🚧 Added GameState and GameControl to quizzes to allow keyboard control
This commit is contained in:
@@ -14,6 +14,8 @@ SPDX-License-Identifier: MPL-2.0
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import Spinner from '$lib/Spinner.svelte';
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import Spinner from '$lib/Spinner.svelte';
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import Controls from '$lib/play/admin/controls.svelte';
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import Controls from '$lib/play/admin/controls.svelte';
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import Question from '$lib/play/admin/question.svelte';
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import Question from '$lib/play/admin/question.svelte';
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import { SocketGameControls } from '$lib/play/admin/socket_game_controls.ts';
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import { GameState } from '$lib/play/admin/game_state.ts';
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const { t } = getLocalization();
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const { t } = getLocalization();
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const default_colors = ['#D6EDC9', '#B07156', '#7F7057', '#4E6E58'];
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const default_colors = ['#D6EDC9', '#B07156', '#7F7057', '#4E6E58'];
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@@ -33,6 +35,7 @@ SPDX-License-Identifier: MPL-2.0
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final_results?: Array<null> | Array<Array<PlayerAnswer>>;
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final_results?: Array<null> | Array<Array<PlayerAnswer>>;
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control_visible: boolean;
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control_visible: boolean;
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player_scores: any;
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player_scores: any;
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game_state: GameState;
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}
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}
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let {
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let {
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@@ -41,7 +44,8 @@ SPDX-License-Identifier: MPL-2.0
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bg_color,
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bg_color,
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final_results = $bindable([null]),
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final_results = $bindable([null]),
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control_visible,
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control_visible,
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player_scores = $bindable()
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player_scores = $bindable(),
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game_state = $bindable()
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}: Props = $props();
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}: Props = $props();
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socket.on('get_question_results', () => {
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socket.on('get_question_results', () => {
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@@ -56,11 +60,20 @@ SPDX-License-Identifier: MPL-2.0
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selected_question = selected_question + 1;
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selected_question = selected_question + 1;
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answer_count = 0;
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answer_count = 0;
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timer(timer_res);
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timer(timer_res);
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game_state.timer_res = '0';
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game_state.question_results = null;
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game_state.shown_question_now = data.question_index;
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game_state.timer_res = quiz_data.questions[data.question_index].time;
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game_state.selected_question = game_state.selected_question + 1;
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game_state.answer_count = 0;
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});
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});
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socket.on('solutions', (_) => {
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socket.on('solutions', (_) => {
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timer_res = '0';
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timer_res = '0';
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clearInterval(timer_interval);
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clearInterval(timer_interval);
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game_state.timer_res = '0';
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});
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});
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socket.on('final_results', (data) => {
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socket.on('final_results', (data) => {
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@@ -68,20 +81,28 @@ SPDX-License-Identifier: MPL-2.0
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final_results_clicked = true;
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final_results_clicked = true;
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timer_res = '0';
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timer_res = '0';
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final_results = data;
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final_results = data;
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game_state.final_results = data;
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game_state.timer_res = '0';
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});
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});
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socket.on('everyone_answered', (_) => {
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socket.on('everyone_answered', (_) => {
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timer_res = '0';
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timer_res = '0';
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game_state.timer_res = '0';
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});
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});
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socket.on('question_results', (data) => {
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socket.on('question_results', (data) => {
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console.log('question_results:', data);
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console.log('question_results:', data);
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question_results = data;
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question_results = data;
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timer_res = '0';
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timer_res = '0';
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game_state.question_results = data;
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game_state.timer_res = '0';
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});
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});
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socket.on('player_answer', (_) => {
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socket.on('player_answer', (_) => {
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answer_count += 1;
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answer_count += 1;
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game_state.answer_count += 1;
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});
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});
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const timer = (time: string) => {
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const timer = (time: string) => {
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@@ -95,8 +116,11 @@ SPDX-License-Identifier: MPL-2.0
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}
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}
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timer_res = seconds.toString();
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timer_res = seconds.toString();
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game_state.timer_res = seconds.toString();
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}, 1000);
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}, 1000);
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};
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};
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const socket_game_controls: SocketGameControls = new SocketGameControls(socket);
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</script>
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</script>
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{#if control_visible}
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{#if control_visible}
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@@ -106,10 +130,11 @@ SPDX-License-Identifier: MPL-2.0
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{quiz_data}
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{quiz_data}
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bind:timer_res
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bind:timer_res
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{final_results}
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{final_results}
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{socket}
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{socket_game_controls}
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{question_results}
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{question_results}
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{game_token}
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{game_token}
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{shown_question_now}
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{shown_question_now}
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bind:game_state
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/>
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/>
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{/if}
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{/if}
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{#if timer_res !== '0' && selected_question >= 0}
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{#if timer_res !== '0' && selected_question >= 0}
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@@ -9,6 +9,8 @@ SPDX-License-Identifier: MPL-2.0
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import type { QuizData } from '$lib/quiz_types';
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import type { QuizData } from '$lib/quiz_types';
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import type { Socket } from 'socket.io-client';
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import type { Socket } from 'socket.io-client';
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import { getLocalization } from '$lib/i18n';
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import { getLocalization } from '$lib/i18n';
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import { SocketGameControls } from '$lib/play/admin/socket_game_controls.ts';
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import { GameState } from '$lib/play/admin/game_state.ts';
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interface Props {
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interface Props {
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bg_color: string;
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bg_color: string;
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@@ -16,10 +18,11 @@ SPDX-License-Identifier: MPL-2.0
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quiz_data: QuizData;
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quiz_data: QuizData;
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timer_res: string;
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timer_res: string;
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final_results: any;
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final_results: any;
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socket: Socket;
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socket_game_controls: SocketGameControls;
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game_token: string;
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game_token: string;
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question_results: any;
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question_results: any;
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shown_question_now: number;
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shown_question_now: number;
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game_state: GameState;
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}
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}
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let {
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let {
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@@ -28,30 +31,19 @@ SPDX-License-Identifier: MPL-2.0
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quiz_data,
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quiz_data,
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timer_res = $bindable(),
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timer_res = $bindable(),
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final_results,
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final_results,
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socket,
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socket_game_controls,
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game_token,
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game_token,
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question_results,
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question_results,
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shown_question_now
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shown_question_now,
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game_state = $bindable()
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}: Props = $props();
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}: Props = $props();
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const { t } = getLocalization();
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const { t } = getLocalization();
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const set_question_number = (q_number: number) => {
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socket.emit('set_question_number', q_number.toString());
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};
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const get_question_results = () => {
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socket.emit('get_question_results', {
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game_id: game_token,
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question_number: shown_question_now
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});
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};
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const show_solutions = () => {
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const show_solutions = () => {
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socket.emit('show_solutions', {});
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socket_game_controls.show_solutions();
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timer_res = '0';
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timer_res = '0';
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};
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game_state.timer_res = '0';
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const get_final_results = () => {
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socket.emit('get_final_results', {});
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};
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};
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</script>
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</script>
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@@ -67,7 +59,7 @@ SPDX-License-Identifier: MPL-2.0
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<div class="justify-self-end ml-auto mr-0 col-start-3 col-end-3">
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<div class="justify-self-end ml-auto mr-0 col-start-3 col-end-3">
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{#if selected_question + 1 === quiz_data.questions.length && ((timer_res === '0' && question_results !== null) || quiz_data?.questions?.[selected_question]?.type === QuizQuestionType.SLIDE)}
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{#if selected_question + 1 === quiz_data.questions.length && ((timer_res === '0' && question_results !== null) || quiz_data?.questions?.[selected_question]?.type === QuizQuestionType.SLIDE)}
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{#if JSON.stringify(final_results) === JSON.stringify([null])}
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{#if JSON.stringify(final_results) === JSON.stringify([null])}
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<button onclick={get_final_results} class="admin-button"
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<button onclick={() => socket_game_controls.get_final_results()} class="admin-button"
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>{$t('admin_page.get_final_results')}
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>{$t('admin_page.get_final_results')}
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</button>
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</button>
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{/if}
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{/if}
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@@ -75,7 +67,7 @@ SPDX-License-Identifier: MPL-2.0
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{#if (selected_question + 1 !== quiz_data.questions.length && question_results !== null) || selected_question === -1}
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{#if (selected_question + 1 !== quiz_data.questions.length && question_results !== null) || selected_question === -1}
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<button
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<button
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onclick={() => {
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onclick={() => {
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set_question_number(selected_question + 1);
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socket_game_controls.set_question_number(selected_question + 1);
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}}
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}}
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class="admin-button"
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class="admin-button"
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>{$t('admin_page.next_question', { question: selected_question + 2 })}
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>{$t('admin_page.next_question', { question: selected_question + 2 })}
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@@ -85,7 +77,7 @@ SPDX-License-Identifier: MPL-2.0
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{#if quiz_data.questions[selected_question].type === QuizQuestionType.SLIDE}
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{#if quiz_data.questions[selected_question].type === QuizQuestionType.SLIDE}
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<button
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<button
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onclick={() => {
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onclick={() => {
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set_question_number(selected_question + 1);
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socket_game_controls.set_question_number(selected_question + 1);
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}}
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}}
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class="admin-button"
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class="admin-button"
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>{$t('admin_page.next_question', { question: selected_question + 2 })}
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>{$t('admin_page.next_question', { question: selected_question + 2 })}
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@@ -93,16 +85,16 @@ SPDX-License-Identifier: MPL-2.0
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{:else if quiz_data.questions[selected_question]?.hide_results === true}
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{:else if quiz_data.questions[selected_question]?.hide_results === true}
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<button
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<button
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onclick={() => {
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onclick={() => {
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get_question_results();
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socket_game_controls.get_question_results(game_token, shown_question_now);
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setTimeout(() => {
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setTimeout(() => {
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set_question_number(selected_question + 1);
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socket_game_controls.set_question_number(selected_question + 1);
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}, 200);
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}, 200);
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}}
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}}
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class="admin-button"
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class="admin-button"
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>{$t('admin_page.next_question', { question: selected_question + 2 })}
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>{$t('admin_page.next_question', { question: selected_question + 2 })}
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</button>
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</button>
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{:else}
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{:else}
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<button onclick={get_question_results} class="admin-button"
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<button onclick={() => socket_game_controls.get_question_results(game_token, shown_question_now)} class="admin-button"
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>{$t('admin_page.show_results')}
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>{$t('admin_page.show_results')}
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</button>
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</button>
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{/if}
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{/if}
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@@ -111,7 +103,7 @@ SPDX-License-Identifier: MPL-2.0
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{#if quiz_data.questions[selected_question].type === QuizQuestionType.SLIDE}
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{#if quiz_data.questions[selected_question].type === QuizQuestionType.SLIDE}
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<button
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<button
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onclick={() => {
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onclick={() => {
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set_question_number(selected_question + 1);
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socket_game_controls.set_question_number(selected_question + 1);
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}}
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}}
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class="admin-button"
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class="admin-button"
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>{$t('admin_page.next_question', { question: selected_question + 2 })}
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>{$t('admin_page.next_question', { question: selected_question + 2 })}
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@@ -10,15 +10,16 @@ SPDX-License-Identifier: MPL-2.0
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import { getLocalization } from '$lib/i18n';
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import { getLocalization } from '$lib/i18n';
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import GrayButton from '$lib/components/buttons/gray.svelte';
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import GrayButton from '$lib/components/buttons/gray.svelte';
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import { fade } from 'svelte/transition';
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import { fade } from 'svelte/transition';
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import { SocketGameControls } from '$lib/play/admin/socket_game_controls.ts';
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interface Props {
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interface Props {
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game_pin: string;
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game_pin: string;
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players: any;
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players: any;
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socket: any;
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socket_game_controls: SocketGameControls;
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cqc_code: string;
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cqc_code: string;
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}
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}
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let { game_pin, players = $bindable(), socket, cqc_code = $bindable() }: Props = $props();
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let { game_pin, players = $bindable(), socket_game_controls, cqc_code = $bindable() }: Props = $props();
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let fullscreen_open = $state(false);
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let fullscreen_open = $state(false);
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const { t } = getLocalization();
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const { t } = getLocalization();
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@@ -27,18 +28,6 @@ SPDX-License-Identifier: MPL-2.0
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if (cqc_code === 'null') {
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if (cqc_code === 'null') {
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cqc_code = null;
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cqc_code = null;
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}
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}
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const kick_player = (username: string) => {
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socket.emit('kick_player', { username: username });
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for (let i = 0; i < players.length; i++) {
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console.log(players[i].username, username);
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if (players[i].username === username) {
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players.splice(i, 1);
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break;
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}
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}
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players = players;
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};
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</script>
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</script>
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<div class="w-full h-full">
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<div class="w-full h-full">
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@@ -106,7 +95,7 @@ SPDX-License-Identifier: MPL-2.0
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<GrayButton
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<GrayButton
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disabled={players.length < 1}
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disabled={players.length < 1}
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onclick={() => {
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onclick={() => {
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socket.emit('start_game', '');
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socket_game_controls.start_game()
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}}
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}}
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>{$t('admin_page.start_game')}
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>{$t('admin_page.start_game')}
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</GrayButton>
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</GrayButton>
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@@ -119,7 +108,7 @@ SPDX-License-Identifier: MPL-2.0
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<span
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<span
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class="hover:line-through text-lg"
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class="hover:line-through text-lg"
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onclick={() => {
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onclick={() => {
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kick_player(player.username);
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socket_game_controls.kick_player(player.username, players);
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}}>{player.username}</span
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}}>{player.username}</span
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>
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>
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<!-- <button>{$t('words.kick')}</button>-->
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<!-- <button>{$t('words.kick')}</button>-->
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@@ -18,6 +18,9 @@ SPDX-License-Identifier: MPL-2.0
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import FinalResults from '$lib/play/admin/final_results.svelte';
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import FinalResults from '$lib/play/admin/final_results.svelte';
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import GrayButton from '$lib/components/buttons/gray.svelte';
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import GrayButton from '$lib/components/buttons/gray.svelte';
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import { page } from '$app/state';
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import { page } from '$app/state';
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import { SocketGameControls } from '$lib/play/admin/socket_game_controls.ts';
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import { GameState } from '$lib/play/admin/game_state.ts';
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import { QuizQuestionType } from '$lib/quiz_types';
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navbarVisible.visible = false;
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navbarVisible.visible = false;
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@@ -143,9 +146,63 @@ SPDX-License-Identifier: MPL-2.0
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let results_saved = $state(false);
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let results_saved = $state(false);
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let show_final_results = $derived(JSON.stringify(final_results) !== JSON.stringify([null]));
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let show_final_results = $derived(JSON.stringify(final_results) !== JSON.stringify([null]));
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const socket_game_controls: SocketGameControls = new SocketGameControls(socket);
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let game_state: GameState = $state(new GameState(game_token));
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// This function in called in every keyboard event in this page
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const next_action = (e: KeyboardEvent) => {
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if((e.key in ["Enter", " "])) return; // Don't catch events other than enter or spacebar
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if(!game_started && players.length > 0) { // Game not started with conditions matched
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socket_game_controls.start_game()
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}
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// This is a messy condition to check if we can show final results
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else if(game_state.selected_question + 1 === quiz_data.questions.length && ((game_state.timer_res === '0' && game_state.question_results !== null) || quiz_data?.questions?.[game_state.selected_question]?.type === QuizQuestionType.SLIDE)){
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||||||
|
socket_game_controls.get_final_results();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Game is ongoing and the current question is eather finished or quiz just started
|
||||||
|
else if(game_state.timer_res === '0' || game_state.selected_question === -1) {
|
||||||
|
// We are eather in the beginning of the quiz or in the end of it
|
||||||
|
if((game_state.selected_question + 1 !== quiz_data.questions.length && game_state.question_results !== null) || game_state.selected_question === -1) {
|
||||||
|
socket_game_controls.set_question_number(game_state.selected_question + 1);
|
||||||
|
}
|
||||||
|
// Else we are in the middle of a question
|
||||||
|
else if(game_state.question_results === null && game_state.selected_question !== -1) {
|
||||||
|
if(quiz_data.questions[game_state.selected_question].type === QuizQuestionType.SLIDE) {
|
||||||
|
socket_game_controls.set_question_number(game_state.selected_question + 1);
|
||||||
|
}
|
||||||
|
else if(quiz_data.questions[game_state.selected_question]?.hide_results === true) {
|
||||||
|
socket_game_controls.get_question_results(game_token, game_state.shown_question_now);
|
||||||
|
setTimeout(() => {
|
||||||
|
socket_game_controls.set_question_number(game_state.selected_question + 1);
|
||||||
|
}, 200);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
socket_game_controls.get_question_results(game_token, game_state.shown_question_now);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Game started, question not finished we check if the question is slide or not
|
||||||
|
else if(game_state.selected_question !== -1) {
|
||||||
|
switch(quiz_data.questions[game_state.selected_question].type) {
|
||||||
|
case QuizQuestionType.SLIDE:
|
||||||
|
socket_game_controls.set_question_number(game_state.selected_question + 1);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
socket_game_controls.show_solutions();
|
||||||
|
game_state.timer_res = '0';
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<svelte:window onbeforeunload={confirmUnload} />
|
<svelte:window onbeforeunload={confirmUnload} on:keydown={next_action} />
|
||||||
<svelte:head>
|
<svelte:head>
|
||||||
<title>ClassQuiz - Host</title>
|
<title>ClassQuiz - Host</title>
|
||||||
</svelte:head>
|
</svelte:head>
|
||||||
@@ -207,7 +264,7 @@ SPDX-License-Identifier: MPL-2.0
|
|||||||
<GameNotStarted
|
<GameNotStarted
|
||||||
{game_pin}
|
{game_pin}
|
||||||
bind:players
|
bind:players
|
||||||
{socket}
|
{socket_game_controls}
|
||||||
cqc_code={page.url.searchParams.get('cqc_code')}
|
cqc_code={page.url.searchParams.get('cqc_code')}
|
||||||
/>
|
/>
|
||||||
{:else}
|
{:else}
|
||||||
@@ -218,6 +275,7 @@ SPDX-License-Identifier: MPL-2.0
|
|||||||
{bg_color}
|
{bg_color}
|
||||||
bind:player_scores
|
bind:player_scores
|
||||||
{control_visible}
|
{control_visible}
|
||||||
|
bind:game_state
|
||||||
/>
|
/>
|
||||||
{/if}
|
{/if}
|
||||||
</div>
|
</div>
|
||||||
@@ -228,4 +286,4 @@ SPDX-License-Identifier: MPL-2.0
|
|||||||
bind:this={dataexport_download_a}
|
bind:this={dataexport_download_a}
|
||||||
download=""
|
download=""
|
||||||
class="absolute -top-3/4 -left-3/4 opacity-0">Download</a
|
class="absolute -top-3/4 -left-3/4 opacity-0">Download</a
|
||||||
>
|
>
|
||||||
Reference in New Issue
Block a user