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<script lang='ts'>
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import type { QuizData } from '../app';
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import { socket } from '$lib/socket';
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let gameData = {
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game_id: '4ced1410-e2bf-47e6-9bc7-c1f332642963',
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game_pin: '81039240'
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};
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let success = false;
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let players: Array<string> = [];
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let errorMessage = '';
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let game_started = false;
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let quiz_data: QuizData;
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let question_number: string = '0';
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let question_results = null;
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let shown_question_now: number;
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const connect = () => {
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socket.emit('register_as_admin', gameData);
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};
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socket.on('registered_as_admin', (data) => {
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console.log('registered_as_admin', data['game']);
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quiz_data = JSON.parse(data['game']);
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console.log(quiz_data);
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console.log(quiz_data.questions[0].question);
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console.log(quiz_data.questions);
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success = true;
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});
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socket.on('player_joined', (data) => {
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players = [...players, data];
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});
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socket.on('already_registered_as_admin', (data) => {
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errorMessage = 'There is already an admin registered for this game.';
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});
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let timer_res: string;
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const set_question_number = (q_number: number) => {
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question_results = null;
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socket.emit('set_question_number', q_number.toString());
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shown_question_now = q_number;
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timer_res = quiz_data.questions[q_number].time;
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timer(timer_res);
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};
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const get_question_results = () => {
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socket.emit('get_question_results', {
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game_id: gameData.game_id,
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question_number: shown_question_now
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});
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};
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socket.on('question_results', (data) => {
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data = JSON.parse(data);
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console.log(data);
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question_results = data;
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});
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const timer = (time: string) => {
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let seconds = Number(time);
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let timer_interval = setInterval(() => {
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if (timer_res === '0') {
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clearInterval(timer_interval);
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return;
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} else {
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seconds--;
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}
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timer_res = seconds.toString();
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}, 1000);
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};
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</script>
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{#if !success}
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<input placeholder='game id' bind:value={gameData.game_id}>
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<input placeholder='game pin' bind:value={gameData.game_pin}>
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<button on:click={connect}>Connect!</button>
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{#if errorMessage !== ""}
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<p class='text-red-700'>{errorMessage}</p>
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{/if}
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{:else }
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{#if !game_started}
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<ul>
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{#if players.length > 0}
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{#each players as player}
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<li><span>{player.username} </span>
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<button>Kick</button>
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</li>
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{/each}
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{/if}
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</ul>
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{#if players.length > 0}
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<button on:click={() => {socket.emit('start_game', ""); game_started = true}}>Start Game</button>
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{/if}
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{:else }
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<span>Time left: {timer_res}</span>
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<br>
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{#if timer_res === '0'}
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<button on:click={get_question_results}>Get results</button>
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<br>
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{#if question_results !== null}
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{question_results}
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<br>
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<ul>
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{#each question_results as result}
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<li>{result.username} - {result.answer} - {result.right}</li>
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{/each}
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</ul>
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{/if}
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{/if}
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<br>
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{#each quiz_data.questions as { question }, index}
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<button on:click={() => {set_question_number(index)}}>{index}: {question}</button>
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<br>
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{/each}
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{/if}
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{/if}
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