Move basic SocketIO session handling to redis

This commit is contained in:
Mawoka
2024-07-11 19:50:22 +02:00
parent adbc28beb1
commit e6d7a8d087
4 changed files with 113 additions and 34 deletions
+81 -34
View File
@@ -28,6 +28,7 @@ from pydantic import BaseModel, ValidationError, validator
from datetime import datetime
from classquiz.socket_server.export_helpers import save_quiz_to_storage
from classquiz.socket_server.session import get_session, save_session
sio = socketio.AsyncServer(async_mode="asgi", cors_allowed_origins=[])
settings = settings()
@@ -105,9 +106,13 @@ async def rejoin_game(sid: str, data: dict):
await sio.emit("time_sync", encrypted_datetime, room=sid)
await redis.set(redis_sid_key, sid)
await redis.srem(
f"game_session:{data.game_pin}:players", GamePlayer(username=data.username, sid=data.old_sid).json()
f"game_session:{data.game_pin}:players",
GamePlayer(username=data.username, sid=data.old_sid).json(),
)
await redis.sadd(
f"game_session:{data.game_pin}:players",
GamePlayer(username=data.username, sid=sid).json(),
)
await redis.sadd(f"game_session:{data.game_pin}:players", GamePlayer(username=data.username, sid=sid).json())
game_data = PlayGame.parse_raw(redis_res)
session = {
"game_pin": data.game_pin,
@@ -115,7 +120,7 @@ async def rejoin_game(sid: str, data: dict):
"sid_custom": sid,
"admin": False,
}
await sio.save_session(sid, session)
await save_session(sid, sio, session)
await sio.enter_room(sid, data.game_pin)
await sio.emit(
"rejoined_game",
@@ -151,7 +156,10 @@ async def join_game(sid: str, data: dict):
try:
async with session.post(
"https://hcaptcha.com/siteverify",
data={"response": data.captcha, "secret": settings.hcaptcha_key},
data={
"response": data.captcha,
"secret": settings.hcaptcha_key,
},
) as resp:
resp_data = await resp.json()
if not resp_data["success"]:
@@ -163,7 +171,10 @@ async def join_game(sid: str, data: dict):
elif settings.recaptcha_key is not None:
async with session.post(
"https://www.google.com/recaptcha/api/siteverify",
data={"secret": settings.recaptcha_key, "response": data.captcha},
data={
"secret": settings.recaptcha_key,
"response": data.captcha,
},
) as resp:
try:
resp_data = await resp.json()
@@ -186,7 +197,7 @@ async def join_game(sid: str, data: dict):
"sid_custom": sid,
"admin": False,
}
await sio.save_session(sid, session)
await save_session(sid, sio, session)
await sio.emit(
"joined_game",
{
@@ -198,11 +209,18 @@ async def join_game(sid: str, data: dict):
redis_res = await redis.get(f"game_session:{data.game_pin}")
redis_res = GameSession.parse_raw(redis_res)
await redis.set(f"game_session:{data.game_pin}:players:{data.username}", sid, ex=7200)
await redis.sadd(f"game_session:{data.game_pin}:players", GamePlayer(username=data.username, sid=sid).json())
await redis.sadd(
f"game_session:{data.game_pin}:players",
GamePlayer(username=data.username, sid=sid).json(),
)
if data.custom_field == "":
data.custom_field = None
if data.custom_field is not None:
await redis.hset(f"game:{data.game_pin}:players:custom_fields", data.username, data.custom_field)
await redis.hset(
f"game:{data.game_pin}:players:custom_fields",
data.username,
data.custom_field,
)
# await redis.set(
# f"game_session:{data.game_pin}",
@@ -223,7 +241,7 @@ async def join_game(sid: str, data: dict):
@sio.event
async def start_game(sid: str, _data: dict):
session = await sio.get_session(sid)
session = await get_session(sid, sio)
if not session["admin"]:
return
game_data = PlayGame.parse_raw(await redis.get(f"game:{session['game_pin']}"))
@@ -260,10 +278,11 @@ async def register_as_admin(sid: str, data: dict):
{"game_id": game_id, "game": await redis.get(f"game:{game_pin}")},
room=sid,
)
async with sio.session(sid) as session:
session["game_pin"] = game_pin
session["admin"] = True
session["remote"] = False
session = {}
session["game_pin"] = game_pin
session["admin"] = True
session["remote"] = False
await save_session(sid, sio, session)
await sio.enter_room(sid, game_pin)
await sio.enter_room(sid, f"admin:{data.game_pin}")
else:
@@ -272,7 +291,7 @@ async def register_as_admin(sid: str, data: dict):
@sio.event
async def get_question_results(sid: str, data: dict):
session = await sio.get_session(sid)
session = await get_session(sid, sio)
if not session["admin"]:
return
@@ -318,7 +337,7 @@ class ReturnQuestion(QuizQuestion):
@sio.event
async def set_question_number(sid, data: str):
# data is just a number (as a str) of the question
session = await sio.get_session(sid)
session = await get_session(sid, sio)
if not session["admin"]:
return
game_pin = session["game_pin"]
@@ -372,7 +391,7 @@ async def submit_answer(sid: str, data: dict):
await sio.emit("error", room=sid)
print(e)
return
session = await sio.get_session(sid)
session = await get_session(sid, sio)
game_data = PlayGame.parse_raw(await redis.get(f"game:{session['game_pin']}"))
answer_right = False
if game_data.questions[int(float(data.question_index))].type == QuizQuestionType.ABCD:
@@ -423,14 +442,15 @@ async def submit_answer(sid: str, data: dict):
answer_right = bool(correct_string == data.answer)
else:
raise NotImplementedError
latency = int(float((await sio.get_session(sid))["ping"]))
latency = int(float((await get_session(sid, sio))["ping"]))
time_q_started = datetime.fromisoformat(await redis.get(f"game:{session['game_pin']}:current_time"))
diff = (time_q_started - now).total_seconds() * 1000 # - timedelta(milliseconds=latency)
score = 0
if answer_right:
score = calculate_score(
abs(diff) - latency, int(float(game_data.questions[int(float(data.question_index))].time))
abs(diff) - latency,
int(float(game_data.questions[int(float(data.question_index))].time)),
)
if score > 1000:
score = 1000
@@ -444,7 +464,10 @@ async def submit_answer(sid: str, data: dict):
)
answers = await redis.get(f"game_session:{session['game_pin']}:{data.question_index}")
answers = await set_answer(
answers, game_pin=session["game_pin"], data=answer_data, q_index=int(float(data.question_index))
answers,
game_pin=session["game_pin"],
data=answer_data,
q_index=int(float(data.question_index)),
)
player_count = await redis.scard(f"game_session:{session['game_pin']}:players")
await sio.emit("player_answer", {})
@@ -465,7 +488,7 @@ async def submit_answer(sid: str, data: dict):
@sio.event
async def get_final_results(sid: str, _data: dict):
session: dict = await sio.get_session(sid)
session: dict = await get_session(sid, sio)
game_data = PlayGame(**json.loads(await redis.get(f"game:{session['game_pin']}")))
if not session["admin"]:
return
@@ -475,7 +498,7 @@ async def get_final_results(sid: str, _data: dict):
@sio.event
async def get_export_token(sid: str):
session = await sio.get_session(sid)
session = await get_session(sid, sio)
if not session["admin"]:
return
game_data = PlayGame(**json.loads(await redis.get(f"game:{session['game_pin']}")))
@@ -487,11 +510,15 @@ async def get_export_token(sid: str):
@sio.event
async def show_solutions(sid: str, _data: dict):
session: dict = await sio.get_session(sid)
session: dict = await get_session(sid, sio)
game_data = PlayGame(**json.loads(await redis.get(f"game:{session['game_pin']}")))
if not session["admin"]:
return
await sio.emit("solutions", game_data.questions[game_data.current_question].dict(), room=session["game_pin"])
await sio.emit(
"solutions",
game_data.questions[game_data.current_question].dict(),
room=session["game_pin"],
)
@sio.event
@@ -500,8 +527,9 @@ async def echo_time_sync(sid: str, data: str):
then = datetime.fromisoformat(then_dec)
now = datetime.now()
delta = now - then
async with sio.session(sid) as session:
session["ping"] = delta.microseconds / 1000
session = await get_session(sid, sio)
session["ping"] = delta.microseconds / 1000
await save_session(sid, sio, session)
class _KickPlayerInput(BaseModel):
@@ -517,13 +545,14 @@ async def kick_player(sid: str, data: dict):
print(e)
return
session: dict = await sio.get_session(sid)
session: dict = await get_session(sid, sio)
if not session["admin"]:
return
player_sid = await redis.get(f"game_session:{session['game_pin']}:players:{data.username}")
await redis.srem(
f"game_session:{session['game_pin']}:players", GamePlayer(username=data.username, sid=player_sid).json()
f"game_session:{session['game_pin']}:players",
GamePlayer(username=data.username, sid=player_sid).json(),
)
await sio.leave_room(player_sid, session["game_pin"])
await sio.emit("kick", room=player_sid)
@@ -548,10 +577,11 @@ async def register_as_remote(sid: str, data: dict):
room=sid,
)
await sio.emit("control_visibility", {"visible": False}, room=f"admin:{data.game_pin}")
async with sio.session(sid) as session:
session["game_pin"] = data.game_pin
session["admin"] = True
session["remote"] = True
session = await get_session(sid, sio)
session["game_pin"] = data.game_pin
session["admin"] = True
session["remote"] = True
await save_session(sid, sio, session)
await sio.enter_room(sid, data.game_pin)
await sio.enter_room(sid, f"admin:{data.game_pin}")
@@ -568,14 +598,31 @@ async def set_control_visibility(sid: str, data: dict):
await sio.emit("error", room=sid)
print(e)
return
session: dict = await sio.get_session(sid)
await sio.emit("control_visibility", {"visible": data.visible}, room=f"admin:{session['game_pin']}")
session: dict = await get_session(sid, sio)
await sio.emit(
"control_visibility",
{"visible": data.visible},
room=f"admin:{session['game_pin']}",
)
@sio.event
async def save_quiz(sid: str):
session: dict = await sio.get_session(sid)
session: dict = await get_session(sid, sio)
if not session["admin"]:
return
await save_quiz_to_storage(session["game_pin"])
await sio.emit("results_saved_successfully")
class ConnectSessionIdEvent(BaseModel):
session_id: str
@sio.event
async def connect(sid: str, _environ, _auth):
session_id = os.urandom(16).hex()
print("Connection opened with handler")
sio_session = {"session_id": session_id}
await sio.save_session(sid, sio_session)
await sio.emit("session_id", ConnectSessionIdEvent(session_id=session_id).dict())
+26
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@@ -0,0 +1,26 @@
# SPDX-FileCopyrightText: 2023 Marlon W (Mawoka)
#
# SPDX-License-Identifier: MPL-2.0
from classquiz.config import redis
import json
from typing import Any
from socketio import AsyncServer
from socketio.exceptions import ConnectionRefusedError
async def get_session(sid: str, sio: AsyncServer, disconnect_on_error: bool = True) -> dict:
session_id = (await sio.get_session(sid)).get("session_id")
if session_id is None:
raise ConnectionRefusedError("Session not configured")
val = await redis.get(f"socket_io_session:{session_id}")
if disconnect_on_error and val is None:
raise ConnectionRefusedError("session not available")
return json.loads(val)
async def save_session(sid: str, sio: AsyncServer, data: Any, disconnect_on_error: bool = True) -> None:
session_id = (await sio.get_session(sid)).get("session_id")
if session_id is None:
raise ConnectionRefusedError("Session not configured")
await redis.set(f"socket_io_session:{session_id}", json.dumps(data), ex=3600)
+3
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@@ -60,6 +60,9 @@ SPDX-License-Identifier: MPL-2.0
connect();
}
});
socket.on("session_id", (d) => {
const session_id = d.session_id
})
socket.on('registered_as_admin', (data) => {
quiz_data = JSON.parse(data['game']);
+3
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@@ -72,6 +72,9 @@ SPDX-License-Identifier: MPL-2.0
socket.on('time_sync', (data) => {
socket.emit('echo_time_sync', data);
});
socket.on("session_id", (d) => {
const session_id = d.session_id
})
socket.on('connect', async () => {
console.log('Connected!');