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<script lang='ts'>
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import type { QuizData } from '../app';
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import Title from '$lib/play/title.svelte';
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import Question from '$lib/play/question.svelte';
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import {socket} from '$lib/socket';
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interface GameMeta {
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started: boolean;
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}
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let gameId = '81039240';
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let message = '';
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let username = '';
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let gameData: QuizData;
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let gameMeta: GameMeta = {
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started: false
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};
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let question_index = '';
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let unique = {};
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function restart() {
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unique = {}; // every {} is unique, {} === {} evaluates to false
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}
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const connect = () => {
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socket.emit('join_game', { game_pin: gameId, username: username });
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};
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const sendMessage = () => {
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socket.emit('message', message);
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message = '';
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};
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socket.on('joined_game', (data) => {
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console.log('joined_game', data);
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gameData = JSON.parse(data);
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});
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socket.on('game_not_found', (data) => {
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console.log(data, 'game not found');
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});
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socket.on('join_game', (data) => {
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console.log(data, 'join_game');
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});
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socket.on('message', (data) => {
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console.log(data, 'message');
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});
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socket.on('start_game', (data) => {
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gameMeta.started = true;
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});
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socket.on('set_question_number', (data) => {
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restart();
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question_index = data;
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});
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</script>
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{#if !gameMeta.started}
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<input bind:value={gameId} placeholder='GameID'>
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<input bind:value={username} placeholder='Username'>
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<button on:click={connect}>Connect</button>
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<br>
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<input bind:value={message} placeholder='message'>
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<button on:click={sendMessage}>Send Message</button>
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{:else}
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{#if question_index === ""}
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<Title bind:description={gameData.description} bind:title={gameData.title} />
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{:else}
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{#key unique}
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<Question bind:question={gameData.questions[parseInt(question_index)]} bind:question_index/>
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{/key}
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{/if}
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{/if}
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