diff --git a/classquiz/routers/quiz.py b/classquiz/routers/quiz.py index 020ef7d..6b9eae8 100644 --- a/classquiz/routers/quiz.py +++ b/classquiz/routers/quiz.py @@ -77,8 +77,8 @@ async def update_quiz(quiz_id: str, quiz_input: QuizInput, user: User = Depends( if quiz is None: return JSONResponse(status_code=404, content={"detail": "quiz not found"}) else: - print(quiz_input) - print(quiz) + # print(quiz_input) + # print(quiz) quiz.title = quiz_input.title quiz.public = quiz_input.public quiz.description = quiz_input.description diff --git a/classquiz/socket_server/__init__.py b/classquiz/socket_server/__init__.py index 70b3404..22c5429 100644 --- a/classquiz/socket_server/__init__.py +++ b/classquiz/socket_server/__init__.py @@ -9,9 +9,9 @@ from classquiz.db.models import GameSession, PlayGame sio = socketio.AsyncServer(async_mode="asgi", cors_allowed_origins=[]) -@sio.event -async def connect(sid, environ, lol): - print(sid, "connected") +# @sio.event +# async def connect(sid, environ, lol): +# print(sid, "connected") # sio.enter_room(sid, lol) @@ -40,7 +40,7 @@ async def join_game(sid, data): await sio.emit("joined_game", redis_res, room=sid) redis_res = (await redis.search(f"game_session:{data['game_pin']}")) redis_res = json.loads(redis_res) - print(redis_res) + # print(redis_res) redis_res["players"].append({"username": data["username"], "sid": sid}) await redis.set(f"game_session:{data['game_pin']}", json.dumps({"admin": redis_res["admin"], "game_id": redis_res["game_id"], @@ -51,9 +51,9 @@ async def join_game(sid, data): @sio.event async def start_game(sid, data): - print(sid, data, "START_GAME") + # print(sid, data, "START_GAME") session = await sio.get_session(sid) - print(session) + # print(session) if session["admin"]: await sio.emit("start_game", room=session["game_pin"]) @@ -100,7 +100,7 @@ async def submit_answer(sid, data): redis_res = await redis.search(f"game_session:{session['game_pin']}") game_session = GameSession(**json.loads(redis_res)) game_data = PlayGame(**json.loads(await redis.search(f"game:{session['game_pin']}"))) - print(game_session) + # print(game_session) answer_right = False for answer in game_data.questions[int(data["question_index"])].answers: if answer.answer == data["answer"] and answer.right: @@ -144,7 +144,7 @@ async def get_game_data(sid, data): game_data = await redis.search(f"game:{game_pin}") if game_data is not None: await sio.emit("game_data", json.loads(game_data), room=game_pin) - print(sid, data, "GET_GAME_DATA") + # print(sid, data, "GET_GAME_DATA") # # @sio.event