Initial commit

This commit is contained in:
Mawoka
2022-02-27 21:23:57 +01:00
commit 1805d6fe98
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/* Write your global styles here, in PostCSS syntax */
@tailwind base;
@tailwind components;
@tailwind utilities;
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/// <reference types="@sveltejs/kit" />
// See https://kit.svelte.dev/docs/types#the-app-namespace
// for information about these interfaces
declare namespace App {
// interface Locals {}
// interface Platform {}
// interface Session {}
// interface Stuff {}
}
export interface QuizData {
title: string;
description: string;
quiz_id: string;
questions: Question[];
game_id: string;
game_pin: string;
started: boolean;
}
export interface Question {
time: string;
question: string;
answers: Answer[];
}
export interface Answer {
right: boolean;
answer: string;
}
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="description" content="" />
<link rel="icon" href="%svelte.assets%/favicon.png" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
%svelte.head%
</head>
<body>
<div>%svelte.body%</div>
</body>
</html>
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<script lang='ts'>
import type { Question } from '../../app';
import { socket } from '$lib/socket';
export let question: Question;
export let question_index: string | number;
if (typeof question_index === 'string') {
question_index = parseInt(question_index);
} else {
throw new Error('question_index must be a string or number');
}
let timer_res = question.time;
let selected_answer: string;
// Stop the timer if the question is answered
let timer_interval;
const timer = (time: string) => {
let seconds = Number(time);
let timer_interval = setInterval(() => {
if (timer_res === '0') {
clearInterval(timer_interval);
return;
} else {
seconds--;
}
timer_res = seconds.toString();
}, 1000);
};
console.log(selected_answer)
timer(question.time);
const selectAnswer = (answer: string) => {
selected_answer = answer;
//timer_res = '0';
socket.emit('submit_answer', {
question_index: question_index,
answer: answer
});
};
</script>
<div class='flex flex-col justify-center w-screen h-1/6'>
<h1 class='text-6xl text-center'>
{question.question}
</h1>
<span class='text-center py-2 text-lg'>{timer_res}</span>
</div>
{#if timer_res !== "0"}
<div class='flex flex-wrap'>
{#each question.answers as answer}
<button class='w-1/2 text-3xl bg-amber-700 my-2 disabled:opacity-60 border border-white' disabled={selected_answer !== undefined}
on:click={() => selectAnswer(answer.answer)}>{answer.answer}</button>
{/each}
</div>
{:else}
<div class='flex flex-wrap'>
{#each question.answers as answer}
{#if answer.right}
<button class='w-1/2 text-3xl bg-green-600 border border-white' disabled
class:opacity-30={answer.answer !== selected_answer}
>{answer.answer}</button>
{:else }
<button class='w-1/2 text-3xl bg-red-500 border border-white' disabled
class:opacity-30={answer.answer !== selected_answer}
>{answer.answer}</button>
{/if}
{/each}
</div>
{/if}
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<script lang="ts">
export let title: string;
export let description: string;
</script>
<div class='flex flex-col justify-center w-screen h-screen'>
<h1 class='text-7xl text-center'>{title}</h1>
<p class='text-3xl pt-8 text-center'>{description}</p>
</div>
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import { io } from 'socket.io-client';
export const socket = io();
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<script>import "../app.css";</script><slot></slot>
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<script lang='ts'>
import type { QuizData } from '../app';
import { socket } from '$lib/socket';
let gameData = {
game_id: '4ced1410-e2bf-47e6-9bc7-c1f332642963',
game_pin: '81039240'
};
let success = false;
let players: Array<string> = [];
let errorMessage = '';
let game_started = false;
let quiz_data: QuizData;
let question_number: string = '0';
let question_results = null;
let shown_question_now: number;
const connect = () => {
socket.emit('register_as_admin', gameData);
};
socket.on('registered_as_admin', (data) => {
console.log('registered_as_admin', data['game']);
quiz_data = JSON.parse(data['game']);
console.log(quiz_data);
console.log(quiz_data.questions[0].question);
console.log(quiz_data.questions);
success = true;
});
socket.on('player_joined', (data) => {
players = [...players, data];
});
socket.on('already_registered_as_admin', (data) => {
errorMessage = 'There is already an admin registered for this game.';
});
let timer_res: string;
const set_question_number = (q_number: number) => {
question_results = null;
socket.emit('set_question_number', q_number.toString());
shown_question_now = q_number;
timer_res = quiz_data.questions[q_number].time;
timer(timer_res);
};
const get_question_results = () => {
socket.emit('get_question_results', {
game_id: gameData.game_id,
question_number: shown_question_now
});
};
socket.on('question_results', (data) => {
data = JSON.parse(data);
console.log(data);
question_results = data;
});
const timer = (time: string) => {
let seconds = Number(time);
let timer_interval = setInterval(() => {
if (timer_res === '0') {
clearInterval(timer_interval);
return;
} else {
seconds--;
}
timer_res = seconds.toString();
}, 1000);
};
</script>
{#if !success}
<input placeholder='game id' bind:value={gameData.game_id}>
<input placeholder='game pin' bind:value={gameData.game_pin}>
<button on:click={connect}>Connect!</button>
{#if errorMessage !== ""}
<p class='text-red-700'>{errorMessage}</p>
{/if}
{:else }
{#if !game_started}
<ul>
{#if players.length > 0}
{#each players as player}
<li><span>{player.username} </span>
<button>Kick</button>
</li>
{/each}
{/if}
</ul>
{#if players.length > 0}
<button on:click={() => {socket.emit('start_game', ""); game_started = true}}>Start Game</button>
{/if}
{:else }
<span>Time left: {timer_res}</span>
<br>
{#if timer_res === '0'}
<button on:click={get_question_results}>Get results</button>
<br>
{#if question_results !== null}
{question_results}
<br>
<ul>
{#each question_results as result}
<li>{result.username} - {result.answer} - {result.right}</li>
{/each}
</ul>
{/if}
{/if}
<br>
{#each quiz_data.questions as { question }, index}
<button on:click={() => {set_question_number(index)}}>{index}: {question}</button>
<br>
{/each}
{/if}
{/if}
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<script lang='ts'>
import type { QuizData } from '../app';
import Title from '$lib/play/title.svelte';
import Question from '$lib/play/question.svelte';
import {socket} from '$lib/socket';
interface GameMeta {
started: boolean;
}
let gameId = '81039240';
let message = '';
let username = '';
let gameData: QuizData;
let gameMeta: GameMeta = {
started: false
};
let question_index = '';
let unique = {};
function restart() {
unique = {}; // every {} is unique, {} === {} evaluates to false
}
const connect = () => {
socket.emit('join_game', { game_pin: gameId, username: username });
};
const sendMessage = () => {
socket.emit('message', message);
message = '';
};
socket.on('joined_game', (data) => {
console.log('joined_game', data);
gameData = JSON.parse(data);
});
socket.on('game_not_found', (data) => {
console.log(data, 'game not found');
});
socket.on('join_game', (data) => {
console.log(data, 'join_game');
});
socket.on('message', (data) => {
console.log(data, 'message');
});
socket.on('start_game', (data) => {
gameMeta.started = true;
});
socket.on('set_question_number', (data) => {
restart();
question_index = data;
});
</script>
{#if !gameMeta.started}
<input bind:value={gameId} placeholder='GameID'>
<input bind:value={username} placeholder='Username'>
<button on:click={connect}>Connect</button>
<br>
<input bind:value={message} placeholder='message'>
<button on:click={sendMessage}>Send Message</button>
{:else}
{#if question_index === ""}
<Title bind:description={gameData.description} bind:title={gameData.title} />
{:else}
{#key unique}
<Question bind:question={gameData.questions[parseInt(question_index)]} bind:question_index/>
{/key}
{/if}
{/if}
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<h1>Welcome to SvelteKit</h1>
<p>Visit <a href="https://kit.svelte.dev">kit.svelte.dev</a> to read the documentation</p>
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import { writable } from 'svelte/store';
import { io } from 'socket.io-client';
const messageStore = writable('');
// Connection opened