✨ Small improvements to the playing-experience, mainly with range-answers
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@@ -64,6 +64,9 @@
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}
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};
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let winners = getWinnersSorted();
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$: {
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console.log(winners, winners_arr);
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}
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</script>
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<div>
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@@ -75,7 +78,7 @@
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{$t('play_page.1st_place')}: <span class="underline">{winners_arr[0]}</span>
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<span
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>{$t('play_page.with_out_of', {
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correct_questions: winners[winners_arr[1]] ?? 0,
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correct_questions: winners[winners_arr[0]] ?? 0,
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total_question_count: quiz_data.questions.length
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})}</span
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>
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@@ -93,15 +93,17 @@
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{#await import('svelte-range-slider-pips')}
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<Spinner />
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{:then c}
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<svelte:component
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this={c.default}
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bind:values={slider_value}
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bind:min={question.answers.min}
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bind:max={question.answers.max}
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pips
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float
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all="label"
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/>
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<div class:pointer-events-none={selected_answer !== undefined}>
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<svelte:component
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this={c.default}
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bind:values={slider_value}
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bind:min={question.answers.min}
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bind:max={question.answers.max}
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pips
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float
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all="label"
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/>
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</div>
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<div class="flex justify-center">
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<button
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class="w-1/2 text-3xl bg-amber-700 my-2 disabled:opacity-60 border border-white"
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@@ -7,6 +7,7 @@
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import type { Answer, QuizData } from '$lib/quiz_types';
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import { getLocalization } from '$lib/i18n';
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import { QuizQuestionType } from '../quiz_types.js';
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import Spinner from '$lib/Spinner.svelte';
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const { t } = getLocalization();
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export let results: Array<Answer>;
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@@ -22,6 +23,12 @@
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for (let i = 0; i < results.length; i++) {
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data_store[results[i].answer] += 1;
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}
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let slider_values = [
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game_data.questions[parseInt(question_index)].answers.min_correct ?? 0,
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game_data.questions[parseInt(question_index)].answers.max_correct ?? 0
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];
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console.log(slider_values, game_data.questions[parseInt(question_index)].answers);
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</script>
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<!-- Show the results from the results object -->
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@@ -84,11 +91,26 @@
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</table>
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</div>
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{:else if game_data.questions[parseInt(question_index)].type === QuizQuestionType.RANGE}
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<p class="text-center">
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<!--<p class="text-center">
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Every number between {game_data.questions[parseInt(question_index)].answers
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.min_correct} and {game_data.questions[parseInt(question_index)].answers
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.max_correct} was correct.
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</p>
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</p>-->
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{#await import('svelte-range-slider-pips')}
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<Spinner />
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{:then c}
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<div class="grayscale pointer-events-none w-full">
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<svelte:component
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this={c.default}
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bind:values={slider_values}
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bind:min={game_data.questions[parseInt(question_index)].answers.min}
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bind:max={game_data.questions[parseInt(question_index)].answers.max}
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pips
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float
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all="label"
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/>
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</div>
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{/await}
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{/if}
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</div>
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</div>
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