QR-Code adapts to darkmode

This commit is contained in:
Mawoka
2022-08-26 18:09:12 +02:00
parent 384fbd95fb
commit 6d3a27f566
2 changed files with 16 additions and 4 deletions
+6 -3
View File
@@ -23,16 +23,19 @@ router = APIRouter()
@router.get("/qr/{quiz_pin}")
async def get_qr(quiz_pin: str):
async def get_qr(quiz_pin: str, dark_mode: bool = False):
"""
Get QR code for quiz
"""
qr = qrcode.QRCode(image_factory=qrcode.image.svg.SvgPathImage, version=1, box_size=20, border=0)
qr.add_data(f"{settings.root_address}/play?pin={quiz_pin}")
qr.add_data(f"{settings.root_address}/play?pin={quiz_pin}&ref=Qr")
buf = io.BytesIO()
qr.make(fit=True)
qr.make_image(fill_color="black", back_color="white").save(buf, "SVG")
return Response(content=buf.getvalue(), media_type="image/svg+xml")
data = buf.getvalue()
if dark_mode:
data = data.replace(b'fill="#000000"', b'fill="#ffffff"')
return Response(content=data, media_type="image/svg+xml")
class IpResponse(BaseModel):
+10 -1
View File
@@ -11,6 +11,7 @@
import { navbarVisible } from '$lib/stores';
import type { PlayerAnswer, Player } from '$lib/admin.ts';
import SomeAdminScreen from '$lib/admin.svelte';
import { browser } from '$app/env';
navbarVisible.set(false);
@@ -85,6 +86,14 @@
const request_answer_export = async () => {
await socket.emit('get_export_token');
};
let darkMode = false;
if (browser) {
darkMode =
localStorage.theme === 'dark' ||
(!('theme' in localStorage) &&
window.matchMedia('(prefers-color-scheme: dark)').matches);
}
</script>
<svelte:window on:beforeunload={confirmUnload} />
@@ -113,7 +122,7 @@
{:else if !game_started}
<img
alt="QR code to join the game"
src="/api/v1/utils/qr/{quiz_data.game_pin}"
src="/api/v1/utils/qr/{quiz_data.game_pin}?dark_mode={darkMode}"
class="block mx-auto w-1/6"
/>
<p class="text-3xl text-center ">{$t('words.pin')}: {quiz_data.game_pin}</p>