Added custom background-color

This commit is contained in:
Mawoka
2022-09-26 18:26:22 +02:00
parent 489d5c96d6
commit 7762f6632e
12 changed files with 239 additions and 122 deletions
+79 -71
View File
@@ -116,85 +116,93 @@
}
players = players;
};
let bg_color;
$: bg_color = quiz_data ? quiz_data.background_color : undefined;
</script>
<svelte:window on:beforeunload={confirmUnload} />
<svelte:head>
<title>ClassQuiz - Host</title>
</svelte:head>
{#if JSON.stringify(final_results) !== JSON.stringify([null])}
<div class="w-screen flex justify-center mt-8">
<button
on:click={request_answer_export}
class="px-4 py-2 leading-5 text-white transition-colors duration-200 transform bg-gray-700 rounded text-center hover:bg-gray-600 focus:outline-none disabled:cursor-not-allowed disabled:opacity-50"
>{$t('admin_page.export_results')}</button
>
</div>
{#await import('$lib/play/end.svelte') then c}
<svelte:component
this={c.default}
bind:final_results
bind:question_count={quiz_data.questions.length}
/>
{/await}
{/if}
{#if !success}
<input placeholder="game id" bind:value={game_token} />
<input placeholder="game pin" bind:value={game_pin} />
<button on:click={connect}>{$t('words.connect')}!</button>
{#if errorMessage !== ''}
<p class="text-red-700">{errorMessage}</p>
{/if}
{:else if !game_started}
<div class="w-full h-full">
<AudioPlayer bind:play={play_music} />
<img
alt="QR code to join the game"
src="/api/v1/utils/qr/{quiz_data.game_pin}?dark_mode={darkMode}"
class="block mx-auto w-1/6"
/>
<p class="text-3xl text-center ">{$t('words.pin')}: {quiz_data.game_pin}</p>
<div class="flex justify-center w-full mt-4">
<ul class="list-disc pl-8">
{#if players.length > 0}
{#each players as player}
<li>
<span
class="hover:line-through"
on:click={() => {
kick_player(player.username);
}}>{player.username}</span
>
<!-- <button>{$t('words.kick')}</button>-->
</li>
{/each}
{/if}
</ul>
<div
class="min-h-screen min-w-full"
style="background: {bg_color ? bg_color : 'transparent'}"
class:text-black={bg_color}
>
{#if JSON.stringify(final_results) !== JSON.stringify([null])}
<div class="w-screen flex justify-center mt-8">
<button
on:click={request_answer_export}
class="px-4 py-2 leading-5 text-white transition-colors duration-200 transform bg-gray-700 rounded text-center hover:bg-gray-600 focus:outline-none disabled:cursor-not-allowed disabled:opacity-50"
>{$t('admin_page.export_results')}</button
>
</div>
{#if players.length > 0}
<div class="flex justify-center w-full mt-4">
<button
class="ml-4 px-4 py-2 leading-5 text-white transition-colors duration-200 transform bg-gray-700 rounded text-center hover:bg-gray-600 focus:outline-none disabled:cursor-not-allowed disabled:opacity-50"
id="startGame"
on:click={() => {
socket.emit('start_game', '');
game_started = true;
}}
>{$t('admin_page.start_game')}
</button>
</div>
{#await import('$lib/play/end.svelte') then c}
<svelte:component
this={c.default}
bind:final_results
bind:question_count={quiz_data.questions.length}
/>
{/await}
{/if}
{#if !success}
<input placeholder="game id" bind:value={game_token} />
<input placeholder="game pin" bind:value={game_pin} />
<button on:click={connect}>{$t('words.connect')}!</button>
{#if errorMessage !== ''}
<p class="text-red-700">{errorMessage}</p>
{/if}
</div>
{:else}
<SomeAdminScreen
bind:final_results
bind:game_pin
bind:game_token
bind:quiz_data
bind:game_mode
/>
{/if}
{:else if !game_started}
<div class="w-full h-full">
<AudioPlayer bind:play={play_music} />
<img
alt="QR code to join the game"
src="/api/v1/utils/qr/{quiz_data.game_pin}?dark_mode={bg_color ? false : darkMode}"
class="block mx-auto w-1/6"
/>
<p class="text-3xl text-center ">{$t('words.pin')}: {quiz_data.game_pin}</p>
<div class="flex justify-center w-full mt-4">
<ul class="list-disc pl-8">
{#if players.length > 0}
{#each players as player}
<li>
<span
class="hover:line-through"
on:click={() => {
kick_player(player.username);
}}>{player.username}</span
>
<!-- <button>{$t('words.kick')}</button>-->
</li>
{/each}
{/if}
</ul>
</div>
{#if players.length > 0}
<div class="flex justify-center w-full mt-4">
<button
class="ml-4 px-4 py-2 leading-5 text-white transition-colors duration-200 transform bg-gray-700 rounded text-center hover:bg-gray-600 focus:outline-none disabled:cursor-not-allowed disabled:opacity-50"
id="startGame"
on:click={() => {
socket.emit('start_game', '');
game_started = true;
}}
>{$t('admin_page.start_game')}
</button>
</div>
{/if}
</div>
{:else}
<SomeAdminScreen
bind:final_results
bind:game_pin
bind:game_token
bind:quiz_data
bind:game_mode
bind:bg_color
/>
{/if}
</div>
<a
on:click|preventDefault={request_answer_export}
href="#"
+48 -36
View File
@@ -81,7 +81,6 @@
socket.on('set_question_number', (data) => {
solution = undefined;
restart();
console.log(data, data.question_index);
question = data.question;
question_index = data.question_index;
answer_results = undefined;
@@ -118,6 +117,9 @@
socket.on('solutions', (data) => {
solution = data;
});
let bg_color;
$: bg_color = gameData ? gameData.background_color : undefined;
// The rest
</script>
@@ -138,42 +140,52 @@
{/each}
{/if}-->
</svelte:head>
<div>
{#if !gameMeta.started && gameData === undefined}
<JoinGame {game_pin} bind:game_mode bind:username />
{:else if JSON.stringify(final_results) !== JSON.stringify([null])}
<ShowEndScreen bind:final_results bind:question_count={gameData.question_count} />
{:else if gameData !== undefined && question_index === ''}
<ShowTitle
bind:title={gameData.title}
bind:description={gameData.description}
bind:cover_image={gameData.cover_image}
/>
{:else if gameMeta.started && gameData !== undefined && question_index !== '' && answer_results === undefined}
{#key unique}
<Question bind:game_mode bind:question bind:question_index bind:solution />
{/key}
{:else if gameMeta.started && answer_results !== undefined}
{#if answer_results === null}
<div class="w-full flex justify-center">
<h1 class="text-3xl">{$t('admin_page.no_answers')}</h1>
</div>
{:else if game_mode === 'kahoot'}
<div>
<h2 class="text-center text-3xl mb-8">{$t('words.result', { count: 2 })}</h2>
</div>
<div
class="min-h-screen min-w-full"
style="background: {bg_color ? bg_color : 'transparent'}"
class:text-black={bg_color}
>
<div>
{#if !gameMeta.started && gameData === undefined}
<JoinGame {game_pin} bind:game_mode bind:username />
{:else if JSON.stringify(final_results) !== JSON.stringify([null])}
<ShowEndScreen bind:final_results bind:question_count={gameData.question_count} />
{:else if gameData !== undefined && question_index === ''}
<ShowTitle
bind:title={gameData.title}
bind:description={gameData.description}
bind:cover_image={gameData.cover_image}
/>
{:else if gameMeta.started && gameData !== undefined && question_index !== '' && answer_results === undefined}
{#key unique}
<KahootResults bind:username bind:question_results={answer_results} bind:scores />
{/key}
{:else}
{#key unique}
<ShowResults
bind:results={answer_results}
bind:game_data={gameData}
bind:question_index
bind:solution
/>
<Question bind:game_mode bind:question bind:question_index bind:solution />
{/key}
{:else if gameMeta.started && answer_results !== undefined}
{#if answer_results === null}
<div class="w-full flex justify-center">
<h1 class="text-3xl">{$t('admin_page.no_answers')}</h1>
</div>
{:else if game_mode === 'kahoot'}
<div>
<h2 class="text-center text-3xl mb-8">{$t('words.result', { count: 2 })}</h2>
</div>
{#key unique}
<KahootResults
bind:username
bind:question_results={answer_results}
bind:scores
/>
{/key}
{:else}
{#key unique}
<ShowResults
bind:results={answer_results}
bind:game_data={gameData}
bind:question_index
bind:solution
/>
{/key}
{/if}
{/if}
{/if}
</div>
</div>