# SPDX-FileCopyrightText: 2023 Marlon W (Mawoka) # # SPDX-License-Identifier: MPL-2.0 import py_avataaars_no_png as pa from random import choice import gzip def _gen_avatar() -> str: mouth_type = pa.MouthType avatar = pa.PyAvataaar( style=pa.AvatarStyle.TRANSPARENT, skin_color=choice(list(pa.SkinColor)), hair_color=choice(list(pa.HairColor)), facial_hair_type=choice(list(pa.FacialHairType)), facial_hair_color=choice(list(pa.HairColor)), top_type=choice(list(pa.TopType)), hat_color=choice(list(pa.Color)), mouth_type=choice([mouth_type.DEFAULT, mouth_type.SMILE, mouth_type.TONGUE, mouth_type.TWINKLE]), eye_type=pa.EyesType.DEFAULT, # choice(list(pa.EyesType)) eyebrow_type=choice(list(pa.EyebrowType)), nose_type=choice(list(pa.NoseType)), accessories_type=choice(list(pa.AccessoriesType)), clothe_type=choice(list(pa.ClotheType)), clothe_color=choice(list(pa.Color)), clothe_graphic_type=choice(list(pa.ClotheGraphicType)), ) return avatar.render_svg() def gzipped_user_avatar() -> bytes: return gzip.compress(str.encode(_gen_avatar())) def str_user_avatar() -> str: return _gen_avatar()