Game results can now be saved in db

This commit is contained in:
Mawoka
2023-01-29 18:16:05 +01:00
parent 3e61ecc8d4
commit a980c70d85
6 changed files with 256 additions and 21 deletions
+30
View File
@@ -270,6 +270,19 @@ class UpdatePassword(BaseModel):
new_password: str
class AnswerData(BaseModel):
username: str
answer: str
right: bool
time_taken: float # In milliseconds
score: int
class AnswerDataList(BaseModel):
# Just a method to make a top-level list
__root__: list[AnswerData]
class GameInLobby(BaseModel):
game_pin: str
quiz_title: str
@@ -283,3 +296,20 @@ class GameInLobby(BaseModel):
# github_username: str | None = ormar.Text(nullable=True)
# reddit_username: str | None = ormar.Text(nullable=True)
# kahoot_user_id: str | None = ormar.Text(nullable=True)
class GameResults(ormar.Model):
id: uuid.UUID = ormar.UUID(primary_key=True)
quiz_id: uuid.UUID = ormar.ForeignKey(Quiz)
user_id: uuid.UUID = ormar.ForeignKey(User)
timestamp: datetime = ormar.DateTime(default=datetime.now(), nullable=False)
player_count: int = ormar.Integer(nullable=False, default=0)
note: str | None = ormar.Text(nullable=True)
answers: Json[AnswerDataList] = ormar.JSON(True)
player_scores: Json[dict[str, str]] = ormar.JSON(nullable=True)
custom_field_data: Json[dict[str, str]] | None = ormar.JSON(nullable=True)
class Meta:
tablename = "game_results"
metadata = metadata
database = database
+3 -2
View File
@@ -20,9 +20,10 @@ from classquiz.db.models import (
ABCDQuizAnswer,
QuizQuestionType,
VotingQuizAnswer,
AnswerDataList,
)
from classquiz.auth import check_api_key
from classquiz.socket_server import ReturnQuestion, sio, _AnswerDataList
from classquiz.socket_server import ReturnQuestion, sio
settings = settings()
@@ -276,7 +277,7 @@ async def voting_results(game_pin: str, api_key: str, as_array: bool = False):
answer_data = await redis.get(f"game_session:{game_pin}:{game.current_question}")
if answer_data is None:
return
answer_list = _AnswerDataList.parse_raw(answer_data)
answer_list = AnswerDataList.parse_raw(answer_data)
answer_dict = {}
for answer in game.questions[game.current_question].answers:
answer_dict[answer.answer] = 0
+48 -19
View File
@@ -12,7 +12,17 @@ import socketio
from cryptography.fernet import Fernet
from classquiz.config import redis, settings
from classquiz.db.models import PlayGame, QuizQuestionType, GameSession, GamePlayer, QuizQuestion, VotingQuizAnswer
from classquiz.db.models import (
PlayGame,
QuizQuestionType,
GameSession,
GamePlayer,
QuizQuestion,
VotingQuizAnswer,
AnswerDataList,
AnswerData,
GameResults,
)
from pydantic import BaseModel, ValidationError, validator
from datetime import datetime
@@ -272,19 +282,6 @@ class _SubmitAnswerData(BaseModel):
complex_answer: list[_SubmitAnswerDataOrderType] | None
class _AnswerData(BaseModel):
username: str
answer: str
right: bool
time_taken: float # In milliseconds
score: int
class _AnswerDataList(BaseModel):
# Just a method to make a top-level list
__root__: list[_AnswerData]
@sio.event
async def submit_answer(sid: str, data: dict):
now = datetime.now()
@@ -360,9 +357,9 @@ async def submit_answer(sid: str, data: dict):
if answers is None:
await redis.set(
f"game_session:{session['game_pin']}:{data.question_index}",
_AnswerDataList(
AnswerDataList(
__root__=[
_AnswerData(
AnswerData(
username=session["username"],
answer=data.answer,
right=answer_right,
@@ -374,9 +371,9 @@ async def submit_answer(sid: str, data: dict):
ex=7200,
)
else:
answers = _AnswerDataList.parse_raw(answers)
answers = AnswerDataList.parse_raw(answers)
answers.__root__.append(
_AnswerData(
AnswerData(
username=session["username"],
answer=data.answer,
right=answer_right,
@@ -389,7 +386,7 @@ async def submit_answer(sid: str, data: dict):
answers.json(),
ex=7200,
)
answers = _AnswerDataList.parse_raw(await redis.get(f"game_session:{session['game_pin']}:{data.question_index}"))
answers = AnswerDataList.parse_raw(await redis.get(f"game_session:{session['game_pin']}:{data.question_index}"))
player_count = await redis.scard(f"game_session:{session['game_pin']}:players")
if len(answers.__root__) == player_count:
# await sio.emit(
@@ -510,3 +507,35 @@ async def set_control_visibility(sid: str, data: dict):
return
session: dict = await sio.get_session(sid)
await sio.emit("control_visibility", {"visible": data.visible}, room=f"admin:{session['game_pin']}")
@sio.event
async def save_quiz(sid: str):
session: dict = await sio.get_session(sid)
if not session["admin"]:
return
game_pin = session["game_pin"]
game = PlayGame.parse_raw(await redis.get(f"game:{game_pin}"))
player_count = await redis.scard(f"game_session:{game_pin}:players")
answers = []
for i in range(len(game.questions)):
print("hiqq", i)
redis_res = await redis.get(f"game_session:{game_pin}:{i}")
try:
answers.append(AnswerDataList.parse_raw(redis_res).dict())
except ValidationError:
answers.append([])
player_scores = await redis.hgetall(f"game_session:{game_pin}:player_scores")
custom_field_data = await redis.hgetall(f"game:{game_pin}:players:custom_fields")
print(custom_field_data)
data = GameResults(
id=game.game_id,
quiz_id=game.quiz_id,
user_id=game.user_id,
timestamp=datetime.now(),
player_count=player_count,
answers=json.dumps(answers),
player_scores=json.dumps(player_scores),
custom_field_data=json.dumps(custom_field_data),
)
await data.save()
+8
View File
@@ -110,6 +110,9 @@
const request_answer_export = async () => {
await socket.emit('get_export_token');
};
const save_quiz = async () => {
await socket.emit('save_quiz');
};
let darkMode = false;
if (browser) {
@@ -156,6 +159,11 @@
>{$t('admin_page.export_results')}</button
>
</div>
<div class="w-screen flex justify-center">
<button on:click={save_quiz} class="admin-button"
>{$t('admin_page.save_results')}</button
>
</div>
{/if}
<FinalResults bind:data={player_scores} bind:show_final_results />
{/if}
+124
View File
@@ -0,0 +1,124 @@
## game_session:{GAME_PIN}:players:{PLAYER_NAME} [string]
Contains only the sid (socket.io session-id) of {PLAYER_NAME}
## game_session:{GAME_PIN}:{QUESTION_INDEX} [string]
Stores the answer per question which the players submitted
model: _AnswerDataList
example-data:
```json
[
{
"username": "Mawoka",
"answer": "a",
"right": false,
"time_taken": 4994.246999999999,
"score": 0
}
]
```
## game:{GAME_PIN} [string]
Stores the data for the game
model: PlayGame
example:
```json
{
"quiz_id": "be7089c6-ec97-4da9-bb3e-1aa9b67fb939",
"description": "asddsadas",
"user_id": "7cbabbc5-fdbb-4d8b-9a89-7005dfdb6f33",
"title": "Test",
"questions": [
{
"question": "sdadsadas",
"time": "20",
"type": "ABCD",
"answers": [
{
"right": false,
"answer": "a",
"color": null
},
{
"right": true,
"answer": "b",
"color": "null"
}
],
"image": null
}
],
"game_id": "7b572f2b-cf7b-47a9-ac0f-446dac22eab0",
"game_pin": "623490",
"started": true,
"captcha_enabled": false,
"cover_image": null,
"game_mode": "kahoot",
"current_question": 0,
"background_color": null,
"background_image": null,
"custom_field": null
}
```
## game_session:{GAME_PIN}:player_scores [hash]
Just stores the score the player has at any point of the game
data:
`{PLAYER_NAME} = {SCORE}`
## game_session:{GAME_PIN} [string]
Mostly unused, only used to check if an admin is registered. The `answers` never change.
model: GameSession
example:
```json
{
"admin": "qo1yt-rBG4HyX0YGAAAB",
"game_id": "7b572f2b-cf7b-47a9-ac0f-446dac22eab0",
"answers": []
}
```
## game_session:{GAME_PIN}:players [set]
A list of all current players, used to get the current number of players to check if everyone has answered
entry:
```json
{
"username": "Mawoka",
"sid": "VSprqk7xGKaH5QbwAAAD"
}
```
## game:{GAME_PIN}:current_time [string]
The time when the question was shown to measure the time the players needed to answer
## game_pin:{GAME_ID}:{QUIZ_ID} [string]
**Seems** to be unused
Returns the Game-pin
## game:{GAME_ID}:players:custom_fields [hash] [OPTIONAL]
Holds the custom-field data, but is only set if the custom-field is enabled.
data: `{PLAYER_NAME} = {CUSTOM_FIELD_VALUE}`
@@ -0,0 +1,43 @@
"""Added game_results column
Revision ID: ac98b64a5347
Revises: 7ad8502af419
Create Date: 2023-01-29 18:00:36.389980
"""
from alembic import op
import sqlalchemy as sa
import ormar
# revision identifiers, used by Alembic.
revision = "ac98b64a5347"
down_revision = "7ad8502af419"
branch_labels = None
depends_on = None
def upgrade() -> None:
# ### commands auto generated by Alembic - please adjust! ###
op.create_table(
"game_results",
sa.Column("id", ormar.fields.sqlalchemy_uuid.CHAR(32), nullable=False),
sa.Column("quiz_id", ormar.fields.sqlalchemy_uuid.CHAR(32), nullable=True),
sa.Column("user_id", ormar.fields.sqlalchemy_uuid.CHAR(32), nullable=True),
sa.Column("timestamp", sa.DateTime(), nullable=False),
sa.Column("player_count", sa.Integer(), nullable=False),
sa.Column("note", sa.Text(), nullable=True),
sa.Column("answers", sa.JSON(), nullable=False),
sa.Column("player_scores", sa.JSON(none_as_null=True), nullable=True),
sa.Column("custom_field_data", sa.JSON(none_as_null=True), nullable=True),
sa.ForeignKeyConstraint(["quiz_id"], ["quiz.id"], name="fk_game_results_quiz_id_quiz_id"),
sa.ForeignKeyConstraint(["user_id"], ["users.id"], name="fk_game_results_users_id_user_id"),
sa.PrimaryKeyConstraint("id"),
)
# ### end Alembic commands ###
def downgrade() -> None:
# ### commands auto generated by Alembic - please adjust! ###
op.drop_table("game_results")
# ### end Alembic commands ###