loads(await redis.get(f"game:{session['game_pin']}")))
game_data = PlayGame.parse_raw(await redis.get(f"game:{session['game_pin']}"))
answer_right = False
for answer in game_data.questions[int(data["question_index"])].answers:
if answer.answer == data["answer"] and answer.right:
for answer in game_data.questions[int(data.question_index)].answers:
if answer.answer == data.answer and answer.right:
answer_right = True
break
answers = await redis.get(f"game_session:{session['game_pin']}:{data['question_index']}")
answers = await redis.get(f"game_session:{session['game_pin']}:{data.question_index}")
if answers is None:
await redis.set(
f"game_session:{session['game_pin']}:{data['question_index']}",
json.dumps(
[
{
"username": session["username"],
"answer": data["answer"],
"right": answer_right,
}
]
),
f"game_session:{session['game_pin']}:{data.question_index}",
_AnswerDataList(
__root__=[_AnswerData(username=session["username"], answer=data.answer, right=answer_right)]
).json(),
ex=18000,
)
else:
answers = json.loads(answers)
answers.append(
{
"username": session["username"],
"answer": data["answer"],
"right": answer_right,
}
)
answers = _AnswerDataList.parse_raw(answers)
answers.__root__.append(_AnswerData(username=session["username"], answer=data.answer, right=answer_right))
await redis.set(
f"game_session:{session['game_pin']}:{data['question_index']}",
f"game_session:{session['game_pin']}:{data.question_index}",
json.dumps(answers),
ex=18000,
)