✨ Added working user-avatars
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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import py_avataaars as pa
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from random import choice
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import gzip
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def _gen_avatar() -> str:
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mouth_type = pa.MouthType
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avatar = pa.PyAvataaar(
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style=pa.AvatarStyle.TRANSPARENT,
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skin_color=choice(list(pa.SkinColor)),
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hair_color=choice(list(pa.HairColor)),
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facial_hair_type=choice(list(pa.FacialHairType)),
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facial_hair_color=choice(list(pa.HairColor)),
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top_type=choice(list(pa.TopType)),
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hat_color=choice(list(pa.Color)),
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mouth_type=choice([mouth_type.DEFAULT, mouth_type.SMILE, mouth_type.TONGUE, mouth_type.TWINKLE]),
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eye_type=pa.EyesType.DEFAULT, # choice(list(pa.EyesType))
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eyebrow_type=choice(list(pa.EyebrowType)),
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nose_type=choice(list(pa.NoseType)),
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accessories_type=choice(list(pa.AccessoriesType)),
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clothe_type=choice(list(pa.ClotheType)),
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clothe_color=choice(list(pa.Color)),
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clothe_graphic_type=choice(list(pa.ClotheGraphicType)),
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)
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return avatar.render_svg()
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def gzipped_user_avatar() -> bytes:
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return gzip.compress(str.encode(_gen_avatar()))
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def str_user_avatar() -> str:
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return _gen_avatar()
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