155 lines
5.6 KiB
Python
155 lines
5.6 KiB
Python
import socketio
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import json
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from classquiz.config import redis, settings
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from classquiz.db.models import GameSession, GameAnser1, GameAnser2, PlayGame
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import aiohttp
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from redis.commands.json.path import Path
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sio = socketio.AsyncServer(async_mode="asgi", cors_allowed_origins="*")
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@sio.event
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async def connect(sid, environ, lol):
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print(sid, "connected")
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# sio.enter_room(sid, lol)
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# print(lol)
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# print(environ["asgi.scope"]["headers"])
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# print(environ)
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# async with sio.session(sid) as session:
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# session['username'] = "username"
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@sio.event
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async def join_game(sid, data):
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async with aiohttp.ClientSession() as session:
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async with session.post("https://hcaptcha.com/siteverify",
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data={"response": data["captcha"], "secret": settings.hcaptcha_key}) as resp:
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resp_data = await resp.json()
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if not resp_data["success"]:
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print("CAPTCHA FAILED")
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return
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redis_res = await redis.get(f"game:{data['game_pin']}")
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if redis_res is None:
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await sio.emit("game_not_found", room=sid)
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else:
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session = {'game_pin': data["game_pin"], "username": data["username"], "admin": False}
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await sio.save_session(sid, session)
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await sio.emit("joined_game", redis_res, room=sid)
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redis_res = (await redis.get(f"game_session:{data['game_pin']}"))
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redis_res = json.loads(redis_res)
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print(redis_res)
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redis_res["players"].append({"username": data["username"], "sid": sid})
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await redis.set(f"game_session:{data['game_pin']}",
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json.dumps({"admin": redis_res["admin"], "game_id": redis_res["game_id"],
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"players": redis_res["players"], "answers": []}))
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await sio.emit("player_joined", {"username": data["username"], "sid": sid}, room=redis_res["admin"])
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sio.enter_room(sid, data["game_pin"]) # TODO: make more secure
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@sio.event
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async def start_game(sid, data):
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print(sid, data, "START_GAME")
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session = await sio.get_session(sid)
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print(session)
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if session["admin"]:
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await sio.emit("start_game", room=session["game_pin"])
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@sio.event
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async def register_as_admin(sid, data):
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game_pin = data["game_pin"]
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game_id = data["game_id"]
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if (await redis.get(f"game_session:{game_pin}")) is None:
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await redis.set(f"game_session:{game_pin}", json.dumps({"admin": sid, "game_id": game_id, "players": []}))
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await sio.emit("registered_as_admin", {"game_id": game_id, "game": await redis.get(f"game:{data['game_pin']}")},
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room=sid)
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async with sio.session(sid) as session:
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session['game_pin'] = data["game_pin"]
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session["admin"] = True
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sio.enter_room(sid, data["game_pin"])
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else:
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await sio.emit("already_registered_as_admin", room=sid)
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@sio.event
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async def get_question_results(sid, data):
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session = await sio.get_session(sid)
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if session["admin"]:
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redis_res = await redis.get(f"game_session:{session['game_pin']}:{data['question_number']}")
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game_pin = session['game_pin']
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await sio.emit("question_results", redis_res, room=game_pin)
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@sio.event
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async def set_question_number(sid, data):
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session = await sio.get_session(sid)
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if session["admin"]:
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game_pin = session['game_pin']
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await sio.emit("set_question_number", data, room=game_pin)
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@sio.event
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async def submit_answer(sid, data):
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session = await sio.get_session(sid)
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redis_res = await redis.get(f"game_session:{session['game_pin']}")
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game_session = GameSession(**json.loads(redis_res))
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game_data = PlayGame(**json.loads(await redis.get(f"game:{session['game_pin']}")))
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print(game_session)
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answer_right = False
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for answer in game_data.questions[int(data["question_index"])].answers:
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if answer.answer == data["answer"] and answer.right:
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answer_right = True
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break
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answers = await redis.get(f"game_session:{session['game_pin']}:{data['question_index']}")
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if answers is None:
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await redis.set(f"game_session:{session['game_pin']}:{data['question_index']}",
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json.dumps(
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[{"username": session["username"], "answer": data["answer"], "right": answer_right}]))
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else:
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answers = json.loads(answers)
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answers.append({"username": session["username"], "answer": data["answer"], "right": answer_right})
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await redis.set(f"game_session:{session['game_pin']}:{data['question_index']}", json.dumps(answers))
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# await redis.set(f"game_data:{session['game_pin']}", json.dumps(data))
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# @sio.event
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# async def admin_game(sid, data):
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# redis_res = await redis.get(f"game:{data['game_pin']}")
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# if redis_res is None:
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# await sio.emit("game_not_found", room=sid)
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# else:
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#
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# await sio.emit("joined_game", data, room=data['game_pin'])
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# @sio.event
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# async def start_game(sid, data):
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# game_pin = (await sio.get_session(sid))['game_pin']
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# session = await sio.get_session(sid)
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# if session['admin']:
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# await sio.emit("start_game", data, room=game_pin)
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@sio.event
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async def get_game_data(sid, data):
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game_pin = (await sio.get_session(sid))['game_pin']
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game_data = await redis.get(f"game:{game_pin}")
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if game_data is not None:
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await sio.emit("game_data", json.loads(game_data), room=game_pin)
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print(sid, data, "GET_GAME_DATA")
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#
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# @sio.event
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# async def message(sid, data):
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# game_pin = (await sio.get_session(sid))['game_pin']
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# await sio.emit("message", data, room=game_pin)
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#
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#
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# @sio.on('*')
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# async def catch_all(event, sid, data):
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# print(event, sid, data)
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