Game results can now be saved in db

This commit is contained in:
Mawoka
2023-01-29 18:16:05 +01:00
parent 3e61ecc8d4
commit a980c70d85
6 changed files with 256 additions and 21 deletions
+30
View File
@@ -270,6 +270,19 @@ class UpdatePassword(BaseModel):
new_password: str
class AnswerData(BaseModel):
username: str
answer: str
right: bool
time_taken: float # In milliseconds
score: int
class AnswerDataList(BaseModel):
# Just a method to make a top-level list
__root__: list[AnswerData]
class GameInLobby(BaseModel):
game_pin: str
quiz_title: str
@@ -283,3 +296,20 @@ class GameInLobby(BaseModel):
# github_username: str | None = ormar.Text(nullable=True)
# reddit_username: str | None = ormar.Text(nullable=True)
# kahoot_user_id: str | None = ormar.Text(nullable=True)
class GameResults(ormar.Model):
id: uuid.UUID = ormar.UUID(primary_key=True)
quiz_id: uuid.UUID = ormar.ForeignKey(Quiz)
user_id: uuid.UUID = ormar.ForeignKey(User)
timestamp: datetime = ormar.DateTime(default=datetime.now(), nullable=False)
player_count: int = ormar.Integer(nullable=False, default=0)
note: str | None = ormar.Text(nullable=True)
answers: Json[AnswerDataList] = ormar.JSON(True)
player_scores: Json[dict[str, str]] = ormar.JSON(nullable=True)
custom_field_data: Json[dict[str, str]] | None = ormar.JSON(nullable=True)
class Meta:
tablename = "game_results"
metadata = metadata
database = database
+3 -2
View File
@@ -20,9 +20,10 @@ from classquiz.db.models import (
ABCDQuizAnswer,
QuizQuestionType,
VotingQuizAnswer,
AnswerDataList,
)
from classquiz.auth import check_api_key
from classquiz.socket_server import ReturnQuestion, sio, _AnswerDataList
from classquiz.socket_server import ReturnQuestion, sio
settings = settings()
@@ -276,7 +277,7 @@ async def voting_results(game_pin: str, api_key: str, as_array: bool = False):
answer_data = await redis.get(f"game_session:{game_pin}:{game.current_question}")
if answer_data is None:
return
answer_list = _AnswerDataList.parse_raw(answer_data)
answer_list = AnswerDataList.parse_raw(answer_data)
answer_dict = {}
for answer in game.questions[game.current_question].answers:
answer_dict[answer.answer] = 0
+48 -19
View File
@@ -12,7 +12,17 @@ import socketio
from cryptography.fernet import Fernet
from classquiz.config import redis, settings
from classquiz.db.models import PlayGame, QuizQuestionType, GameSession, GamePlayer, QuizQuestion, VotingQuizAnswer
from classquiz.db.models import (
PlayGame,
QuizQuestionType,
GameSession,
GamePlayer,
QuizQuestion,
VotingQuizAnswer,
AnswerDataList,
AnswerData,
GameResults,
)
from pydantic import BaseModel, ValidationError, validator
from datetime import datetime
@@ -272,19 +282,6 @@ class _SubmitAnswerData(BaseModel):
complex_answer: list[_SubmitAnswerDataOrderType] | None
class _AnswerData(BaseModel):
username: str
answer: str
right: bool
time_taken: float # In milliseconds
score: int
class _AnswerDataList(BaseModel):
# Just a method to make a top-level list
__root__: list[_AnswerData]
@sio.event
async def submit_answer(sid: str, data: dict):
now = datetime.now()
@@ -360,9 +357,9 @@ async def submit_answer(sid: str, data: dict):
if answers is None:
await redis.set(
f"game_session:{session['game_pin']}:{data.question_index}",
_AnswerDataList(
AnswerDataList(
__root__=[
_AnswerData(
AnswerData(
username=session["username"],
answer=data.answer,
right=answer_right,
@@ -374,9 +371,9 @@ async def submit_answer(sid: str, data: dict):
ex=7200,
)
else:
answers = _AnswerDataList.parse_raw(answers)
answers = AnswerDataList.parse_raw(answers)
answers.__root__.append(
_AnswerData(
AnswerData(
username=session["username"],
answer=data.answer,
right=answer_right,
@@ -389,7 +386,7 @@ async def submit_answer(sid: str, data: dict):
answers.json(),
ex=7200,
)
answers = _AnswerDataList.parse_raw(await redis.get(f"game_session:{session['game_pin']}:{data.question_index}"))
answers = AnswerDataList.parse_raw(await redis.get(f"game_session:{session['game_pin']}:{data.question_index}"))
player_count = await redis.scard(f"game_session:{session['game_pin']}:players")
if len(answers.__root__) == player_count:
# await sio.emit(
@@ -510,3 +507,35 @@ async def set_control_visibility(sid: str, data: dict):
return
session: dict = await sio.get_session(sid)
await sio.emit("control_visibility", {"visible": data.visible}, room=f"admin:{session['game_pin']}")
@sio.event
async def save_quiz(sid: str):
session: dict = await sio.get_session(sid)
if not session["admin"]:
return
game_pin = session["game_pin"]
game = PlayGame.parse_raw(await redis.get(f"game:{game_pin}"))
player_count = await redis.scard(f"game_session:{game_pin}:players")
answers = []
for i in range(len(game.questions)):
print("hiqq", i)
redis_res = await redis.get(f"game_session:{game_pin}:{i}")
try:
answers.append(AnswerDataList.parse_raw(redis_res).dict())
except ValidationError:
answers.append([])
player_scores = await redis.hgetall(f"game_session:{game_pin}:player_scores")
custom_field_data = await redis.hgetall(f"game:{game_pin}:players:custom_fields")
print(custom_field_data)
data = GameResults(
id=game.game_id,
quiz_id=game.quiz_id,
user_id=game.user_id,
timestamp=datetime.now(),
player_count=player_count,
answers=json.dumps(answers),
player_scores=json.dumps(player_scores),
custom_field_data=json.dumps(custom_field_data),
)
await data.save()