# dumpsterChat: Guilded Feature Parity Roadmap **Goal:** Reach feature parity with Guilded (minus apps/PWA handled by existing PWA, monetization, screen share, PTT, streaming, friend requests, activity/game status). **Base:** The app already has text chat, reactions, replies, mentions, voice channels, servers, channels, roles, permissions, invites, webhooks, bots, push notifications, and a terminal-aesthetic UI. --- ## Phase 1 — Core Chat Polish (2–3 weeks) > Must-have features that every Guilded user expects. Low risk, high impact. ### 1.1 Direct Messages - **Backend:** New `conversations` table (id, type: DM/group_dm, created_at), `conversation_members` join table. New `conversation_messages` table or reuse existing `messages` with a nullable `channel_id` and a required `conversation_id`. - **Route:** `POST /conversations` (create DM), `GET /conversations`, `POST /conversations/{id}/messages`, `GET /conversations/{id}/messages`. - **WS events:** `MESSAGE_CREATE` already works; just scope to conversation members. - **Frontend:** New `ConversationsList` component in a sidebar panel (switch between servers view and DMs view). New `DMChatArea` or reuse `ChatArea` with a conversation context. - **Estimated:** 4–6 files backend, 3–4 files frontend. ### 1.2 Full Markdown Rendering - **Frontend:** Install `react-markdown` + `remark-gfm` (tables, strikethrough, task lists, autolinks). Replace the plain text renderer in `ChatArea` with ``. - **Backend:** No changes (store raw markdown). - **Estimated:** 1 file frontend. ### 1.3 Rich Embeds / Link Unfurling - **Backend:** On message create, scan for URLs. For each URL, fetch ``, `<description>`, `<og:image>` via `og:` meta tags. Store in `embeds` table (message_id FK, url, title, description, image_url, color). - **Rate limit:** Max 5 embeds per message, async fetch with 2s timeout, cache for 24h. - **Frontend:** Render embeds as cards below the message (dark card with image, title, description). - **Estimated:** 2 files backend, 1 file frontend. ### 1.4 Message Search - **Backend:** Add PostgreSQL full-text search. `ALTER TABLE messages ADD COLUMN search_vector tsvector`. Create a GIN index. Add trigger to populate on insert/update. - **Route:** `GET /channels/{channelID}/messages/search?q=...&author_id=...&before=...&after=...&limit=25`. - **Frontend:** Search bar in channel header or a dedicated search panel. Highlight matching terms in results. - **Estimated:** 2 files backend, 2 files frontend. ### 1.5 Ban / Kick / Mute UI - **Backend:** Already have `KICK_MEMBERS` and `BAN_MEMBERS` permissions. Add: - `DELETE /servers/{serverID}/members/{userID}` (kick) - `POST /servers/{serverID}/bans` (ban, with optional reason and delete_message_days) - `DELETE /servers/{serverID}/bans/{userID}` (unban) - `GET /servers/{serverID}/bans` (list bans) - `bans` table (server_id, user_id, reason, banned_by, created_at) - Mute: `server_mutes` table (server_id, user_id, muted_by, expires_at, reason). New permission `MUTE_MEMBERS`. Muted users cannot send messages or speak in voice. - **Frontend:** Context menu on member list items (right-click or three-dot menu) with Kick/Ban/Mute options. Confirmation modals for each action. - **Estimated:** 3 files backend, 2 files frontend. ### 1.6 Slowmode - **Backend:** Add `slowmode_seconds` column to `channels`. New permission `MANAGE_SLOWMODE`. In message Create handler, check if user's last message in this channel was within `slowmode_seconds`; if so, return 429 with retry-after. - **Frontend:** Show cooldown timer on the message input when slowmode is active. Channel settings to configure slowmode (0/5/10/30/60/120/300 seconds). - **Estimated:** 2 files backend, 2 files frontend. --- ## Phase 2 — Moderation & Permissions (2–3 weeks) > Unlocks serious server organization. Guilded's strength was granular permissions. ### 2.1 Per-Channel Permission Overrides - **Backend:** New `channel_overrides` table (channel_id, target_type: role/user, target_id, allow_bitflags, deny_bitflags). Extend permission checker to layer channel overrides on top of role permissions. - **Route:** `PUT /channels/{channelID}/permissions/{targetType}/{targetID}`, `GET /channels/{channelID}/permissions`, `DELETE /channels/{channelID}/permissions/{targetType}/{targetID}`. - **Frontend:** Channel settings modal with a permissions tab. Matrix UI showing each permission with allow/deny/inherit toggles. - **Estimated:** 3 files backend, 2 files frontend. ### 2.2 Expanded Permission Flags - Add: `CREATE_INSTANT_INVITE`, `CHANGE_NICKNAME`, `MANAGE_NICKNAMES`, `MANAGE_ROLES`, `MANAGE_WEBHOOKS`, `EMBED_LINKS`, `ATTACH_FILES`, `ADD_REACTIONS`, `USE_EXTERNAL_EMOJIS`, `MENTION_EVERYONE`, `MUTE_MEMBERS`, `DEAFEN_MEMBERS`, `MOVE_MEMBERS`. - Update permission checker to gate the corresponding handlers. - **Estimated:** 2 files backend. ### 2.3 Role Colors & Hierarchy - **Backend:** Add `color` (hex string) and `position` (integer) columns to `roles`. Permission resolution uses highest-position role's color. - **Frontend:** Role editor with color picker. Member names shown in their highest role color in chat and member list. - **Estimated:** 2 files backend, 2 files frontend. ### 2.4 Audit Log - **Backend:** New `audit_log` table (server_id, user_id, action_type, target_type, target_id, reason, changes JSONB, created_at). Instrument all moderation actions (kick, ban, mute, role changes, channel CRUD, server settings changes) to write audit entries. - **Route:** `GET /servers/{serverID}/audit-log?limit=50&before=...&action_type=...`. - **Frontend:** Audit log panel in server settings. Shows who did what, when, with details. Filter by action type. - **Estimated:** 3 files backend, 2 files frontend. ### 2.5 Bulk Message Delete - **Backend:** `POST /channels/{channelID}/messages/bulk-delete` with `{ "messages": ["id1", "id2", ...] }`. Max 100 messages, must be within 14 days. Requires `MANAGE_MESSAGES`. - **Frontend:** Select multiple messages (shift-click or checkbox mode), then bulk delete option. - **Estimated:** 1 file backend, 1 file frontend. --- ## Phase 3 — Threads & Forums (2–3 weeks) > Guilded's thread and forum system kept busy servers organized. ### 3.1 Threads - **Backend:** Add `thread` channel type. New `threads` table (id, parent_channel_id, creator_id, name, archived_at, auto_archive_duration, message_count, last_message_at). Threads live under a parent channel. Messages in a thread are scoped to that thread. - **Route:** `POST /channels/{channelID}/threads` (create thread from message or standalone), `PATCH /threads/{threadID}` (archive/unarchive), `GET /channels/{channelID}/threads` (list active threads). - **WS events:** `THREAD_CREATE`, `THREAD_UPDATE`, `THREAD_DELETE`. - **Frontend:** Thread panel that slides in from the right when clicking a thread. Thread starter message shown at top. Thread list in channel header area. - **Estimated:** 3 files backend, 3 files frontend. ### 3.2 Forum Channels - **Backend:** Add `forum` channel type. Forums display threads as a list of posts (title, tags, reply count, last activity). New `forum_tags` table (channel_id, name, emoji, color). Thread tags are assigned on creation. - **Route:** CRUD for forum tags. Forum listing uses the threads endpoint with sorting (latest activity, most replies, creation date). - **Frontend:** Forum channel renders as a post list (card layout) instead of a message stream. Each post card shows title, tags, reply count, last reply time, author avatar. Clicking opens the thread view. - **Estimated:** 2 files backend, 3 files frontend. --- ## Phase 4 — User System Enhancements (1–2 weeks) > Rich profiles and social features that make Guilded feel polished. ### 4.1 Rich User Profiles - **Backend:** Extend `users` table with `banner_url`, `tagline` (max 128), `social_links` (JSONB array of {platform, url}), `pronouns` (max 40). Custom avatar upload (stored in MinIO, replace Gravatar dependency). - **Route:** `GET /users/{userID}/profile` (public profile), `PATCH /auth/me` (update profile fields). - **Frontend:** Clickable usernames open a profile modal/banner card. Shows avatar, display name, tagline, bio, social links, pronouns, badges, status, and shared servers. - **Estimated:** 2 files backend, 2 files frontend. ### 4.2 Badges - **Backend:** New `badges` table (id, name, icon, description). New `user_badges` join table (user_id, badge_id, granted_at, granted_by). Seed system badges (Server Booster, Early Adopter, Bot Developer, Verified, etc.). - **Route:** `GET /users/{userID}/badges`, `POST /servers/{serverID}/badges` (create custom badge), `PUT /users/{userID}/badges/{badgeID}` (grant). - **Frontend:** Badge display next to username in profiles and chat. Small icon grid. - **Estimated:** 2 files backend, 1 file frontend. ### 4.3 Block List - **Backend:** New `blocks` table (blocker_id, blocked_id, created_at). Blocked users: messages hidden, DMs blocked, presence hidden. - **Route:** `POST /users/me/blocks`, `DELETE /users/me/blocks/{userID}`, `GET /users/me/blocks`. - **Frontend:** Block option in user context menu. Blocked users section in settings. - **Estimated:** 2 files backend, 1 file frontend. --- ## Phase 5 — Guilded Signature Features (3–4 weeks) > The features that set Guilded apart: calendar, docs, lists, scheduling. ### 5.1 Calendar Channels - **Backend:** New `calendar` channel type. New `events` table (channel_id, creator_id, title, description, start_time, end_time, recurrence_rule, location, color). New `event_rsvps` table (event_id, user_id, status: going/maybe/no, responded_at). - **Route:** CRUD for events. `POST /events/{eventID}/rsvp` (RSVP). `GET /channels/{channelID}/events?from=...&to=...`. - **WS events:** `EVENT_CREATE`, `EVENT_UPDATE`, `EVENT_DELETE`, `EVENT_RSVP`. - **Frontend:** Calendar channel renders as a monthly/weekly/daily calendar view. Event cards show title, time, RSVP counts. Event detail modal with description, attendees, RSVP buttons. Auto-created voice channel for event start time (optional). - **Estimated:** 3 files backend, 3 files frontend. ### 5.2 Docs Channels - **Backend:** New `doc` channel type. New `documents` table (channel_id, creator_id, title, content TEXT, updated_at, locked_by). Docs are collaborative documents within a channel. - **Route:** CRUD for documents. Lock/unlock for editing. - **Frontend:** Docs channel renders as a wiki-style page list. Doc editor with markdown support. Version history (store diffs or snapshots). - **Estimated:** 3 files backend, 2 files frontend. ### 5.3 Lists Channels (Task Management) - **Backend:** New `list` channel type. New `list_items` table (channel_id, creator_id, title, description, assignee_id, due_date, status: todo/in_progress/done, position, completed_at). Supports nested items (parent_id). - **Route:** CRUD for list items. Bulk status update. Filter by assignee/status. - **Frontend:** Lists channel renders as a kanban board or checklist view. Drag-and-drop reordering. Assignee avatars, due date badges, status filters. - **Estimated:** 3 files backend, 3 files frontend. ### 5.4 Scheduling / Availability - **Backend:** New `availability` table (user_id, server_id, day_of_week, start_time, end_time). Users set their weekly availability. - **Route:** `PUT /users/me/availability`, `GET /servers/{serverID}/availability` (aggregated view). - **Frontend:** Availability grid in server settings or user profile. Shows when each member is generally available. Useful for scheduling events. - **Estimated:** 2 files backend, 2 files frontend. --- ## Phase 6 — Voice Enhancements (1–2 weeks) > Fill in the voice feature gaps (minus the excluded items). ### 6.1 Video Calls - **LiveKit already supports video.** This is primarily a frontend feature. - **Frontend:** Camera toggle button in VoicePanel. Video grid showing camera feeds of participants. Small overlay for self-view. LiveKit's `Room.createScreenTrack()` and camera track APIs. - **Estimated:** 0 files backend, 2 files frontend. ### 6.2 Noise Suppression - **Frontend:** Enable LiveKit's built-in noise suppression (RNNoise) via `room.options.audioCaptureDefaults.echoCancellation` and noise suppression settings. Alternatively, integrate DeepFilterNet3 WASM. - **Estimated:** 0 files backend, 1 file frontend. ### 6.3 Voice Whisper - **Backend:** Extend voice WS events to support targeted messages. `VOICE_WHISPER` event with target user IDs (not broadcast to whole room). - **Frontend:** Whisper button in VoicePanel, select one or more users to whisper to. Audio routed only to selected users via LiveKit's track subscription API. - **Estimated:** 1 file backend, 1 file frontend. --- ## Phase 7 — Notifications & UX Polish (1–2 weeks) > Make the app feel complete and polished. ### 7.1 Per-Channel Notification Settings - **Backend:** New `notification_settings` table (user_id, channel_id, level: all/mentions/none). Extend push dispatch to respect per-channel settings. - **Route:** `PUT /channels/{channelID}/notifications`, `GET /users/me/notifications`. - **Frontend:** Bell icon on channels with dropdown (All Messages, Mentions Only, Nothing). Notification settings in user preferences. - **Estimated:** 2 files backend, 1 file frontend. ### 7.2 Email Notifications - **Backend:** Queue-based email dispatch (using existing SMTP2GO relay config). `email_queue` table. Digest mode: aggregate unread messages and send hourly/daily digest. - **Route:** `PUT /users/me/email-settings` (frequency: instant/hourly/daily/off). - **Frontend:** Email notification preferences in settings. - **Estimated:** 2 files backend, 1 file frontend. ### 7.3 Custom Emoji - **Backend:** New `custom_emoji` table (server_id, name, image_url, uploaded_by). Emoji stored in MinIO. Max 50 per server. - **Route:** CRUD for custom emoji. `GET /servers/{serverID}/emoji`. - **Frontend:** Emoji picker extended with server emoji section. Custom emoji rendered inline in messages (`:emoji_name:` syntax). - **Estimated:** 2 files backend, 2 files frontend. ### 7.4 Read Receipts - **Backend:** New `read_states` table (user_id, channel_id, last_message_id, last_read_at). Updated on message fetch or when user views a channel. - **Route:** `POST /channels/{channelID}/read` (mark as read). `GET /users/me/read-states`. - **Frontend:** Unread dot/counter on channels. "New messages" divider in chat. Optional per-message read indicators (small avatar circles). - **Estimated:** 2 files backend, 1 file frontend. --- ## Phase 8 — Server Groups & No-Code Bots (2 weeks) > Guilded's organizational and automation features. ### 8.1 Server Groups (Sub-Servers) - **Backend:** New `server_groups` table (server_id, name, icon, position). Channels can optionally belong to a group. Groups act as collapsible sections with their own header. - **Route:** CRUD for server groups. Channel CRUD updated to accept optional `group_id`. - **Frontend:** Server sidebar shows groups as collapsible sections containing channels. Drag channels between groups. - **Estimated:** 2 files backend, 2 files frontend. ### 8.2 No-Code Bot Builder (Flow Bots) - **Backend:** New `automations` table (server_id, trigger_type, trigger_config JSONB, actions JSONB, enabled, created_by). Trigger types: message_contains, user_join, reaction_added, scheduled. Actions: send_message, add_role, remove_role, send_webhook. - **Route:** CRUD for automations. `POST /automations/{id}/test` (dry run). - **Frontend:** Visual automation builder with trigger selector and action list. Simple if-then logic. Test button to verify. - **Estimated:** 3 files backend, 3 files frontend. --- ## Summary: Dependency Order & Total Effort | Phase | Focus | Weeks | Depends On | |-------|-------|-------|------------| | 1 | Core Chat Polish | 2–3 | — | | 2 | Moderation & Permissions | 2–3 | Phase 1 (for mute context menu) | | 3 | Threads & Forums | 2–3 | Phase 1 (markdown, embeds) | | 4 | User System | 1–2 | — | | 5 | Guilded Signature Features | 3–4 | Phase 1 (markdown for docs) | | 6 | Voice Enhancements | 1–2 | — | | 7 | Notifications & Polish | 1–2 | Phase 1 (search, threads) | | 8 | Server Groups & Automation | 2 | Phase 2 (permissions) | **Total estimated effort: 14–21 weeks** (one developer, full-time). **Parallelizable:** Phases 1, 4, and 6 can run in parallel. Phases 2 and 3 can run in parallel after Phase 1. Phase 5 can start after Phase 1. Phase 7 and 8 can start after Phase 2. **Critical path:** Phase 1 → Phase 3 (threads need markdown) → Phase 5 (docs need threads/markdown). **Phases 1 + 4 + 6 in parallel** would cover ~60% of the gap and take 3–4 weeks.