Files
classquiz-ai/classquiz/socket_server/__init__.py
T
2023-06-14 17:44:50 +02:00

525 lines
18 KiB
Python

# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
import base64
import hashlib
import json
import os
import random
import aiohttp
import socketio
from cryptography.fernet import Fernet
from classquiz.config import redis, settings
from classquiz.db.models import (
PlayGame,
QuizQuestionType,
GameSession,
GamePlayer,
QuizQuestion,
VotingQuizAnswer,
AnswerDataList,
AnswerData,
)
from pydantic import BaseModel, ValidationError, validator
from datetime import datetime
from classquiz.socket_server.export_helpers import save_quiz_to_storage
sio = socketio.AsyncServer(async_mode="asgi", cors_allowed_origins=[])
settings = settings()
def get_fernet_key() -> bytes:
hlib = hashlib.sha256()
hlib.update(settings.secret_key.encode("utf-8"))
return base64.urlsafe_b64encode(hlib.hexdigest().encode("latin-1")[:32])
fernet = Fernet(get_fernet_key())
async def generate_final_results(game_data: PlayGame, game_pin: str) -> dict:
results = {}
for i in range(len(game_data.questions)):
redis_res = await redis.get(f"game_session:{game_pin}:{i}")
if redis_res is None:
continue
else:
results[str(i)] = json.loads(redis_res)
return results
def calculate_score(z: float, t: int) -> int:
t = t * 1000
res = (t - z) / t
return int(res * 1000)
async def set_answer(answers, game_pin: str, q_index: int, data: AnswerData) -> AnswerDataList:
if answers is None:
answers = AnswerDataList(__root__=[data])
else:
answers = AnswerDataList.parse_raw(answers)
answers.__root__.append(data)
await redis.set(
f"game_session:{game_pin}:{q_index}",
answers.json(),
ex=7200,
)
return answers
class _JoinGameData(BaseModel):
username: str
game_pin: str
captcha: str | None
custom_field: str | None
@sio.event
async def join_game(sid: str, data: dict):
redis_res = await redis.get(f"game:{data['game_pin']}")
if redis_res is None:
await sio.emit("game_not_found", room=sid)
return
try:
data = _JoinGameData(**data)
except ValidationError as e:
await sio.emit("error", room=sid)
print(e)
return
game_data = PlayGame.parse_raw(redis_res)
if game_data.started:
await sio.emit("game_already_started", room=sid)
return
# +++ START checking captcha +++
if game_data.captcha_enabled:
async with aiohttp.ClientSession() as session:
try:
if settings.hcaptcha_key is not None:
try:
async with session.post(
"https://hcaptcha.com/siteverify",
data={"response": data.captcha, "secret": settings.hcaptcha_key},
) as resp:
resp_data = await resp.json()
if not resp_data["success"]:
print("CAPTCHA FAILED")
return
except KeyError:
print("CAPTCHA FAILED")
return
elif settings.recaptcha_key is not None:
async with session.post(
"https://www.google.com/recaptcha/api/siteverify",
data={"secret": settings.recaptcha_key, "response": data.captcha},
) as resp:
try:
resp_data = await resp.json()
if not resp_data["success"]:
print("CAPTCHA FAILED")
return
except KeyError:
print("CAPTCHA FAILED")
return
except TypeError:
pass
# --- END checking captcha ---
if await redis.get(f"game_session:{data.game_pin}:players:{data.username}") is not None:
await sio.emit("username_already_exists", room=sid)
return
session = {
"game_pin": data.game_pin,
"username": data.username,
"sid_custom": sid,
"admin": False,
}
await sio.save_session(sid, session)
await sio.emit(
"joined_game",
{
**json.loads(game_data.json(exclude={"quiz_id", "questions", "user_id"})),
"question_count": len(game_data.questions),
},
room=sid,
)
redis_res = await redis.get(f"game_session:{data.game_pin}")
redis_res = GameSession.parse_raw(redis_res)
await redis.set(f"game_session:{data.game_pin}:players:{data.username}", sid, ex=7200)
await redis.sadd(f"game_session:{data.game_pin}:players", GamePlayer(username=data.username, sid=sid).json())
if data.custom_field == "":
data.custom_field = None
if data.custom_field is not None:
await redis.hset(f"game:{data.game_pin}:players:custom_fields", data.username, data.custom_field)
# await redis.set(
# f"game_session:{data.game_pin}",
# GameSession(admin=redis_res.admin, game_id=redis_res.game_id, answers=[]).json(),
# ex=18000,
# )
await sio.emit(
"player_joined",
{"username": data.username, "sid": sid},
room=f"admin:{data.game_pin}",
)
# +++ Time-Sync +++
encrypted_datetime = fernet.encrypt(datetime.now().isoformat().encode("utf-8")).decode("utf-8")
await sio.emit("time_sync", encrypted_datetime, room=sid)
# --- Time-Sync ---
sio.enter_room(sid, data.game_pin)
@sio.event
async def start_game(sid: str, _data: dict):
session = await sio.get_session(sid)
if session["admin"]:
game_data = PlayGame.parse_raw(await redis.get(f"game:{session['game_pin']}"))
game_data.started = True
await redis.set(f"game:{session['game_pin']}", game_data.json(), ex=7200)
await redis.delete(f"game_in_lobby:{game_data.user_id.hex}")
await sio.emit("start_game", room=session["game_pin"])
class _RegisterAsAdminData(BaseModel):
game_pin: str
game_id: str
@sio.event
async def register_as_admin(sid: str, data: dict):
try:
data = _RegisterAsAdminData(**data)
except ValidationError as e:
await sio.emit("error", room=sid)
print(e)
return
game_pin = data.game_pin
game_id = data.game_id
if (await redis.get(f"game_session:{game_pin}")) is None:
await redis.set(
f"game_session:{game_pin}",
GameSession(admin=sid, game_id=game_id, answers=[]).json(),
ex=7200,
)
await sio.emit(
"registered_as_admin",
{"game_id": game_id, "game": await redis.get(f"game:{game_pin}")},
room=sid,
)
async with sio.session(sid) as session:
session["game_pin"] = game_pin
session["admin"] = True
session["remote"] = False
sio.enter_room(sid, game_pin)
sio.enter_room(sid, f"admin:{data.game_pin}")
else:
await sio.emit("already_registered_as_admin", room=sid)
@sio.event
async def get_question_results(sid: str, data: dict):
session = await sio.get_session(sid)
if session["admin"]:
redis_res = await redis.get(f"game_session:{session['game_pin']}:{data['question_number']}")
game_data = PlayGame.parse_raw(await redis.get(f"game:{session['game_pin']}"))
game_data.question_show = False
await redis.set(f"game:{session['game_pin']}", game_data.json())
game_pin = session["game_pin"]
await sio.emit("question_results", redis_res, room=game_pin)
class ABCDQuizAnswerWithoutSolution(BaseModel):
answer: str
color: str | None
class RangeQuizAnswerWithoutSolution(BaseModel):
min: int
max: int
class ReturnQuestion(QuizQuestion):
answers: list[ABCDQuizAnswerWithoutSolution] | RangeQuizAnswerWithoutSolution | list[VotingQuizAnswer]
type: QuizQuestionType = QuizQuestionType.ABCD
@validator("answers")
def answers_not_none_if_abcd_type(cls, v, values):
if values["type"] == QuizQuestionType.ABCD and type(v[0]) != ABCDQuizAnswerWithoutSolution:
raise ValueError("Answers can't be none if type is ABCD")
if values["type"] == QuizQuestionType.RANGE and type(v) != RangeQuizAnswerWithoutSolution:
raise ValueError("Answer must be from type RangeQuizAnswer if type is RANGE")
if values["type"] == QuizQuestionType.VOTING and type(v[0]) != VotingQuizAnswer:
# skipcq: PTC-W0047
pass
return v
@sio.event
async def set_question_number(sid, data: str):
# data is just a number (as a str) of the question
session = await sio.get_session(sid)
if session["admin"]:
game_pin = session["game_pin"]
game_data = PlayGame.parse_raw(await redis.get(f"game:{session['game_pin']}"))
game_data.current_question = int(float(data))
game_data.question_show = True
await redis.set(f"game:{session['game_pin']}", game_data.json(), ex=7200)
await redis.set(f"game:{session['game_pin']}:current_time", datetime.now().isoformat(), ex=7200)
temp_return = game_data.dict(include={"questions"})["questions"][int(float(data))]
if game_data.questions[int(float(data))].type == QuizQuestionType.SLIDE:
await sio.emit(
"set_question_number",
{
"question_index": int(float(data)),
},
room=sid,
)
return
if game_data.questions[int(float(data))].type == QuizQuestionType.VOTING:
for i in range(len(temp_return["answers"])):
temp_return["answers"][i] = VotingQuizAnswer(**temp_return["answers"][i])
temp_return["type"] = game_data.questions[int(float(data))].type
if temp_return["type"] == QuizQuestionType.ORDER:
random.shuffle(temp_return["answers"])
await sio.emit(
"set_question_number",
{
"question_index": int(float(data)),
"question": ReturnQuestion(**temp_return).dict(),
},
room=game_pin,
)
class _SubmitAnswerDataOrderType(BaseModel):
answer: str
class _SubmitAnswerData(BaseModel):
question_index: int
answer: str
complex_answer: list[_SubmitAnswerDataOrderType] | None
@sio.event
async def submit_answer(sid: str, data: dict):
now = datetime.now()
try:
data = _SubmitAnswerData(**data)
except ValidationError as e:
await sio.emit("error", room=sid)
print(e)
return
session = await sio.get_session(sid)
game_data = PlayGame.parse_raw(await redis.get(f"game:{session['game_pin']}"))
answer_right = False
if game_data.questions[int(float(data.question_index))].type == QuizQuestionType.ABCD:
for answer in game_data.questions[int(float(data.question_index))].answers:
if answer.answer == data.answer and answer.right:
answer_right = True
break
elif game_data.questions[int(float(data.question_index))].type == QuizQuestionType.RANGE:
if (
game_data.questions[int(float(data.question_index))].answers.min_correct
<= int(float(data.answer))
<= game_data.questions[int(float(data.question_index))].answers.max_correct
):
answer_right = True
elif game_data.questions[int(float(data.question_index))].type == QuizQuestionType.VOTING:
answer_right = False
elif game_data.questions[int(float(data.question_index))].type == QuizQuestionType.ORDER:
if data.complex_answer is None:
answer_right = False
else:
question = game_data.questions[int(float(data.question_index))]
correct_answers = []
for a in question.answers:
correct_answers.append({"answer": a.answer})
answer_order = []
for a in data.dict()["complex_answer"]:
answer_order.append(a["answer"])
data.answer = ", ".join(answer_order)
if correct_answers == data.dict()["complex_answer"]:
answer_right = True
elif game_data.questions[int(float(data.question_index))].type == QuizQuestionType.TEXT:
answer_right = False
for q in game_data.questions[int(float(data.question_index))].answers:
if q.case_sensitive:
if data.answer == q.answer:
answer_right = True
break
else:
if data.answer.lower() == q.answer.lower():
answer_right = True
break
elif game_data.questions[int(data.question_index)].type == QuizQuestionType.CHECK:
correct_string = ""
for i, a in enumerate(game_data.questions[int(float(data.question_index))].answers):
if a.right:
correct_string += str(i)
if correct_string == data.answer:
answer_right = True
else:
answer_right = False
else:
raise NotImplementedError
latency = int(float((await sio.get_session(sid))["ping"]))
time_q_started = datetime.fromisoformat(await redis.get(f"game:{session['game_pin']}:current_time"))
answers = await redis.get(f"game_session:{session['game_pin']}:{data.question_index}")
diff = (time_q_started - now).total_seconds() * 1000 # - timedelta(milliseconds=latency)
score = 0
if answer_right:
score = calculate_score(
abs(diff) - latency, int(float(game_data.questions[int(float(data.question_index))].time))
)
await redis.hincrby(f"game_session:{session['game_pin']}:player_scores", session["username"], score)
answer_data = AnswerData(
username=session["username"],
answer=data.answer,
right=answer_right,
time_taken=abs(diff) - latency,
score=score,
)
answers = await set_answer(
answers, game_pin=session["game_pin"], data=answer_data, q_index=int(float(data.question_index))
)
player_count = await redis.scard(f"game_session:{session['game_pin']}:players")
await sio.emit("player_answer", {})
if len(answers.__root__) == player_count:
# await sio.emit(
# "question_results",
# await redis.get(f"game_session:{session['game_pin']}:{data.question_index}"),
# room=session["game_pin"],
# )
game_data = PlayGame.parse_raw(await redis.get(f"game:{session['game_pin']}"))
game_data.question_show = False
await redis.set(f"game:{session['game_pin']}", game_data.json())
await sio.emit("everyone_answered", {})
# await redis.set(f"game_data:{session['game_pin']}", json.dumps(data))
@sio.event
async def get_final_results(sid: str, _data: dict):
session: dict = await sio.get_session(sid)
game_data = PlayGame(**json.loads(await redis.get(f"game:{session['game_pin']}")))
if not session["admin"]:
return
results = await generate_final_results(game_data, session["game_pin"])
await sio.emit("final_results", results, room=session["game_pin"])
@sio.event
async def get_export_token(sid: str):
session = await sio.get_session(sid)
if not session["admin"]:
return
game_data = PlayGame(**json.loads(await redis.get(f"game:{session['game_pin']}")))
results = await generate_final_results(game_data, session["game_pin"])
token = os.urandom(32).hex()
await redis.set(f"export_token:{token}", json.dumps(results), ex=7200)
await sio.emit("export_token", token, room=sid)
@sio.event
async def show_solutions(sid: str, _data: dict):
session: dict = await sio.get_session(sid)
game_data = PlayGame(**json.loads(await redis.get(f"game:{session['game_pin']}")))
if not session["admin"]:
return
await sio.emit("solutions", game_data.questions[game_data.current_question].dict(), room=session["game_pin"])
@sio.event
async def echo_time_sync(sid: str, data: str):
then_dec = fernet.decrypt(data).decode("utf-8")
then = datetime.fromisoformat(then_dec)
now = datetime.now()
delta = now - then
async with sio.session(sid) as session:
session["ping"] = delta.microseconds / 1000
class _KickPlayerInput(BaseModel):
username: str
@sio.event
async def kick_player(sid: str, data: dict):
try:
data = _KickPlayerInput(**data)
except ValidationError as e:
await sio.emit("error", room=sid)
print(e)
return
session: dict = await sio.get_session(sid)
if not session["admin"]:
return
player_sid = await redis.get(f"game_session:{session['game_pin']}:players:{data.username}")
await redis.srem(
f"game_session:{session['game_pin']}:players", GamePlayer(username=data.username, sid=player_sid).json()
)
sio.leave_room(player_sid, session["game_pin"])
await sio.emit("kick", room=player_sid)
class _RegisterAsRemoteInput(BaseModel):
game_pin: str
game_id: str
@sio.event
async def register_as_remote(sid: str, data: dict):
try:
data = _RegisterAsRemoteInput(**data)
except ValidationError as e:
await sio.emit("error", room=sid)
print(e)
return
await sio.emit(
"registered_as_admin",
{"game_id": data.game_id, "game": await redis.get(f"game:{data.game_pin}")},
room=sid,
)
await sio.emit("control_visibility", {"visible": False}, room=f"admin:{data.game_pin}")
async with sio.session(sid) as session:
session["game_pin"] = data.game_pin
session["admin"] = True
session["remote"] = True
sio.enter_room(sid, data.game_pin)
sio.enter_room(sid, f"admin:{data.game_pin}")
class _SetControlVisibilityInput(BaseModel):
visible: bool
@sio.event
async def set_control_visibility(sid: str, data: dict):
try:
data = _SetControlVisibilityInput(**data)
except ValidationError as e:
await sio.emit("error", room=sid)
print(e)
return
session: dict = await sio.get_session(sid)
await sio.emit("control_visibility", {"visible": data.visible}, room=f"admin:{session['game_pin']}")
@sio.event
async def save_quiz(sid: str):
session: dict = await sio.get_session(sid)
if not session["admin"]:
return
await save_quiz_to_storage(session["game_pin"])
await sio.emit("results_saved_successfully")