## game_session:{GAME_PIN}:players:{PLAYER_NAME} [string] Contains only the sid (socket.io session-id) of {PLAYER_NAME} ## game_session:{GAME_PIN}:{QUESTION_INDEX} [string] Stores the answer per question which the players submitted model: _AnswerDataList example-data: ```json [ { "username": "Mawoka", "answer": "a", "right": false, "time_taken": 4994.246999999999, "score": 0 } ] ``` ## game:{GAME_PIN} [string] Stores the data for the game model: PlayGame example: ```json { "quiz_id": "be7089c6-ec97-4da9-bb3e-1aa9b67fb939", "description": "asddsadas", "user_id": "7cbabbc5-fdbb-4d8b-9a89-7005dfdb6f33", "title": "Test", "questions": [ { "question": "sdadsadas", "time": "20", "type": "ABCD", "answers": [ { "right": false, "answer": "a", "color": null }, { "right": true, "answer": "b", "color": "null" } ], "image": null } ], "game_id": "7b572f2b-cf7b-47a9-ac0f-446dac22eab0", "game_pin": "623490", "started": true, "captcha_enabled": false, "cover_image": null, "game_mode": "kahoot", "current_question": 0, "background_color": null, "background_image": null, "custom_field": null } ``` ## game_session:{GAME_PIN}:player_scores [hash] Just stores the score the player has at any point of the game data: `{PLAYER_NAME} = {SCORE}` ## game_session:{GAME_PIN} [string] Mostly unused, only used to check if an admin is registered. The `answers` never change. model: GameSession example: ```json { "admin": "qo1yt-rBG4HyX0YGAAAB", "game_id": "7b572f2b-cf7b-47a9-ac0f-446dac22eab0", "answers": [] } ``` ## game_session:{GAME_PIN}:players [set] A list of all current players, used to get the current number of players to check if everyone has answered entry: ```json { "username": "Mawoka", "sid": "VSprqk7xGKaH5QbwAAAD" } ``` ## game:{GAME_PIN}:current_time [string] The time when the question was shown to measure the time the players needed to answer ## game_pin:{GAME_ID}:{QUIZ_ID} [string] **Seems** to be unused Returns the Game-pin ## game:{GAME_ID}:players:custom_fields [hash] [OPTIONAL] Holds the custom-field data, but is only set if the custom-field is enabled. data: `{PLAYER_NAME} = {CUSTOM_FIELD_VALUE}` ## game:cqb:code:{cqc_code} [string] {cqc_code} is the code used to join with a **C**lass**Q**uiz**C**ontroller Only holds the game-pin