Files
classquiz-ai/classquiz/routers/live.py
T
2023-01-29 18:16:05 +01:00

290 lines
11 KiB
Python

# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
import json
import uuid
from fastapi import APIRouter, HTTPException
from pydantic import BaseModel, validator
from classquiz.config import settings, redis
from classquiz.db.models import (
PlayGame,
GamePlayer,
GameAnswer1,
GameAnswer2,
GameSession,
QuizQuestion,
RangeQuizAnswer,
ABCDQuizAnswer,
QuizQuestionType,
VotingQuizAnswer,
AnswerDataList,
)
from classquiz.auth import check_api_key
from classquiz.socket_server import ReturnQuestion, sio
settings = settings()
router = APIRouter()
class _GetLiveDataPlayers(BaseModel):
count: int | str
class _ABCDQuizAnswer(ABCDQuizAnswer):
color_code: str
class _QuizQuestion(QuizQuestion):
answers: list[ABCDQuizAnswer] | RangeQuizAnswer | list[VotingQuizAnswer]
@validator("answers")
def answers_not_none_if_abcd_type(cls, v, values):
# if values["type"] == QuizQuestionType.ABCD and type(v[0]) != _ABCDQuizAnswer:
# print(type(v[0]), values)
# raise ValueError("Answers can't be none if type is ABCD")
# if values["type"] == QuizQuestionType.RANGE and type(v) != RangeQuizAnswer:
# raise ValueError("Answer must be from type RangeQuizAnswer if type is RANGE")
# if values["type"] == QuizQuestionType.VOTING and type(v[0]) != VotingQuizAnswer:
# raise ValueError("Answer must be from type VotingQuizAnswer if type is VOTING")
# return v
return v
class _PlayGame(PlayGame):
questions: list[_QuizQuestion]
class _GetLivePlayGame(_PlayGame):
total_questions: int
class GetLiveDataResponse(BaseModel):
quiz: _GetLivePlayGame
data: GameSession
players: _GetLiveDataPlayers
@router.get("/")
async def get_live_game_data(
game_pin: str,
api_key: str,
player_count_as_a_string: bool = False,
in_array: bool = False,
in_human_count: bool = False,
):
user_id = await check_api_key(api_key)
redis_res = await redis.get(f"game:{game_pin}")
if redis_res is None:
game_pin = await redis.get(f"game_pin:{user_id}:{game_pin}")
redis_res = await redis.get(f"game:{game_pin}")
if redis_res is None or user_id is None:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
game = _PlayGame.parse_raw(redis_res)
if game.user_id != user_id:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
for i, question in enumerate(game.questions):
if question.type == QuizQuestionType.ABCD:
for o, answer in enumerate(question.answers):
color = "#00F007"
try:
if not answer.right:
color = "#FF0000"
except AttributeError:
game.questions[i].answers[o] = VotingQuizAnswer(
answer=answer.answer, color=answer.color, image=answer.image
)
continue
game.questions[i].answers[o] = _ABCDQuizAnswer(
right=answer.right, answer=answer.answer, color=answer.color, color_code=color
)
data_redis_res = await redis.get(f"game_session:{game_pin}")
if data_redis_res is None:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
data = GameSession.parse_raw(data_redis_res)
for i in range(0, len(game.questions)):
res = await redis.get(f"game_session:{game_pin}:{i}")
if res is None:
break
else:
res = json.loads(res)
ga_1 = GameAnswer1(id=i, answers=[GameAnswer2.parse_obj(i) for i in res])
data.answers.append(ga_1)
player_count = await redis.scard(f"game_session:{game_pin}:players")
total_questions = len(game.questions)
game = _GetLivePlayGame(**{**game.dict(), "total_questions": total_questions})
if in_human_count:
game.current_question += 1
return_obj = None
if player_count_as_a_string:
return_obj = GetLiveDataResponse(quiz=game, data=data, players=_GetLiveDataPlayers(count=str(player_count)))
else:
return_obj = GetLiveDataResponse(quiz=game, data=data, players=_GetLiveDataPlayers(count=player_count))
if in_array:
return [return_obj]
else:
return return_obj
@router.get("/user_count")
async def get_game_user_count(game_pin: str, api_key: str, as_string: bool = False, as_array: bool = False):
# if redis_res is None:
# raise HTTPException(status_code=404, detail="Game not found")
user_id = await check_api_key(api_key)
redis_res = await redis.get(f"game_session:{game_pin}")
if redis_res is None:
game_pin = await redis.get(f"game_pin:{user_id}:{game_pin}")
player_count = await redis.scard(f"game_session:{game_pin}:players")
if as_string:
player_count = str(player_count)
if as_array:
return [{"players": {"count": player_count}}]
else:
return {"players": {"count": player_count}}
# class _LivePlayersReturn(BaseModel):
# # players: list[GamePlayer | None]
# answers: list[GameAnswer1 | None]
# players: list[GamePlayer | None]
@router.get(
"/players",
)
async def get_game_session(game_pin: str, api_key: str | None = None, game_id: uuid.UUID | None = None):
if game_id is None and api_key is None:
raise HTTPException(status_code=401, detail="API-Key and Quiz-ID are missing")
user_id = await check_api_key(api_key)
redis_res = await redis.get(f"game_session:{game_pin}")
if redis_res is None:
game_pin = await redis.get(f"game_pin:{user_id}:{game_pin}")
redis_res = await redis.get(f"game_session:{game_pin}")
if redis_res is None:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
data = GameSession.parse_raw(redis_res)
if user_id is None and data.game_id != str(game_id):
raise HTTPException(status_code=401, detail="Game not found or API key not found")
game = PlayGame.parse_raw(await redis.get(f"game:{game_pin}"))
if game.user_id != user_id and data.game_id != str(game_id):
raise HTTPException(status_code=404, detail="Game not found or API key not found")
for i in range(0, len(game.questions)):
res = await redis.get(f"game_session:{game_pin}:{i}")
if res is None:
break
else:
res = json.loads(res)
ga_1 = GameAnswer1(id=i, answers=[GameAnswer2.parse_obj(i) for i in res])
data.answers.append(ga_1)
players = await redis.smembers(f"game_session:{game_pin}:players")
player_list = []
for p in players:
player_list.append(GamePlayer.parse_raw(p))
return player_list
@router.post("/set_question")
async def set_next_question(game_pin: str, question_number: int, api_key: str):
user_id = await check_api_key(api_key)
redis_res = await redis.get(f"game:{game_pin}")
if redis_res is None:
game_pin = await redis.get(f"game_pin:{user_id}:{game_pin}")
redis_res = await redis.get(f"game:{game_pin}")
if redis_res is None or user_id is None:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
game_data = PlayGame.parse_raw(redis_res)
if game_data.user_id != user_id:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
game_data.current_question = question_number
await redis.set(f"game:{game_pin}", game_data.json(), ex=18000)
await sio.emit(
"set_question_number",
{
"question_index": question_number,
"question": ReturnQuestion(**game_data.dict(include={"questions"})["questions"][question_number]).dict(),
},
room=game_pin,
)
@router.get("/scores")
async def get_live_player_scores(game_pin: str, api_key: str):
user_id = await check_api_key(api_key)
redis_res = await redis.get(f"game:{game_pin}")
if redis_res is None:
game_pin = await redis.get(f"game_pin:{user_id}:{game_pin}")
redis_res = await redis.get(f"game:{game_pin}")
if redis_res is None or user_id is None:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
res = await redis.hgetall(f"game_session:{game_pin}:player_scores")
return_arr = []
for username in res:
return_arr.append({"username": username, "score": int(res[username])})
return_arr = sorted(return_arr, key=lambda d: d["score"], reverse=True)
return return_arr
@router.get("/get_question/now")
async def too_stupid_to_come_up_with_a_name(game_pin: str, api_key: str, in_human_count: bool = False):
user_id = await check_api_key(api_key)
redis_res = await redis.get(f"game:{game_pin}")
if redis_res is None:
game_pin = await redis.get(f"game_pin:{user_id}:{game_pin}")
redis_res = await redis.get(f"game:{game_pin}")
if redis_res is None or user_id is None:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
game = PlayGame.parse_raw(redis_res)
for i, question in enumerate(game.questions):
if question.type == QuizQuestionType.ABCD:
for o, answer in enumerate(question.answers):
color = "#00F007"
if not answer.right:
color = "#FF0000"
game.questions[i].answers[o] = _ABCDQuizAnswer(
right=answer.right, answer=answer.answer, color=answer.color, color_code=color
)
if game.current_question >= 0:
return [
{
**game.questions[game.current_question].dict(),
"current_question": game.current_question + 1 if in_human_count else game.current_question,
"total_questions": len(game.questions),
}
]
else:
game.current_question += 1
return [{"question": {}, "current_question": game.current_question, "total_questions": len(game.questions)}]
@router.get("/voting")
async def voting_results(game_pin: str, api_key: str, as_array: bool = False):
user_id = await check_api_key(api_key)
redis_res = await redis.get(f"game:{game_pin}")
if redis_res is None:
game_pin = await redis.get(f"game_pin:{user_id}:{game_pin}")
redis_res = await redis.get(f"game:{game_pin}")
if redis_res is None or user_id is None:
raise HTTPException(status_code=404, detail="Game not found or API key not found")
game = PlayGame.parse_raw(redis_res)
if game.questions[game.current_question].type != QuizQuestionType.VOTING:
return
answer_data = await redis.get(f"game_session:{game_pin}:{game.current_question}")
if answer_data is None:
return
answer_list = AnswerDataList.parse_raw(answer_data)
answer_dict = {}
for answer in game.questions[game.current_question].answers:
answer_dict[answer.answer] = 0
for answer in answer_list.__root__:
answer_dict[answer.answer] += 1
if as_array:
return [answer_dict]
else:
return answer_dict