--- type: item rarity: Legendary attunement: Yes --- # Primordial Heart Shard ## Description A jagged shard of crystalline chaos, roughly the size of a dagger blade, that hums with four distinct elemental frequencies. The shard alternates between burning hot, ice cold, crackling with lightning, and grinding with earthen weight. It cannot be contained by mundane means — it phases through non-magical containers — and must be attuned to be safely handled. ## Properties - **Primordial Ward (1/Day):** As a bonus action, you gain immunity to one damage type of your choice (fire, cold, lightning, or acid) for 1 minute. - **Plane Shift (1/Day):** Cast *plane shift* to any elemental plane or back to the Material Plane. - **Elemental Attunement:** You can speak, read, and write Primordial (and all its dialects: Aquan, Auran, Ignan, Terran). - **Sundering Echo:** When you deal elemental damage (fire, cold, lightning, acid, or thunder) to a creature, you can choose to change the damage type to any other elemental type (once per turn). ## Source Created by the [[Primordial Wrath]]'s death if the party chooses the **Destroy** ending ([[Arc 4 - Tide of Ruin#Hook 17: The Final Choice|Arc 4, Hook 17]]). Alternatively, if the **Re-Seal** ending is chosen, a smaller version (Rare rarity, only grants Primordial and Elemental Attunement) remains from the ritual's aftermath. ## Lore *When a primordial dies, it does not fade — it shatters. Each shard of its being contains a fraction of the power that shaped the world. Some say that collecting all seven shards (one per seal) would grant the wielder the Wrath's full power. Others say that doing so would simply create a new Wrath.*