🚧 Some progress with ClassQuizController
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@@ -7,6 +7,7 @@
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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import os
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import uuid
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from datetime import datetime
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from fastapi import APIRouter, HTTPException
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from pydantic import BaseModel
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@@ -29,7 +30,7 @@ class JoinGameResponse(BaseModel):
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@router.post("/join")
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async def join_game(data: JoinGameInput):
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async def join_game(data: JoinGameInput) -> JoinGameResponse:
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controller = await Controllers.objects.get_or_none(id=data.id, secret_key=data.secret_key)
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game_pin = await redis.get(f"game:cqc:code:{data.code}")
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if game_pin is None:
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@@ -65,4 +66,17 @@ async def register_with_code(data: RegisterWithCodeInput) -> RegisterWithCodeRes
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await redis.delete(f"controller_setup:{data.code}")
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c_id = uuid.UUID(c_id)
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controller = await Controllers.objects.get(id=c_id)
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controller.first_seen = datetime.now()
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controller.last_seen = datetime.now()
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await controller.update()
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return RegisterWithCodeResponse(id=controller.id, secret_key=controller.secret_key)
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@router.get("/ping")
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async def ping_server(id: uuid.UUID, secret_key: str, version: str):
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controller = await Controllers.objects.get_or_none(id=id, secret_key=secret_key)
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if controller is None:
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raise HTTPException(status_code=404, detail="Key and/or id invalid")
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controller.last_seen = datetime.now()
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controller.os_version = version
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await controller.update()
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@@ -78,16 +78,16 @@ class WebSocketRequest(BaseModel):
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wss_clients = {}
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@router.websocket("/{id}")
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async def websocket_endpoint(ws: WebSocket, game_id: str, id: str):
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@router.websocket("/{game_id}")
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async def websocket_endpoint(ws: WebSocket, game_id: str):
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try:
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if id in wss_clients.keys():
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if game_id in wss_clients.keys():
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await ws.close(code=status.WS_1001_GOING_AWAY)
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print("Client {} already exists.".format(id))
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print("Client {} already exists.".format(game_id))
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return
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print("hI!")
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await ws.accept()
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wss_clients[id] = ws
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wss_clients[game_id] = ws
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player_id, game_pin = game_id.split(":")
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if player_id is None or game_pin is None:
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@@ -105,7 +105,10 @@ async def websocket_endpoint(ws: WebSocket, game_id: str, id: str):
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raw_data = await ws.receive_text()
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try:
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data = WebSocketRequest.parse_raw(raw_data)
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except ValidationError:
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except ValidationError as e:
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print("ValError")
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print(e)
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print(raw_data)
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await ws.send_text(WebSocketRequest(type=WebSocketTypes.Error, data="ValidationError").json())
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continue
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@@ -116,10 +119,10 @@ async def websocket_endpoint(ws: WebSocket, game_id: str, id: str):
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except (KeyError, AttributeError):
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await ws.send_text(WebSocketRequest(type=WebSocketTypes.Error, data="InvalidButton").json())
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continue
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print(data)
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await submit_answer_fn(answer_index, game_pin, player_id, now)
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print("Data from client {}: {}".format(id, data))
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print("Data from client {}: {}".format(game_id, data))
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except WebSocketDisconnect as ex:
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print("Client {} is disconnected: {}".format(id, ex))
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wss_clients.pop(id, None)
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print("Client {} is disconnected: {}".format(game_id, ex))
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wss_clients.pop(game_id, None)
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