MOVED LIVE_ENDPOINTS and added color to live-API

This commit is contained in:
Mawoka
2022-09-27 21:46:39 +02:00
parent a413b43b20
commit 5bf42a333f
3 changed files with 174 additions and 127 deletions
+3 -2
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@@ -10,7 +10,7 @@ from starlette.middleware.sessions import SessionMiddleware
from classquiz.config import settings
from classquiz.db import database
from classquiz.routers import users, quiz, utils, stats, storage, search, testing_routes, editor
from classquiz.routers import users, quiz, utils, stats, storage, search, testing_routes, editor, live
from classquiz.socket_server import sio
from classquiz.helpers import meilisearch_init, telemetry_ping
@@ -55,7 +55,8 @@ app.include_router(quiz.router, tags=["quiz"], prefix="/api/v1/quiz", include_in
app.include_router(utils.router, tags=["utils"], prefix="/api/v1/utils", include_in_schema=True)
app.include_router(stats.router, tags=["stats"], prefix="/api/v1/stats", include_in_schema=True)
app.include_router(storage.router, tags=["storage"], prefix="/api/v1/storage", include_in_schema=True)
app.include_router(search.router, tags=["search"], prefix="/api/v1/search", include_in_schema=True)
app.include_router(search.router, tags=["search"], prefix="/api/v1/search", include_in_schema=True),
app.include_router(live.router, tags=["live"], prefix="/api/v1/live", include_in_schema=True)
app.include_router(
testing_routes.router, tags=["internal", "testing"], prefix="/api/v1/internal/testing", include_in_schema=False
)
+169
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@@ -0,0 +1,169 @@
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
import json
from fastapi import APIRouter, HTTPException
from pydantic import BaseModel
from classquiz.config import settings, redis
from classquiz.db.models import (
PlayGame,
GamePlayer,
GameAnswer1,
GameAnswer2,
GameSession,
QuizQuestion,
RangeQuizAnswer,
ABCDQuizAnswer,
QuizQuestionType,
)
from classquiz.auth import check_api_key
from classquiz.socket_server import ReturnQuestion, sio
settings = settings()
router = APIRouter()
class _GetLiveDataPlayers(BaseModel):
count: int | str
class _ABCDQuizAnswer(ABCDQuizAnswer):
color_code: str
class _QuizQuestion(QuizQuestion):
answers: list[ABCDQuizAnswer] | RangeQuizAnswer
class _GetLivePlayGame(PlayGame):
questions: list[_QuizQuestion]
class GetLiveDataResponse(BaseModel):
quiz: _GetLivePlayGame
data: GameSession
players: _GetLiveDataPlayers
@router.get("/")
async def get_live_game_data(
game_pin: int, api_key: str, player_count_as_a_string: bool = False, in_array: bool = False
):
user_id = await check_api_key(api_key)
redis_res = await redis.get(f"game:{game_pin}")
if redis_res is None or user_id is None:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
game = PlayGame.parse_raw(redis_res)
if game.user_id != user_id:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
for i, question in enumerate(game.questions):
if question.type == QuizQuestionType.ABCD:
for o, answer in enumerate(question.answers):
color = "#00F007"
if not answer.right:
color = "#FF0000"
game.questions[i].answers[o] = _ABCDQuizAnswer(
right=answer.right, answer=answer.answer, color=answer.color, color_code=color
)
data = GameSession.parse_raw(await redis.get(f"game_session:{game_pin}"))
for i in range(0, len(game.questions)):
res = await redis.get(f"game_session:{game_pin}:{i}")
if res is None:
break
else:
res = json.loads(res)
ga_1 = GameAnswer1(id=i, answers=[GameAnswer2.parse_obj(i) for i in res])
data.answers.append(ga_1)
player_count = await redis.scard(f"game_session:{game_pin}:players")
return_obj = None
if player_count_as_a_string:
return_obj = GetLiveDataResponse(quiz=game, data=data, players=_GetLiveDataPlayers(count=str(player_count)))
else:
return_obj = GetLiveDataResponse(quiz=game, data=data, players=_GetLiveDataPlayers(count=player_count))
if in_array:
return [return_obj]
else:
return return_obj
@router.get("/user_count")
async def get_game_user_count(game_pin: int, as_string: bool = False):
# if redis_res is None:
# raise HTTPException(status_code=404, detail="Game not found")
player_count = await redis.scard(f"game_session:{game_pin}:players")
if as_string:
return {"players": {"count": str(player_count)}}
else:
return {"players": {"count": player_count}}
class _LivePlayersReturn(BaseModel):
# players: list[GamePlayer | None]
answers: list[GameAnswer1 | None]
players: list[GamePlayer | None]
@router.get(
"/players",
)
async def get_game_session(game_pin: int, api_key: str, in_array: bool = False):
user_id = await check_api_key(api_key)
redis_res = await redis.get(f"game_session:{game_pin}")
if redis_res is None or user_id is None:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
data = GameSession.parse_raw(redis_res)
game = PlayGame.parse_raw(await redis.get(f"game:{game_pin}"))
if game.user_id != user_id:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
for i in range(0, len(game.questions)):
res = await redis.get(f"game_session:{game_pin}:{i}")
if res is None:
break
else:
res = json.loads(res)
ga_1 = GameAnswer1(id=i, answers=[GameAnswer2.parse_obj(i) for i in res])
data.answers.append(ga_1)
players = await redis.smembers(f"game_session:{game_pin}:players")
player_list = []
for p in players:
player_list.append(GamePlayer.parse_raw(p))
if in_array:
return [_LivePlayersReturn(answers=data.answers, players=player_list)]
else:
return _LivePlayersReturn(answers=data.answers, players=player_list)
@router.post("/set_question")
async def set_next_question(game_pin: int, question_number: int, api_key: str):
user_id = await check_api_key(api_key)
redis_res = await redis.get(f"game:{game_pin}")
if redis_res is None or user_id is None:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
game_data = PlayGame.parse_raw(redis_res)
if game_data.user_id != user_id:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
game_data.current_question = question_number
await redis.set(f"game:{game_pin}", game_data.json())
await sio.emit(
"set_question_number",
{
"question_index": question_number,
"question": ReturnQuestion(**game_data.dict(include={"questions"})["questions"][question_number]).dict(),
},
room=game_pin,
)
@router.get("/scores")
async def get_live_player_scores(game_pin: int):
res = await redis.hgetall(f"game_session:{game_pin}:player_scores")
return_arr = []
for username in res:
return_arr.append({"username": username, "score": int(res[username])})
return_arr = sorted(return_arr, key=lambda d: d["score"], reverse=True)
return return_arr
+2 -125
View File
@@ -16,12 +16,11 @@ from fastapi.responses import JSONResponse, StreamingResponse
from pydantic import ValidationError, BaseModel
import bleach
from classquiz.auth import get_current_user, check_api_key
from classquiz.auth import get_current_user
from classquiz.config import redis, settings, storage, meilisearch
from classquiz.db.models import Quiz, QuizInput, User, PlayGame, GameSession, GameAnswer1, GameAnswer2, GamePlayer
from classquiz.db.models import Quiz, QuizInput, User, PlayGame
from classquiz.kahoot_importer.import_quiz import import_quiz
import html
from classquiz.socket_server import sio, ReturnQuestion
settings = settings()
@@ -253,125 +252,3 @@ async def export_quiz_answers(export_token: str, game_pin: str):
media_type="application/vnd.ms-excel",
headers={"Content-Disposition": f"attachment;filename=ClassQuiz-{quiz.title}.xlsx"},
)
class _GetLiveDataPlayers(BaseModel):
count: int | str
class GetLiveDataResponse(BaseModel):
quiz: PlayGame
data: GameSession
players: _GetLiveDataPlayers
@router.get("/live", tags=["live"])
async def get_live_game_data(
game_pin: int, api_key: str, player_count_as_a_string: bool = False, in_array: bool = False
):
user_id = await check_api_key(api_key)
redis_res = await redis.get(f"game:{game_pin}")
if redis_res is None or user_id is None:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
game = PlayGame.parse_raw(redis_res)
if game.user_id != user_id:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
data = GameSession.parse_raw(await redis.get(f"game_session:{game_pin}"))
for i in range(0, len(game.questions)):
res = await redis.get(f"game_session:{game_pin}:{i}")
if res is None:
break
else:
res = json.loads(res)
ga_1 = GameAnswer1(id=i, answers=[GameAnswer2.parse_obj(i) for i in res])
data.answers.append(ga_1)
player_count = await redis.scard(f"game_session:{game_pin}:players")
return_obj = None
if player_count_as_a_string:
return_obj = GetLiveDataResponse(quiz=game, data=data, players=_GetLiveDataPlayers(count=str(player_count)))
else:
return_obj = GetLiveDataResponse(quiz=game, data=data, players=_GetLiveDataPlayers(count=player_count))
if in_array:
return [return_obj]
else:
return return_obj
@router.get("/live/user_count", tags=["live"])
async def get_game_user_count(game_pin: int, as_string: bool = False):
# if redis_res is None:
# raise HTTPException(status_code=404, detail="Game not found")
player_count = await redis.scard(f"game_session:{game_pin}:players")
if as_string:
return {"players": {"count": str(player_count)}}
else:
return {"players": {"count": player_count}}
class _LivePlayersReturn(BaseModel):
# players: list[GamePlayer | None]
answers: list[GameAnswer1 | None]
players: list[GamePlayer | None]
@router.get(
"/live/players",
tags=["live"],
)
async def get_game_session(game_pin: int, api_key: str, in_array: bool = False):
user_id = await check_api_key(api_key)
redis_res = await redis.get(f"game_session:{game_pin}")
if redis_res is None or user_id is None:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
data = GameSession.parse_raw(redis_res)
game = PlayGame.parse_raw(await redis.get(f"game:{game_pin}"))
if game.user_id != user_id:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
for i in range(0, len(game.questions)):
res = await redis.get(f"game_session:{game_pin}:{i}")
if res is None:
break
else:
res = json.loads(res)
ga_1 = GameAnswer1(id=i, answers=[GameAnswer2.parse_obj(i) for i in res])
data.answers.append(ga_1)
players = await redis.smembers(f"game_session:{game_pin}:players")
player_list = []
for p in players:
player_list.append(GamePlayer.parse_raw(p))
if in_array:
return [_LivePlayersReturn(answers=data.answers, players=player_list)]
else:
return _LivePlayersReturn(answers=data.answers, players=player_list)
@router.post("/live/set_question", tags=["live"])
async def set_next_question(game_pin: int, question_number: int, api_key: str):
user_id = await check_api_key(api_key)
redis_res = await redis.get(f"game:{game_pin}")
if redis_res is None or user_id is None:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
game_data = PlayGame.parse_raw(redis_res)
if game_data.user_id != user_id:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
game_data.current_question = question_number
await redis.set(f"game:{game_pin}", game_data.json())
await sio.emit(
"set_question_number",
{
"question_index": question_number,
"question": ReturnQuestion(**game_data.dict(include={"questions"})["questions"][question_number]).dict(),
},
room=game_pin,
)
@router.get("/live/scores", tags=["live"])
async def get_live_player_scores(game_pin: int):
res = await redis.hgetall(f"game_session:{game_pin}:player_scores")
return_arr = []
for username in res:
return_arr.append({"username": username, "score": int(res[username])})
return_arr = sorted(return_arr, key=lambda d: d["score"], reverse=True)
return return_arr