Files
classquiz-ai/classquiz/socket_server/__init__.py
T
2022-03-06 16:29:20 +01:00

158 lines
5.6 KiB
Python

import json
import aiohttp
import socketio
from classquiz.config import redis, settings
from classquiz.db.models import GameSession, PlayGame
sio = socketio.AsyncServer(async_mode="asgi", cors_allowed_origins=[])
@sio.event
async def connect(sid, environ, lol):
print(sid, "connected")
# sio.enter_room(sid, lol)
# print(lol)
# print(environ["asgi.scope"]["headers"])
# print(environ)
# async with sio.session(sid) as session:
# session['username'] = "username"
@sio.event
async def join_game(sid, data):
async with aiohttp.ClientSession() as session:
async with session.post("https://hcaptcha.com/siteverify",
data={"response": data["captcha"], "secret": settings.hcaptcha_key}) as resp:
resp_data = await resp.json()
if not resp_data["success"]:
print("CAPTCHA FAILED")
return
redis_res = await redis.get(f"game:{data['game_pin']}")
if redis_res is None:
await sio.emit("game_not_found", room=sid)
else:
session = {'game_pin': data["game_pin"], "username": data["username"], "admin": False}
await sio.save_session(sid, session)
await sio.emit("joined_game", redis_res, room=sid)
redis_res = (await redis.get(f"game_session:{data['game_pin']}"))
redis_res = json.loads(redis_res)
print(redis_res)
redis_res["players"].append({"username": data["username"], "sid": sid})
await redis.set(f"game_session:{data['game_pin']}",
json.dumps({"admin": redis_res["admin"], "game_id": redis_res["game_id"],
"players": redis_res["players"], "answers": []}), ex=18000)
await sio.emit("player_joined", {"username": data["username"], "sid": sid}, room=redis_res["admin"])
sio.enter_room(sid, data["game_pin"]) # TODO: make more secure
@sio.event
async def start_game(sid, data):
print(sid, data, "START_GAME")
session = await sio.get_session(sid)
print(session)
if session["admin"]:
await sio.emit("start_game", room=session["game_pin"])
@sio.event
async def register_as_admin(sid, data):
game_pin = data["game_pin"]
game_id = data["game_id"]
if (await redis.get(f"game_session:{game_pin}")) is None:
await redis.set(f"game_session:{game_pin}", json.dumps({"admin": sid, "game_id": game_id, "players": []}),
ex=18000)
await sio.emit("registered_as_admin", {"game_id": game_id, "game": await redis.get(f"game:{data['game_pin']}")},
room=sid)
async with sio.session(sid) as session:
session['game_pin'] = data["game_pin"]
session["admin"] = True
sio.enter_room(sid, data["game_pin"])
else:
await sio.emit("already_registered_as_admin", room=sid)
@sio.event
async def get_question_results(sid, data):
session = await sio.get_session(sid)
if session["admin"]:
redis_res = await redis.get(f"game_session:{session['game_pin']}:{data['question_number']}")
game_pin = session['game_pin']
await sio.emit("question_results", redis_res, room=game_pin)
@sio.event
async def set_question_number(sid, data):
session = await sio.get_session(sid)
if session["admin"]:
game_pin = session['game_pin']
await sio.emit("set_question_number", data, room=game_pin)
@sio.event
async def submit_answer(sid, data):
session = await sio.get_session(sid)
redis_res = await redis.get(f"game_session:{session['game_pin']}")
game_session = GameSession(**json.loads(redis_res))
game_data = PlayGame(**json.loads(await redis.get(f"game:{session['game_pin']}")))
print(game_session)
answer_right = False
for answer in game_data.questions[int(data["question_index"])].answers:
if answer.answer == data["answer"] and answer.right:
answer_right = True
break
answers = await redis.get(f"game_session:{session['game_pin']}:{data['question_index']}")
if answers is None:
await redis.set(f"game_session:{session['game_pin']}:{data['question_index']}",
json.dumps(
[{"username": session["username"], "answer": data["answer"], "right": answer_right}]),
ex=18000)
else:
answers = json.loads(answers)
answers.append({"username": session["username"], "answer": data["answer"], "right": answer_right})
await redis.set(f"game_session:{session['game_pin']}:{data['question_index']}", json.dumps(answers), ex=18000)
# await redis.set(f"game_data:{session['game_pin']}", json.dumps(data))
# @sio.event
# async def admin_game(sid, data):
# redis_res = await redis.get(f"game:{data['game_pin']}")
# if redis_res is None:
# await sio.emit("game_not_found", room=sid)
# else:
#
# await sio.emit("joined_game", data, room=data['game_pin'])
# @sio.event
# async def start_game(sid, data):
# game_pin = (await sio.get_session(sid))['game_pin']
# session = await sio.get_session(sid)
# if session['admin']:
# await sio.emit("start_game", data, room=game_pin)
@sio.event
async def get_game_data(sid, data):
game_pin = (await sio.get_session(sid))['game_pin']
game_data = await redis.get(f"game:{game_pin}")
if game_data is not None:
await sio.emit("game_data", json.loads(game_data), room=game_pin)
print(sid, data, "GET_GAME_DATA")
#
# @sio.event
# async def message(sid, data):
# game_pin = (await sio.get_session(sid))['game_pin']
# await sio.emit("message", data, room=game_pin)
#
#
# @sio.on('*')
# async def catch_all(event, sid, data):
# print(event, sid, data)