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fix(classifier): add tier boundaries and signal keywords to dispatcher prompt
- Added tier boundary descriptions (fast/standard/heavy) to the classifier
  system prompt so gpt-5.4-nano understands what each complexity band means
- Added signal keywords for higher/lower ratings to reduce misclassification
  of simple requests as complex and vice versa
2026-07-09 15:46:35 -04:00

85 lines
2.9 KiB
Go

package router
import (
"context"
"fmt"
"strconv"
"strings"
"gophergate/internal/db"
)
const classifierSystemPrompt = `You are a task complexity classifier. Rate the following user message on a scale of 1 to %d, where:
1 = trivial/simple (basic facts, greetings, simple math)
%d = highly complex (multi-step reasoning, code generation, architecture design)
TIER BOUNDARIES:
1-3 (fast): Simple Q&A, classification, JSON parsing, short text, greetings, factual lookup, quick code snippets.
4-7 (standard): Summarize, explain, draft emails/docs, compare options, moderate coding, debug simple issues, translate.
8-10 (heavy): Multi-step reasoning, complex code generation, architecture design, agent orchestration, deep debugging, research analysis, long multi-file refactors.
SIGNALS for higher ratings: mentions of "architecture", "distributed", "agent", "multi-file", "system design", "think step by step", "race condition", "refactor entire", code blocks > 50 lines, requests asking to build/ship entire features.
SIGNALS for lower ratings: "what is", "how do I", "define", "list", single yes/no questions, requests under 20 words with no code.
Reply with ONLY the number. No explanation.`
func routeClassifier(ctx context.Context, classify ClassifierFunc, group db.ModelGroup, targets []string, routeCtx *RouteContext) (*Decision, error) {
// Determine the rating scale
maxRating := len(targets)
if maxRating < 2 {
maxRating = 2
}
// When complexity_threshold is set, use it as a wider scale (e.g., 1-10)
// and map ratings proportionally to target buckets.
bucketMode := group.ComplexityThreshold != nil && *group.ComplexityThreshold > 0
if bucketMode {
maxRating = *group.ComplexityThreshold
}
prompt := fmt.Sprintf(classifierSystemPrompt, maxRating, maxRating)
userMsg := ""
if routeCtx != nil {
userMsg = routeCtx.UserMessage
}
ratingStr, err := classify(ctx, getSelectorModel(group, targets), prompt, userMsg)
if err != nil {
// Classifier failed — fall back to heuristic
return routeHeuristic(group, targets, routeCtx)
}
rating, err := strconv.Atoi(strings.TrimSpace(ratingStr))
if err != nil || rating < 1 {
rating = 1
}
if rating > maxRating {
rating = maxRating
}
var idx int
if bucketMode {
// Proportional mapping: wider scale → N target buckets
// e.g., threshold=10, 3 targets: 1-3→0, 4-7→1, 8-10→2
idx = rating * len(targets) / (maxRating + 1)
if idx >= len(targets) {
idx = len(targets) - 1
}
} else {
idx = rating - 1 // 1:1 mapping
}
return &Decision{
SelectedModel: targets[idx],
Strategy: "classifier",
Reason: fmt.Sprintf("complexity rating: %d/%d", rating, maxRating),
}, nil
}
func getSelectorModel(group db.ModelGroup, targets []string) string {
if group.SelectorModel != nil && *group.SelectorModel != "" {
return *group.SelectorModel
}
// Default: use the first (cheapest) target model as the selector
return targets[0]
}