- **Road Encounter:** ash storm plus corpse-haunted caravan wreck - **Social Encounter:** negotiate with a toll lord offering protection for loyalty - **Combat Encounter:** oathbound dead that only stop when their banner is broken - **Exploration Encounter:** flooded chapel with air pockets, relic clues, and restless spirits - **Dungeon Structure:** each major dungeon should have one environmental hazard, one faction conflict, one lore reveal, and one boss with a moral choice - **Recurring Enemy Types:** ash zombies, oath knights, bone hounds, cult pyromancers, crown-touched nobles