284 lines
11 KiB
Python
284 lines
11 KiB
Python
# SPDX-FileCopyrightText: 2023 Marlon W (Mawoka)
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#
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# SPDX-License-Identifier: MPL-2.0
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import json
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import uuid
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from fastapi import APIRouter, HTTPException
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from pydantic import BaseModel, field_validator
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from classquiz.config import settings, redis
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from classquiz.db.models import (
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PlayGame,
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GamePlayer,
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GameAnswer1,
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GameAnswer2,
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GameSession,
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QuizQuestion,
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RangeQuizAnswer,
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ABCDQuizAnswer,
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QuizQuestionType,
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VotingQuizAnswer,
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AnswerDataList,
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)
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from classquiz.auth import check_api_key
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from classquiz.socket_server import ReturnQuestion, sio
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settings = settings()
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router = APIRouter()
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class _GetLiveDataPlayers(BaseModel):
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count: int | str
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class _ABCDQuizAnswer(ABCDQuizAnswer):
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color_code: str
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class _QuizQuestion(QuizQuestion):
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answers: list[ABCDQuizAnswer] | RangeQuizAnswer | list[VotingQuizAnswer]
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@field_validator("answers")
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def answers_not_none_if_abcd_type(cls, v, values):
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# if values["type"] == QuizQuestionType.ABCD and type(v[0]) != _ABCDQuizAnswer:
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# print(type(v[0]), values)
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# raise ValueError("Answers can't be none if type is ABCD")
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# if values["type"] == QuizQuestionType.RANGE and type(v) != RangeQuizAnswer:
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# raise ValueError("Answer must be from type RangeQuizAnswer if type is RANGE")
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# if values["type"] == QuizQuestionType.VOTING and type(v[0]) != VotingQuizAnswer:
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# raise ValueError("Answer must be from type VotingQuizAnswer if type is VOTING")
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# return v
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return v
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class _PlayGame(PlayGame):
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questions: list[_QuizQuestion]
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class _GetLivePlayGame(_PlayGame):
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total_questions: int
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class GetLiveDataResponse(BaseModel):
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quiz: _GetLivePlayGame
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data: GameSession
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players: _GetLiveDataPlayers
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@router.get("/")
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async def get_live_game_data(
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game_pin: str,
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api_key: str,
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player_count_as_a_string: bool = False,
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in_array: bool = False,
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in_human_count: bool = False,
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):
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user_id = await check_api_key(api_key)
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redis_res = await redis.get(f"game:{game_pin}")
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if redis_res is None:
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game_pin = await redis.get(f"game_pin:{user_id}:{game_pin}")
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redis_res = await redis.get(f"game:{game_pin}")
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if redis_res is None or user_id is None:
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raise HTTPException(status_code=404, detail="Game not found or API key not found")
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game = _PlayGame.model_validate_json(redis_res)
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if game.user_id != user_id:
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raise HTTPException(status_code=404, detail="Game not found or API key not found")
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for i, question in enumerate(game.questions):
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if question.type == QuizQuestionType.ABCD:
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for o, answer in enumerate(question.answers):
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color = "#00F007"
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try:
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if not answer.right:
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color = "#FF0000"
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except AttributeError:
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game.questions[i].answers[o] = VotingQuizAnswer(
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answer=answer.answer, color=answer.color, image=answer.image
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)
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continue
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game.questions[i].answers[o] = _ABCDQuizAnswer(
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right=answer.right, answer=answer.answer, color=answer.color, color_code=color
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)
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data_redis_res = await redis.get(f"game_session:{game_pin}")
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if data_redis_res is None:
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raise HTTPException(status_code=404, detail="Game not found or API key not found")
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data = GameSession.model_validate_json(data_redis_res)
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for i in range(0, len(game.questions)):
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res = await redis.get(f"game_session:{game_pin}:{i}")
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if res is None:
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break
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else:
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res = json.loads(res)
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ga_1 = GameAnswer1(id=i, answers=[GameAnswer2.model_validate(i) for i in res])
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data.answers.append(ga_1)
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player_count = await redis.scard(f"game_session:{game_pin}:players")
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total_questions = len(game.questions)
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game = _GetLivePlayGame(**{**game.model_dump(), "total_questions": total_questions})
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if in_human_count:
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game.current_question += 1
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return_obj = None
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if player_count_as_a_string:
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return_obj = GetLiveDataResponse(quiz=game, data=data, players=_GetLiveDataPlayers(count=str(player_count)))
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else:
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return_obj = GetLiveDataResponse(quiz=game, data=data, players=_GetLiveDataPlayers(count=player_count))
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if in_array:
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return [return_obj]
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else:
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return return_obj
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@router.get("/user_count")
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async def get_game_user_count(game_pin: str, api_key: str, as_string: bool = False, as_array: bool = False):
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user_id = await check_api_key(api_key)
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redis_res = await redis.get(f"game_session:{game_pin}")
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if redis_res is None:
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game_pin = await redis.get(f"game_pin:{user_id}:{game_pin}")
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player_count = await redis.scard(f"game_session:{game_pin}:players")
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if as_string:
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player_count = str(player_count)
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if as_array:
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return [{"players": {"count": player_count}}]
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else:
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return {"players": {"count": player_count}}
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@router.get(
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"/players",
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)
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async def get_game_session(game_pin: str, api_key: str | None = None, game_id: uuid.UUID | None = None):
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if game_id is None and api_key is None:
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raise HTTPException(status_code=401, detail="API-Key and Quiz-ID are missing")
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user_id = await check_api_key(api_key)
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redis_res = await redis.get(f"game_session:{game_pin}")
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if redis_res is None:
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game_pin = await redis.get(f"game_pin:{user_id}:{game_pin}")
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redis_res = await redis.get(f"game_session:{game_pin}")
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if redis_res is None:
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raise HTTPException(status_code=404, detail="Game not found or API key not found")
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data = GameSession.model_validate_json(redis_res)
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if user_id is None and data.game_id != str(game_id):
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raise HTTPException(status_code=401, detail="Game not found or API key not found")
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game = PlayGame.model_validate_json(await redis.get(f"game:{game_pin}"))
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if game.user_id != user_id and data.game_id != str(game_id):
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raise HTTPException(status_code=404, detail="Game not found or API key not found")
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for i in range(0, len(game.questions)):
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res = await redis.get(f"game_session:{game_pin}:{i}")
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if res is None:
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break
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else:
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res = json.loads(res)
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ga_1 = GameAnswer1(id=i, answers=[GameAnswer2.model_validate(i) for i in res])
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data.answers.append(ga_1)
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players = await redis.smembers(f"game_session:{game_pin}:players")
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player_list = []
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for p in players:
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player_list.append(GamePlayer.model_validate_json(p))
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return player_list
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@router.post("/set_question")
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async def set_next_question(game_pin: str, question_number: int, api_key: str):
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user_id = await check_api_key(api_key)
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redis_res = await redis.get(f"game:{game_pin}")
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if redis_res is None:
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game_pin = await redis.get(f"game_pin:{user_id}:{game_pin}")
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redis_res = await redis.get(f"game:{game_pin}")
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if redis_res is None or user_id is None:
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raise HTTPException(status_code=404, detail="Game not found or API key not found")
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game_data = PlayGame.model_validate_json(redis_res)
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if game_data.user_id != user_id:
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raise HTTPException(status_code=404, detail="Game not found or API key not found")
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game_data.current_question = question_number
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await redis.set(f"game:{game_pin}", game_data.model_dump_json(), ex=18000)
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await sio.emit(
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"set_question_number",
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{
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"question_index": question_number,
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"question": ReturnQuestion(
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**game_data.model_dump(include={"questions"})["questions"][question_number]
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).model_dump(),
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},
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room=game_pin,
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)
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@router.get("/scores")
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async def get_live_player_scores(game_pin: str, api_key: str):
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user_id = await check_api_key(api_key)
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redis_res = await redis.get(f"game:{game_pin}")
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if redis_res is None:
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game_pin = await redis.get(f"game_pin:{user_id}:{game_pin}")
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redis_res = await redis.get(f"game:{game_pin}")
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if redis_res is None or user_id is None:
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raise HTTPException(status_code=404, detail="Game not found or API key not found")
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res = await redis.hgetall(f"game_session:{game_pin}:player_scores")
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return_arr = []
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for username in res:
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return_arr.append({"username": username, "score": int(res[username])})
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return_arr = sorted(return_arr, key=lambda d: d["score"], reverse=True)
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return return_arr
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@router.get("/get_question/now")
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async def too_stupid_to_come_up_with_a_name(game_pin: str, api_key: str, in_human_count: bool = False):
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user_id = await check_api_key(api_key)
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redis_res = await redis.get(f"game:{game_pin}")
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if redis_res is None:
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game_pin = await redis.get(f"game_pin:{user_id}:{game_pin}")
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redis_res = await redis.get(f"game:{game_pin}")
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if redis_res is None or user_id is None:
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raise HTTPException(status_code=404, detail="Game not found or API key not found")
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game = PlayGame.model_validate_json(redis_res)
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for i, question in enumerate(game.questions):
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if question.type == QuizQuestionType.ABCD:
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for o, answer in enumerate(question.answers):
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color = "#00F007"
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if not answer.right:
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color = "#FF0000"
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game.questions[i].answers[o] = _ABCDQuizAnswer(
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right=answer.right, answer=answer.answer, color=answer.color, color_code=color
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)
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if game.current_question >= 0:
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return [
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{
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**game.questions[game.current_question].model_dump(),
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"current_question": game.current_question + 1 if in_human_count else game.current_question,
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"total_questions": len(game.questions),
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}
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]
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else:
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game.current_question += 1
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return [{"question": {}, "current_question": game.current_question, "total_questions": len(game.questions)}]
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@router.get("/voting")
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async def voting_results(game_pin: str, api_key: str, as_array: bool = False):
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user_id = await check_api_key(api_key)
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redis_res = await redis.get(f"game:{game_pin}")
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if redis_res is None:
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game_pin = await redis.get(f"game_pin:{user_id}:{game_pin}")
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redis_res = await redis.get(f"game:{game_pin}")
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if redis_res is None or user_id is None:
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raise HTTPException(status_code=404, detail="Game not found or API key not found")
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game = PlayGame.model_validate_json(redis_res)
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if game.questions[game.current_question].type != QuizQuestionType.VOTING:
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return
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answer_data = await redis.get(f"game_session:{game_pin}:{game.current_question}")
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if answer_data is None:
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return
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answer_list = AnswerDataList.model_validate_json(answer_data)
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answer_dict = {}
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for answer in game.questions[game.current_question].answers:
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answer_dict[answer.answer] = 0
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for answer in answer_list:
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answer_dict[answer.answer] += 1
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if as_array:
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return [answer_dict]
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else:
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return answer_dict
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