000ce85816
Backend: - internal/bot/auth.go: bot token generation and verification - internal/bot/handlers.go: bot CRUD (create, list, get, update, delete, server management, token regen) - internal/bot/commands.go: slash command registration and management - internal/webhook/handlers.go: webhook CRUD and execution endpoint - internal/webhook/token.go: webhook token generation - internal/db/db.go: bots, bot_servers, slash_commands, webhooks tables - internal/gateway/events.go: BOT_JOIN, BOT_LEAVE event constants - cmd/server/main.go: wired bot, webhook, invite routes Frontend: - stores/bot.ts: Zustand store for bot management - BotManager.tsx: bot list, create, edit, delete, add to server, token display - CommandManager.tsx: slash command CRUD per bot - SlashCommandPopup.tsx: / command autocomplete popup - App.tsx: /bots and /bots/:id/commands routes Examples: - examples/modbot/: auto-delete banned words, /kick, /ban, /purge commands - examples/welcome/: welcome message on member join
109 lines
2.3 KiB
Go
109 lines
2.3 KiB
Go
package main
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import (
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"encoding/json"
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"fmt"
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"log"
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"net/url"
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"os"
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"github.com/gorilla/websocket"
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)
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type Event struct {
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Type string `json:"type"`
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Payload json.RawMessage `json:"payload"`
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}
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type MemberEvent struct {
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ServerID string `json:"server_id"`
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UserID string `json:"user_id"`
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Username string `json:"username"`
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}
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func main() {
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token := os.Getenv("BOT_TOKEN")
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if token == "" {
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log.Fatal("BOT_TOKEN environment variable required")
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}
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host := os.Getenv("DUMPSTER_HOST")
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if host == "" {
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host = "localhost:8080"
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}
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// Channel to send welcome messages to (set per server)
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welcomeChannels := map[string]string{
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// server_id -> channel_id
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// Configure these via env or config file
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}
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u := url.URL{
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Scheme: "ws",
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Host: host,
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Path: "/ws/bot",
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RawQuery: "token=" + token,
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}
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log.Printf("Connecting to %s", u.String())
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c, _, err := websocket.DefaultDialer.Dial(u.String(), nil)
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if err != nil {
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log.Fatal("dial:", err)
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}
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defer c.Close()
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log.Println("Welcome bot connected!")
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for {
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_, message, err := c.ReadMessage()
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if err != nil {
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log.Println("read:", err)
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break
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}
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var event Event
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if err := json.Unmarshal(message, &event); err != nil {
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continue
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}
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switch event.Type {
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case "SERVER_MEMBER_ADD":
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var member MemberEvent
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if err := json.Unmarshal(event.Payload, &member); err != nil {
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continue
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}
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handleMemberJoin(c, member, welcomeChannels)
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}
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}
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}
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func handleMemberJoin(c *websocket.Conn, member MemberEvent, welcomeChannels map[string]string) {
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channelID, ok := welcomeChannels[member.ServerID]
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if !ok {
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log.Printf("No welcome channel configured for server %s", member.ServerID)
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return
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}
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welcomeMsg := fmt.Sprintf(
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"👋 Welcome to the server, <@%s>! Glad to have you here.\n\n"+
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"Check out the rules in #rules and introduce yourself!",
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member.UserID,
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)
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log.Printf("Sending welcome message for %s to channel %s", member.Username, channelID)
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sendMessage(c, channelID, welcomeMsg)
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}
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func sendMessage(c *websocket.Conn, channelID, content string) {
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msg := map[string]interface{}{
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"type": "SEND_MESSAGE",
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"payload": map[string]string{
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"channel_id": channelID,
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"content": content,
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},
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}
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data, _ := json.Marshal(msg)
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c.WriteMessage(websocket.TextMessage, data)
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}
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